Wednesday, November 27, 2024

Sackboy: A Big Adventure (PS5)


Sackboy: A Big Adventure is a platformer released as a launch title for the PS5 (although also available for the PS4). It is part of the LittleBigPlanet series, although like the third game, it is not developed by Media Molecule, but by Sumo Digital. It also breaks away from the “create, share, play” user generated content of the series, as well as the 2D sidescrolling platforming gameplay in favor of 3D platforming. It’s not a bad change but does somewhat break away from the spirit of previous games.


Like with most platformers, the game has an excuse plot but at least there is something to link the events rather than just level after level. In Craftworld, Sackboy is enjoying his life when suddenly the gigantic villain, Vex, rips through the sky to invade and sucks up all the Sackpeople. Sackboy barely manages to escape and must now travel the world to collect Dreamer Orbs.


The gameplay is nothing new and doesn’t bother to add anything new to the genre. The level design isn’t particularly innovative or amazing, so Sackboy ends up being only a solid platformer, rather than a pioneering one. Sackboy can jump, a kind of floaty double jump, slap, dodge roll and pick up items. Sackboy runs just a tad bit too slow, and attacks don’t have a huge range, so the game takes some getting used to and can feel restricted.


Craftworld lends itself to craft-based level designs, like the LittleBigPlanet series. There are enemies that Sackboy can slap, jump or throw to their doom. While the game defaults to four lives per level, you can set it to unlimited if you wish. Sackboy can only be hit twice before he returns to the last checkpoint. It doesn’t reset anything, thankfully, and the checkpoints are frequent enough that you never lose much time or progress.


Surprisingly, or perhaps not so much given that this is a launch game, it makes a lot of use of the PS5 controller. The controller is constantly vibrating, and the adaptive triggers will increase the resistance required at times, such as when Sackboy needs to pick things up. Many of the game’s sound effects will be blasted through the controller’s speakers as well, which… doesn’t quite work at times and breaks the immersion. In certain levels, Sackboy will get access to gadgets and weapons, including hover boots, boomerangs and a grappling hook.


While the early levels are generic and stock standard, coupled with easy difficulty, as the game goes on, the level designs become more imaginative. It’s not to the level of, say, Tearaway, but it is still decent and very enjoyable to play. The platforming becomes trickier too, and you will need to time things right. However, these sections also drag out the flaws of the game. The controls are not tight enough for some of these sections, so it can be easy to die. Collision detection feels wonky at times, you thought you didn’t touch an obstacle, but you did, and you die. It can be mildly frustrating. It isn’t helped by the fixed camera angles, making jumps trickier than they should be given it is difficult to judge the distances.


Each level has multiple objectives. There’s the mandatory objective of collecting most, if not all, of the Dreamer Orbs in the levels, which are usually hidden away, so they’re not a given, surprisingly enough. Additional objectives include collecting all the prize bubbles (which acts as the high score counter) and completing the level without dying. These add some replayability if you want a reason to revisit a level but is also out of the way enough that you can ignore it and still progress through the game.


There are five worlds in which the story takes place in. There is no need to fear as this is a fully fledged game with a load of content. In addition to the story levels, there are optional multiplayer levels where you require another player (either locally or online), time trials and level remixes. All of these aren’t throwaway levels, as they also provide you an opportunity to get more orbs. In total, there are almost 100 levels, which is impressive.


Most of the bosses follow the familiar three stage, pattern recognition template of platformer bosses. The only slight difference is that they come with health bars instead. Despite this, they can be challenging, and the final boss is a decent length without overstaying its welcome. The game is not too long, taking around eight to ten hours to complete a first playthrough of the story mode. After the credits roll, there is a sixth world with more levels to play but on the condition that you need to have collected most of the orbs in levels before this to get access to all of them.


Lastly, the graphics are fantastic. Sure, it’s not something that will make you run out to get a PS5, but it still looks great. You can see the loose fabric in Sackboy’s body. Yes, it is also available on the PS4, but of course there are some graphical enhancements and higher framerate for the PS5 version, plus all the controller features. It does add up so that the PS5 version is the one to play if you can.


Overall, Sackboy: A Big Adventure is a great little platformer that’s worthwhile to play. It is a change from previous games, by being a 3D platformer rather than a sidescroller. Despite not having any user generated content, it retains its charms and humor and is a great return of Sackboy. It also helps that unlike LittleBigPlanet 3, the developer managed to not have it be broken upon launch as the game feels very polished.

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For other game reviews, have a look at this page and this page.

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Sunday, November 24, 2024

Toy Review: Transformers Generations Studio Series Mohawk (Core)


Review: 
 #813
Name:  Mohawk
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Studio Series
Year of Release:  2024
Size Class:  Core (Wave 9)
Mold Status:  new

VEHICLE MODE:


Mohawk transforms into a generic motorcycle, based upon his appearance in The Last Knight movie.


For a Core class, this vehicle mode is very decent.  There aren't any gimmicks here, you can only roll him on a flat surface.


He's tiny though, and that is his biggest negative.


The robot weapon, a knife, can peg onto the side.  There is a tiny kickstand that helps keep him upright.


An excellent vehicle mode, and one that is impressive given he is so tiny.

TRANSFORMATION:

Mohawk is spindly, and that reflections in the transformation.  The back form legs while the upper portion is the arms.  The two wheels are somewhat inelegantly on separate pieces of plastic that feels somewhat off.

ROBOT MODE:


For such a tiny figure, Mohawk does a wonderful job of translating the character into toy form.


He looks really nice here, and the only kibble that he has are the two motorcycle wheels.  Somewhat annoying is that the wheels are at different heights...


The head sculpt is great, and there are splashes of neon green to break up the gunmetal grey.


In a surprise twist, the mouth and open and close, a neat gimmick that you mostly only see on larger figures.


As mentioned, he is small, which is exacerbated by his spindly stature.


At least he has long feet meaning he wouldn't be likely to lose balance.  Articulation is fine, with joints for his head, shoulders, elbows, hips and knees.



For weaponry, he has a tiny little knife (based off the concept art, as he never used a knife in the movie).  He can hold the knife in either hand.


The knife can then store away on his back afterwards.


Another neat gimmick is how his head can be detached... (so yeah, you can re-enact his decapitation).  It's quite hilarious.


There's just something charming about how alien and beastly the design is.  Having to feel so accurate to the movie design is amazing too.


An excellent robot mode that's worth the price of admission.

OVERALL:

Mohawk is one of those rare figures that carries a lot of charm while being a good Transformer.  That's not expected, given he is part of the smallest (as of the current line) size class.  He translated the (overly) complicated movie design wonderfully into toy form.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)

Wednesday, November 20, 2024

Overlord IV (2022)


Overlord IV is the fourth season based on the light novel series, at 13 episodes long. Ainz continues to miss his former guild members and it becomes ever more apparent. Although given that he is all powerful and surrounded by the most loyal of servants, you might have expected him to be happier. He wants to create a peaceful kingdom although his servants plan otherwise. Albedo and the others seem to want Ainz to dominate the world instead through showcasing his power.


It can be hard to catch up to the events, especially since like previous seasons, the pacing seems to zip by. There are a lot of strategic movements going on as the characters plan and manipulate to get what they want. Yet it can be confusing to keep track of who’s who, where their loyalties lie, and their place in the grand scheme of things.


Ainz is mostly clueless in the customs of how to run a country, so he leaves it to his subordinates. However, no matter how lost he is, he always appears to know his stuff, as everyone else seems to misinterpret his actions are being all knowing. This even works for his enemies, who have complex plots but is constantly “foiled” by Ainz, who seems to be “several steps ahead”. What is not wrong though is how overpowered Ainz is, both in terms of physical and magical strength, plus he is a lot of passive abilities as well as powerful items at his disposal. He is literally a one-man army, even before considering his powerful subordinates.


Ainz has an inner voice and an outer voice. His inner voice is the one from when he was still human, while his outer voice is deeper and more threatening given he’s an undead. His inner voice tends to have good intentions even if it is hard to show on a face that doesn’t express any emotions. His subordinates are crueler and dominating in comparison. However, despite his subordinates being clever in their own right, it is funny when they keep thinking up excuses for Ainz’s confusion and blunders, as it never occurred to them that Ainz isn’t some clever schemer that has plots within plots.


Ainz likes to see himself as a merciful king and is willing to grant it when recruiting more races to his kingdom. However, he isn’t afraid to dominate and show who’s boss first, because most races underestimate him. Ainz ruthlessly kills them to show his power, and there are many scenes where there is bloodshed everywhere, being a massacre. There are a few moments here and there, where the anime shines with making a previously unlikeable character suddenly be deeper and more complex than before. There is a hint of respect, but then it drops that like a fly and continues on with how it has always been.


The plot jumps around a bit, and the pacing is fast. Therefore, you might not grasp the significance of an event, or it cuts one plot point short to reach another one, before returning to the original. This can make the season lack a consistent hook, as you’re not sure where the plot is heading towards. There is a lot of plotting and some politics, but it doesn’t dive too deep into those thanks to the rapid pacing. It’s usually just a lot of talking or musing by characters, which can be melodramatic. Towards the end of the season, you feel that the events happening have huge ramifications. Although since we never get to understand the motivations of many of the underdeveloped characters (as the anime never bothered to flesh them out), it loses a lot of its meaning, and gives a lot of confusion in its place.


There is an interesting development towards the end of the season, that really helps inject some more intrigue back into the plot. After so long with Ainz being the only player that came into this world, we get some references and hints of other players and what they would term NPCs.


One good decision was that the season finishes off a long running arc that also dominated a lot of this season. Princess Renner was an odd character in that she was working in the background against her own kingdom. We know that she is mentally unstable but was holding out hope for the gotcha moment on why she is doing the things she is doing. Unfortunately, in theme with how the anime is, we don’t get to find out because it skips over all the inner dialogue, so we’re left puzzling at the end of the season when we see the results of her scheming.


Overall, Overlord IV is like previous seasons. It is confusing and poorly written if your only exposure is the anime, because not only is it fast paced, but it skips over too much of the rationale that would help explain the motivations of the characters. As it is, every single character is unlikeable, even when you try hard to find a reason. Sure, they may not be a white knight or a righteous character but when it is impossible to understand why they are doing the cruel and harsh things that they are doing, it is too easy to become confused and not caring about what happens at all.

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For other reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)

Sunday, November 17, 2024

Toy Review: Transformers Generations Legacy Iguanus (Core)


Review: 
 #812
Name:  Iguanus
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Legacy
Year of Release:  2022
Size Class:  Core (Wave 1)
Mold Status:  new

VEHICLE MODE:


Iguanus transforms into a purple motorcycle, and looks somewhat retro futuristic.


Due to how thick his wheels are, he can actually remain upright even without a kick stand.


The Core class is already very small but being a motorcycle, Iguanus is even smaller.


While he looks fine at first glance, look at the motorcycle from the side and you can see how insubstantial and how gappy it is.  It's quite disappointing, this is a folded up robot and looks like it.


The robot weapon can peg on top of the windshield in this mode.


This is not a great motorcycle.  It may pass a cursory glance but look at it for a bit longer and you can see how terrible it is.

TRANSFORMATION:

Given the motorcycle was a folded up robot, the transformation scheme is self-explanation.  The back are the legs which unfold.  The front are the arms.  While the windshield folds onto his back along with the two wheels.

ROBOT MODE:


Given the compromises in motorcycle mode, the robot mode unsurprisingly comes out to be pretty decent.  Also note that this figure tries for a robot mode that looks like the Pretender shell while the alternate mode was the robot inside the shell.


He carries a lot of kibble, so much that it is overwhelming.  The seat of the motorcycle cleverly doubles as a tail in robot mode though.


The head sculpt is good, and the head is proportionally large compared to normal, which helps in giving this robot mode a beastly look.


He's surprisingly an okay size in robot mode, thanks to larger chunkier limbs.


Articulation mostly comes from balljoints, with joints for his head, shoulders, elbows, hips, knees and even ankles.


He comes with a weapon, which is supposed to be a gun of sorts.  The first wave of Legacy Core figures each came with a piece that can combine into a bigger sword, and Iguanus got stuck with the hilt.


Iguanus can hold the weapon like a gun and when held like that, it's actually not too bad.


The weapon can store in the same place as motorcycle mode, just now that it is on his back.


The biggest thing against him is his small size which can make him a tiny bit fiddly to pose with.


Otherwise, this is a strong robot mode, whether it justifies the poor motorcycle mode is hard to say though.

OVERALL:

Iguanus sacrifices one mode for the other.  The robot mode is really good though, as it is a unique blend of design, such that he stands out amongst the others.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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