Wednesday, April 30, 2025

Final Fantasy XVI (PS5)


Final Fantasy XVI is the 16th mainline instalment of the series, and it is not like any other game before it. All the mainline entries, and even the spin-offs, are characteristically different, but this one even more so. Right off the bat, the aesthetics feel less like a JRPG and more like a WRPG. It embraces the medieval theme, with a large splash of fantasy. It may cause you to do a double take once or twice but you’ll soon warm up to it. The game has a serious story with a darker theme to it, and for that, the game is better for it.


The world is currently at war. The blight is taking over the land, where nothing can live or grow in it. As a result, all the countries are fighting each other to take fertile land for themselves to survive. Set in the medieval ages, the biggest difference is that the population can use magic, thanks to the giant magic crystals that is the center of each country. Each country also has their own Dominant. Dominants have strong magical powers and wield the power of the Eikon. Eikon are powerful magical beings, and are what players know as the familiar summons that are a staple of the series.


Dominants can transform into their Eikons, and the scale of the Eikons matches the scale of the story. Whereas summons usually are something players collect and get, maybe summon once or twice to check it out, and then forget. Here, they are portrayed as key powers that can turn the tide. The clashes between two Eikons are epic, and it really gives a sense of uniqueness and focus to the Eikons that we haven’t had before.


The story focuses on Clive, formerly of Rosaria. He sets out on a revenge mission, trying to track down the Eikon of Fire. He finds himself on a journey that will span the rest of the game. The story has a lot of politics in it, and it is definitely not afraid to show deaths and blood. In fact, it is probably the bloodiest Final Fantasy yet. The darker atmosphere oozes with charm. Even though Clive himself isn’t the most charismatic, he is likable and most importantly, easy to get behind of.


The other change from the usual Final Fantasy formula is the combat system. It is an action game through and through, with some inspiration from MMOs. It’s like a hack and slash, with Clive able to execute a basic combo of four strikes. He can fire off a basic magic attack, dodge and block. Rounding out his abilities are Eikon abilities which you can map to a combination of the right trigger button and one of the face buttons. These abilities are on a cooldown, hence the MMO influence.


You are supposed to hack your way through enemies. For tougher enemies, your aim is to whittle down their will meters so that they can reach stagger status. Once staggered, they will take more damage based on the damage multiplier. It’s a simple but effective combat system. The highlights are the boss battles, but sometimes their health bars can feel a bit damage spongey, and it all boils down to damage, dodge, stagger and damage some more, which can feel a bit tedious.


That said, this game has a great sense of scale. Even during normal boss battles, there are quick time events sprinkled through them. Normally they can feel superficial and unnecessary, but here, they add to the epic feel of the battles, even if it is a little more than just pressing a button. Similarly, the giant Eikon battles where you pit two against each other is a massive visual spectacle given the sheer scale and epic nature of the beings. This aspect cannot be underestimated.


The structure of the rest of the game can be meh. Equipment and levels feel like an afterthought. They are just there because they must be there for a JRPG. Given the limited number of towns and enemies, the game is linear. Most of the dungeons are linear corridors, yes, they look pretty, but when the game doesn’t even need to give you a map, it’s linear. The world map that you use to progress and travel through using a mouse-like map feels like an odd decision as it makes the world feel too segregated and siloed, pulling you out of the immersion that it is one big, connected landmass.


The game isn’t about exploration, it’s about action combat and the story. This can be both good and bad. Bad in terms of limited side content, good in terms of not having much filler and being a lot more focused. The side content it does have though, are uninspired, as they are short fetch quests, or hunt quests. However, sometimes, a sidequest may flesh out the backstory of supporting characters. It’s just a shame it is hard to tell which ones do this and are worth doing, and which ones are not. The bigger areas are devoid of interesting things to explore, and they feel empty and hollow as a result.


Like with a lot of JRPGs, the game starts off slowly, both in terms of story and gameplay. Yet by the time you fight and kill the first big villain, it rapidly increases its pacing, to the point of it feeling too fast. Gameplay-wise, once you unlock more ability slots, it feels faster and less crippled. On the story side, it feels a bit simple as you are going from place to place with the same objective. However, there doesn’t seem to be enough build up getting to the end of each of these sections, as it feels like it is a small dungeon, and then you’ve reached the end and fight the boss.


A few of the boss battles drag out, as does certain parts of the game. For every big story moment, it is separated by these filler sections that do little to advance the parts of the story that are interesting and that you cared about. A bunch of sidequests will also open up that can suck hours of your time. Towards the end of the game where you get to unlock the whole map, you start to appreciate how big some of the maps are. Too bad that they are mostly emptiness sprinkled with normal enemies and stronger ones from hunting quests. There is also too much of the same type of environment that can make it a bit boring.


However, perhaps most surprisingly is that even with all the filler, the game lacks a proper final dungeon. You go past the point of no return, expecting a dungeon that’ll take you an hour or two before you reach the final boss, only for you to immediately start fighting the final boss. That’s not to say that the final boss doesn’t take time, and it was epic. If you distilled the story, it’s nothing fancy and can eventually feel like a typical JRPG where the stakes have been pushed so far, that the earlier parts feel so out of reach and different. Yet, there were some climactic moments that were amazing, and dialogue that was epic. It did not let you down in terms of having a grand finale.


The game takes around 40 hours to complete, more if you finish the sidequests, a lot less if not. The game even on standard difficulty is quite easy, but upon finishing the game, there is a New Game Plus which amps up the difficulty, and compensates by upping the level cap. Nothing extra is unlocked after finishing the game. The story’s ending is a bittersweet moment, and it brings together all the characters that Clive had met on his journey, and it’s sad to say farewell to them all.


Overall, Final Fantasy XVI is one of the games in the series that is the further departure yet. From the art style being more western based, to the combat and game structure inspired by MMOs. That’s not a bad thing as the darker and more serious story is interesting (when it is trying to push filler onto you). Despite the reuse of enemy types from early in the game, combat is fun and fast, especially once you have unlocked all your abilities. It can feel spongey at times and some boss battles go on for far too long. Yet the game has a certain charm to it and is a polished game that you can’t help but enjoy it a lot.

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Sunday, April 27, 2025

Toy Review: Transformers Retro Hound (G1)


Review: 
 #838
Name:  Hound
Brand:  Transformers
Allegiance:  Autobot
Line:  Retro
Year of Release:  2023
Size Class:  N/A
Mold Status:  repaint of G1 Hound

PACKAGING:


Released as part of the Retro range, Hound comes in a cardboard box with no visible window, but instead has a nice piece of character art up front.


The back shows off stock photos of the toy in both modes, some text and tech specs.


This is a nice box and makes for a great display piece too.

VEHICLE MODE:


Hound transforms into a Jeep, and the Retro line of reissues changes things a bit but redecoing the figures into cartoon / movie inspired colors.


In Hound's case, he's in a lighter shade of green, all the chrome has been replaced, and he features no stickers, but rather has painted applications instead.


One thing with the G1 toys was that they were a bit smaller than you'd expect, smaller than a Deluxe figure.


Despite the change in color scheme, he retains the diecast and rubber tires.  The diecast metal makes Hound feel very hefty for his size.


This is a very good Jeep mode, the G1 figures tended towards having better vehicle modes than robot modes.



There are plenty of nice sculpted detailing.


There are several things that can be removed, such as the spare tired and oil can at the back, but also the machine gun too, if you wanted a cleaner vehicle.


An awesome vehicle mode that stands the test of time.

TRANSFORMATION:

Hound has an easy transformation as you would expect.  The back extends and flips to form the robot feet.  Flip the windshield back, and fold down the back of the vehicle to form the torso.  The arms swing down from the sides.

ROBOT MODE:


Robot mode is where he is a little bit more awkward, with giant feet and tiny arms.


There is some kibble, mainly the front wheels sticking out his back.


The head sculpt is okay, the head is a bit smaller than you would like.


It's in this mode that you can see how small he truly is, being towered by a Deluxe.


The diecast is now at his feet, so Hound has a low centre of gravity and will not easily fall over.


Articulation is bad, he can only swing his arms forward.  Given that his arms are so small, it's not great.


He comes with a bunch of stuff, and you needed to have removed the spare tire for transformation (otherwise he can't stand).  But he also comes with an extra handheld gun, a shoulder cannon and three missiles that you can take off the sprue.


Attaching them to Hound completes the familiar look that we are used to.


Given the limitations of the original toy, Hound is actually one of the better G1 figures.

OVERALL:

As mentioned, Hound is one of the better G1 toys.  The vehicle mode is great, and the robot mode is static and has proportion issues, but is still recognizable as the character from the cartoon.  The redone color scheme looks nice, and while he is a bit overpriced at original pricing, if you can snag him at a discount, it's great seeing how the original G1 toys were.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)

Wednesday, April 23, 2025

Secret Level - Season 1 (2024)


Secret Level is an animated documentary series that has original stories set within the worlds of iconic (and some not so iconic) video games. It comprises of 15 short episodes, each of varying lengths, anywhere from 10 minutes to 20 minutes, so it’s not a long show at all. The problem with a show telling original stories within a variety of video games is that you won’t know all of the video games, and that means you won’t be able to understand and completely enjoy each episode.


The first episode, based on Dungeons and Dragons, isn’t really a great opening episode. It is confusing and a little bit boring. However, hitting the second and third episode, one of which is based on Sifu, and you can start to see the potential that the show has. Sifu’s episode in particular showcases that the episodes will change its animation style to match the source material. And while it will still be beneficial to at least know a little bit about the background (such as Sifu’s gameplay mechanic of the main character getting older every time he dies and tries again), it manages to tell an interesting short story where you manage to empathize and stand behind the character.


The other common reason why an episode is more enjoyable than another would be the simplicity and focus on the action. Like the Unreal Tournament episode, you only need a simple premise (i.e. robots gaining sentience and now forced to fight humans in an arena), and the rest will play on common tropes. All we want from that type of episode is arena battles and it delivers on that front. Other times, it would be the humor that keeps you engaged.


The short length is both positive and negative. Positive in that it can force the shorts to being faster paced and conveying their plot points much faster. Negative in that when it fails, it fails spectacularly. When it tries to tell a more complicated story, it doesn’t have enough time to set up the characters so that you care for them. There is a wide variety of genres too, and the Pacman episode deserves a special mention as it was completely unexpected, in a good way. You would never expect something inspired by Pacman to be so dark and horror themed (although it somewhat makes sense afterwards when the new game was announced and the direction that game takes).


And of course, you can’t mention this show without mentioning the episode based on Concord. Given the very public failure of Concord just a few months prior, this gives a glimpse into its universe. Truth to told, it was actually one of the better episodes, as it quickly did some worldbuilding, and had some charm into it. It may try a bit hard with its edginess but managed to not go overboard. It’s not enough to make you lament at the closure of Concord but is just an interesting facet into its universe and characters.


Some of the episodes deal with heavier themes, such as the Exodus episode, where it uses time dilation to great effect. Travelling at lightspeed slows down time, and as it focuses on a father and his daughter, there is that human bonding element to it as well. While Spelunky plays on its roguelike gameplay, with the main character constantly dying and reviving. It explores (briefly as it is a short episode) the psychological impact it has on doing this so many times.


The final episode was perhaps a surprise, if you didn’t know it was coming. It’s like a celebration of gaming (although only a very specific brand), but if you have played some of those games, then it is a blast to see them appear in the episode. The story itself is not terribly original, which is true for most of the episode, but it was fun to watch.


Overall, Secret Level had a lot of potential and it sounds like a great idea. Its execution does leave a lot to be desired. The biggest negative is the fact that it chose some niche gaming properties, and for a debut series, that may not have been the best to showcase what it can do. There are a good amount of episodes where it is enjoyable, as they manage to quickly worldbuild and fill in the gaps, while others are boring and hard to pay attention to.

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For other reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)

Sunday, April 20, 2025

Toy Review: Transformers Vintage Beast Wars K-9 (Deluxe)


Review: 
 #837
Name:  K-9
Brand:  Transformers
Allegiance:  Maximal
Line:  Vintage Beast Wars
Year of Release:  2022
Size Class:  Deluxe
Mold Status:  retool of Beast Wars Wolfang

PACKAGING:


Released as part of the Vintage line, K-9 comes in carded packaging with a clear bubble, in an attempt to replicate his original packaging.


As a result, the instructions are printed on the back, and the stock photo is regulated to a tiny size at the front of the packaging.

BEAST MODE:


K-9 transforms into a German shepherd dog, and he is an extreme retool of Wolfang.  It's an impressive retool, particularly during a time where extensive retools aren't that common.


This is a really good beast mode too, as most of his robot parts are covered and not visible.


He is a big size for a Deluxe, thanks in part to having a beast mode, and in part to being released in a time where there wasn't much significant cost cutting.


The head sculpt is great, and he has a snarling expression.  Although it's completely static.


In fact, his default stance is quite aggressive.


However, unfortunately, he is a brick and there is little meaningful articulation.


A fantastic beast mode, where you can still easily overlook the fixed nature of his pose.

TRANSFORMATION:

Not too hard and not too easy, K-9 is fun to transform.  The head splits into two to form shoulder pads.  The rear legs form the robot legs, while the arms are from underneath the torso.  This means that the front legs are awkwardly stuck onto the robot arms.  Stand him up and rotate the torso and you're done.

ROBOT MODE:


K-9's robot mode isn't bad either, he has a somewhat heroic armored look to him, thanks to the large shoulder pads and waist skirts.


He's quite kibbly though, from the wolf legs that are attached to the back of his arms, to the bits hanging off his waist.  He can be a bit busy to look at.


The head sculpt is so so, feels like a generic Autobot head (even though he is a Maximal).


He does have the mutant head gimmick though and it is a flip down visor, that has a more organic beast like face, and it looks really nice, and has much more character than the other head.


In terms of size, he is quite bulky, he feels big and wide.


Articulation is okay, he has joints for his head, shoulders, elbows, waist, hips and knees.


He comes with a bunch of weapons, a shield, a gun, and two missiles.


The gun is made from his beast mode's tail, and it is springloaded, so you can insert and launch one of the two included blue missiles.


The shield is made from the back of the beast mode, so yes, K-9 cheats by slightly partsforming.  He can hold it as a riot shield and it looks semi-decent.


A neat aspect is that you can store the two missiles onto the back of his torso, although they don't really click into place.


K-9 has mostly hinge joints and surprisingly, they are nice and tight, such that he feels great to pose around with.


His thighs are hollow though, in part a requirement from transformation, but no less disappointing.


Surprisingly with the amount of kibble that he has, they don't actually impede on his articulation that much.


An awesome robot mode and reminds you of how good Transformers can be by just being solid chunks with some unobtrusive gimmicks.

OVERALL:

K-9 is a figure from simpler times, where toys were bigger and simpler, and filled with gimmicks.  In K-9's case, the gimmicks work in his favor as it provides him with a few weaponry options.  The beast mode looks fantastic, if a bit static, and his robot mode is nice and chunky.  K-9 is worth getting if you are a fan of Beast Wars and want to know how the toys were back in the days.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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