Wednesday, May 28, 2025

Fahrenheit (PS4)


Fahrenheit, known as Indigo Prophecy in North America, is a game by Quantic Dream. It is one of their first games in the style that they are later well known for. Despite the fact that it is remastered for modern systems, there are a lot of rough edges, and it is still very clearly a game from the 2000s. Booting up the game and you can immediately see this, with the PlayStation 2 logo popping up, muddy blurry textures, and giant text sizes that are all reminiscent of games from that era.  It's basically an upscale of the PS2 version with very little being done to improve it.


Upon starting up the story, it immediately captures your attention with its plot. Lucas Kane is in the toilet at a diner, and we see something disturbing. He seems to be possessed, against his will, and murders a fellow patron. What follows is him trying to cover up and escape. Once the body is found, two detectives, Carla and Tyler, come to investigate this murder and try to track Lucas down. Being able to play as both Lucas, the murderer, and the two policeman Carla and Tyler, who are trying to track down the murderer, gives the story an interesting perspective. Playing both sides, you’d want both sides to succeed and achieve in what they want to do.


Despite the hook, and the story has huge potential, there are some odd writing moments, even early in the game. Lucas keeps getting these weird visions, and the story hints at something supernatural. Although this can be explained away (at first) because of Lucas’ failing mental state, and in fact, that would have been a great direction for the game to go into. The story is broken up into chapters, where it moves from setting to setting, scene to scene, and you control the different characters as the murder investigation unravels.


As it is basically an interactive movie, you wouldn’t expect the gameplay to be amazing. It’s effectively filled with quick time events (QTE), and unfortunately even those are not implemented well, and the controls are frustratingly horrid. The camera controls are terrible and unintuitive, like an early 3D game from the 1990s. It’s basically fixed camera angles that you can cycle through and move it around a little bit. The worst part is that when you’re moving a character, the camera angle will shift, and you lose all sense of direction. Often, you feel like the character isn’t going in the direction you don’t want them to go in and you’re wrestling with the controls.


Next are the QTEs, which make up the bulk of the “action scenes”. Interacting with anything, such as talking to people, opening doors, picking up objects etc requires a short QTE, basically a flick of the analogue stick. The decision to map all the QTEs to the analogue sticks rather than the face button is horrible, as there are times when it doesn’t properly register the direction, you’re flicking the analogue stick in. And when some of them have such tight time limits, then it is very awkward to do it quickly.


The game also doesn’t like to give you much direction in what to do and where to go. You will easily miss things. It wants you to spend time methodically going through everything but that significantly slows down the pace and makes it very boring. Not helped that it loves to drag scenes out longer than they should. On top of that, adding time limits to certain scenes to give you pressure, while not giving you any direction, is an unfair move by the developers. You can retry scenes, but in others, you are limited by lives. The QTEs may be novel and fun at first, but when each one of those keeps dragging on and on and on to extend the length of the game, they quickly outstay their welcome.


The game has annoying gimmicks such as a character being claustrophobic, so you need to mash some buttons to keep her breathing and panic under control. The problem with this is that you are constantly doing this while trying to figure out what you must do in that scene to progress. It’s not fun juggling the two together. The QTEs also don’t feel like they connect properly to what’s happening on screen, they are there just so you aren’t watching a movie. Representing the QTEs as two colored circles is not a great idea either as they aren’t especially intuitive, especially when sometimes they flash by so quickly.


And then there are the forced stealth sections, complete with the universally loved instant fail requirements. The game was not designed for any type of gameplay, let alone stealth. It gives you a poor map and very little ability, so you must blindly use trial and error to get through. It’s frustrating and annoying, and frankly, an extremely poor design. Being forced to repeat sections again and again is horrendous.


The graphics are not great. They are clearly still early PS2 levels with barely any effort made to improve them. Basically, the game just got its resolution increased so that it doesn’t look like a blurry mess in HD, but nothing was done to improve the textures or character models. This, combined with the clunky controls (as that hasn’t changed either), and you have this time relic of a game that will put a lot of people off.


Despite the serious and grounded beginning, the story will take a turn for the fantastic from the midway point. It had so much potential but then the writers just threw whatever could stick. As a result, there are jumps in the story that cause inconsistencies and plot holes. Lucas does impossible things and basically the game uses the same weak excuse to explain all these impossible things, where it feels like a giant coincidence. It is a disappointing direction that the plot eventually goes for, and the reveal the villains felt like it was out of nowhere. It was as if it was too hard to write the ending, so the writers gave up and gave us some fan fiction quality material.


Further denting the quality of the game is how slowly it dragged the beginning out, which wasn’t bad even though there was some pointless filler material. By comparison, the second half felt very rushed as it went from place to place. A few drawn out battles which end up making the final battle, which was extremely short by comparison, severely underwhelming. Despite the many apparent choices and variations, you could take, the different endings are only determined by how well do you in the final battle. The story takes around eight hours to complete, longer if you are lost. You can replay using chapter select to try out different things but there really isn’t much to pull you back.


Overall, Fahrenheit had a lot of potential. It started off so strongly, presenting an engaging mystery that sucks you in. Playing from both the perspective of the murderer as well as the investigator, provided some interesting conflicts of interests whenever you played their section, as you want them both to do well and not do so well. Unfortunately, the plot soon degrades into something that isn’t nearly so thoughtful, with a rushed development and ending that leaves a bitter taste in your mouth.

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The physical release comes with a cardboard sleeve, a message from the developers, and a small artbook.








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For other game reviews, have a look at this page and this page.

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Sunday, May 25, 2025

Toy Review: Transformers Generations Studio Series Gamer Edition Ratchet (Voyager)


Review: 
 #842
Name:  Ratchet
Brand:  Transformers
Allegiance:  Autobot
Line:  Generations - Studio Series Gamer Edition
Year of Release:  2024
Size Class:  Voyager (Wave 26)
Mold Status:  new

VEHICLE MODE:


Based upon his appearance in the War for Cybertron game, Ratchet transforms into a Cybertronian rescue vehicle.


It's a sporty looking vehicle, and very alien in nature.  It's a short stumpy block though, rather than long and sleek.


He is an okay size for a Voyager, although he will feel a bit light as he has some hollowness underneath.


All four wheels roll, and that's it for the play value in vehicle mode.  There are some panel lines on the side, which can be slightly annoying to have them sit flush against each other.


The robot weapons can store on the outside of the vehicle, with the axe on top, and the gun at the back.  They look quite awkward and out of place when stored like this.


A decent enough vehicle mode but really depends whether you like the design or not.

TRANSFORMATION:

Not a complicated transformation but not a bad one either.  He is somewhat of a shellformer, a lot of it goes onto his backpack, while the rest of the limbs just unfold from underneath.  Only part is the rear which forms the forms, having some of the vehicle mode integrated into it.

ROBOT MODE:


The thing with Ratchet is that he has a chunky robot, but at the same time, he looks kinda of awkward with his propotions.


He carries a sizable backpack, but since it is mostly panels and sits quite flush against the torso, it's not really a huge problem.


The head sculpt is okay, with the face being a little bit too busy.


He's short for a Voyager though, which is disappointing, but that's just how the transformation went.



As part of the Studio Series line, he comes with cardboard stand, depending a setting from the game.


Articulation is as you would expect, with joints for his head, shoulders, elbows, wrist, waist, hips, knees and ankles.


He comes with two weapons, an axe and a gun.


The axe can split into two pieces, so that you can attach it to his fist in such a way that he's holding the middle of the handle and it looks awesome.


For the gun, like a lot of the other Gamer Edition figures, you detach his right hand to replace it with the weapon.  The good news is that the weapon at least looks big enough to make it feel like his hand transformed into it and that it packs a punch.


You can attach both weapons on his back.



One of the neatest thing about this figure, and something that was a fatal flaw in previous Gamer Edition figures, is that the detached arm that used to just be awkwardly set aside when you're using the weapon, actually has a storage space.  You can hide the arm inside the backpack!  That is fantastic and amazing, and something that all the other figures should have done from the very beginning.


Lastly, the gun also has a 5mm port so Ratchet can just hold it like a normal (albeit chunky) gun.


The white used is an off-white, so it's not as clean and bright as you'd expect Ratchet to be.


And as mentioned earlier, there's something a bit awkward looking, like his legs feels and looks awkward.  Maybe it's the inward facing knees, coupled with a smaller torso.


Regardless, this is still a pretty decent robot mode.

OVERALL:

While not the best Transformer, he is one of the better Gamer Edition figures (which overall just feels lacklustre like not much effort has been put into it).  He has two good modes, and the robot mode, despite its flaws, does some things well, like the arm storage.

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For other Transformers reviews, have a look at this page and this page.

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Wednesday, May 21, 2025

The Continental: From the World of John Wick (2023)


The Continental: From the World of John Wick, is, as its title implies, focuses upon the Continental Hotel from the John Wick films. The hotel was central to how the whole underground society worked in John Wick, and this series is supposed to explore that here. It is set as a prequel, much much earlier than the events of the first movie, on Winston Scott, and how he eventually became the proprietor of the New York branch of The Continental.


It doesn’t need to be said but if you were expecting something similar in the vein of the John Wick movies, then you’ll be disappointed. It’s not as action packed, but there are still surprisingly a lot of action sequences and gunfights. You’ll see younger versions of several familiar characters, but the show starts off with a character named Frankie, stealing something from The Continental. At this point in time, the society’s structure had already been in place for a long time, and the High Table was already established.


It turns out that Frankie is Winston’s brother, and thus Winston was brought in and threatened to find his brother to retrieve the thing that he had stolen. Winston hadn’t seen his brother for years, but still fosters a brotherly love with him, and is intent on fighting back against Cormac, the current proprietor of The Continental. He doesn’t yet know the full impact and scale of The Continental at this point, and not many people do.


To fully enjoy this series, a basic knowledge of the John Wick movies is required, at the very least, having watched the first movie, given that Charon, Winston, and The Continental Hotel is such a big part of this. With that knowledge, you’ll know that the big bad Cormac will have to go. At first, Cormac is charismatic and seems reasonable, but he eventually does a few things that proves that he is unhinged and is just yet another criminal at the heart of it. While not a complex character, he doesn’t fall into the trap of being completely shallow either.


The thing about the series is that it’s only comprised of three episodes, each around 1.5 hours long. So it is around the length of three movies. This allows it to move at a faster pace compared to normal TV shows, but still slower than the movies. It also must sacrifice on slowly building its world and characters, as it just doesn’t have the luxury of time for that. As a result, the series can at times feel that it is glossing over several things and rushing a few events.


The final episode is predominantly dealing with the final takeover of The Continental, as expected. It feels longer as a result since it is dwelling upon the final fight, as the team that Winston had gathered storms the hotel. Yes, things do not go accordingly to plan, but at the same time, it feels as if Winston still has everything under control. It tries to wrap up all the loose ends and gives us an ending that will somewhat plausibly explain how Winston got to where he was in the first John Wick movie. It can be a bit of a stretch, but considering how far back in time this prequel was, they could have said anything. Disappointingly, the way that Cormac was defeated wasn’t the most satisfying.


Overall, The Continental: From the World of John Wick is a decent enough standalone series that isn’t too boring and moves at a brisk pace. The shorter length gives it higher focus and the plot, however simple, still moves fast. It’s nowhere near the quality of the movies, but it isn’t trying to be as it is telling a tighter more personal story. The characters are charming enough to prop up the show, and while there are some superfluous characters, it is a worthwhile watch.

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For other reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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