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Wednesday, January 10, 2018
Tesagure! Bukatsu-mono Encore (2014)
Tesagure! Bukatsu-mono Encore is the second season and is once again consisting of 12 episodes of approximately 11 minutes each. An original work not based on any manga or light novel, it is animated in MikuMikuDance (MMD), with the same level of quality in animation as the first season. The animation is fairly good thanks to the simple aesthetics and colorful palette. Continuing from the end of the first season, this is about how a high school girl, Koharu, was roped into joining a club with no prescribed club activity. The club members spend their time discussing about other club activities and it was revealed at the end that this was deliberate, helping the newbie grow and mature through "trial and error".
The anime follows the characters Yua Suzuki, Hina Satou, Aoi Takahashi and Koharu Tanaka, with Koharu being the newest member and most teased upon as she is "always boring and uninteresting". The first episode is unfortunately a waste of time, being a clip show summarizing the events of the first season. Then, just as you are wondering when they are going to introduce the two new characters, since Yua and Hina graduated at the end of the previous season, they pull the rug from under your feet and breaking the fourth wall, states that they're going to go for the "characters don't age" route and bring back the two to reinstate the club.
The characters are essentially repeating the first 12 months again as if the first season did not happen, or rather, they are in a parallel universe yet still remembers all their memories... If this is confusing, then just ignore any sense of logic and accept that they keep on doing what they have been doing. Most of the episodes uses the exact same formula, where characters pick a topic/club activity, discuss about it in terms of what first comes to mind, then how it is portrayed in manga and anime, before suggesting new twists to it. Then it skips to the assembly hall where they find help to put their new twists into action.
Topics discussed include basketball, judo, art club, volleyball and kendo. However, Encore does try to shake things up, including a school festival episode where they play a song, which was really good. It takes the fourth wall breaking to the extreme where at one point, the characters state that they animators are going to run out of time and to make it less difficult for them, they will not move much during the episode. Cue 0.5 frames per second for the rest of the episode, so it seems like stop motion. Another episode has half-finished animations and coloring. Thankfully, these stunts work as intended and doesn't get on your nerves, becoming fairly enjoyable in the process.
Most of the enjoyment comes from the gags and jokes, but it uses puns a lot, which is very difficult to get unless you are a natural speaker of Japanese. Therefore, episodes can get fairly boring since it is mostly just four characters sitting around a table talking to each other. Overall, Tesagure! Bukatsu-mono Encore is more of the same thing as the first season, so if you enjoyed the first, then you'll enjoy this one. Granted, the jokes and pacing seem to be more even, and characters have a lot more defining personality traits rather than being generic like before.
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For other anime reviews, have a look at this page.
Monday, January 8, 2018
Toy Review: Transformers Robots in Disguise (2015) Grimlock (Legion)
Review: #428
Name: Grimlock
Brand: Transformers
Allegiance: Autobot
Line: Robots in Disguise (2015)
Year of Release: 2015
Size Class: Legion (Wave 2)
Mold Status: new
DINOSAUR MODE:
Grimlock, as per usual, transforms into a dinosaur. What is not as per usual is the fact that he is green and black.
This is a pretty good dinosaur mode actually with excellent sculpting and colour scheme.
Above is a comparison against RiD (2015) Legion Twinferno. Grimlock himself is fairly big for the size class.
There is a little bit of poseability here with the swiveling arms and balljointed legs. He legs elbows and knee joints so he's limited in what he can do.
A good little figure that captures the character model well.
TRANSFORMATION:
This is where Grimlock will surprise you since he has a novel and clever transformation. The dinosaur legs forming the arms is nothing special, and neither is flipping the tail onto the back and flipping him upside to reveal the head. No, what's clever is how his legs form which is the upper torso of the dinosaur splitting in half and then covering the head. It works so well here and is so neat that it will surprise you.
ROBOT MODE:
Grimlock's robot mode is stocky and looks great, although lacking a bit of paint to bring out the sculpted details.
He carries the dinosaur tail on his back as well as the arms sticking out on the side of his legs.
His headsculpt includes his face mask, painted gold, and making him look more like his G1 self.
Grimlock is average height for a Legion.
He retains the same poseability as dinosaur mode, which are balljointed shoulders and hips.
The black and green works surprisingly well. The lack of a weapon hurts though.
A great robot mode.
OVERALL:
Grimlock is a good toy. He has two strong modes and a surprising transformation for something this size.
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For other Transformers reviews, have a look at this page.
Sunday, January 7, 2018
Book Review: Going Wild
Review: #714
Title: Going Wild
Series: Going Wild - 1st book
Author: Lisa McMann
Read Before: no
Comments: Going Wild stars Charlie, who is moving with her family from Chicago to Arizona. With it, she has to deal with all the problems this brings, such as making new friends, settling herself into an unfamiliar environment and to top it all off, her parents are now too busy with their jobs to be at home much. The gimmick here is that Charlie gets a bracelet in the mail, with an unmarked sender, and she slowly discovers that this gives her powers, super strength and speed amongst other things. Parallels are drawn by the characters to a superhero origin story and in a way, this fits. Going Wild actually takes a long time to reveal Charlie’s newfound powers, instead opting for a more daily life routine, and dealing with more down-to-earth problems instead: bullying, friendship and competition. Despite that, it’s an addicting mix and the pacing ramps up dramatically in the end when the original owners are tracking Charlie down and secrets start to be revealed, where the readers learn that there is much more behind it then initially thought. The ending is a cliffhanger, which is the only negative thing about the novel since it felt unfinished.
Rating: 7/10
Friday, January 5, 2018
Antz (1998)
Antz is a computer animated film with a focus on ants. Following Z, a worker ant who is bored by his mundane life of digging tunnels, he swaps positions with his Soldier buddy to attack a termite colony. This situation spirals out of control and a bigger scheme is discovered. Antz is clever in its approach, from the concept of integrating common day items from an ant's perspective, to the humor which works on both levels. Children will take delight in the animation and what the characters are doing, and their expressions, while adults laugh at the dialogue humor. There were a few moments where the pacing slowed down but it built nicely into a grand finale that showcases the spirit of teamwork. Antz is an excellent film brimming with adventure.
Thursday, January 4, 2018
Toy Review: Transformers Robots in Disguise (2015) Twinferno (Legion)
Review: #427
Name: Twinferno
Brand: Transformers
Allegiance: Autobot
Line: Robots in Disguise (2015)
Year of Release: 2017
Size Class: Legion (Wave 13)
Mold Status: new
JET MODE:
Twinferno transforms into a stealth bomber that has a red-orange-ish color scheme. The most distinctive (and most unrealistic) element are the dragon heads on either side of the cockpit.
The back is fairly gappy as they are formed from the robot legs and there is nothing in between the two to cover the gap.
Twinferno is wider than you'd expect. The sculpting is pretty good. Above is a comparison against RiD (2015) Legion Grimlock.
The color scheme and dragon heads definitely do not lend to your typical stealth bomber and thus, Twinferno is a bit weak in this mode.
TRANSFORMATION:
When the Warrior class figure has a simple transformation, was it really so surprising that this Legion figure has pretty much exactly the same? The dragon heads fold out to the side to form the arms, flip the cockpit it and then extend the legs. It works well for a figure this size.
ROBOT MODE:
Twinferno's robot mode is pretty good surprisingly, the wings are on hinges such that you can fold them back out of the arm's way.
There's not much kibble to speak off. There are various silver and gold highlights which helps break up all the red.
The head is quite small but the sculpting clear defines the relatively simplistic head design. Naturally, the head is fixed and cannot move at all.
Size-wise, he is a little bit shorter and slimmer than the earlier RiD (2015) Legions.
Poseability is limited, more than what you would expect from looking at the figure. He lacks elbow and knee joints, having only balljointed shoulders and hips.
However, thanks to transformation, he has an elbow swivel and this helps in giving him some more variety when posing.
A decent robot mode and is as accurate to the design as the larger Warrior figure was.
OVERALL:
Twinferno is a great little figure. The simplicity works at this scale and the alternate mode's cheesiness is easier to overlook. Being the last figure in the line, he may be somewhat harder to find but is worthwhile to buy if you do see him.
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For other Transformers reviews, have a look at this page.
Wednesday, January 3, 2018
Book Review: Diary of a Wimpy Kid: Double Down
Review: #713
Title: Diary of a Wimpy Kid: Double Down
Series: Diary of a Wimpy Kid - 11th book
Author: Jeff Kinney
Read Before: no
Comments: Double Down delivers more of the Wimpy Kid goodness and humor. It’s fantastic that the author still manages to find convey some extremely funny scenarios that Greg puts himself in. Greg is still as selfish as ever, but not as annoying as before. While that doesn’t justify his actions, at least you feel like you can kind of see Greg’s point of view. Greg constantly gets himself into trouble with no real theme to it. The illustrations continue to do a great job at complementing the text. Greg is still very petty but it’s enjoyable seeing how he comes up with his schemes (faking an interest in musical instruments to get to a party, or wasting money on cheap gimmicky items etc), that it doesn’t get old at all.
Rating: 6.5/10
Monday, January 1, 2018
Sword Art Online: Hollow Realization (Vita)
Sword Art Online: Hollow Realization is the fourth Sword Art Online game set in the alternate game universe that started with Infinity Moment/Hollow Fragment where Kirito actually proceeded to clear all 100 floors in the VRMMORPG Sword Art Online. Released exclusively for the PlayStation 4 and PlayStation Vita. Whereas Lost Song was set in ALO, Hollow Realization has the characters now playing the beta Sword Art: Origin. Instead of taking place in the floating castle of Aincrad, it is set in areas on the ground Ainground, not that there are any differences since the floating castle was huge and looked like normal plains and fields anyway.
Hollow Realization has a terrible tutorial that doesn't really help in introducing the player into the combat system. You will definitely have to stick with it for a few hours in order to start learning the nuances, and how the skill system works. The combat system doesn't reach the complexities of Hollow Fragment but is definitely a significant step up from the relatively straightforward Lost Song. Taking inspiration from MMOs, your character (who may or may not be Kirito depending on your preferences), has multiple palettes which you can allocate skills to. Sword Skills are special attacks that uses SP and are much more powerful than your normal attacks.
Sword Skills are exclusive to each weapon (which ranges from swords, to axes, to clubs and daggers) and are flashy. You're even able to connect multiple Sword Skills together to negate the cooldown. Other Skills could be buffs/debuffs, healing or passive boosts. All skills have a cooldown period after use. In addition to mapping skills to the face buttons, you can map them to a pop-up menu using the left shoulder button (bringing the ability to hot key another eight skills) and a much larger but more cumbersome menu where you scroll using the directional buttons on the bottom of the screen by pressing Select.
While Sword Skills will be your main source of damage, your normal attack will help to regain SP. You can also jump, parry, dash and send basic orders to the rest of your party (such as chaining Sword Skills together for massive damage against bosses). Your party now consists of three additional characters, who can be characters from Sword Art Online or random NPCs that you befriend. Each party member can take on specific roles such as an Attacker, Buffer, Tank etc.
If Kirito's HP reaches zero, it is not game over. Other party members may revive you, although the more you get revived, the longer it takes each time. Once all party members die, then it is game over which reloads you to the last save point. There are gigantic environments to explore and a huge amount of content not only in the base game but the free updates as well. For reference, the base game is nearly 3GB but the updates total 2GB, which leads to the new story scenario Warriors of the Sky. However, environments are mostly similar. We get a desert, jungle, lake (which has some pretty scenery), plains and ruins.
Unfortunately, monster variety is low because you will quickly encounter recolored enemies and you'll keep encountering them for the rest of the game. Luckily, since enemy encounters don't take too long it isn't too bad. Battle music is the best in the series yet which does not get old. Kirito starts at Level 1 this time around and levelling up takes a while as experience points are scaled (i.e. defeating a weak enemy will only give you 1 experience point). Although beating the NM and HNM enemies will quickly shoot your level up, making most of the story bosses from manageable to really easy.
"NM" and "HNM" enemies have multiple health bars and require a little bit more coordination for your party to defeat quickly. Even with the optimization provided by the updates, the game struggles on the Vita with heaps of pop in and choppy framerate. It makes timing your attacks a little bit trickier but it is far from unplayable and still heaps of fun. Despite the developer promising improved relationship/romance mechanics, it's still as boring and bland as Hollow Fragment. The mechanics effectively boils down to pressing the same button again and again to slowly build up the relationship meter with your character of choice.
The story is told in a visual novel style with character portraits, utilizing all the same voice actors as in the anime. Side events involve heading to a specific area or talking to a specific character to then watch a series of cutscenes, which can go on for a while, severely breaking the pacing. This is because the side events come in huge chunks at a time after every major story event. You'll trigger 2-8 for the various side characters each time and can take up to an hour to complete them all if you are the type of player who finishes them all before moving forward in the game.
The story builds upon all the playable characters from the previous three games by adding even more into the cast such as Kizmel (from the Sword Art Online Progressive series of light novels) and new character Premiere. The crux of the story is similar to past games where the characters meet up with Premiere, an odd acting AI NPC with no parameters set and thus is a blank slate. Kirito and gang help her while exploring the game's world.
The story is definitely the weakest aspect of the game. Since it is basically going through Premiere's story quest which is not in line with what they expected and basically a glitch in the game. It tries to put in deeper elements such as NPCs being real characters (because if they die, they do no respawn, rather they are replaced with new NPCs with new backstories, personalities and appearances) but it feels melodramatic, especially with the way Kirito acts. There are heaps of fetch quests or monster slaying quests, which are the main source of income in the game.
Money is actually fairly hard to build up if you want to frequently enhance your weapons. Quests will also pop up during exploration and beating several may unlock new ones with better rewards. Hollow Realization is definitely one for the fans since most of the story is fan service and how all the girls loves to be in Kirito's company and vies for his attention. However, of course, his true love is still Asuna and the dialogue between them can be funny. It is recommended to have played the previous two games but is not essential.
Similarly, having read the Progressive light novels will allow you to understand the references from Kizmel's quests but the game is still enjoyable without that knowledge. The last section of the game dragged on for a bit since you defeated the main antagonist and you'd expect to face the final boss right after or at the very least, very soon. However, it turns out that there is another area with several large maps you have to traverse, forced to fight multiple field bosses, before you get to the final boss. At that point, you can sense how close you are and the long-ish road to the end point can test your patience for the impatient players.
At least the final boss was a suitable challenge and a lot of fun, being more chaotic and a little bit more reliant on team-commands than previous bosses. Assuming you take the time to explore the environments and fight most of the monsters to level up, it'll take you 45-55 hours to finish the main story. Then there's the post-game which is mainly provided by the Warriors of the Sky update, comprising of a new area with multiple dungeons to explore, new story quests, a one-on-one duel system (which makes slight tweaks to HP and abilities), Sacraments where you must protect your bases while defeating the bosses, level cap increasing to 80 and adding in Seven and Rain from Lost Song as party members. It takes another 7-10 hours to complete.
Warriors of the Sky has partially unvoiced cutscenes which takes some time to adjust to. Unfortunately, the additional story provided is bare bones. It introduces a mysterious hooded character spying on Kirito and the group but we don't get to see who they actually are. It's mainly for teasing the purchasable DLC which has a lot more additional story content. There is also a multiplayer mode which you can play solo or online.
Overall, Sword Art Online: Hollow Realization is a fun game. It takes a few hours in order to get into it but the combination of exploration and unlocking more skills and weapons to use is addictive. The story isn't exactly the best and most of the plot is fan service but Hollow Realization is definitely recommended for fans of the anime and the previous games. While the Vita version is playable, the PS4 version is definitely the superior version with better button configuration (thanks to the additional triggers) and much smoother framerate.
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For other game reviews, have a look at this page.
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