Sunday, July 22, 2018

Toy Review: Transformers Generations Power of the Primes Hun-Gurrr (Voyager)


Review:  #455
Name:  Hun-Gurrr
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Power of the Primes
Year of Release:  2018
Size Class:  Voyager (Wave 2)
Mold Status:  new

ALTERNATE MODE:


Hun-Gurrr transforms into a twin-headed dragon on four legs.


This is a blocky dragon mode, the limbs are especially awkward.


Above is a size comparison against Titans Return Optimus Prime.  Despite looking big, Hun-Gurrr is quite hollow and feels light in your hands.


As part of the Power of the Primes line, he comes with a character card.


The two robot weapons, which doubles up as the combined mode's feet, can peg onto the back legs.


Each head can open it's mouth and the necks are jointed in multiple areas (as they double as the robot's legs).


While the neck has plenty of articulation, his limbs are a lot more static, especially the forelegs.


As is the trend with recent figures, Hun-Gurrr sports a multitude of stickers.  It's not the worst application of stickers but it is still not ideal.


The proportions are off with a huge neck, an uneven torso and small forelegs.


This is not the best alternate mode, especially for a Voyager.  Hun-Gurrr is very average in this mode.

TRANSFORMATION:

The transformation to robot mode is very simple.  The two dragon heads straighten to form the legs.  The robot arms are the rear legs and the tail folds down to reveal the head.  Finally, the forelegs tuck onto his back.

ROBOT MODE:


The robot mode isn't stellar either with huge forearms but skinny legs.


He wears a backpack which is there as it contains the combined mode's parts.


The headsculpt at least is solid, even though it's a fairly simple design.


Size-wise, Hun-Gurrr is a bit taller than other Voyagers.


Articulation is pretty good.  His hips are ratchets while everything else are swivels or pinned hinges.


His legs are particularly versatile thanks to double jointed knees and ankle tilts.


His weapons are the combined mode's feet, which are shaped like blasters.


These pieces can peg onto the outside of his forearms.  While they don't look bad at all, you do miss a proper handheld weapon.


He also comes with an Enigma of Combination.


The Enigma can peg onto any of the combined mode's feet pieces.   Despite looking like he should have no trouble standing, thanks to the uneven surface of the inside of the dragon's heads, it can take some adjustments to get him balanced properly.


Hun-Gurrr can look good in a lot of poses, but he is still flawed with his awkward proportions.

OVERALL:

Hun-Gurrr is an average toy.  He doesn't excel in any areas as the dragon mode looks awkward, as a matter of fact, as does the robot mode too.  His proportions are off and is a sacrifice for the combined mode.  The biggest reason to get this figure is for the combined mode Abominus.

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For other Transformers reviews, have a look at this page.

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When you first get Hun-Gurrr into torso mode, it is at this point that you realize how much engineering is inspired by Combiner Wars Silverbolt.  From the legs folding up to form the torso, to the head flipping out to the giant forearms forming the thighs.  You can feel a bit cheated despite Hun-Gurrr being a new mold.


Torso mode is truly where Hun-Gurrr stands out.  He looks fantastic with great proportions and details.


Thanks to the tight joints, he is very poseable.  That's it for this review, thank you for reading!
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