Wednesday, December 3, 2025

Inside (Switch)


Inside is from the same developers as Limbo, and thus this is a short puzzle game that focuses on the atmosphere, and yes, it has a ton of atmosphere. It’s set in a dystopian world, and the story is told through the player’s inference. The color palette is overly grey and drab, basically just shades of black and grey, so it makes the little color it has from time to time pop out even more. This adds to its setting and adds to the sense of hopelessness and desperateness that the protagonist is feeling as well.


You start off with a boy running through the forest trying to escape his pursuers. This immediately sets the tone, and it has a similar feeling to Limbo. This is a sidescroller where you run from side to side, and the puzzles are built around that. A few of the puzzles are physics based, and they are generally quite intuitive in what you must do. Although it also tended to rely on timing for the solution, not giving you much chance to just stand there and think it through as you’ll have enemies trying to kill you.


Most of the game has the boy running up until you arrive at a puzzle (which may not be obvious at first glance). A lot of the puzzles are designed to kill you, so that you know that you need to try something else. Death is a slap on the wrist, as it’ll just send you back to the closest checkpoint which is usually at the beginning of the puzzle. There are slight annoyances at times where you may have to wait once you’ve reloaded to get the timing correct again.


Given that there are only two actions the boy can do: jump and interact with objects, you can generally work out what you need to do. A lot of the puzzles boil down to interacting with an object after finding another object and moving that first. A unique gimmick that will surprise you at first is how the boy, in certain situations, can control other people and this adds to the creepy atmosphere of the game. A few puzzles have you running away from enemies and having to jump or figure out the sequence of doing things to not have those enemies catch up and kill you. These are probably the less likeable puzzles as they add a sense of urgency, but at the cost of being annoying.


Despite the consistently drab color palette of black and different shades of grey, there is a good variety in the environment. You’ll move through them fast, from a forest to a city to underwater to a mine. The puzzles also grow in scale, as the earlier ones are fast to solve, and everything is in the same room. Later puzzles are bigger in scope, with multiple steps and a few more rooms. They never become too large or too obtuse though. That said, the heavy reliance on time-based puzzles during the middle portion of the game can be annoying.


The game nails the atmosphere though. There is a sense of creepiness, and as the player, you feel vulnerable as the boy has no means of defense except for running away from threats. When a lot of those puzzles involve things chasing you, whereby it’s instant death if it catches up, it instills a sense of dread, fear and urgency. The story is told via the environment and what happens in the background. There is an interesting sense of mystery, although the ending is unusual and completely unexpected. When the credits roll, you have a sense of “what just happened?” and be confused as you try and process it.


Overall, Inside is an okay game. It doesn’t have the same surprise impact as Limbo, given that we have some sort of idea on what to expect. The puzzles are a lot easier, so you will be less likely to be stuck at one puzzle for too long. None of the puzzles are extremely annoying. The game is short, taking around three hours for a first run, with little reason to replay unless you want to find all the secrets and unlock the secret ending (which the game doesn’t hint at).

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For other game reviews, have a look at this page and this page.

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Sunday, November 30, 2025

Toy Review: Transformers Age of the Primes Slingshot (Deluxe)


Review: 
 #869
Name:  Slingshot
Brand:  Transformers
Allegiance:  Autobot
Line:  Age of the Primes
Year of Release:  2025
Size Class:  Deluxe (Wave 1)
Mold Status:  new

JET MODE:


As part of the update of the Aerialbots, Slingshots gets a new updated figure and he transforms into a white jet.


It's a chunky jet, especially right behind the cockpit, since he's an approximation of a Sea Harrier.


He is an okay size for a Deluxe class figure.


There is quite a bit of undercarriage kibble, although it is semi well integrated into the fuselage so it is not too obvious.


The robot guns can peg underneath each wing, and this is a fairly decent jet.

TRANSFORMATION:

There's little creativity in the transformation scheme.  It's a simple one, where the back unfolds / extends to form the legs.  The cockpit folds back.  And the arms are from the sides.

ROBOT MODE:


Slingshot's robot mode isn't too bad, although his arms are a little bit skinny proportionally speaking.


He has a ton of kibble, most of the jet is on his back.  The pieces behind his legs stick so far back and they do get in the way.


The head sculpt is nice, and reminiscent of the blocky head of the original toy that doubled as a connector.


Size-wise, he's average in robot mode too.


He has joints for his head, shoulders, elbows, waist, hips, knees and ankles.  So basically the expected amount of articulation for contemporary figures.



He comes with a pair of double barrelled blasters that he can hold in his hands.


Alternatively, they can peg on his forearms, which looks pretty good.


There is no official place to store the weapons, but you can just peg them where they were in jet mode, the wings of which are now on the outside of his legs.


An okay robot mode, albeit like his fellow Aerialbots, a bit generic and bland.

OVERALL:

Basically, you would get Slingshot to complete Superion, because on his own, it's hard to recommend.  Like, he doesn't do anything particularly bad, but is such a boring and generic figure that there are better and more interesting figures to get in the line instead.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)

Sunday, November 23, 2025

Toy Review: Transformers Age of the Primes Air Raid (Deluxe)


Review: 
 #868
Name:  Air Raid
Brand:  Transformers
Allegiance:  Autobot
Line:  Age of the Primes
Year of Release:  2025
Size Class:  Deluxe (Wave 1)
Mold Status:  new

JET MODE:


Air Raid, based on his G1 design, transforms into a predominantly black fighter jet.


This is an okay jet mode.  He's quite blocky, which is in line with the G1 aesthetics but still...


He's around normal size for a Deluxe class figure.


There is quite a bit of undercarriage kibble.  Basically, it's the whole robot tucked in underneath there.


The color scheme is nice, with the sparse white highlights.  Of note is that the tailfins are attached via 5mm pegs.

TRANSFORMATION:

As simple as it gets.  The cockpit folds back.  Pull the arms out from the side and flip out the fists.  Then unfold the legs from underneath the rear of the jet.  It's a typical jet transformation scheme and Air Raid feels generic because of it.

ROBOT MODE:


Robot mode looks okay, still very G1 in its aesthetics.


He wears a decent amount of kibble, with basically the whole jet on his back.


The head sculpt is fine, at least he has a painted face so the details aren't lost.


Again, he's around normal sized for a Deluxe class figure.


He has joints for his head, shoulders, elbows, waist, hips, knees and ankles.



He comes with a pair of small blasters that he can hold in his hand.


To be honest, the main draw of Air Raid is his status as part of a combiner.  As a standalone, he's really generic and bland.


A lot more white comes into play for robot mode, which brings a nice contrast to jet mode.

OVERALL:

Air Raid is one to get if you want to complete Superion.  This is a simple figure that if it wasn't for the combining gimmick, would be too generic and bland to be worth the price.

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For other Transformers reviews, have a look at this page and this page

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Wednesday, November 19, 2025

Like a Dragon: Yakuza (2024)


Like a Dragon: Yakuza is a 12 episode series based upon the games. However, its story is only loosely based on its inspiration, as there are a lot of changes made. The first episode jumps between 1995 and 2005, which can make for some issues with pacing when it’s not used as effectively as it could have. It starts off with the orphans Kiryu and Nishiki, who steal from one of the yakuza. Naturally, the yakuza come to take back what’s there and it sparks off the events of the show.


To pay back the yakuza (since there is interest and damage to the amounts that they stole), Kiryu and Nishiki end up joining the clan. We’re then shown that Kiryu for reasons not yet explained, has spent the last ten years in prison. When he is released, it’s a different, yet still familiar world, for the yakuza. The show takes place in the fictional district of Kamurocho, a red-light entertainment district of Tokyo.


There are a lot of characters introduced, which, coupled with the constant shift between the past and present, can make it hard to keep track of who’s who, and what is happening. Basically, in the present, two yakuza clans are locked in battle, with Kazuma caught in the middle. Kazuma meets up with his fellow orphans, but having been in prison for ten years, there is a rift between them. Given that the show basically time skipped, we don’t know what happened, and it’s using the flashbacks to slowly reveal it.


For fans of the game, or at least having played it, there are some nice easter eggs. From Majima’s appearance to the locations. A lot of liberties are taken but still cool to see this take on those characters, and some of the actors used really evoke the characters that they are playing as. While not overly violent, there are certain scenes where it evokes the same kind of stylized and over the top violence as the games.


The plot gets clearer as the season goes along. It’s a little bit more focused, being around the theft of the money that Kiryu managed to get himself entwined in. The way that Nishiki managed to live during the past ten years, as well as how Kiryu got into jail in the first place, is slowly unveiled piece by piece. It’s not the best method, and the plot is still too scattered and unfocused to keep your attention, but it shows that it has potential.


In the final two episodes, everything is effectively revealed. Was the payoff worth all the scatteredness and vagueness early on? It’s hard to say, since it’s not as if it was an amazing secret. The show does a poor job of introducing the characters apart from Kiryu and Nishiki, that it takes nearly the whole season before you realise who is who, and how they relate to each other.


That said, the show perfectly captures the rivalry between Kiryu and Nishiki. The two actors do a great job at playing those characters. The show also touches upon the game’s occasional cheesiness with its own, with characters acting just a bit more exaggerated than in real life in one scene, before becoming extremely serious in the next. The season finale is supposed to be a cliffhanger but is easily guessable by the viewer.


Overall, Like a Dragon: Yakuza is an average show. If you come in without any background from the games, it can be confusing. Even if you have played the games, it’s still confusing, but at least you can have fun recognizing various locations within the show. The plot had potential, but the way it was executed by constantly flipping between different time periods makes for a scattered approach that muddled too much of its storytelling.

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For other reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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