Wednesday, March 8, 2023

Edge of Eternity (PC)


Edge of Eternity is a RPG game inspired by the classic JRPGs of the 1980s and 1990s. It is developed by a small indie developer, which makes the scale of this game quite impressive, and as a player, more forgiving with the rougher patches of the game. Unfortunately, the game doesn’t set a great first impression with a terribly slow opening that takes too long to get to the main game proper. It has early PS3-quality graphics with average voice-acting. There are a bunch of available options to tweak your experience like the usual graphical and difficulty options, but they can only do so much.


The gameplay isn’t anything to write home about. The biggest thing about the same is the world, as it is huge. It’s in these areas that the game can shine through with pretty vistas and vibrant colors. This is until you come back to realise that a big open world is pointless if there isn’t much to do and this is the biggest flaw of the game. The environments are too big with little reason for it to be. There are awkward and jarring transitions between the big open world and the smaller dungeons that are in a separate area, the first time this happens, you’d thought that the game may have crashed with its sudden transition to a loading screen.


The story progression is predominantly linear, from wide open spaces to the narrow corridors, there’s really only one direction to go. The whole game is basically fetch, hunt or travel from point A to point B quests across the large empty open spaces, which makes it tedious and boring. It gets better once you are in the groove of things but since travel still makes up the bulk of the game, it is a lot of time with nothing much happening except for running into battles. The environments are initially heavily fantasy inspired but will eventually have elements of technology and machinery as well.


The battle system is a mishmash of several different well-known elements. It’s slow-paced, even for a turn-based combat system, so even normal encounters can take too long. When you encounter ran enemy, you’ll be sent to a separate battle screen (but surprisingly still takes place on the same piece of land that you encountered them in on the open world). The main element is the ATB bar, which dictates when a character has their turn once it is filled. Once it’s their turn, characters can attack, use magic, use items, run and move. These options are hotkeyed to the D-pad and the face buttons.


The battles also take place on a hexagonal grid so characters and enemies can move around. This adds in another layer of strategy (although this heavily depends on the difficulty and AI decisions as more often than not, they’ll just come straight for you and stay on the same base). Magic takes time to cast so they can be interrupted. This combat system actually had decent potential but unfortunately you’re stuck with only two party members for the vast majority of the game. It takes over half the game before you can finally get a full party of four members. This is a terrible decision since up until that point, you can easily get swarmed by being outnumbered, and that it heavily favors characters with high speed.


There are also interactable objects in battles, and this is where the positions of enemies can become quite important. Enemies may indicate that they are about to attack a particular base and you will need to move out. Or there may be objects to deal significant damage to a bunch of enemies at once so it’s beneficial to go there. There are several tower defence sections too but they are too slow to be fun and at times, too unfair. Enemies have weaknesses that you can take advantage of, as well as moving to behind them to deal additional damage from back attacks.


There is a myriad of systems such as crafting, sidequests, crystals, equipment, character levels and weapon levels. Spells are tied to crystals, which you obtain via drops or you can merge them to reroll stats and spells attached to them. This is yet another pointless grinding feature since whenever you upgrade weapons you lose slots to equip these crystals until you level them up. This means you temporarily lose access to spells (and the order of them on the hotkeyed buttons) whenever you upgrade for at least a few battles.


Crafting makes up too big a portion of upgrading equipment. In order to get better weapons, you first need to get the recipe, which, thankfully, are usually bought. The annoyance is the process of crafting. There are different tables you need to walk between for different types of items you want to craft (armor, weapon, crystals, consumables), and the same goes for buying these items from shops. The menus are not able to be sorted either. All this combines into an unnecessarily cumbersome process that eats up too much of your time, and not in a good way. There is definitely some streamlining that could be done here as it becomes a chore every time you upgrade your equipment.


The story, like the rest of the game, is slow paced. It’s pretty much just walk from here to there without the story giving you much of an objective beyond trying to find the next person to speak to. The game takes place in a world where it is invaded by a technologically advanced race that had unleashed the “corrosion” into the population. Being infected with the corrosion is guaranteed death. Daryon was on the frontline when he learns that his mother was infected so he deserted in order to return to his mother. He joins his sister, Selene, on a journey to find a cure.


Nothing much happens for the majority of the game. The story has a rough pacing and you can see the inexperience of the development team here. The storytelling is disjointed and uninteresting. Scene structure, camera angles and choreography is badly done, which makes them really boring. The characters have stiff animations with really limited expressions that doesn’t suit the emotions that they’re voices are currently expressing. It’s really only the last two chapters where it’s faster paced by having a more focused objective to push towards.


There are several annoying difficulty spikes. For the majority of the game, you’ve only got two party members so if you’re battling anything more than three enemies, be prepared to be overwhelmed and bludgeoned to death. The later parts of the game forces you to trek back and forth over large distances since they disable fast travel for no reason. It’s a huge waste of time. You start to want to skip enemy encounters since they’re too low level and doesn’t grant you much experience. But the flipside is that you then start to run out of money and ingredients to upgrade your team. The developers hasn’t gotten the balance quite right still.


The finale, and the game as a whole, drags on for too much. The dungeon designs were already not great, but when they added some of the most annoying game design elements in there to stall your progress, it makes it even worse. It’s not fun to trek through small dungeons where you’re gated by levers or damage sponge monsters with gimmicks. It’s not fun when you are on battle grids with half of them being traps that do damage to whoever is standing on top. And it is not fun to constantly fight waves of enemies or do something three times repetitively.


As if the game wasn’t bad enough, the final boss is horrendous. It takes forever since it is a three-stage fight. That isn’t the worst part, because the third stage has an absurd difficulty spike. It is absolutely ridiculous and horrendous at how difficult it is with its fast speed, high damage, and massive defence. It is disgusting and filthy, and pretty much impossible even if you are the same level as the final boss and passed the previous two fights with little difficulty. It is unfathomable why the developers made this decision. The game has difficult settings but when it is still impossible to beat on the easiest difficulty without grinding and having no issues at all with the game beforehand, there is a big problem. Unfortunately, the third stage of the final boss refuses to die and keeps on going. Yes, the developers were going for epic, but it is not, it’s just become frustrating and annoying. At this point, it’s not worth finishing as there’s nothing redeeming left about the game.


The game takes around 30 hours to reach the final boss, but as mentioned above, you probably won’t be strong enough if you made it there that fast. So add in hours to grind, which is never fun and is a lot of wasted time. The ending is disappointing, as even with the light story, it doesn’t really answer all the questions about its world. There’s no postgame content, you’re just dumped back right before the final boss, although the game is continually being updated and the postgame content is promised to be coming.


Overall, Edge of Eternity is mediocre, bordering on bad. It is supposed to take the best of the classic JRPGs but it takes a lot of the pain points as well. The combat system is undercooked, the crafting is tedious, the difficulty spikes are terrible, the story goes nowhere with too many distractions, and the graphics are bad. There are some portions where it’s passable and can be enjoying, but time and time again, the flaws come back to ruin the experience. The final boss is pretty much the nail in the coffin with an absurd difficulty that’s just unfair, not challenging. Avoid this game, the frustration and annoyance are not worth the rare moments of fun.

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Monday, March 6, 2023

Planetarian: Snow Globe (2021)


Planetarian: Snow Globe is an OVA, serving as more content for the visual novel and anime Planetarian: The Reverie of a Little Planet. It is a prequel, set before the events of the anime, which is natural given that the movie covered the after. It tells the story of Yumemi’s beginnings, the robot that is the presenter at the planetarium, tasked with selling tickets, attracting visitors, and presenting the show.


It stays true to the character, given that Yumemi is a little bit clumsy, constantly wanders away too far, and can go completely off track in her conversations. Her colleagues, whom we only had glimpsed of before, are shown here slowly getting used to Yumemi, and eventually warming up to her. We also get a glimpse of the cause of the events that would eventually turn the world into a post-apocalyptic wasteland. Despite all that, the OVA is slow paced and unless you’re a big fan, it’s probably on the more boring side.


Overall, Planetarian: Snow Globe is one for the fans, which is natural given it’s origins as a Kickstarter. It doesn’t quite fully cover the events from the beginnings of Yumemi all the way to the events of the anime, but then again, it wasn’t supposed it. It’s beautifully animated and does enough to satisfy the appetites of anyone who wanted a bit more about this world.

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Sunday, March 5, 2023

Toy Review: Transformers Earthspark Twitch (Deluxe)


Review: 
#755
Name:  Twitch
Brand:  Transformers
Allegiance:  Terran
Line:  Earthspark
Year of Release:  2023
Size Class:  Deluxe (Wave 1)
Mold Status:  new

ALTERNATE MODE:


Twitch is one of those rare Transformers that's a new character, and also has a unique but cool alternate mode.  She transforms into a drone.


While the color scheme is not that realistic, the aesthetics suits it, and gives it an Animated sort of feel.  There are two long transparent yellow blades running down the back, which can seem odd and out of place.


As a Deluxe, she is actually quite small in terms of mass, above is a comparison against TLK Bumblebee.


She has these feet at the bottom that allows her to rest on the table.  The robot weapon also pegs underneath the front, and looks like so much like a part of the drone there that is feels odd if you *don't* have it attached.


The VTOL wings are on a balljoint and so you have quite a lot of movement there.  Furthermore, the blades are a separate piece and can spin.


The Earthspark line also features a build-a-figure gimmick, so comes with Mandroid's backpack and head.


A nice alternate mode that gives her a unique flavor but the biggest flaw here is that there are tolerance issues with the joints such that it is difficult, if not impossible for some samples, to fully peg everything together.

TRANSFORMATION:

Transformation isn't too difficult or innovate, as it goes pretty much how you would expect.  The arms are from the bottom, while the legs from the side.  The front of the drone folds down to form the chest, revealing the head (you could see the top of the head in drone mode).  Then you just adjust the VTOL wings, and the blades on her back to your liking.

ROBOT MODE:


Robot mode is as unique as the alternate mode, and it makes good use of the drone pieces here.


The VTOL wings and the two large transparent yellow blades at her back gives her a unique silhouette.


The head sculpt is also not too bad, with a big dollop of silver paint, and huge eyes that makes an excellent lightpipe.


Height-wise, she's about on par with most Deluxes, although she is lankier than most.


Articulation is decent with joints for her head, shoulders, elbows, waist, hips, knees and ankles.


She comes with a weapon, a blaster.


The blaster is held in her hand but is designed to cover it up, to mimic the "hand transforming into a gun" effect.


The blaster can also store on her back.


While the robot mode is generally good, there are a few things that hold her back.  The first is that the kibble behind her elbows get in the way of the blade wings.  The second is that there are joint tolerance issues for more than a few samples of the figure.  Usually this is a loose knee joint that makes it difficult to keep her standing upright given that a lot of mass is at her back.


Otherwise this is a neat robot mode and you can angle the wings however you like.

OVERALL:

Twitch is a good figure, just hampered by quality control and the weird decision to keep the kibble behind her elbows like that.  Otherwise, she has a unique design, and that's something really rare to see these days, which gives her a lot of appeal.

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Friday, March 3, 2023

Interspecies Reviewers (2020)


Interspecies Reviewers is a 12 episode anime based on the manga.  The first thing that would probably draw viewers is its sexual content.  Yup, it’s almost there in terms of explicit content.  Naturally, there is a lot of fan service and it doesn’t censor anything (unless it’s illegal), whether it’s the imagery or the dialogue.  Surprisingly, the anime isn’t as shallow as that as it has rock solid humor and the premise works quite well.


It takes place in a world where all sorts of species exist:  humans, beastmen, demons, angels, half-animals, elves, orcs etc.  Whatever fantasy creature you can think of, it exists.  And naturally as with everything, there are sexual drives, which naturally give rise to a healthy prostitution industry.  The brothels are staffed by “succu-girls”, who has succubus blood in them (but everyone has succubus blood in them if you go back far enough).


Enter Stunk, a human, and Zel, an elf.  These two has an insatiable lust, and their goal in life is to sleep with every single specie that they can lay their hands on.  They save Crimviel, an angel, from an attacking monster, and immediately defiles him / her by taking him to a brothel.  The trio has the bright idea of putting reviews of the brothels they visit, and trying with different species, onto the tavern’s notice board and it explodes in popularity.  Earning quite a decent amount of coin from this, and them immensely enjoy what they do, they continue with their reviews.


The anime manages to leverage off the sexual content really well.  It’s resists the temptation to just show off every kind of fetish.  Although in a way, it is still achieving that as the trio touches on different kinds of exotic partners, from tentacle girls to slime girls to minotaur girls.  Yet their dialogue, their reviews, and their reactions (based on their personal preferences) are hilarious.  Make no mistake, this is very much an adult show and its content is reflective of the disturbing psyche of its target audience, but at the same time, it’s strikes true with its pointed humor.


As the season goes on, you might wonder how it can manage to keep things interesting and different.  Well, it does that by showing off weirder and weirder things.  It can eventually quite disturbing in its content, but it makes sense in the context that its world is populated by many different species, and each species has their own likes and dislikes.  This makes Stunk, the only human character, the most relatable to the viewer and one of the most important characters.  It’s also impressive that Stunk and Zel aren’t only filled with lust, but are actually capable fighters and adventurers on their own.


The anime can be clever in how it portrays the different species.  Some are inherently hard, such as golems and will-o-wisps, but it also needs to make them attractive in order to make the context work.  It doesn’t sexualise them or pretty them up with only a superficial redesign, but can be quite clever in what key elements it retains, so that it still feels very much like what it is supposed to, just more attractive.


While the anime cannot be called wholesome, it does have that same type of positive feeling and tone to it.  There are no villains, nor does anything bad (that isn’t funny and easily gotten over with by the characters).  Stunk and Zel soon corrupts Crim into being addicted to it as well, so the trio is always looking forward to the next establishment that they get to review.  It shows that all parties are happy with it, and succubus industry is bustling in this world.


Perhaps the other draw to the anime is that it isn’t only about the sexual act, but throws in random bits and pieces about its world as well.  We learn a bit about the politics of this world, the quirks of each species, and it’s these little things that makes it much easier to be absorbed into the world.  Then there are the golden one-liners that are clever written, with enough innuendo to not state it explicitly, and are throw with such unexpectedness that you can’t help but laugh out loud.


Overall, Interspecies Reviewers is a surprisingly good anime.  It was always going to target a niche audience given its content, and its approach to the content.  Rather than an overabundance of pure fan-service that saturates the anime and becomes desensitising within a few episodes, it touches on some weird fetishes.  Yet it does it in an engaging way with a fun spin on the quirks of each species it features.  The characters are fun to watch with some really inventive scenarios.  It has such an absurd concept, but managing to straddle away from being a hentai, manages to make it work.

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Wednesday, March 1, 2023

Taiko no Tatsujin: The Drum Master! (PC)


Taiko no Tatsujin: The Drum Master! is the first game in the series available for PC and Xbox, and it is exclusive on those two platforms. It plays exactly the same as others in the series, just with a different song list. The thing that is always impressive with the Taiko no Tatsujin games are their song lists, and this game is no exception. The base game has 75 songs spanning a wide variety of genres from anime, games, vocaloid, classical and pop.


Despite the wide variety of songs though, it still tends to heavily favor anime, games and vocaloid (i.e. very Japanese centric). Understandably, a lot of the music from the games are from Bandai Namco’s own games. However, there are still plenty of surprises that you wouldn’t expect to have made the cut. There’s Castle in the Sky, Re;Zero and Puella Magi Madoka Magica from the anime side. There’s music from Tales of Arise, Street Fighter V and even Undertale of all things from the gaming side. And Last Christmas and Natsumatsuri on the pop side.


The song list can be overwhelming at first but the gameplay isn’t. This is a rhythm game, and it’s so basic as you only need two main buttons. You can use a controller or a keyboard but since the gameplay was originally (and continually) intended to be best played using the physical taiko drum accessory, it’s a bit off. When playing a song, there is a row where the button prompts will come. There are two colors, red and blue, each corresponding to a different button. Then there’s the usual gimmicky prompts like pressing both buttons together, or mashing the buttons.


Each song has at least four difficulties, Easy, Normal, Hard and Extreme. Easy and Normal and both really easy, but it steps up quite a lot in difficulty when you move to Hard and Extreme. These two difficulties are where it is most apparent that it’ll be easier and more fun to use the taiko drum accessory. It’s still doable, but you need to practice a bit to get a feel for the prompts and the best way to tackle them. Who knew that with only two button prompts and having them alternate quickly can actually be so tricky?


Depending on your timing, each prompt will given you a “Good”, “OK” or “Bad” rating and these affect the high score you get at the end of the song. Keep missing prompts and you will fail the song. During the gameplay, there are visual effects to add that extra flair. Completing the song will earn you coins that you can spend in the in-game shop, which can be new songs, new costumes or new themes. These items rotate every so often after a certain number of real-time hours. Of course, there are also DLC packs offering new content that you cannot buy with in-game currency.


Unfortunately, gaining coins can be a big grind. This is because the number of coins you earn from completing is quite low, even if you have a perfect result. You get bonus coins for the first time you play and get a certain result but after that, it can be painful given that there are so many items in the shop. Even if you just want to buy only the songs and a few costumes, expect to play through all the songs at least three times to get enough coins.


The licensed songs are the short versions, so they can feel too short at times. That being said, the non-licensed songs are longer, and they can feel too long, so something in the middle ground would be nice. As with all rhythm games, there will be tracks that you like and tracks that you don’t. The button prompts follow the instrumental parts of the songs most of the time, rather than the lyrics. With over 70 songs available in the base game though, there’s still a lot of content and you’re bound to find a couple of songs that you’ll like.


What can slowly get to you is how missing one button prompt in a good run always hurts, and you have to weigh up between finishing it to get the paltry amount of points or instantly restart to aim for the better score. In the faster songs, missing even one prompt and trying to get back into the rhythm is difficult. However, you will find yourself improving, and going back to the songs and replaying, easily getting a higher score, is satisfying.


Overall, Taiko no Tatsujin: The Drum Master! is a good rhythm game. If you like Japanese music, then the game has a good variety, as well as a good amount of content. It’s focused on the rhythm gameplay though, so don’t expect to find much more other than different costumes and effects. It’s a shame given that it can get repetitive and boring once you’ve played through most of the songs and realise there’s no other hook to keep you in apart from getting higher scores.

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For other game reviews, have a look at this page and this page.
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