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Sunday, February 13, 2022

Toy Review: Transformers Generations Studio Series Jolt (Deluxe)


Review: 
#702
Name:  Jolt
Brand:  Transformers
Allegiance:  Autobot
Line:  Generations - Studio Series
Year of Release:  2021
Size Class:  Deluxe (Wave 13)
Mold Status:  new

VEHICLE MODE:


Based off his Revenge of the Fallen movie incarnation, Jolt transforms into a blue Chevrolet Volt.


It's a pretty slick vehicle, and actually makes the vehicle design quite desirable.


In a rarity, he has silver painted hubcaps, although the rolling wheels is his only play value here.


He has a black roof but unlike the DOTM vehicle, is not molded to have 'carbon fibre' sculpting, so looks much better here.


The robot weapons peg onto either side of the vehicle, you can tell that they are long since they are longer than the vehicle itself.


This is a fantastic vehicle mode.

TRANSFORMATION:

Jolt's transformation can be fiddly.  Effectively, the whole vehicle is a shell that becomes kibble in robot mode.  As a result, he relies heavily on panels and they get in the way of each other.  The front and roof forms the backpack, the sides stays on his legs, while the rear forms his arms.

ROBOT MODE:


Jolt's robot mode is okay, he looks fairly awkward to be honest.


The back is filled with kibble, and while the kibble supposedly form wings, the roof / side windows are angled too far down to look good, so they situate too closely to the torso.


Combined with the huge panels that are attached to his thighs, and the robot mode is too ladened with kibble to work.


The head sculpt is supposedly based upon the final version used in the movie (rather than the concept as per previous figures), but it doesn't look that great.


The torso is brimming with sculpted detailing, it has a nice layered look.


In terms of size, Jolt is also short, above is a comparison against Siege Sideswipe.



As part of the Studio Series line, he comes with a cardboard stand, but shows off a scene from Dark of the Moon, which he never appeared in.


Thankfully, he avoids the terrible arm design of the DOTM figure, and has decent articulation, with joints for his head, shoulders, elbows, wrist hinges, waist, hips and knees.


Sadly, and this is to be expected, but all the kibble gets in the way of articulation, particularly his legs.


For weaponry, he comes with a pair of electro-whips.


These whips are long, way longer than they need to be, and because they're straight as well, they're very unwieldy.



Perhaps more annoyingly, in order to attach the whips, you need to take out the thumbs.  The thumbs can then peg onto the door kibble on the legs.  The thumbs are small pieces that's easily lost so this is not ideal.


The whips themselves don't have anywhere to store if you're not using this, which seems like a design oversight.  You can try and peg them on the door kibble on the legs, but it would have been so easy for the designer to mold in some slots on the back kibble.


The feet are also in need of ankle joints, like most of the figures in this line.  His feet aren't perfectly flat, so he tends to be wobbly and needs adjustment.


This is a flawed robot mode, with the only saving grace being that this is the most screen accurate figure yet...

OVERALL:

Jolt is not a great figure.  The vehicle mode is perfect, it's the robot mode that needs improvement.  This feels like an early design that needs further refinement (a trend for toys of this character).  The annoying transformation that's overly reliant on panels, and the absurd amount of kibble in robot mode lets it down.

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