Sunday, April 30, 2023

Toy Review: Transformers Generations Studio Series Cheetor (ROTB) (Voyager)


Review: 
#762
Name:  Cheetor
Brand:  Transformers
Allegiance:  Autobot
Line:  Generations - Studio Series
Year of Release:  2023
Size Class:  Voyager (Wave 19)
Mold Status:  new

BEAST MODE:


Based upon his appearance in the Rise of the Beasts movie, Cheetor transforms into a mechanical cheeetor.


He has bronze color scheme, which can be hard to pull off but he manages to do okay.


As a Voyager, Cheetor is an okay size, above is a comparison against Siege Optimus.


The mouth can open and close in this mode.


While the robot weapons can peg onto his back to store there.


He has some articulation in this mode with the limbs but he's somewhat static all in all.


Cheetor does pull off this mode quite well as there aren't really any robot parts that are obvious here, so it's quite impressive.

TRANSFORMATION:

If you come in expecting nothing you will be pleasantly surprised.  Cheetor has a fairly involved transformation but most importantly, it's fun and makes sense.  Conceptually, it's nothing new, the rear legs become the robot legs, the front legs the robot arms, while the cheetor head folds into the torso and you can flip out the robot head.  What makes it interesting is the little pieces that help distinguish the robot mode more, like the panels that forms his robot shins.

ROBOT MODE:


Cheetor's robot mode is love or hate but he will most likely grown on you with it's good combination of organic and mechanical features.


He doesn't have much kibble, the cheetah tail folds onto his back and there's a bit of a backplate behind his legs.


The head sculpt is interesting, it's not ugly or overly complicated like a lot of movie head sculpts, but is just enough to still be recognizable as from a movie.


He's a little bit shorter than expected in robot mode despite the feeling of bulk and heft in hand.



As part of the Studio Series line, he comes with a cardboard stand depicting a scene from the movie.


Poseability is good, he has joints for his head, shoulders, elbows, wrists, waist, hips, knees and ankles.


He comes with two weapons, both are spears, with one being slightly longer than the other.


He can hold the weapon with both hands as you would expect.


You can also combine the two into a longer dual headed spear.


Both weapons store on his back, using the same pegs as in beast mode.


The best thing about Cheetor is that he just feels solid and substantial in your hands.  There are no panels all over the place that constantly shifts, or excessively hollowed limbs that makes as if the figure is fragile.


This is a surprisingly good robot mode with the biggest negative is probably the color scheme as it can make him feel a bit more dull.

OVERALL:

Cheetor is a fantastic toy that has the perfect complexity.  Both modes are actually very decent, if not great.  While the design is subjective, the designer has done a great job at translating it into a fun and presentable figure.

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Friday, April 28, 2023

Ms. Marvel (2022)


Ms. Marvel is a six episode series that follows Kamala Khan. She is a 16 year old high school student in Jersey City. She’s obsessed with Captain Marvel, being a massive fangirl and to a degree, the rest of the Avengers as well. Being from a Pakistani family, she had strict parents. This is an origin story for Kamala and it starts when she gets a bangle from her grandmother. Kamala wears it and during a cosplay contest, she realises that she has powers and accidentally reveals it to the world.


Her powers are a type of cosmic energy, or as she describes it, “hard light”. She’s able to throw out purple light that hardens into a crystal-like material, which can act as projectiles, a shield, or platforms for her to run across. It’s a versatile ability and this allows for some nice visuals of her using her powers. However, its cartoony look clashes heavily with the live-action nature when it is used too much so that it can look extremely fake, taking you away from the immersion.


Given Kamala’s a teen, this allows for a sillier tone at times that works really well. She’s joined by her best friend Bruno, who is aware of her powers. There’s a romantic subplot going on between them. Bruno is conveniently tech savvy, making it feel that the show needed to fulfil the trope of having a sidekick that’s really good with machines. Bruno being that young tech prodigy is too much of a convenience.


The show does a good job of showing off the normal struggles that Kamala has to go through. She’ll be worried about something that a teenager would, from how other people perceives her to instantly being attracted to the hot new guy that just transferred in. There are also these bright colorful animated visuals overlayed on top that gives it plenty of character. There are scenes where Kamala has to deal with the restrictions from her parents to scenes where she, or the Pakistani community that she belongs to, can feel disadvantaged purely due to racial reasons and cultural differences. On the flipside, there are also plenty of scenes that celebrate the many facets of her culture.


Kamala’s public display of her powers naturally attracts unwanted attention and it comes in the form of a governmental organisation that is portrayed as… less than virtuous. They have access to a lot of resources, from advanced technology to sheer manpower. They are out to find out the identity of Kamala, which given their resources, seems like they’ll do so quiet easily. The other plot has to do with Kamala’s powers itself. Given that she has just obtained her powers, she’s still not sure what she is capable of, so she experiments with them.


The plot that deals with the origin of Kamala’s abilities is more mystical, and ties into Kamala’s family, which was heavily foreshadowed in the beginning. Unfortunately, the way the season handles the two different plots is to focus on one, and then the other. We get a huge chunk in the beginning of the second half of the season where it focuses on the cosmic side of things and somewhat anticlimactically resolves that issue.


Then the final episode deals with the government organisation that’s been in the background tracking down Kamala during most of the season. The climax is low-key in that while it still includes a lot of the action, it feels downright much more normal and grounded compared to the cosmic side of things. It’s fun to watch, and while unrealistic given how well planned the protagonists were considering they didn’t really have much time, that can be forgiven given the enjoyment of watching them win.


Overall, Ms. Marvel is a good addition to the Disney+ catalogue of MCU shows. Its focus on the origin story of a high school teenager gives it some Spider-Man vibes at times, and it works well here. The blend of kamala’s culture with her trying to understand her powers is an interesting watch although the two plots can interfere with each other as they’re visually opposites. There are feelgood messages of the values of family and community and of course, there’s the customary end-credits scene that teases the next appearance of the characters.

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Wednesday, April 26, 2023

Shin Megami Tensei: Persona (PSP)


Shin Megami Tensei: Persona is a spin-off from the Shin Megami Tensei games and is the first in the Persona series. However, this isn’t anything like Persona 3, 4 or 5, but more typical of the Shin Megami Tensei JRPG series in gameplay and structure. Originally for the PlayStation, it was ported to the PSP with some new cutscenes and a reworked English localisation. The game was originally a PS1 game, and it shows. It takes on an isometric view that makes the control a bit more awkward, whether you’re using the d-pad or the analogue stick. The city map is annoying as you’re moving a cursor along the streets, and it feels slippery and inaccurate. A menu based system would have worked much better here given that the traversal does not feel good at all. The dungeon crawling also takes place in first person but looks so aged and with an extremely high random encounter rate, it can grate on your nerves too.

The game lacks a tutorial or any kind, nor does it mention any of the game’s mechanics. You’ll need to rely on the instruction manual or online guides if you want to make sense of the various complex systems. The combat system is confusing and filled with too much stuff. Characters can attack but they can use either a melee attack or a gun for a ranged attack. They can use skills, which is basically magic and the skills that they have access to are dictated by their currently equipped persona. Lastly, characters can guard if you need to skip a turn. Given that battles are on a grid-based system and your attacks can only hit certain squares, you may need to do that, and this adds to the annoyance factor as it depends on the enemy’s placements on whether you can hit them or not.

Then there is the negotiation aspect where you contact the demons before using trial and error to see if you can spell card from them. Why? Because these cards are what you require to create new personas. New personas can be more powerful than the one you have already equipped, learning new and different types of skills, with different weaknesses and strengths. It’s in your interest to fuse new and more powerful personas. Unfortunately, complicating matters are that characters have two different levels. The character’s level determines their stats, and then a persona level which dictates the highest level persona that they are able to equip. The persona level is independent of the equipped persona’s strength. Each persona has a rank, and the more you use the persona in battle, the higher it will rise in rank and power. This means it can be annoying to grind (and you will need to grind).

Characters also level up at different rates as the experience points are distributed based on the character’s actions during battle. This means you will have uneven leveling and is quite a pain to manage given that certain characters will fall behind, rapidly. And then the more a character falls behind, the less likely they will do enough in battle to get a bigger chunk of the experience points, and so they become further behind, it’s a vicious cycle. While there is a high encounter rate, even if you fight every single encounter you come across, plus more, you’ll still need to excessively grind in order to keep up with the levels. Battles themselves don’t lend well to grinding as there are plenty of enemy combinations where they will spam party wide status effects. This means that more likely than not, you’ll have several characters with some sort of status effect, giving you a severe disadvantage. This can feel unfair and cheap. The same goes for the enemies that sacrifice themselves to drop all your characters’ HP to 1, and there’s nothing you can do about it.

The game really likes to beat you down. Just when you may get a bit more comfortable and confident, you are smashed with unfair enemy groupings that will continue to spam those annoying party wide status effects with party wide devastating damaging moves. You’ll end up losing control of your party, watching them helplessly be pummelled into a game over that feels completely unfair and down to sheer luck. It’s not difficulty, it’s straight up cheap and trash. Losing progress is the worst part thanks to the save point system. And of course, the escape option fails often (a horrendous trend in JRPGs, you only try to escape if you can’t beat the enemy, so losing turns when you attempt to do so is horribly frustrating). What makes even even more annoying and difficult, and this is a staple of the Shin Megami Tensei series, are the absurd resistances and immunity that enemies have. Some might have completely immunity against physical or magical attacks, others might repel it. And when different groupings come that each require a very different strategy, that’s when you’re in trouble and it becomes a massive pain to go through in every single dungeon.

Suffering through the demon contact menu trial and error to get enough cards to fuse new personas, equipping them, and then ranking them up, is tedious and repetitive. It’s annoying that when you get a persona to a certain rank, unlocking their abilities, you then must start again with the next stronger one. It feels like you lose a lot of your progress as you cannot use abilities during battle apart from the currently equipped persona. This makes changing the style of your party and tailoring their strengths and weaknesses against bosses waste a lot of time. The cheapness continues all the way to the end where an endgame dungeon gives you the same powerful enemies, while outnumbering you and walloping you with their strong party wide attacks… but only two party members to use. The designers went out of their way to make it frustratingly annoying, hoping to wipe your progress or waste as much of the player’s time as possible, which is just horrendous gameplay design. If you want to grind for some levels (because you will need to to beat the game), it’s a long tedious affair and just all around not fun at all.

Rounding it all out is the story, which had some potential, but it is boring and not told in an engaging way. While the protagonist is visiting a friend in the hospital, they are attacked by demons, which has also infiltrated the town. They didn’t intend to at first, but they end up setting out to find out the cause of this, gaining access to the power of persona. There are some interesting concepts like the different worlds, and the actual cause of the phenomenon but because the story elements are after the poor, tedious and long dungeon crawling, the game is disjointed and poorly paced. It takes around 30 to 40 hours to complete the main story quest, depending on how much you grind and how lost you get. The ending is fine, nothing great or special, just like the rest of the story. Perhaps most impressively is that the game contains two separate storylines, with the second one more geared towards experienced players. The second one more heavily leans towards the dungeon crawling aspect, and is filled with even more tough encounters, tough bosses, and other types of restrictions, so it can be incredibly hard if you don’t know what you’re doing. Unfortunately, there is no New Game Plus, nor can you carry over anything, so if you want to play the other story, you will need to start from scratch.

Overall, Shin Megami Tensei: Persona can be fun, but it can be incredibly cheap, unfair and frustrating. It’s not even rewarding to get past the tougher sections because it can be so reliant on luck during random encounters. Grinding for levels is tedious and you are forced to go out of your way to do it because even fighting every opponent with the high encounter rate is not enough. It relies quite heavily on trial-and-error gameplay, even against normal enemies, each encounter having the potential to destroy you. The dungeon crawling is not a great experience since every dungeon basically looks and feels the same. The game has not aged well in this aspect, losing potentially up to an hour of progress, if not more, due to a cheap shot is not fun and makes you want to put down the game with the time it wastes you.

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Monday, April 24, 2023

Moon Knight (2022)


Moon Knight is a six episode show set in Phase Four of the Marvel Cinematic Universe (MCU). It follows a lesser known hero, being Steven Grant, who works as the gift shop cashier at the museum. He’s into Egyptian history and culture, and is a well-mannered, albeit timid, person. He does have some unusual habits, including one where he has to chain himself to bed when he goes to sleep for fear of turning up somewhere random the next morning. Obviously, this is a big red flag and is pretty much the gimmick to this character.


Going straight to the point, Steven is Moon Knight, but he doesn’t know it. You see, he has dissociative identity disorder and so has several identities within himself. That’s why he doesn’t remember what happens at times, and the show uses abrupt camera cuts to illustrate this effect. He does manage to live quite a normal life thus far, although quite unlucky in the romance department. The whole thing kicks off when Steven wakes up one morning in somewhere random, discovering he had a golden scarab in his possession. He had seemingly stolen it and the ones he stole it from wants it back.


The show has slow pacing throughout the whole season. You learn more from the show’s promotional summary than you do in the first episode. It keeps Steven’s situation as a mystery for most of the season. You know something is up, but it refuses to tell you what it is and that can be frustrating as there seems to be little reason to withhold it for so long. This continues even after Steven transforms into the Moon Knight, and after Steven’s other identity comes forward. Moon Knight’s design looks great but is obviously CGI, which can become distracting.


There are a few neat things about the show that sets it apart from most of the MCU’s offerings, adding to its mystique. The tone and direction is different, with several scenes leaning towards horror. It’s mostly serious but there are some places where it has the MCU’s trademark lighthearted moments and unexpected humor, that dissolves all tension in the scene. It also doesn’t take place in America, but mostly in England and Egypt. Steven has a nice English accent, complete with slang. The villains and monsters are inspired by Egyptian mythology, allowing for some familiar, yet still strange, designs.


Steven and his other identities have a natural tendency to fight for control over the body. It’s usually not as easy as forcing one identity away from another, but the one currently in control needs to relinquish their control. Some moments of the show will play into this, where one identity will reluctantly concede to the other since their skills are required for that particular situation. This adds another dynamic into the mix.


The last part of the season has a big focus on the reconciliation of Steven’s two identities. His situation and past are laid bare where we get to understand how it all came to be. Having the two identities talk it out and then work together like they’re brothers work extremely well, creating an uplifting and rousing atmosphere. That said, having Moon Knight swap forms doesn’t quite work as we don’t see each form having distinctive enough abilities to justify swapping between them so fast.


The ending has the customary big climatic fight, with an interesting setting. The battle was epic in terms of scale and power, although this was at the expense of several characters. Nevertheless, it had all the elements of a typical MCU climax. The ending and the mid-credits scene were both worth waiting for, leaving for a nice twist ending, even if the ending felt like it wrapped things up a bit too quickly.


Overall, Moon Knight is slow for most of the season despite its interesting premise. Having the hero with a mental disorder, setting it mostly in London and Egypt, and having Egyptian mythology in the mix creates a unique tone and atmosphere that helps carry the season. It relies heavily on keeping the viewers in the dark most of the time, and you’ll probably be as confused as Steven at what is happening. However, the payoff was worth it in the finale and secures Moon Knight as a cool hero that you’d want to see more of.

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For other reviews, have a look at this page and this page.

Sunday, April 23, 2023

Toy Review: Transformers Generations Studio Series Battletrap (Voyager)


Review: 
#761
Name:  Battletrap
Brand:  Transformers
Allegiance:  Autobot
Line:  Generations - Studio Series
Year of Release:  2023
Size Class:  Voyager (Wave 19)
Mold Status:  new

VEHICLE MODE:


Battletrap transforms into a licensed GMC tow truck, and given he is an older model, he had some paint to add to the weathered and worn look.


This is a nice little truck, even if the back is quite messy with the robot arms just squeezed in there in full view.


As a Voyager size, he is around similar sizes as past figures, although because he's so short and stout, it can feel a bit too compressed length-wise.


The towing arm cannot be adjusted, so it's fixed like that.  He doesn't really have any gimmicks in this mode either.


The robot mode weapon, being a wrecking ball, attaches at the end of the towing arm for storage.


This is a very good vehicle mode, something that's really compact.

TRANSFORMATION:

Battletrap has an involved enough transformation to keep him interesting.  The legs does remind you of previous figures that had done this before, which is by unfolding the sides of the vehicle, leading to skinnier looking legs.  The arms are from the middle of the truck and takes the whole towing arm assembly with it.  The front forms the torso, but can be annoying getting the clearance for the panels to move around.

ROBOT MODE:


Battletrap's robot mode is quite impressive, perhaps surprisingly so for a Movie toy because he blends in the complexity of Movie designs, with enough blockiness to still make him quite recognizable as a robot with a humanoid silhouette.


He carries some kibble, namely the front of the truck on his back, as well as the halves of the towing arms behind each of his robot arms.


The head sculpt is another area where it looks really good, he's not a Decepticon, despite what the head sculpt may imply, he's also not really an Autobot, but is a Terrorcon.


Like most Voyager toys these days, he expands from a compact vehicle into a robot that's taller and bigger.



As part of the Studio Series line, he comes with a cardboard stand with a scene from the movie as a backdrop.


Poseability is fine, with joints for his head, shoulders, elbows, hips, knees and ankles.


His only weapon is a wrecking ball / metal ball.


The ball can open up so that it covers his fist.


The ball can also peg onto his back for storage.


Alternatively, the other type of weapon you can kind of do is fold out the towing arm kibble out, so it looks kind of like claws.


Despite the visible joints, those towing arm kibble are actually more restrictive in its movements than you would expect, so there's not that much you can do with them.


The color scheme works well, despite being an odder neon orange that would be hard to pull off.


A fantastic robot mode that doesn't have any real major flaws.

OVERALL:

Battletrap is a fantastic figure in the Studio Series line.  He looks amazing in both modes, and that is definitely his biggest appeal.

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