Wednesday, April 16, 2025

Red Dead Redemption II (PS4)


Red Dead Redemption II is a Rockstar open world western game, and so you know that it is going to be high quality, brimming with details.  It has a huge single player campaign, which is a prequel to Red Read Redemption.  It follows Arthur Morgan, as part of the outlaw group led by Dutch.  If that sounds familiar, that’s because the previous game’s protagonist, John Marston, was part of this group.  You will see John, and other familiar characters, show up from time to time, but it is still very much Arthur’s story.


The game starts off setting up the scene where the group botched a job, and they are now on the run.  Dutch had screwed up and this sets off some doubts within the group.  Not much, but you can see the seeds there, and as Dutch becomes more unstable throughout the game, you see his downfall coming.  Nevertheless, Arthur is part of this gang, and they eventually move to near Valentine, setting up camp.  The story is then kind of one where Arthur lives the life of an outlaw, robbing from the rich, hunting to survive, and just general day to day stuff.


Despite the slice of life aspect, and the whole jack of all trades thing with Arthur helping out everyone with a bit of everything, the story does intrigue you and suck you in.  This is because while life can be good, it can also be bad.  They are outlaws and are on the run, hunted down by bounty hunters, lawmen, and other outlaws, it is not a completely rosy life.  There is a lot of hardship, and they have to be constantly on the move.


The gameplay is also one where the game excels at.  It introduces new elements that makes the game more realistic, which is kind of annoying at first, but it doesn’t impact the enjoyment too much.  That is, Arthur now has various “cores” (health, stamina and “dead eye”), and you need to regularly eat in order to keep them up.  Same with his horse, which has cores you need to keep up that will improve over time so that you can gallop for longer without tiring etc.  Riding a horse continues to require you to tap X, and these things become second nature.


In terms of gameplay mechanics, Arthur can run and climb, as well as ride a horse.  He carries with him a multitude of weapons, although annoying, they are often left on the horse and you need to reequip them each time.  Gunplay is solid, with the aim assist and just general aiming to be very good.  Arthur has the “dead eye” ability, which uses a meter to slow down time so you can fire multiple shots in quick succession.  Like everything else in the game, shooting is also a deliberate affair.  You cannot run and gun easily, as it takes time for the gun to reload, or to take another shot after the previous one.


The open world is where the game shines the brightest.  After the first chapter, you’re then let loose on the whole open world and it is massive, filled with things to do.  There are various bigger towns, as well as smaller buildings.  There are strangers out there that you can help, and hunting is a big part of the experience.  Sneaking up to the wildlife and then shooting it down carefully to get the best quality skin is addictive.  There is a day night cycle, and it feels like a world where it is lived in.  Random events can also happen such as wolves attacking you at night, or other outlaws asking for a toll to cross a bridge.


There is a lot of choice in how Arthur approaches things.  He can have honorable actions, or not so much. This affects the honor meter and will affect how others will treat Arthur (such as raising and lowering prices in the shops accordingly).  All this may sound like the game has a ton of systems, but it somehow all manages to not be overwhelming and are synergistic with each other.  The game is cohesive, and that is what makes it so engaging and immersive.


Mission structure and progressing through the story is probably the most standard part of the game.  There are mission icons on the map, and as you approach the character, you’ll get some story cutscenes and then the mission objectives.  There is mission variety, from robbing a train, to shootouts, to herding sheep, those sections aren’t too boring.  What can be boring is being forced to slow walk or slowly ride your horse next to the character, as they speak.  Wrestling control away from you is never great, especially when there is a large distance to traverse, but the game does it well enough that it isn’t too much of an annoyance.  Given that the game is so long, it ends up repeating a lot of the mission structure, so that eventually it does get boring when the vast majority of each missions is either riding your horse or shooting people.


If you beeline for the story missions alone, this is still a massive game and takes hours upon hours to finish.  But then include all the optional stuff and it can feel like a game that is never-ending.  There are tons of sidequests to do, as well as minigames like poker and dominoes.  You can find wildlife to hunt or do some fishing.  Even just general galloping around exploring the amazing environment isn’t boring at all.  Each story mission also has optional objectives to do if that is your jam.


The graphics are phenomenal and coupled with the attention to detail, it is a visual spectacle.  The beginning of the game really shows off what it can do, with how Arthur trudges through the snow.  Then while walking or riding, you can see the footprints left behind on certain terrain, it is crazy.  Unfortunately though, you will eventually get burn out with how slow and methodical the game likes to be.  Missions can start to become repetitive as they usually involve a lot of riding, some shooting, and maybe some sneaking.  Repeat for 50 hours for over 100 missions and it’s a tad bit too much.


The more and more you play the game, the more and more the forced slow walking will start to annoy you.  It just feels like the developers is forcing a slow pacing onto the player, instead of letting them decide how quickly or slowly they would like to proceed.  The story elements feel repetitive too, and while yes, it is supposed to show Dutch descending into madness, the fact that they gang walks into so many traps, and constantly screws up so much, you’d think that they would learn.  It’s frustrating when the characters are idiots like that.  You feel that Rockstar could have taken out big chunks of the story to streamline the game more.


This is a game where everyone takes a wildly different time to finish.  Although if you rush through everything, then the main story will take around 35 to 40 hours, but then it’ll open up the Epilogue section.  The final few missions can really feel like they are dragging things out bit by bit, even more so than normal.  The amount of horse riding, the number of enemies you have to kill etc, it feels overly bloated.  Rockstar has gone for “realism” too far, and yet in other aspects, it doesn’t.  How does Arthur survive killing literally hundreds of enemies?  Anyway, as this is a prequel, some characters are immune, and that’s a shame.  You can see what the ending was going to be like, and it’s sad.  It doesn’t help that effectively all the good characters die, and you’re left with the extremely unlikeable ones as you progress towards the end of the game.


The Epilogue sounds like a good concept, a slower and relaxing way to wind down the game while setting up for the original Red Dead Redemption.  Unfortunately, like the rest of the game, the developers have clearly self-indulged, and the Epilogues goes for far too long.  It takes around ten hours to complete, and it wouldn’t be so bad if the missions were so repetitive, so overly long, and feeling so pointless.  All it needed to do was to wrap up any loose ends and set up the first game, but no, it continues on and on and on, where each mission you’d wish would be the last but it isn’t.  Where each mission you’d hope for something interesting but isn’t.  Or that it would be short but isn’t.  Rather it’s a bunch of menial tasks, quicktime events, even more horse riding and even more shootouts, something you’ve been doing for 40 to 60 hours already.  It makes the game feel bloated and thematically completely different to the ending of the game.


Overall, Red Dead Redemption II is an amazing game.  However, the developers clearly had a vision and while it gave the game so much character and atmosphere, this is a game first and foremost and it isn’t the most player friendly decisions.  In their quest for realism, and attention to detail, sometimes where 99% of players won’t notice, you have to wonder if they could have put those resources into streamlining the story, streamlining the controls, and giving more variety in how the story is told beyond just talking while horse riding.  Again, it’s still an amazing game with a great story, but the conscious decisions to make everything so slow and tedious will not gel with everyone.

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Sunday, April 13, 2025

Toy Review: Transformers Vintage Beast Wars Iguanus (Basic)


Review: 
 #836
Name:  Iguanus
Brand:  Transformers
Allegiance:  Predacon
Line:  Vintage Beast Wars
Year of Release:  2023
Size Class:  Basic
Mold Status:  retool of Beast Wars Crocodile Megatron

PACKAGING:


Rereleased as part of the Vintage line, he comes in a packaging that mimics his original release in the Beast Wars line.


This means that he is in a carded bubble, with the instructions printed on the back of the packaging instead of a separate piece inside.  The downside of this is that there are only small pictures of his robot mode.

BEAST MODE:


Iguanus transforms into a frilled Gila monster, and it is a unique looking beast mode.


The frills take up most of your attention, but the rest of the beast mode is pretty good too.  Good thing is that his robot limbs don't awkwardly fold or stick out here either.


He was originally in the Basic size class (equivalent to today's Core), but with the shrinkflation happening over the decades, he was classed and priced as a Deluxe instead, but he isn't quite up to Deluxe level.


The head sculpt is probably one of the nicest parts of the figure, although sadly his mouth doesn't open and close.


Despite the relatively long-ish body, he still feels a little bit too stumpy for a lizard.


Overall, still a decent beast mode and the Basic size class works well for what is effectively a lizard.

TRANSFORMATION:


The gimmick of Basic figures in the original Beast Wars line was that they had some automatic transformation, up to a certain degree.  Pulling up his tail will flip the beast head down into the robot chest.


It's not really a huge deal and not sure if it is worth the trade-off that the back of the lizard cannot be manipulated and is a big solid piece.  Otherwise, to finish off the transformation, you just pull apart and straighten his limbs.

ROBOT MODE:


Despite the age of the design, and the auto transformation, he is proportioned well.


He has the whole back of the lizard as a backpack, and that's probably the most awkward part of the robot mode.


The head sculpt is okay, but a little bit undefined.


It's in robot mode that is clearly apparently that he is nowhere near Deluxe sized, so it's disappointing that that was priced so high.


Articulation is okay, he has balljoints for his head, shoulders, elbows, hips and knees.


The tail actually detaches and you can flip out a barrel so that it forms a gun for him.


Unfortunately, there is no way to store the gun, he has to always hold it, or you put him aside.


The balljoints aren't great either as he is still fairly top heavy, but at least he doesn't lose his balance and keel over as easily as Rattrap does.


To be fair, he can pull off a lot of decent poses, and the articulation is amazing for its time.  The color scheme is so so with its yellow and brown though.

OVERALL:

Iguanus is a nice little figure that's a blast from the past.  It's nice if you are interested to see how Transformers were designed nearly twenty years ago, and see how far modern engineering has come.  Iguanus still manages to stand up okay, although it's probably best if you wait until he gets to a clearanced price as he was overpriced on release.

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Wednesday, April 9, 2025

Sword Art Online: Alicization - War of Underworld (2019-20)


Sword Art Online: Alicization - War of Underworld is the second part of the Alicization arc of the story, which is based upon the light novel series. It is 23 episodes long and takes place a few months after the end of the last season. Kirito is in a virtual world, which he had grown up in. One of his childhood friends has just gone, while the other has returned. The big bad is down, at the cost of Kirito himself, who is now a vegetable, being looked after by Alice.


The last season of Alicization finished on a cliffhanger and War of Underworld picks up after it. We see that Kirito has now fallen into a comatose state in a wheelchair, unable to look after himself. Alice is with him, and they are at first living peacefully in a secluded village (or as peacefully as you can when the whole village hates you). The peace is soon shattered as the real world and this virtual world clashes. In the real world, mercenaries have arrived to take the “fluctlight” of Alice, and naturally, circumstances dictate that they dive into this world.


As a result, in the virtual world, the world of humans and the world of the dark territory across the mountains clash together in a big battle. The dark territory forces are the usual fantasy monsters such as goblins and orcs, including dark mages and knights. Most of them have a penchant for violence and are just happy to invade, fight and kill. What little hope and respectful characters within the dark territory are soon gone, which is a shame.


The ensuing battle forces Alice to go back to the other Integrity Knights, who are holding out and responsible for pushing back against the invasion. At its core, the plot is very simple, and a lot of the episodes are dragged out with the flashy effects of battles. There are a lot of flashbacks, and Kirito, even in his comatose state, is of course the center of all attention and somehow manages to convince new characters that they like him. The anime tends to rely too heavily on the jargon of its sci-fi aspect, which makes it feel like it is trying too hard to justify that everything makes sense. It also leans towards making antagonists that are unlikable not because being well designed, but because they are creepy.


Sword Art Online has always tried to take itself too seriously, and has extremely cringeworthy dialogue and story developments, as well as being too melodramatic and naïve at the same time. It’s gotten progressively worse with every story arc, and we see it in spades during this season. It handwaves all the technical complexities of some of its developments. It tries very hard to justify why things have happened the way they were but comes off as trying too hard in the process. Gigantic exposition dumps are not the best way to tell a story. Big speeches that convinces selfish random people to help in some farfetched unbelievable conflict is not cringeworthy.


Kirito is out for most of the season, but he still takes a huge chunk of the focus. Every single character has some sort of obsession with him, whether that is his harem, or the villainous characters. Perhaps the worst part is how this season arbitrarily brings back as many characters as it possibly can from previous seasons. It’s just so formulaic and predictable, and cringey, when the power of friendship allows these characters to just break rules or common sense and arrives just in the nick of time to help protect everything.


Perhaps the most annoying thing is even the villains are not immune from this. They just had to have crossed paths with Kirito before and developed an obsession about him. It stretches the belief that these coincidences could be just that, coincidences. Rather it feels forced when someone from the very early days of Sword Art Online and Aincrad, had crossed paths with Kirito, and those encounters were so memorable, that it kept fueling them until this very day. Of course, we are constantly waiting for Kirito’s return but not because you are eagerly anticipating it, but more so just so it can be over and done with, so that it can move on.


Even then it’s not enough because when Kirito comes out, the anime goes all in on having him be the savior and the only hero that this world ever needs. It’s kind of annoying when the anime takes the easy way out, and calls upon the power of friendship, the power of love, and all that kind of thing so that Kirito can get the power he needs to overcome the villain (who has problems of his own with how he managed to attain his immense power). It just feels like the author was making things up as he goes along and magics things to the way it is required to close off the story. Despite all the buildup, the battle ensuring after Kirito’s return is over in an episode. It makes you question whether it was worth waiting all that time beforehand.


The season finale wraps everything up both slowly and quickly at the same time. When Kirito awakes and kicks the villain out, there is still quite a bit of the story left. The anime blurs the line between real life and VR, to the point where VR is still a computer program at the end of the day, and yet it has all these possibilities and the tiniest amount of detail already mapped out, to the point it feels implausible. After the VR world is saved, there are many plot points of the real-life situation still ongoing, but with the big climax and reveal done, it’s like a drag.


It loses the plot right at the end though. Again, the anime is trying to be this serious philosophical thing but ends up becoming hyper exaggerated and melodramatic. It’s one implausible event after another, and the final episode was really icing on the cake. Literally, it is Sword Art Online… in space, which feels so lazy and stupid. Of course, it teases that Kirito will return, but the question is, do we really need more of him?


Overall, Sword Art Online: Alicization - War of Underworld is a mediocre anime. It is a continuation of the Alicization arc, which had potential, but it quickly squandered it with its generic premise and developments, overreliance on nonsensical power ups of the characters, and just plain weird characters who cross the line to being creepy rather than iconic and cool. The series feels like it has run its course, and is just aimless, not knowing where it wants to go.

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Sunday, April 6, 2025

Toy Review: Transformers Generations Legacy United Shard (Deluxe)


Review: 
 #835
Name:  Shard
Brand:  Transformers
Allegiance:  Autobot
Line:  Generations - Legacy: United
Year of Release:  2024
Size Class:  Deluxe (Wave 2)
Mold Status:  new

ALTERNATE MODE:


Shard is one of those new characters in the Legacy United line that transforms into a rocky vehicle mode, in this case, it's a rocky helicopter.


Considering the concept, Shard actually works out really well, she actually looks very decent.


Size-wise, she is fine, she might be a tiny bit smaller than previous Deluxes, but her dense mass makes up for it.


The thing is, if it wasn't for the rocky aesthetic, this helicopter mode would probably be one of the best one we've had in a Transformer.


The color also leaves some to be desired as the teal and bright green can look a bit garish.

TRANSFORMATION:

Shard transforms pretty much how you'd expect her to.  The bottom half of the front splits to form her legs.  While the sides are her arms.  Fold the cockpit down and you're done.  It's simple but very effective.

ROBOT MODE:


Shard's robot mode is like the helicopter mode in that it shouldn't work, but it does, and wonderfully too, as she has a sporty aesthetic to her.


There is quite a bit of kibble, being the top of the helicopter, plus the tail, plus the rotors if you don't use them as weapons.


The head sculpt is fantastic, and she even has lightpiped eyes, which is an extreme rarity these days.


In terms of size, she is slender, but not to the point of looking awkward.


Articulation is great with joints for her head, shoulder, elbows, wrists, waist, hips, knees and ankles, whoa!



The first of her weapons are the pair of guns that you saw in vehicle mode.  They can be pegged onto the outside of her forearms.



Otherwise, those robots on her back?  They're all attached by 5mm slots which means you can take them out to use as blades.


Unfortunately, due to the way the blades are molded, Shard can only hold them sideways and the default is holding both in each hand.  It doesn't look too bad.


Alternative, those blades can also attach to the cannons.


Not gonna lie, but she looks really good with those four blades.  She is an Armorizer which means she can split into parts for other robots, but thankfully for transformation, she does not partsform.


A fantastic robot mode, and it is too bad that because she is an original character, she is most likely to be the least popular and shelfwarm.

ARMORIZER:


Shard can split into various pieces that you attach to other figures as a type of power up.


Predominantly, she forms a giant arrow type weapon, plus two extra arms and a handheld weapon.


The fact that so many pieces are left over can make it feel that the Armorizer gimmick is half-baked.

OVERALL:


Ignore the Armorizer gimmick, it's not great.  However, judging her just by the quality of the figure alone, and Shard is one of the best toys in the line.  She looks good in both modes, and she's one where a solid base can overcome other aspects, to become a good Transformer.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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