Sunday, April 22, 2012

Book Review: Lords of Quibbitt


Review:  #186
Title:  Lords of Quibbitt
Series:  The World of Grrym - 2nd book
Author:  Paul Collins and Danny Willis
Read Before:  no
My Comments:  I enjoyed this book more than the first one in the series, it was much more interesting when information was released about the other world of Grrym.  The plot still felt a bit weak and you still get the feeling that nothing substantial has happened by the time you finished the book.   The content was more engaging but the pacing felt a bit slow.  It’s not that there is anything wrong with what it is now; it’s just not as attractive as it could be.
Rating: 5.5/10

Saturday, April 21, 2012

Toy Review: Transformers PCC Heavytread w/ Groundspike


Review:  #84
Name:  Heavytread w/ Groundspike
Brand:  Transformers
Allegiance:  Autobot
Line:  PowerCore Combiners
Year of Release:  2011
Size Class:  Scout with Minicon (Wave 4)
Variations:  none

TANK MODE:


Heavytread transforms into a camouflaged tank.  The turret is thin, as is the cannon, so it looks somewhat unimpressive.  There are small black plastic wheels on the bottom allowing him to roll.


It's a well formed tank mode... at first glance.  There are some aesthetics problems, such as the really obvious bright blue combiner ports, hinges, and gaps at the back.


You can transform Groundspike (the transparent blue Minicon) into a mine plow and plug it to the front of the tank mode.  It's one of the better integrated vehicle Minicon modes out of the PowerCore Combiners but is still too large to look realistic (but then again, that's not really the aim of the figure.



The turret rotate 360 degrees.  This is a solid vehicle mode.

TRANSFORMATION:

A simple transformation, again, it's fun, and it works really well.  I like how the arms are jointed to fold up into tank mode.  The legs are interesting, although the end result isn't that good.  I think going into combined mode is where the engineering shines, the way you get the combined mode head out is interesting (basically you pull it out and the normal robot head folds back into the bigger head), and the legs are worth noting too.

ROBOT MODE:


In my opinion, the robot mode isn't as strong as the vehicle.  Heavytread has an extremely strong resemblance to Brawl so it's actually really weird they didn't use that name instead.


There are a few weaker elements here, from the undefined (and huge) hands, to the awkward legs.  There are still a lot of elements to be liked though, the turret sitting on his back looks excellent.


The head sculpt is really good, he doesn't have any lightpiping though, and it would have been awesome if he did.  The head is on a balljoint.


Carrying on the theme of weird proportions, Groundspike has extremely long legs and short stubby arms.  He does have hands, but they're hard to pick out from the transparent blue plastic, the back of his arms are the mine plow blades.  I find that the thighs are really awkward.


So that's two of the four modes of Groundspike covered, the next mode is that he can form a 'armor' for Heavytread, it's one of the better armor modes out there.  You can plug it onto Heavytread's chest, it's a bit big for this mode.


The other mode is a claw weapon, I use this term hesitantly, coz it doesn't look that great, or much like a recognizable weapon at all.  The poseability of Heavytread is good though, all in all, not a bad robot mode.

COMBINED MODE:


The combined mode is probably the best mode out of all three.  He has one of the best combined mode out of the PowerCore Combiners.  He also fits in with Bombshock's drones perfectly, both in terms of theme and colour.


What's interesting is that the turret is still on his back, but a piece folds over as a cannon of some sort.  He has all the standard joints, knees, hips, shoulders and waist.  Heavytread balances fairly easily in this mold which is a relief.


The headsculpt is pretty good, love the face plate.  The head is only on a swivel though, and what's cool (and I've already mentioned this before), is that the normal robot head forms the back of this head.  So if you really wanted, you can have the combined mode head for the normal robot mode.


A great combined mode, and the reason I bought this in the first place.  The chest armor of Groundspike works much better here, purely because he isn't so big (relatively speaking) anymore.

OVERALL:

A stronger figure than I would have anticipated.  The robot mode holds it's charms, and I have grown to like it very much.  The tank is excellent, just wished they could have hide those unsightly combiner ports.  The combined mode is where Heavytread shines, and you can only appreciate him if you've got a few drones to combine him with.  Groundspike is pretty much a write off, with basically one good mode, and one mode that's so dedicated to the tank that he would look ridiculous anywhere else.

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A lot of other reviews can be found here.

Friday, April 20, 2012

Book Review: Allira's Gift


Review:  #185
Title:  Allira's Gift
Series:  The World of Grrym - 1st book
Author:  Paul Collins and Danny Willis
Read Before:  no
My Comments:  The beginning was confusing and uninspiring, I didn't get what was going on and the aim of what was happening.  Granted, it is later explained in the book (much later though), but it almost caused me to stop reading right then and there.  The plot and mechanics of the story (such as how magic works and the different languages) feels like it’s ripping off other books.  The style of writing isn’t absorbing.  The story doesn't get deep enough for you to feel for the characters, it seems like one meagre event strung after another, with no indication that it is getting serious.
Rating:  5.5/10

Thursday, April 19, 2012

WALL-E


Another day, and another Disney Pixar movie watched, this time it's WALL.E.  I had already seen it when it came in theaters back in 2008, and I had quite liked the movie.  It's hard to explain, coz it's not an action packed movie or one that's really funny like some of the other animations.  I think it's the way how most of the first half of the movie uses minimal speaking roles, focusing more on body language, which I thought was really unique and worked really well.  To be honest, I find that the movie can be boring at some points, but it's still engaging enough for you to not lose interest.  The chemistry between Wall.E and Eve were well done, and I loved it.  The idea of everyone getting lazy generations after the human population leaving Earth felt so natural... and the fact that Earth was made inhospitable due to the population seems so likely to happen in the real world in a very near future.  I loved the way how Eve warms up to Wall.E in the end, and when his memories seemed to have been lost at the ending, I was sad.  A good moving story overall, one of my more favourite Disney Pixar movie.

Once again, the Blu-Ray edition was two discs, and I had a look at some of the special features.  There's the standard features such as the animated shorts, Presto was one of them, and obviously I had seen this one before if I saw Wall.E at the cinemas.  It still held it's charm and it was funny, it kept my attention, this short is one of the highlights of the special features available here.  The other was BURN-E, which told the story of a robot named Burn.E during the same time frame as the movie.  It was okay, but some of the actions felt kind of forced, like they tried really hard to make it funny and fit into the timeline.  The other thing that I felt deserves a mention is the deleted scenes.  Usually, deleted scenes in these animations are just animated storyboards, so I was extremely surprised to find two deleted scenes (out of four) that were actually animated.  Granted, the animation isn't as polished as the film's but it was still a ton better than animated storyboards.

Wednesday, April 18, 2012

Book Review: The Mysterious Benedict Society


Review:  #184
Title:  The Mysterious Benedict Society
Series:  The Mysterious Benedict Society - 1st book
Author:  Trenton Lee Stewart
Read Before:  no
My Comments:  I loved the way this book began; it had a very intriguing and engaging beginning that makes you want to keep reading.  The puzzles and the unusual things that were encountered by the protagonist, Reynie, get you thinking on what it is all about.  I couldn't wait until they started revealing what was happening, and it was revealed little piece by little piece.  Although it was frustrating when you’ve gone through most of the book, and so many things are still kept in the dark, you keep waiting, and expecting, the big reveal.  The main motive of the antagonist wasn't all that clear even by the time I finished the book.  We get the general gist of what he wanted to do (take over the world and become the ruler etc etc), but none of the specifics which would have made the plot much better.  The style of thinking in this book is exceptional, and there are many moments where you think to yourself, wow, I would have never looked at it from this perspective.  The book might be just a tad too long, if it was shortened and made more concise (i.e. making the plot flow faster), it would have been an exceptional read.
Rating:  7/10

Tuesday, April 17, 2012

Toy Review: Transformers AA/HFTD Tomahawk


Review:  #83
Name:  Tomahawk
Brand:  Transformers
Allegiance:  Autobot
Line:  Autobot Alliance (or Hunt for the Decepticons)
Year of Release:  2010
Size Class:  Deluxe (Wave 3)
Variations:  remolded into DOTM Vortex (Japanese exclusive)

HELICOPTER MODE:


Tomahawk transforms into a primarily black attack helicopter.  The rotors, as you would expect, spin freely.  It's very angular and looks great.  There's a tiny seat in the cockpit.


The tail rotor is molded plastic.  Tomahawk has three point landing gear, all retractable... to a certain degree.  The one underneath the nose can retract fully, but the ones on the body, whether you retract them or not, makes no difference.


It's not all good news though, while the overall shape looks great, from the side, you'd notice that the body bulges out.  It's actually the robot legs folded up there, and they do ruin the aesthetics somewhat.  However, it's bearable.


You'd notice there's some clips on the back for some clip on weapons.  Tomahawk is well armed enough already though, with two missiles launchers (complete with a spring loaded missile in each, and having a c-clip for those clip on posts), two gatling guns and two molded missiles under each wing.


There's a spy camera underneath the nose that you can turn from side to side, a nice touch.


The black and gold accents work really well, but there are a lot of robot bits that's visible, including the back of the head underneath the cockpit and the aforementioned legs.


A realistic helicopter, and one that's great to play with and whiz around the house (if that's your thing).  It displays well, and just generally a very solid vehicle.

TRANSFORMATION:

A very interesting transformation.  Generally, it transforms as you would expect by just looking at the robot, but the way it does so, adding a little bit here and a little bit there, makes it much more satisfying and intriguing.  It's elegant, so to speak.  The way the feet fold is interesting, and I like how the back of the helicopter ends up on his arms.  The only disappointing thing here is how the rotor is adapted, it feels uninspired and lackluster compared to everything else.  It's a really solid transformation and great fun to do.  Everything clicks into place solidly and feels like it goes there for a reason.  This was pretty much the thing that sold me Tomahawk in the first place as I was on the fence on both the robot and helicopter mode.

ROBOT MODE:


Tomahawk's robot mode feels like a crossover between the blocky Classics G1 styling against the Movie aesthetics.  The upper body fits in perfectly with any Classics/Henkei/Universe figure, while the legs are at home with the Movie figures.  I won't say it is a perfect blend, since the legs doesn't really fit overall, but it's not terrible either.


Tomahawk is a fairly spindly figure, but he does have some bulk to him.  He contains a few kibbly elements, most notably the rotors on his back, but he has the wings on his shoulders (but they house the missile launchers so they're there for a good reason) and the helicopter pieces on each of his forearm.


The head sculpt is amazing.  Or, I should put it more accurately, the lightpiping, it just shines through really well, and brings so much character out of the robot.  From afar, he does look like he's smiling, but his mouth is set in a neutral position.  To be honest, the shoulders sit further down than they should, making him look weird when viewed from head on.


One of the more interesting ways to deal with the tail rotor (something previous helicopter Transformers have trouble in the past) is that it's sculpted and acts like a melee weapon.  You can either keep it as a pincer, or fold the two pieces together to act as a small blade, which I thought was really awesome.


Then there's the ranged weapons, the fixed missiles and gatling guns are still there but the missile launchers are detachable and you can plug them into his hands.  However, the missiles themselves are too long, so you cannot bend his elbows properly.


Alternatively, you can plug them onto the clip on joints outside his arms (the ones that were at the back of the helicopter), but the missiles weren't really designed in mind to clip on them as it attaches at an awkward position, nevertheless, the option is there.


Tomahawk has excellent poseability, you'll probably get loose hips straight out of packaging but that's nothing that nail polish or superglue can't fix.  The feet can take some adjusting to suit your preference, but overall, this is a strong robot mode.

OVERALL:

I was initially skeptical about this figure, but once I had a go at it, I was won over.  This is a brilliant toy, and much better than his wave mate Terradive (even though the general consensus is that Terradive is better).  The transformation is interesting, and fun, with a few things that you don't expect, but are welcome additions.  Both the helicopter and robot mode have good display value, and is fun to play with.  A figure with not too many flaws that break the figure, highly recommended.

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More reviews await you here at this page.

Monday, April 16, 2012

Book Review: Artemis Fowl and the Time Paradox


Review:  #183
Title:  Artemis Fowl and the Time Paradox
Series:  Artemis Fowl - 6th book
Author:  Eoin Colfer
Read Before:  yes
My Comments:  A brilliant book and one of the best in the series, although you wouldn't think that after your first reading.  This is one of those books that you need to read more than once (preferably the second reading right after your first) to be able to get the whole story and appreciate the depth of it.  It was masterfully crafted, with everything slotting into place, and no major flaws.  It was a very engaging read and I couldn't put the book down, even though I knew what was going to happen.  There is a lot of subtle humour packed into it (in the form of sarcasm and irony), and that’s what makes it that great too.  It branches out from others in the series in that it only focuses on Holly and Artemis (and later, Mulch) together, you are so used to Foaly helping out and Butler constantly there, it feels weird without them.  The plot is elegantly crafted, and it is appropriately titled.  A superb book, it wows you after you see how everything falls into place.  Time travel isn’t a new idea, but the paradox component is what makes it great, and I love how the epilogue ties the very beginning of the series together.  One thing that’s missing is an ingenious plan of Artemis working to perfection (he kind of has one at the end), but this book has probably the most complex and ingenious plot out of the series yet.
Rating:  8/10

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