Tuesday, May 22, 2012

Book Review: Now


Review:  #201
Title:  Now
Series:  Once, Then, Now, After (not official name)
Author:  Morris Gleitzman
Read Before:  no
My Comments:  I think this series is the best that the author has written, not that it is still that much to my tastes.  Unlike the first two books (Once and Then), it’s not in the period during the Nazi and how the main character Felix survives, but focuses on his granddaughter.  I really like the concept on how the author starts each chapter with the title of the book.  Most of the book was enjoyable, but alas, there are still those similar moments where you tend to think the characters are over thinking things a bit, to the point where it’s unrealistic or cringe worthy.  However, this is only a small part of the book, and it’s a decent novel, I think the ending was written quite well.
Rating:  5.5/10

Monday, May 21, 2012

Final Fantasy VIII


Slowly advancing my path of finishing all the Final Fantasy games that I missed (which is admittedly quite a lot), and the next one I've finished is naturally Final Fantasy VIII.  After the somewhat disappointment of Final Fantasy VII (due to the hype people have been giving it, I thought it was going to be really good, but I felt the story was a mess), I wasn't expecting too much of VIII.  It still has people's praises, but not as much as VI or VII.  After a somewhat interesting and impressive intro, I started playing it and wasn't liking the characters at all.  I didn't like the designs of Squall, Quistis, Zell, Selphie or Irvine, while Rinoa was okay.  However, as the game progressed and I got more and more into the story, especially once the good stuff started, the characters grew onto me.  The character development was done right, it was well paced, and you grew into them, to the point where I liked all of the characters, and cared for them, this was really surprising.

One of the best things about this game has to be the story, it kept me going right until the end.  It wasn't the apocalypse type component, but it was the relationship between Squall and Rinoa (and I guess Irvine and Selphie?) that was amazing.  It was just written and conveyed so well, and pretty much made up the bulk of the game (to the point where the logo is of Squall and Rinoa).  I cannot express how great it was, it just worked for me.  It's not everyone's cup of tea, but it was mine, and it was this that elevated a mediocre game to a great one.  That said, there was a distinct lack of openness here, not that previous Final Fantasy games had a lot of freedom, but it was very guided here.  You were forced to do this and then that, and there were so many cut scenes.  Understandable due to the story.  Seifer never felt like a true antagonist to me, for most of the game, I still thought of him as a misguided ally-type of person...

The graphics were a step up from VII, and it was much easier to decipher what and where stuff was in the pre-rendered backgrounds.  This was good news coz they got rid of the markers that showed where exits were.  Honestly, the pre-rendered CG scenes (especially the ending) still stand up to the standards of today, which is saying something since the game came out in 1999.  The death animations for monsters were a nice addition.  I also liked the use of realistically proportioned characters in all scenes, it made a nice change, and the fact that your chosen party was represented and tagging along your main character was a nice touch.

There's a smaller amount of 'fulfilling' sidequests this time around, most are just long, pointless and doesn't add much to the story.  It still burned at least six hours of my time doing all the sidequests that interested me though. The main side event here is the card game Triple Triad.  It's simple, but fun, and it reached out to the part of me that wanted to collect all the monster cards.

I liked how the setting isn't the high tech, machine dominated, gritty futuristic world like VII (and to an extent, VI) was.  I much prefer VIII's world, although there were still a lot of high tech machines, it wasn't totally dominated by them.  I loved the idea of the floating Balamb Garden (that was really unexpected, but somehow felt really original), and the Ragnarok looked so cool.  It just felt more fantasy to me, rather than science fiction.  I want a world that's inspired, and different, not a futuristic version of our world.

All this and I haven't even talked about the battle system yet.  It's feels familiar to the older systems, with the main difference being the Junction system, which takes a (long) while to understand.  Although the idea of drawing spells from enemies and stocking it for later use is a good one, I hate the repetitiveness and tendency to spend a long while drawing the maximum amount of spells you need from a monster.  Not to mention that you don't want to use your more powerful spells since you need them to power up the stats on your characters...  The summons were some of the best I've ever seen.  Just have to mention the gunblade here, I thought it was a lame idea and looked crap, but like many other elements from the game, it grew on me, and I really like the idea now.

The music of the game did what it was supposed to do, adding to the game, complementing and raising the game's atmosphere.  There are some really good tracks here such as "Eyes on Me", "Fithos Lusec Wecos Vinosec" and "Waltz for the Moon".  These were the music that created some truly memorable scenes, such as the Ragnarok scene, Parade scene and Ballroom scene (respectively).  Particularly, Eyes on Me was amazing, Final Fantasy VIII had music that I would listen to even when not playing the game, it was that good.

I won't spoil too much but suffice to say, the ending was a bit weird.  After all I've went through (roughly 60 hours by the time I got to the end, a lot more than I expected, I thought I would finish it in around 40 hours), I expected some heart wrenching or amazing spectacle.  It wasn't bad, just a bit unexpected.  The first part about Squall was the weird part, but then everything went uphill from there.  I thought they were going to leave things vague, but the final scene after the credits made it up (and in a way, I liked how they left you in suspense and despair until then).  I liked how when the credits were rolling, they had a 'camera recording' view, it made it a lot more personal and close.  There is a sense of completeness and elegance here, with Laguna and Julia's romance being completed by Squall and Rinoa.  I had always imagined Laguna as being sad and heartbroken, never healing, but knowing that he was truly happy with Raine was sweet.  And then, I cannot help but smile at Seifer's scene, you can't hate him even after all he's done.  It was these small aspects that created a truly memorable game.  I was conflicted when I was near the end, one part of me wanted to finish the game to see how it ended, while the other part of me wanted it to go on for longer, coz I was having so much fun.

I think you may have noticed that I really liked this game, this game has raised it ranks in my mind, to be my favourite game (with Squall and Rinoa being my favourite characters).  There are flaws, yes, but it does so many things right, that I can say it's a masterpiece, and it will be a game that I will play again and again.  If Square Enix ever does a remake, I would honestly prefer a remake of VIII rather than VII.

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Other game reviews can be found on this page.

Sunday, May 20, 2012

Book Review: D.Gray-Man Vol. 3


Review:  #200
Title:  D.Gray-Man - Vol. 3
Series:  D.Gray-Man - 3rd volume
Author:  Katsura Hoshino
Read Before:  no
My Comments:  Same with the previous two volumes, all of the chapters in this volume are based on one story arc.  Well, the first two are kinda random to be honest, but then the subsequent chapters are really good (as usual).  This volume has a lot of humour in it, so there were periods of seriousness and humour, and it was balanced well.  The story was good, but I just found it a tad bit more boring than volume 2’s story (the back story wasn't as sad).  I tend to find that when some characters are introduced, I can’t tell whether their male or female (I got it wrong for Kanda in the last volume and Road in this volume).  Some of the events that happened are pretty brutal and that surprised me.
Rating:  7.5/10

Saturday, May 19, 2012

Toy Review: G.I. Joe: The Rise of Cobra Ice-Viper



Review:  #90
Name:  Ice-Viper
Brand:  G.I. Joe
Allegiance:  Cobra
Line:  The Rise of Cobra
Year of Release:  2009
Size Class:  Carded Figure (Series 4)
Variations:  not too sure, but I don't think so

FIGURE:


I find it amusing that this is my first toy review that is not a Transformers branded (or related) figure.  Anyway, I got this figure for free while purchasing some other things, and G.I. Joe is a pretty famous action figure line (being a toyline that started even earlier than Transformers) that has endured to this day.  Enough with the ramblings, this figure is Ice-Viper.


Never had one of these figures before, and I think the selling point of them is their high level of articulation and accessories.  If you wish, you can take off his white jacket, but he looks really really weird without it on (as the thick pants are non-removable).


Ice-Viper comes with two guns, one is a rifle with white fabric wrapped around it.


The other is a small pistol (never bothered detaching it, that's why it's still got that rubbery plastic band around it).


There's a stand included, which has two pegs that correspond to two holes in the soles of his feet that you can plug him onto.  The stand is made of hard plastic.


Lastly, there's this snow board thingie that looks ridiculous.  That's because it's a spring loaded missile launcher, with the missile being this huge blue plastic affair.  Plug, it just sits there and doesn't interact much with Ice-Viper himself at all.  Apparently, Ice-Viper is low on accessories.


The head sculpt is basic, with a visor that has a column of red in the middle.  You can flip it up or detach it but I don't recommend it as he looks bland without it.


The articulation is good, he's got a lot of joints, but I find that the white vest restricts his motion somewhat, and the feet can only swivel which limits his balance due to the small feet while doing poses.

OVERALL:

G.I. Joe never appealed to me, and it's even more apparent here with this figure (and hence why there is a lot of dust in the photos... sorry for that, it slipped my mind to brush the dust off first).  However, he's cheap, and he can be a lot of fun to play with and pose.  I'll leave it at that since I'm going to be biased anyway.

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Other toy reviews can be found here.

Friday, May 18, 2012

Book Review: D.Gray-Man Vol. 2


Review:  #199
Title:  D.Gray-Man Vol. 2
Series:  D.Gray-Man - 2nd volume
Author:  Katsura Hoshino
Read Before:  no
My Comments:  All of the chapters in this volume are based on one story arc, so it’s cool that you get to read it all in on go.  It’s awesome how we get to see an ‘evolved’ akuma, instead of the protagonists fighting against the same basic ones seen in the first volume.  The story of the innocence bearer, Lala and Guzol, was well written and well told, and what happened in the end was quite sad, but at least it was a sort of ending they had wanted.  I find that the left arm of Allen is quite disgusting (for a hero), and they way it morphs makes it seem like he is a monster (not ‘clean’ enough is the only way I can explain it).  Other than that, a really good volume and very interesting.  The concepts and story are great.
Rating:  7.5/10

Wednesday, May 16, 2012

Book Review: D.Gray-Man Vol. 1


Review:  #198
Title:  D.Gray-Man Vol. 1
Series:  D.Gray-Man - 1st volume
Author:  Katsura Hoshino
Read Before:  no
My Comments:  An excellent volume, and considering it's the first volume in the series, this makes it even more impressive.  The story hooks you in right from the beginning; the first chapter is very strong.  It reveals enough information about the story and the world it is in, but not too much such that there is information overload.  The art is drawn nicely, and the story is great.  The way the author had explained the process of ‘akuma’ being created works very well, and feels natural.  This volume took my by surprise, and it went beyond my expectations.  Great chapters, great story.
Rating:  7.5/10
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