Tuesday, December 18, 2012

Book Review: The Serpent's Shadow


Review:  #285
Title:  The Serpent's Shadow
Series:  The Kane Chronicles - 3rd and final book
Author:  Rick Riordan
Read Before:  no
My Comments:  A satisfying ending to The Kane Chronicles, but in my opinion, the series didn't really lift off too much (probably because you don’t get the same rush seeing less familiar Egyptian mythology taking on a modern form).  If you have read the author’s other works, you would have felt that The Serpent’s Shadow was a bit overshadowed by them, relying on the same structure and tactics.  There’s only so much of saving the world from apocalypse that you can take.  Add that to styles of combat that doesn't seem completely original and it doesn't exactly suck you in.  I loved it when you get up to the point where you realised what the title meant, for some reason, it just resonated against me, and it seemed very suitable.  I didn't find that much difference between the two alternating viewpoints of Sadie and Carter.  Oftentimes, I found myself being confused when I thought it was Sadie’s narrative and she just mentioned speaking to herself, and then I realised, oh, it’s Carter’s viewpoint (and vice versa).  The tidbits exchanged between the siblings under the guise of a ‘recording’ were funny.  Not all jokes worked, as some seemed to try a little too hard to be funny (and it didn't work).  While the pacing was brisk, and the characters are always doing something useful, having an objective, it only ever became intense near the end, when the final climatic began.  There were a few more references to The Heroes of Olympus, even to the point where, depending on how you view it, might hint (very vaguely) on a possible sequel or crossover…  Well, that might be hopeful, but cameos appeared (Drew and Lacy!!  I didn't pick this up until later) and who knows, the author might worked into explaining that at the same time Sadie and Carter were fighting against Apophis as the same time Percy was defeating Kronos or even during the final encounter in The Heroes of Olympus series.  Hey, if the author specifically referenced unexplainable magic occurring at Long Island, one can dream.  Speaking of Apophis, how he was tackled and battled was fine, and worked well.  The journey there wasn't done as great; I felt the whole Setne and Bloodstained Blade episode to be fairly formulaic.  I also hated how the author kept some of the most interesting bits until literally the last moment, especially when he kept teasing you with characters just about to say it and then something else happens.  It happened so often that it becomes unbearable, annoying and frustrated (in other words, the author succeeded).  The relationships were only fully justified and worked out in the end, which was just fine (in the case of Sadie, while it’s a bit freaky and unnatural, not to mention weird, it worked, sort of).  There was a good balance between the more important preparations for the battle of the world than the love subplots.  As expected, it’s a happy ending, that’s a good thing.  I loved reading how everything turned out and went back to normal, the author made it interesting.  There were one or two things that were specifically left unresolved, so I do hope one day we’ll get to see them resolved.  While you could have guessed some of the more ‘shocking’ elements, this was a good book to read, if not really an instant classic.
Rating:  7/10

Monday, December 17, 2012

The Day the Earth Stood Still


This film was nothing like what I was expecting (I never watched the original 1951 movie).  This movie slowly built up the story, but even halfway into the movie, you were clueless on why the alien were here.  Due to this, I found the beginning of the movie to be uninspired and too slow to keep my attention.  It seemed confusing at times, and there hadn't seem to be a point in some of the events that were happening.  It also seemed that this movie had to have the person in power, that would not listen to reason and would resort to violence instead.  Furthermore, the character Jacob (the son), was annoying, typical and pretty much unnecessary.  I liked the theme though, in that it was the humans causing the planet to go into its breaking point.  The environmental impact that humans were causing.  Although you have to ask the question, what gave the aliens the right to decide that it was time to eradicate the human species.  The movie made the human responses and actions so pathetic and futile, as their enemies were far more technologically advanced.  The ending wasn't too satisfying and it didn't answer all the questions.  As it is, it did feel like a half finished movie.

Sunday, December 16, 2012

Toy Review: Transformers Prime First Edition Optimus Prime (Voyager)


Review:  #113
Name:  Optimus Prime
Brand:  Transformers
Allegiance:  Autobot
Line:  Prime - First Edition
Year of Release:  2012 (original release:  2011)
Size Class:  Voyager (First Edition Wave 1)
Variations:  multiple Japanese released (black, clear etc) and this is the second release which is different to the first in that it has unpainted brown panels around the cab area

VEHICLE MODE:


Optimus transforms into the red truck you see in the show.  This is the 2012 rerelease of the toy that was a Toys R Us exclusive, how can you tell?  That big disgusting brown splotch around the cab area.  Seriously, this must be a cost cutting measure to omit the red paint around that area (weirdly enough, the cab lights are still painted yellow).


Ignoring that, you can store both his weapons on the back via peg holes, doesn't look too great but what can you do.


He has a proper hitch for a potential trailer.  The back of the cab has some gaps made from various pieces but it's understandable.


It is a very well formed truck overall, and I'm very impressed that finally, we have an Optimus, whose back forms the robot legs, but the designer didn't go the lazy path and actually bothered to hide the robot feet.  The result is that we get a realistic back.  The smokestacks are made of soft rubbery plastic for safety reasons (I guess).


This is a real Voyager, he's got the mass you'd expect, and clearly bigger than Deluxes of the past.


I don't mind missing the silver paint, but if only they bothered the red paint, since it really ruins this mold.  Very disappointed in that, made all the worst because this is a great truck mode.  Clearly defined and very cartoon accurate.

TRANSFORMATION:

After playing with the Deluxe version, you'd be very surprised at how similar Voyager Optimus' transformation is.  Since it's a larger size, it does feel a little bit less elegant.  I think there's pretty much one major bit that's different, and that's how the front wheels are placed.  It's better utilized here, and this causes the arms to be better in proportion.  It's still a very satisfying transformation.  Going back into truck mode, the arms can be tricky in how they are to be placed.  The way the feet are formed are neat, just about everything here is impressive.

ROBOT MODE:


After those panels are shifted and pieces are twisted, the end result is this awesome, super show accurate, Optimus Prime.


I have to be honest, I can't find any faults here, he is simply superb.  The only faults are QC issues (on mine, the right shin panel does not lock into place).


Remember the unpainted grey piece in truck mode?  Well, it's not an issue here since it's hidden by the faux windshield pieces (that are connected to his arms).  And since he is packaged in robot mode, unsuspecting purchasers will get a big shock once they transform him into truck mode.


The head sculpt is amazing, it is one of my favorites of all time.  Optimus has blue lightpiping.  Just a note, this rerelease has a similar head issue with the first batch, in that the head isn't properly attached to the balljoint.  So just follow the steps of this page and you get a much wider range of motion.


Optimus is big and bulky.  You'd probably have guessed by now but the windows on his chest are fake, at least they're still made from transparent plastic.


He has some great sculpting for his torso (the waist also turns), but most of it is unpainted.  Some silver paint here would go a long way.  However, being this brown plastic also works well, as it's not as dull looking.


Being a First Edition toy, Optimus comes with his stand.  His truck mode won't fit on it, so it's exclusively for his robot mode.


And now, the two included weapons (which covers the weapons Optimus uses most of the time in the show).  He has this blaster and sword.  While the blaster is hard plastic, the sword is soft rubbery plastic.


The blaster is designed to attach in such a way to cover the hand, so it looks like Optimus has his hand morphed into the gun.


The gun has metallic speckled paint sprinkled everywhere, which seems to be a bit odd considering it's present nowhere else on Optimus.


The shoulder guards are adjustable to allow for a greater range of shoulder movement.  On mine at least, and I think it's due to mold degradation, but pieces don't seem to fit on as tightly.  The shoulder pieces that plug into his front wheels?  It pops out easily whenever you try and adjust his arms.


He has big feet so he's stable in a wide wide variety of poses and angles.  His feet have hinges which effectively have the range of motion a balljoint has.  Surprisingly, his wrists can rotate (not needed for transformation at all).


Similarly, you attach the sword in such a way that it covers the hand and it looks like the sword is extending from the arm itself.


Weirdly, probably due to the way it's painted, it looks like the sword is upside down and the blade is on top.  Checking the cartoon though, this is the right way and how it was designed.


It is a decent sword, and the plastic isn't soft to the point where it just warps due to the heat.  It stays it's shape fairly well.


Articulation is excellent.  The range of motion that Optimus offers is some of the best I've seen in contemporary figures.  He has all the joints you would expect and more, as a further plus, he's stable in many many poses without external help.


Optimus is kibble free, most of the junk on his back is unobtrusive and out of the way.


Funnily enough, in the instructions, it tells you that you can combine the two weapons together.  Never knew this since I haven't seen pictures of it.  Basically, it's just plugging the sword onto the underside of the blaster, like a bayonet.  Doesn't look that great though.


Optimus is well proportioned and he can do some really wicked dual handling poses.


As you can probably tell, I am very impressed with this robot mode.  I haven't encountered such a good robot in ages, with no design flaws that I could pick up.

OVERALL:

Okay, I'm in two minds.  I really like the robot, but the truck mode is ruined by some paint choices.  I'd say, if you can find the original batch for a good price, definitely grab that one.  Otherwise, if you only display your Transformers in robot mode, then grab this cheaper rerelease.  Either way, this is a great figure and one of the best Transformers I have had the pleasure to play with for a very long time.

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Liked this review?  Have a look at some other ones in this page.

Saturday, December 15, 2012

Book Review: Skulduggery Pleasant: Death Bringer


Review:  #284
Title:  Skulduggery Pleasant:  Death Bringer
Series:  Skulduggery Pleasant - 6th book
Author:  Derek Landy
Read Before:  no
My Comments:  A very nice book, and one that’s made all the better because you don’t really need to read all the others in the series in order to appreciate the story here.  Granted, some background knowledge would be required.  The story is written well, however, the biggest flaw here would be the length.  It feels like events are being dragged out for longer than necessary, especially when ‘exciting’ parts go on for so long that they lose the excitement.  I’m not really a fan of the multiple perspectives where it cuts from what’s happening with one group to another, since there are quite a few different groups to consider and make sense of (at least five).  Sure, the book focuses mainly on Skulduggery and Valkyrie, but the other perspectives do enough to break the pace.  There seems to be a lot of reflection going on here, with characters dealing with their guilt and trying to clear their conscience.  Everyone seems so much more violent too, not so much with the killing, but the hitting and smashing of other people.  It feels like the book is trying too hard to be ‘cool’ and the ‘next big thing’.  The humour works for the most part, but there are times where it tries too hard, and falls down flat (i.e. a bit shallow).  There is a nice twist near the end of the book, relating to an event earlier which you would feel you’ve been cheated, something to do with Melancholia.  I thought was very neat (not enough to save the book, since it just decided to keep going on and the moment gets lost).  I admit that characters need flaws in order for you to appreciate, understand and root for them, but when they are portrayed as being selfish, it doesn't really help much.  That’s one of the reasons why the book could be better, there are little other traits to identify the two main characters with, and with selfishness being the prominent one, they are not good characters.  To be honest, I felt that the big reveal with Skulduggery wasn't that shocking (it didn't make much sense at first either).  In a few places, it didn't make much sense in what was happening or why.  Some of the other less prominent characters are annoying, and that reporter is very clichéd.  A satisfying book, but one that went on for far too long, if it was around 100-200 pages less, then it would have been much more succinct and enjoyable.
Rating:  6.5/10

Thursday, December 13, 2012

Jak and Daxter Collection


Jak and Daxter:  The Precursor Legacy:
Playing through this game, it's hard not to notice the Crash Bandicoot influence, most notably the spin kick.  This is a classic platform game, and a solid one at that, but for some reason, it doesn't feel as fun or fast paced as the Playstation Crash games.  Surprisingly, the game manages to a fair few cutscenes throughout to explain the story, and create a plausible reason as to why you're running around the place collecting stuff.  While the story is nothing spectacular, it was interesting in that it started out as trying to find a way to restore Daxter to his human form, but ended up being a defeat the evil villain type of plot.  Yes, it's not original, but it works and keeps you going.  In terms of graphics, you're constantly reminded that it's a game from the early beginnings of the PS2, while it's not atrocious, there are some noticeable jagged edges in the environment and character models.  The environments themselves are very impressive, no longer being confined to a corridor while the only option is to go forward, each of the areas are vast and detailed.  They're just begging to be explored, and while it can be overwhelming at first, it's really fun going through them, searching out all their secrets.

However, it can feel aimless at times, with no clear reason why you're doing it (yes, you're to get 'power cells' to further the game, but that's not a good enough reason).  A nice touch was the subtle passing of time, it goes from day to night to day seamlessly, you'll be playing and then you suddenly notice, wow, it did get a lot darker and you realized it was night time in the game.  The 'zoomer' levels, in which you ride a hover bike, could be better (it doesn't help that they thrust four levels upon you, so it feels like you have to ride that darn bike a lot).  It's more to do with the controls, it doesn't feel that great and could take some getting used to.  The instant death areas can be annoying, but I guess that's the point, to make it harder.  The jumping mechanics can be annoying too, especially the double jump.  More frequently that I would have liked, I wouldn't be able to pull off a double jump, and some of the platforms need a preciseness that just gets annoying.  Example?  Jumping from floating platforms to floating platforms, you not only need to do a max double jump and then spin to get to it, you need to jump off right at the edge of the platform otherwise you'll fall just short (in which case, you have to start it again).  The 'eco' system were good in spicing up the game play and breaking the monotony (relatively speaking), since it acts as a sort of short term power up (such as speed or power) in which to solve the puzzles.

The camera gets stuck easily, which is a minor annoyance.  Daxter's dialogue and actions were funny, even though it was borderline cheesy.  The number of bosses were ridiculous, only three, one of them is optional, and only the final boss was really worth the fight (since it was so much more fun than what you were doing before).  Music-wise, while the tunes weren't distracting, it didn't truly complement the game.  The game felt so short though, I didn't realize that I was completing it that fast, and before I knew it, it was the final boss.  It makes me long for more (so I guess despite me not being wowed, it was good enough to make me want to play more).  The no load screen or loading between areas is very impressive.  The trophies are very simple (since the game wasn't made with trophies in mind), just aim to get 100% and that's it.  This is a solid game (albeit easy), but it didn't feel groundbreaking, on the contrary, it felt generic.

Jak II:
Oh boy, this is one of the most frustrating and hardest game I have ever played, to the point where I HATE this game.  Every level ended up with me frustrated, angry at the game, and generally cursing the developer.  For those of you that loved this game, please stop reading now.  So, from the first time you start playing, you noticed something... everything in the first game is completely overturned.  This felt like a completely different game, why bother making this a sequel when it's so unconnected to the first?  The darker tone was an interesting focus, but it felt weird as it tries to take itself too seriously.  This is reflected in the city, being more gritty and less colorful than the first game's world.  It acts as a free roam area, which, while cool, sucks in the end.  It's big for no reason other than to waste your time travelling from mission to mission, and there are a lot of limitations in what you can do.  You get caught too easily by guards (extremely annoying) but the setting feels wrong due to the cartoony look.  Jacking hovercrafts to drive might be cool for the first few times, but what's the point when it's so un-fun to drive those damn vehicles.  It's boring, and annoying to drive, since you're just going to constantly crash.  You can't go fast to your destination (unless you want guards to chase you) and the city design is atrocious and not suited for driving with twisting streets.

It's cool to finally hear Jak talk... but does he have to be such a jackass?  His anger and rudeness doesn't suit him (he was so helpful and easy going before), sure, what happened to him would have changed him, but none of his attitude is carried over from Jak 1, frankly, he's not a likable character.  One of things that most annoy me is the fact the developers thought it was great to add in guns, cash in on the trend of projectile weapons, -_-.  This makes all other physical attacks practically redundant.  I wished they added in strafing, since the boss battles are annoying since they like to overwhelm you with cannon fodder, chasing you and you can't instantly turn around to shoot.  I'm talk about the story first before I go into the crux of why this game is so frustrating and hard.  The story is contrived, some twists, but doesn't leave any major impact.  Yet, there are so many pointless padding in the story which leads to pointless missions, padding the game out.  It never really captured my attention since they were pretty all excuses in order for Jak to shoot things (and this is what the game is, shoot things).  The music was uninspired and bland.

To the actual game play, first:  only a very small proportion is platforming sequences (boo!!), all other stages are just point and shoot (where's the fun?), jetboard or racing.  Whoever thought it was a good idea to make racing levels when the controls are so terrible (hard to do tight turns at high speed, finnicky controls etc), they should have rethought it.  While bearable during the races (still not good though), even when they all smash into you so you can't drive properly (collisions are annoying since you bounce back), the ones taking place in the streets at high speed are NOT fun.  When it comes to the precision turning, the jetboard is crap (you must go at high speed, and even then, it's hard to aim properly coz it's so finnicky).  The grinding is frustrating, most of the time, you'll miss, especially apparent in the last few levels where you have to jump gaps while grinding, and the worst thing?  Restarting the WHOLE level when you fail.  Jak II is filled with frustrating levels, and insane difficulty spikes that ruin the enjoyment of the game.  There's a difference between a challenging game that's satisfying to play and a frustrating game in which it tries to be challenging by being cheap, such as Jak II.  They chuck at you tight time limits, a heap of enemies to fight at once and stupid terrible controls.

The double jump can fail at times (as in, you couldn't do it because your timing wasn't right).  On average, you'll be trying each level more than 5 times.  The difficulty is very inconsistent since you'll get some levels that are not too difficult and then suddenly, you encounter an extremely frustratingly hard level.  The developers expect you to play these levels multiple times in order to memorize everything to do a perfect run, no mistakes.  I hate this trial and error game play, especially when the checkpoints are very unforgiving.  They are spread too far apart, and with the trial and error game play, this means you'll be doing the same bits again and again and again until you get a perfect run.  What's more, your ammo is not the same amount as when you went in, so if start with low ammo and didn't get to pick some up before you die, and it's an intense shooting level, good luck.  Another thing the designers thought was a good idea was to give you eight pieces of health.  You would think, oh, that's not too bad since Jak 1 only gave you a max of four, well, I have to ask, why did they give me eight pieces of health when 90% of damage I receive takes away two pieces?  I mean, overwhelming numbers of enemies that fire projectiles, you have got to be kidding me.

You might say the variety in terms of game play will be a blessing, but it's also a curse.  It might keep you interested by presenting different stuff to play each time but if you don't like a couple (or aren't too good) of them, then it ruins the game.  Especially in Jak II where there is too much variety, you know the saying, "jack of all trades but master of none".  If it's any comfort, the graphics are great and a huge step up from Jak 1.  Overall, this is a very frustrating game, you can't helping thinking when will this end and you don't want to play unless you just want to say to yourself "I've finished it, I don't have to ever look at it again".   The game time has been dragged on for too long, it should take around 8-10 hours but because it’s so hard and the broken checkpoint system causes you to restart a far way back whenever you die, it artificially extends the game time to 15 hours or so (give or take a few hours).  That’s not including the sidequests, which are equally hard.  I don't know what appeal of this game was, but I will never look at Naughty Dog games again like they are the best, Jak II broke that image for me, it was a terrible mistake to make it this hard... by cheap and unfair mechanics.

Jak 3:
It started off like Jak II, and I thought, oh no, not another game that's similar.  However, THIS is what Jak II is supposed to be like.  Jak 3 perfected Jak II's broken mechanics and made all the shooting combined with platforming fun and enjoyable.  At first, because it reminded me of Jak II, I wasn't really liking this game, but a few missions in, I found myself unknowingly liking the game, and that was when I realized, what I was doing was really fun.  This is basically the same in terms of premise and game play but it's easier, and the game doesn't feel cheap when you lose, because it's fair.  It seems that they had taken all the criticism from Jak II to heart, corrected them, and pushed out Jak 3, this is the definitive Jak game in which they had envisioned it from II onwards.  That said, there were still some annoying parts.  For some reason, they love putting in vehicles with driving controls that suck.  In this installments, it's desert track vehicles, which, while handles better than hovercrafts (still present here), the constant sliding when you're trying to turn gets really annoying, especially in a timed chase.  You'll eventually learn to minimize the sliding but it still happens and it's just terrible.

While playing through some of the levels and I died, I was very surprised at the generosity at the checkpoints.  I had expected to be put much further back, but most of them, I didn't have to trek through most of the level again, that was great.  The enemies thrown at you aren't too overwhelming (although the latter parts provide more of a challenge, but still very easy).  I loved the gun upgrades and the different effects they have.  Effectively tripling in terms of variety, each gun had something that made it special to use in a certain situation, I just wished I had more of an incentive to fully utilize each different gun upgrade.  Finding precursor orbs to upgrade things (which aren't necessary, but makes the game easier) was a good idea, and gives me better incentives to seek out those orbs.  In terms of boss fights, they were very standard typical affairs, I had wanted more of a variety instead of just the basic three or four staged battles we are all used to after three games.

Once again, a few of the missions feel pointless.  Personally, I didn't like the missions which requires you to use the desert vehicles, especially when you're forced to, to get to the final boss.  You get three big areas to explore now, Haven City, Wasteland and Spargus, all of which provide no reason to explore other than the odd precursor orb.  Especially in Haven City, where it's overrun with monsters, you get no benefits from defeating them, so you usually just ride through on a hovercraft, artificially extending the play time.  I can't believe all the moves they have gradually added onto Jak, you have such a wide arsenal of moves at your disposal that you don't know which one you wanna use.  The inclusion of Light Jak here, with his regenerative powers, really tip the game over on the easy side.  Story wise, it was okay, nothing really gripping, at least Jak isn't such a badass anymore, he's much more likeable.  The story twists weren't too impactful, it will surprise you, but it won't leave a mark.

As usual, the story here's only an excuse for the action, and I didn't like the choice of the villain, seems a bit... cheap and forced.  It didn't make much sense, but I did like how we get given more information about the mysterious Precursors, what happened to them and the effects of Eco.  The graphics are stunning, but I think it uses the same engine as Jak II (which was already impressive).  There are no jagged edges and the environment is extremely detailed.  I didn't take much note of the music, since it was mostly just background noise to me and it served it's purpose.  The variety of game play is still existent, you'll get to shoot, platform, drive vehicles, ride dinosaur type creatures in chases, rail shoot and even play minigames such as a variant of pacman!  I had a lot of fun with Jak 3, it's an infinitely better game than it's predecessor in story, game play or graphics, pretty much in every area.  This is a game that I will come back to replay.  Another downside?  It's too short.

Overall:
It is a good collection, disregarding Jak II, which is one of the most annoying and frustrating games I have ever played, the other two are great.  Jak is a classic platforming game, while Jak 3 is an evolution of that concept.  They both work very well in what they do, and were great fun.  Jak II is only for the most dedicated, as I don't feel there's too much going for it, the story wasn't a killer and the game play is worse than Jak 3's, I guess the main reasons you'd play it is either because you're looking for a challenge, or want to understand Jak 3's story from the get go.  Either way, this is a collection worth getting, just for the chance of checking out this classic trilogy of games.

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Other game reviews can be found on this page.

Wednesday, December 12, 2012

Book Review: Deltora Quest Volume 7


Review:  #283
Title:  Deltora Quest Volume 7
Series:  Deltora Quest - 7th volume
Author:  Story by Emily Rodda, Illustrator:  Makoto Niwano
Read Before:  no
My Comments:  A whole bunch of (more important than usual) characters are introduced in the games.  With it, you’ll either like the design or not, I come in the latter.  It does not fit too well with the book’s descriptions, and the manga has changed the storyline somewhat.  It’s more exaggerated and less clever, opting more for action (such as fights) rather than puzzle solving and plotting.  As a byproduct, it is much more exciting to read but Doom is portrayed to be pretty much a superhuman.  He’s cool and strong, just the sort of typical thing that is overdone these days.  Anyway, much of the plot twists are watered down, to the point where they don’t mean anything (such as how the trio is betrayed after the Games and Doom’s intent).  Overall, it was an interesting volume.
Rating:  5.5/10

Tuesday, December 11, 2012

Toy Review: Transformers Prime Rumble


Review:  #112
Name:  Rumble
Brand:  Transformers
Allegiance:  Decepticon
Line:  Prime
Year of Release:  2012
Size Class:  Deluxe (Wave 5)
Variations:  the Japanese line has Frenzy using this mold with a head retool

VEHICLE MODE:


Rumble transforms into a small blue compact car with transparent red windows (making him look suitably evil).


The transparent red windows don't carry over to the back.  From this angle, Rumble reminds me of RtS Jazz, in that he has some really nice sculpted detailing... but they're unpainted (that, and the spoiler is quite high).  Such a shame.


It's a good car mode overall, but it looks simplistic and cartoony (not as close to realism as some other Prime toys).  The hubcaps are unpainted but the wheels roll.


It is noticeably a small car, you can't deny that fact at all.  Rumble is solid enough and the vehicle isn't a hollow shell, so that's some good news.


You might have noticed some ports on either side of Rumble, they're there for his weapons.  You can plug them in to store it in this mode, the small size of the vehicle and those weapons plugged in remind me strongly of Animated Bumblebee.  As it is, this is still a decent car mode.

TRANSFORMATION:

Rumble isn't going to get any awards here, it's a simple transformation but very effective.  It might seem a bit lazy since the designer opted to have two major areas of the car as kibble, the top of the car and the sides of the car.  The sides of the car as giant kibble panels can get into the way of transformations sometimes, but it's more of a minor annoyance than a major flaw.  The way the feet formed were different and refreshing enough as it fills in the gap that would have otherwise made the feet look really hollow (it still is, it's just that you can't see it now).  What it basically does is that the grill folds to the side, instead of becoming a knee cap.  The head reveal is pretty cool but nothing we haven't seen before.  It's a fun transformation that you can do in under a minute.

ROBOT MODE:


You're either going to love it or hate it.  Initially, I didn't like it, I thought it was ugly, with the giant shoulder pieces (that felt lazy), the panels on his back and the general ugliness of him.  After playing with him, I've taken a liking to him, Rumble has grown on me and he is a fun toy.


He is still a low mass figure, with hollow legs and a very thin torso (viewing from the sides).  The giant shoulder pads give an illusion of bulk, but take those away, and you're left with this tiny figure.


The head is one of the highlights of robot mode, it is simply awesome.  The lightpiping works really well here and I loved how they have that crest section that also lightpipes, it gives Rumble a very nice look.  The head sculpt is good, menacing, but not completely evil.


Even though they're kibble, the designer had opted to create some gun sculpting on those panels on his back, referencing the shoulders guns in G1.


Again, due to the shoulder pads, he looks to be more bulky than most of today's Deluxes, that is not true, those shoulder pads are hollow anyway.


Rumble comes with two weapons, they're supposed to be gatling guns (when considering the barrel sculpting at the ends) but since they completely cover Rumble's hands, most people just refer to them as his pile drivers.


So it's really your choice whether they're projectile weapons or piledrivers, depends on your posing I guess.


A missed opportunity would be lightpiping for his torso details, Rumble could have been wicked.  Anyway, the torso looks like it could be referencing something, but I'm not sure what.


Rumble's articulation is great, his arms might look restrictive, but they're very good.  My only complaints would be his knees are too low (they're reusing the transformation joint) and the feet can be restrictive, even though they're on balljoints.


The range of motion the head has is amazing, it's like they knew people would be doing piledriving poses.


The guns can combine but they look stupid like that.  However, the robot is far from stupid and Rumble turned out to have a robot with high play value.

OVERALL:

Don't let first impressions of photos deceive you, Rumble is a great toy.  Even for kids he'll provide plenty of play value, and as a display piece, he's unique and will stand out from any shelf.  The colors are good and the use of transparent plastic was done well.  There is a lot of potential here for some action poses, a highly recommended figure.

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If you're interested, a few other Transformers reviews can be found on this page.
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