Tuesday, July 23, 2013

Book Review: Burning Sky


Review:  #353
Title:  Burning Sky
Series:  Lost Souls - 1st book
Author:  Mel Odom
Read Before:  no
My Comments:  An interesting premise.  The story is about a boy, Nathan, who has to ‘play’ a game by achieving an objective, the objective in this instance is to solve an unsolved murder case.  The execution though, isn’t what you’d say to be perfect.  More information or explanation about how the game is played would be nice (even the main character didn’t know much), as it would help you understand and see the big impact of each of Nathan’s decisions.  Nathan also seems to have unfair things happening to him, which sucks and you empathize with him.  The mystery doesn’t get too suspenseful, but the process of investigation was interesting enough to keep you going.  Personally, there’s a bit too much filler here causing the flow of the story to break at times.
Rating:  6/10

Sunday, July 21, 2013

Cinderella


A classic film, but a story that's really well known by now.  The core story itself won't last even an hour, so there is a lot of other things wrapped around that extends the play time to around 75 minutes.  I won't say that I could do it better, but it was somewhat boring in the beginning when you're just waiting and anticipating the climax of the film in which Cinderella trumps her step-sisters.  The introduction sets the theme and portrays Cinderella as the innocent and faithful type, while her step-family as evil, lazy and selfish.  By the end of the film, the actions of her step-mother causes you to develop a dislike towards her, which I thought was well done.  Her step-sisters though, I felt was a product of how the step-mother just spoiled them, and that it wasn't really in their nature (it's too late to change their personalities by this point).  The songs were okay, none were too catchy, but they are still heaps better than what we get now.  It's surprising to note that the film is from so long ago, as the restoration has done a good job (if I didn't know any better, I would have guessed it to be from around 20 to 30 years ago instead of the odd 60).

Saturday, July 20, 2013

Toy Review: Transformers Go! Kenzan (G01) with Zan


Review:  #139
Name:  Kenzan with Zan
Brand:  Transformers
Allegiance:  Autobot
Line:  Transformers Go!
Year of Release:  2013
Size Class:  Voyager (Wave 2)
Variations:  none as of yet

BIO CARD:


Kenzan comes with three separate bio cards, one for each mode.  For some reason, it's only printed on one side, the other side is the ugly brown cardboard color, which makes these cards look really cheap.  For some reason, Kenzan also comes in a bigger box then Jinbu or Ganou, even though they're all roughly the same size.  Probably due to the fact that Kenzan had electronics (also explains the higher price).

VEHICLE MODE:


Kenzan transforms into a blue and white police sports car, definitely does not seem to be a western one, it's more akin to the Japanese ones (as you'd expect).


As mentioned, Kenzan is the only one of the three with electronics, which is that big ugly blue block on the back, that said, I think Kenzan has some complex sound effects with different sounds for each of the different modes (vehicle, robot, GoKenzan, GoJinbu and GoGanou, if I remember that correctly from a video review I watched).


The lightbar also lights up and the Autobot symbol is the trigger button for all these effects.  It's actually fairly neat if you like this sort of stuff, too bad it does compromise the figure a fair bit.


As a sports car, naturally there aren't many sculpted details, instead preferring a smooth and sleek surface.  Kenzan looks pretty good from the front and the silver painted grill looks amazing.


Sadly, the same can't be said for the rear of the car, it's not even recognizable.  There hasn't even been an attempt at trying to mold some car details in.


It might be hard to pick up from photos, but Kenzan is approximately Voyager sized.  Something I was pleasantly surprised about, since I expected them to be around Deluxe sized, it makes the prices a bit easier to stomach.  A major aesthetic flaw with Kenzan's vehicle is how the hood of the car takes up so much of the length, add to the fact that the vehicle's wide, and the back section of the car feels too short.


Kenzan's twin blades store by attaching to pegs on the underside of the car.  Sadly, the sword handles look nowhere near like exhaust pipes, oh well.


You can also store the combiner kibble by plugging it on top as a set of guns.  It's oversized and looks stupid.  Kenzan can roll, this and the lights and sounds are the only play value here.


If you wish, you can store all his accessories in this mode.  Kenzan has got various ports around his body, but I found the best section to store Zan (his Arms Micron) to be on the rear left side.  This is a solid vehicle mode.

ZAN:


Lets have a look at Kenzan's Arms Micron, Zan.  Zan is a repaint of Leo Prime's micron, done in clear translucent plastic (which is a nightmare trying to take a picture which clearly shows his sculpted details).  He was a promotion item when you bought Kenzan at participating retailers in Japan.


A close up of his face, where you can just make up some of the sculpted details.  He's not very articulated though, his arms swing up and down, and his legs swing forward and back.


He needs the tip of the sword to act as a third leg.  When assembling him, a flaw was that the arms/shoulders will develop stress marks when you plug it in since the plastic is not flexible enough and you have to force it, a bit worrying as this is translucent plastic after all.


He transforms into a nice sword, one of the better micron molds.

TRANSFORMATION:

Kenzan's transformation is actually fairly simple.  Two-thirds of the car ends up forming his legs, yeah, you've read that right, it's like Midnight Express all over again.  I really like the fact that you're manipulating large pieces, as it makes the transformation process much easier, more fun and less prone to breakage.  There are tabs everywhere for the different modes.  Joints are tight, with a lot of ratchets in this legs that give satisfying clicks (although a few are super tight, since they are needed to support the combined mode's weight).  The only awkward part is when you flip the electronics block over to his back as it doesn't seem to want to peg in (you'll also get a transformation sound effect when you do that).

ROBOT MODE:


Now onto the robot mode.  The defining feature of Kenzan?  Not only does he have bulky legs, they're long too.  It's further emphasized by the short torso, small head and thin arms.


While not immediately obvious since his torso hides it, but his real hips are nearly all the way up to the shoulder.


One of the worst things is that the electronics block rest on his back, sticking out a fair bit.  While unavoidable, it's still annoying that there was this compromise (if there were no batteries in there, then that bulk could have been used for his torso or at least collapse better).


The head sculpt is okay, a bit too rounded for my liking, he also features a piece of plastic on the back of his head which you lift up to simulate hair tied up as you would find on a real samurai.


His chest lights up as part of the electronic gimmick, and it does look pretty cool.  Kenzan's very blue though, and now that I'm looking at the photo, it seems that there aren't too many painted details.


Kenzan is approximately Voyager sized once again, and he feels quite heavy, thanks to the electronics in him.  The plastic used feels good quality, and at least not as if it's going to warp or stress easily.


Kenzan's weapons are twin swords.  Both are made from soft rubber, which isn't preferred but this does prevent them from easily snapping.


There are a few places you can store the swords if you're not using them.  Either on his backpack or behind the shoulder, both have pegs for the swords to plug into.


Obviously, Kenzan can hold the swords in his hands.  What he can't do, however, is hold both in one hand (his fists doesn't have a hole all the way through).


His other weapon, a ranged one this time, is made from the combiner kibble.  It's in exactly the same configuration as it was in vehicle mode.


Kenzan can hold it as a twin laser pistol, however, it's too large for Kenzan to use (it just looks awkward) and it doesn't look that great anyway.  You can store it on Kenzan's back, although that just makes his backpack even bigger.


Another way is to plug it on top of Kenzan to form shoulder cannons, which looks slightly better, but still not ideal.


Don't forget, Kenzan still has one more weapon left, his Arms Micron, Zan.


Poseability is good, Kenzan has all the joints that you'd expect.  Sadly, while they added a hinge so that this robot has a normal 'hip' to bend back and forth, he still has to use the hip joints near his shoulders to move his legs to the side.  Kenzan has large heelspurs, so that he can support many poses easily.


While Kenzan doesn't have enough hands to wield all his weapons at once, everything can attach to him in one way or another simultaneous, which is great.  This is a solid robot mode, just some aesthetic issues.

TRANSFORMATION (HEAD, TORSO, LEG):


Transformation into the combiner head is quite simple, with the arm folding back and the legs going out to the sides to form the combined mode's arms.  There's nothing tricky here, and I like how his hands form from the heelspurs of the robot mode's feet.  It's a compact mode that's done well.  You place the combiner head armor on top of the head to complete the mode.

Torso is a bit more messy, it seems that the designer focused upon the head mode more, and then fiddling with the leftover pieces to try and find a configuration that fits.

Leg mode is interesting in that Kenzan flips upside down.  What's disappointing is that Kenzan's leg form retains the robot mode's feet, meaning that the combiner has super tiny feet.  Overall, you can feel the similarities in transformation between each of the different modes, but it works.

GOKENZAN:


Let's go!  Kenzan!  Jinbu!  Ganou!  Form GoKenzan!!!!!


Then, to the star of the review, GoKenzan!  Formed by Kenzan being the head, Jinbu the torso and Ganou the legs.


For those who don't know, the gimmick of the set is the ability to form three unique combiners, GoKenzan, GoJinbu and GoGanou.  While theoretically there should be six unique combinations, they're designed in such a way that each mode has dedicated pegs that aren't interchangeable.


One of the biggest flaw of the combined mode is the massive backpack.  Note that GoKenzan also has the most compact backpack out of the three, and that's saying something.


Still, GoKenzan looks awesome, and the shoulder armor coupled with the head sculpt reminds me of Gundam.  True, GoKenzan has some proportion problems such as elongated waist, long arms, long skinny legs, but if you wish, you can do some fiddling around to make him look better (he looks better in real life than pictures show).


The head sculpt is great, I particularly love the large fore-crest.  Sadly, the head is fixed in place since it actually covers the small robot's head.  I don't really see a need for this except that it just fits into the samurai theme (i.e. the combiner head is the helmet) since the robot head can fold back and the combined head can easily be articulated.  I'm also thinking the expense of molding and attaching a separate piece might have been a factor.


In case you haven't noticed already, GoKenzan is HUGE.  Understandable since he's formed by three Voyager sized figures.  He's as big as MP-01 and he's heavy to boot.  It's surprising how heavy this guy is when you hold him in your hand.


Now, onto the various weapons.  The first is to make sure of the two remaining combiner heads from the other two 'bots.  They combine together to form... this odd thing, I think it's supposed to be a gun.


Although at certain angles, you can assume it to be some sort of shield...  Thankfully, with the many ports this guy has, you can attach the two pieces of extra armor around his body to store it, that's at least better than this forced weapon.


The other weapon is much better and cooler.  You can combine Kenzan's twin swords, with Ganou's spear and Jinbu's long sword to form this super long, and wicked looking spear.  It's a huge weapon and looks amazing.


Since Kenzan's hands isn't your normal fist with a 5mm hole, there's another hole above the fingers so he can hold the weapon.  The flashing lights are now on his chest, and it shines through the gaps in the armor, so it looks pretty cool.


The last weapon is the combination of all three Arms Micron into some sort of super sword.  It looks decent, considering that these Microns weren't designed to combine into anything coherent.  I also like the fact that the Micron's mimics the combining order of their partners when forming GoKenzan.


GoKenzan is the only combiner mode out of the box that can hold the Micron's super weapon without any modification.  Sadly though, he holds it loosely, since the sword's handle is not long enough, and the fact that GoKenzan's peghole seems to be a little bit wider than the standard 5mm peghole.


GoKenzan is the only combiner mode that can actually sustain a pose.  He has a large enough footprint and the weight is spread more evenly than the other two combiner modes.


After playing with all three modes, you can tell that the designer focused more upon GoKenzan than the other two, and why it seems that this is the 'default' combiner mode of the Samurai Team.  A good combined mode and massive fun.

OVERALL:

On his own, Kenzan is fairly forgettable, but as a set with Jinbu and Ganou, he is unbelievable fun.  There's a lot of versatility in the different modes, providing tonnes of play value.  Kenzan is also the best standalone bot (marginally beating out Ganou), with a decent vehicle mode and a passable robot mode (the legs are the biggest weakness).  GoKenzan looks great and doesn't provide any stability issues like the other two.  While I wouldn't say the electronics are worth the spike in price, Kenzan is a solid toy.

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For reviews of other Transformers, including Go! Jinbu and Ganou, check out this page here.

Friday, July 19, 2013

Book Review: The Dark Is Rising Sequence


Review:  #352
Title:  The Dark Is Rising Sequence
Series:  The Dark Is Rising Sequence - all five books
Author:  Susan Cooper
Read Before:  no
My Comments:
Over Sea, Under Stone – A story that starts off too slow, and never gains enough momentum to make it a must-read.  I found the first hundred pages or so to be bland and not enough things happening.  While the general concept is pretty cool, being three kids finding a map that leads them to a quest for a grail of King Arthur’s origin.  The author didn’t provide enough lore to let the reader invest into, so it seemed that the reason to retrieve the grail wasn’t compelling enough.  The villains could do with some work too, as they felt lacking.  A few things earlier on in the book were suspicious and you could guess what was going to happen.  I felt that there were a lot of unnecessary moments that the author could have cut out, 5/10.
The Dark Is Rising – If it wasn’t explicitly in this collection, I would have never guessed that it was a sequel to Over Sea, Under Stone.  Right from the beginning, the tone was different, and you can’t tell how it linked to the previous book.  Even by the end of it, the link isn’t too obvious (the grail found in the first book is only mentioned briefly).  The story is much darker and incorporates more fantasy elements.  There were events that left you wondering what their significant was, there were also the occasional bouts of interests and excitement as things were explained (these sections were enjoyable).  This book focuses on a new character.  It’s better than the first book but the strange and confusing events that happen coupled with the lack of continuity holds it back, 5.5/10.
Greenwitch – The three kids from the first book make their appearance again in this book, however, the overall tone is in keeping with The Dark Is Rising and that is, fairly dark.  Tim from the last book comes as well, and overall, the plot doesn’t keep you attached for long.  By the end of the book, it feels as if nothing much has happened at all (the events aren’t that significant), and unlike the previous book, there doesn’t seem to be any urgency.  What was good was that the author tied up the loose end that was in the first book, 5/10.
The Grey King – The story focuses upon Will again, and while the book isn’t as wild and straying far away as The Dark Is Rising, it’s still fairly hard to get into.  You’d be surprised at some of the things that happen and there are a few events that you don’t understand the meaning of.  It would be nice if the author explained the powers and purpose of the Old Ones more.  Instead, we’re introduced to even more classes of beings, and at first, I didn’t realize that the titular Grey King was part of the Dark.  The revelation about Bran at the end of the book was solid (although nothing spectacular or surprising), 5/10.
Silver on the Tree – The final part in this sequence, and does it deliver?  Not really.  The ending failed to awe, and there were no surprises here.  The actual way in how the Dark were banished wasn’t that satisfying and didn’t feel like it fitted quite well.  Like the previous books, the plot felt convoluted and didn’t make too much sense at times, it seemed to go everywhere.  There were an overuse of the “Dark” and the “Light”.  Every few sentences and they would be mentioned, it was tiring.  There were some boring events and way too much talking.  The Dark felt all talk and didn’t show much of their power (if they even have any), 5/10.
Overall – The biggest letdown is that even going through all five books, the author has failed to make you care about the characters.  It’s not that they didn’t have enough character development, just that it failed to let the reader invest into it.  The story isn’t spectacular, nor is the concept.
Rating:  5/10

Wednesday, July 17, 2013

Casino Royale


This is one of the more realistic and ground-to-Earth Bond films I've seen, gone are the fancier gadgets and weapons.  I did find though, that with all the explosions and gunfights etc, Bond himself seems relatively unharmed most of the time, and doesn't even get dazed.  That, I found kinda breaks the credibility a bit.  I also liked how this Bond wasn't the invincible agent that comes to mind whenever we think of 007, he makes a fair few mistakes.  It's good to know that even this agent isn't perfect (then again, he had only just achieved his 00 status).  The plot was okay, while I didn't think it was complex, it was tense throughout the whole film as you were anticipating the next move.  When the main antagonist had lost, I thought that the end of the film was near, but nup, it went on for a while afterwards.  Most of that time I felt was boring, and didn't know why it was being included, it would have been better if that was shortened as to not break the pace of the movie.  While the action sequences grabs your attention, it felt like it was more gimmicky than usual, with a lot of the stunts being impractical or at the very least, the person would have sustained some hefty injuries.

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