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Sunday, March 22, 2015
No Game No Life
No Game No Life is a 2014 anime series that is based off the light novels of the same name. This 12 episode long season covers the first three volumes of the light novels. It follows Sora and Shiro, together known as "Blank", who are siblings and are the ultimate gamers. They are able to play any game and not lose, even when the other party is cheating. They are your stereotypical portrayals of gamers: people who shut themselves in all day, are anti-social and rarely venture out. However, one day, they accept a challenge request from a god from another world. The god, Tet, brings them over to Disboard.
Disboard is a fantasy world where everything is resolved by playing a game, which seems to be the perfect place for the siblings. Anything is possible in the world but the inhabitants are bound by the ten pledges which are the absoluteness of the world. In this world, Sora and Shiro arrives at the kingdom of Elkia (the population called Imanity) and meets Stephanie Dola, the granddaughter of the late king. However, he has laid down that his successor will be determined by the person who is able to beat all other contenders of the throne through games. Therefore, the king will be determined when no one challenges them anymore.
Naturally, Sora and Shiro are drawn in and they eventually become the kings of Elkia, where they resolve to take over the world in order to challenge the one true god, Tet, the one who had brought them there. In order to do that, they must collect 16 Race Pieces; each piece is held by a country/race. Therefore, they will challenge and take over 15 other countries, the races of which all have advantages over them, ranging from stronger physical strength to magic and other divine powers. The rest of the season proceeds to show Sora and Shiro plotting on how to determine their best approach, gaining allies in the form of a Flugel called Jibrel, and then challenging the race of Warbeasts: people with cat-like ears and fox-like tails.
The first episode will put a lot of people off, thanks to being a bit boring, uninteresting and frankly, quite weird. It doesn't sell you the idea of the plot. However, the second episode is much better, with the story picking up and starting to get you hooked. Yet it is the third episode which will completely and utterly sucker you in. Once it does that, it never relinquishes its grip, with excellent pacing and storytelling for the remainder of the season. Thanks to being such a short season, there is hardly any time where it feels the animators are filling in time for the sake of dragging it out longer.
One of the big focuses of No Game No Life are the games which are played by Sora and Shiro. These games have huge stakes, such as betting their lives, memories, territory and even their subjects. The games played are unorthodox but the anime goes into elaborating the strategy of each which makes it engrossing. Sora and Shiro encounter impossible odds but the draw is on how they win. Sora excels at strategy and cold reading while Shiro excels in calculations and logic. Combined, they are the ultimate gamers who can tackle any game, and win, including ones where they're at a disadvantage. Cheating in games is actually encouraged (as long as you're not caught) although Sora and Shiro doesn't cheat to the same extent as their opponents, which makes their victories all the sweeter.
A strong point is that no two games played by the main characters are ever the same. It makes for a dynamic approach and keeps things interesting every time. Games often contain familiar elements such as chess, blackjack or video games but presents unexpected twists to keep things fresh. This could be an in-depth explanation of the underlying strategy and how to cheat or it could be some sort of slapstick rule, it never fails to impress. No Game No Life contains a truckload of humor and is used to great effect here. It maintains a good balance between serious moments and the nonsensensical moments where all the gags are played.
Sora's dialogue will often cause you to burst out loud laughing while Stephanie Dola works well as comedic relief. A common recurring event is Steph doubting Shiro and Sora and whether she should have entrusted Elkia to them (as if she had a choice in the first place). However, she reverts to being impressed when all goes well in the end. It gets a bit repetitive when that happens. Shiro's speeches are usually moving and can sometimes make a lot of sense even though he says it in such a blunt way. Coupled with the great soundtrack, this can create powerfully moving scenes such as when he boosts up the morale while playing chess in the second/third episode.
There is a heavy dose of fan service and the anime is not shy about it, whether it's speaking about it or even showing you. As the season progresses, more and more fan service shows up, although it never crosses the line of being excessive, even if at times, it can be a bit overbearing and lose focus. It is a combination of the cleverness and the humor that makes No Game No Life so good and so addictive. While the series has a lot of exposition, this is a fantastic anime that simply needs a second season since the ending is so open and this first season is so good.
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For other anime reviews, check out this page.
Saturday, March 21, 2015
Peter Pan
Another Disney classic. Peter Pan is about three kids, Wendy and her two brothers, meeting Peter Pan and heading to Never Land. The movie has a good beginning, being normal yet also bringing some intrigue and mysteriousness. Once Peter shows up, trying to find his lost shadow, the fantasy elements comes into play. However, their adventures in Never Land can be a bit dull at first. The fact that Tinkerbell gets jealous of Wendy is not my most favorite plot device. Peter also seems a bit too mischievous for his own good and can at times, seem like a jerk. Captain Hook makes a great antagonist, having a legit reason for trying to capture and defeat Peter, being a pirate helps rationalize his underhanded tactics, plus, the design of the character is so enduring. The finale is probably the best part of the film as it is so iconic and exciting.
Friday, March 20, 2015
Book Review: Diary of a Wimpy Kid: Dog Days
Review: #475
Title: Diary of a Wimpy Kid: Dog Days
Series: Diary of a Wimpy Kid - 4th book
Author: Jeff Kinney
Read Before: no
Comments: Diary of a Wimpy Kid feels like a guilty pleasure. I know I shouldn’t really laugh and enjoy it so much but I do. The events and also the illustrations, goes a long way towards making it extremely funny. The best is that even though the protagonist isn’t the most angelic or heroic of people, the fact that he’s clueless towards what other people are thinking is hilarious. Then there’s also the multitude of misunderstandings that feels so natural and believable. There’s any a real plot, there’s no anchor holding each and every thread together but the diary nature allows this format to work its magic and we are basically getting the story of how Greg spent his summer holidays.
Rating:
6.5/10
Wednesday, March 18, 2015
Sword Art Online: Hollow Fragment (Vita)
Sword Art Online: Hollow Fragment is a PS Vita exclusive game based upon the light novel series and anime of the same name; however, it is set in an alternate universe compared to the others, thereby excluding it from proper canon. It is highly recommended that you at least either read the first two light novels or watch the first 14 episodes of the anime before diving into this game in order to enjoy it to the fullest extent. It's preferable to read up to the eighth light novel or finish watching the first and second seasons of the anime to be familiar with all the characters since the game has a lot of fan service which can cause you to be out of the loop otherwise.
Going into spoiler territory, as a quick background, Sword Art Online takes place in the future in 2022 in which virtual reality gaming takes off with the release of a highly anticipated MMO called Sword Art Online. However, upon entering the world, players find that they cannot log out and if you die in the game, you die in the real world. In order to escape, players have to clear all 100 floors. The game takes all of this information for granted, while the anime ends on Floor 75 once the boss was defeated by Kirito, a bug occurs and players find that they're still trapped within the game. The final battle can be re-watched in the game's introduction as a recap (with the game's own twist to show the bug happening).
Therefore, Kirito and the other lead group players have decided to continue on and clear the remaining 25 floors to clear the game as was the original intention. The player is tasked with controlling Kirito (although you can change his name and appearance) as he embarks upon this monumental task. The player is able to travel and explore through Floors 76 to 100, with a glitch being the reason why we can't return to the lower floors. This is the premise of the first Sword Art Online game which was released on the PSP in 2013 in Japan only, called Infinity Moment. Hollow Fragment is a remaster of this game, containing updated graphics and all the content, as well as adding in a whole new area called the Hollow Area, filled with new story content, game mechanics, dungeons, monsters and maps.
Hollow Fragment is an action RPG and the combat system is inspired by MMOs (I wouldn't know as I've never played a MMO before but I'm taking other people's word for it). The combat system is complex and takes a while to get your head around, especially as the tutorial isn't very comprehensive or adept at explaining all the elements. Basically, you map abilities to the four face buttons; you pull alternative menus by pressing the L and R shoulder buttons, thereby giving you a total of twelve customizable slots. Activating an ability is performed by pressing the corresponding button, after which a cooldown is required before you can use that ability again. Abilities are split into various categories. You have the iconic Sword Skills which are special attacks and require SP to use (i.e. magic points). Sword Skills typically deal massive damage and are your main source of attack.
Then there are Support Skills which range from increasing your defense, protecting you from physical attacks, healing etc, there are a wide range of abilities. Lastly, there are your basic abilities such as attack, dodge and defend. However, you cannot just mash the attack button until you can use your Sword Skills as there is also a Burst Gauge. This gauge is split into five segments, using "Burst Attack" (your main form of attack apart from Sword Skills) will use up the segments, which determines your attack power. The more segments you have, the more damage you do. As a guide, early on you can do something like 4000 damage per attack but if your gauge is empty, it reduces to around 600 damage, which makes a huge difference.
Your gauge recharges automatically when you're not attacking but the speed at which it recharges is determined by your Risk Level. Risk ranges from Level 1 to 5, and the higher the risk, the slower your gauge recharges and the more damage your receive. Furthermore, you can time your Burst Attack such that your Burst Gauge doesn't deplete as quickly. It's a complicated system but you will start to get a hang of all the mechanics after clearing a few bosses. During battle, you can use items to heal or buff but using items is awkward because you need to pull up the menu, navigate around and activate it. All the while, the battle is still going on around you. This is where "Switching" comes in.
During the game, you will have the choice of partnering up with another character; it's in your best interest to do so. Switching involves the other character being the lead attacker and enemies targeting them instead of you. Not only does this allow you to freely navigate your menu for items, it resets your Risk Level and recharges your Burst Gauge. Often, boss battles require you to attack, switch, buff/heal, switch, attack and repeat. To mimic MMOs, you can partner up with another character, the game touts that you can partner up with over 100 different characters. While this may be true, most of the 100 characters are no name characters. You can talk to anyone roaming the streets to partner up which is pretty cool. Or, you can partner up with a named character: Klein, Asuna, Lisbeth, Silica, Leafa and Sinon.
Yes, you've read that right. Leafa and Sinon appears in the game as well even though they aren't introduced until after Aincrad in the light novels and anime. The explanation given for them appearing is paper thin, however, the explanation given for Leafa is far more plausible than for Sinon (where the reason is pretty much the game glitched). In addition, there are two game exclusive characters called Strea and Philia. With the female characters, there is a relationship system in which if you spend time with them, your relationship grows. It's a huge grind to max out the rank (required for Trophies) since you just talk to them and keep mashing either the R shoulder button or Circle button, which was a bit disappointing at the shallowness of it all.
Furthermore, as you travel around, you will get requests from other players to see if you could help them level up. Doing so is also in your interests because it strengthens the lead team during boss fights. However, these requests gets so numerous and they are the exact same each time that it is repetitive and tiring. You start off in Arc Sophia, the city on Floor 76 and this is your base. This is the only town in which you can free roam in, all other floors are menu based. There are three areas: a shopping district, a teleport district and a leisure district which houses the inn. Its impressive at how many characters roam the city but the frame rate drops when there are a lot of characters, which is pretty annoying.
Shops include your standard affair such as items, weapons and armor. For weapons, you can use Lisbeth's smith skills to boost particular straits. How powerful you make it depends on how far you get into the story as there is a success rate attached and in the beginning, the success rate dramatically decreases after the third reinforcing. Environments are large, considering that this was originally a PSP game, similarly, the graphics are decent, although environments are noticeably sparse in terms of the amount of objects and each section is separated by a loading screen. Enemies roam among the fields, some will chase you while some will ignore you. Battles take place on the same screen so there is not transition, which is sweet.
The game's structure is predictable and repetitive though. You explore the fields, including some dungeons and then the Labyrinth area which is where the boss room will be located. Once you've found it, you are transported back to the original city; you can then challenge the boss once you've fulfilled the criteria. Criteria usually involve finding the boss room, clearing a particular quest and defeating a powerful monster. This structure works well for the first five floors and feels consistent with the source material but it gets quite dry when you have to repeat it 25 times. Interspersed are some story elements which are told through static images and character portraits. The boss battles themselves are not as epic as the source material but still decent. The bosses are usually bigger than normal monsters and have three health bars.
A team of characters will accompany you during boss battles, you can bring one of your choice and then another five or six from players of other guilds. They can die too but it's only game over if Kirito or his partner dies. Sidequests are your stock standard fetch quests or kill a certain number of monsters. This is quite disappointing that all sidequests are like this. Kirito starts off at Level 100 which is higher than any other characters you encounter. Defeating monsters net you XP, leveling up means an increase in base stats. Leveling up is painful and slow in this game, Kirito needs an absurd amount of experience points to level up with monsters giving you a low amount. E.g. Kirito requires 40,000 points to level up but monsters give you approximately 10 to 400 points.
You earn skill points through repeated usage of Sword Skills which in turn allows you to learn more abilities. Hollow Fragment allows a lot of customization, you don't have to stick with Kirito's Dual Wield ability, you can use a mace, axe, sword or shield or some of the other available weapons, complete with their own Sword Skills and abilities. Furthermore, you can customize Kirito's appearance. Another cool thing is that different equipment is reflected in the character model (i.e. equipment different armor will change his appearance). Free DLC includes stuff such as iconic weapons (Heathcliff's sword and shield, Yuuki's sword, Kirito's GGO laser sword etc), character costumes (Kirito's GGO costume, Sinon's GGO costume etc) and additional quests.
The story is simple and never deviates from the main objective of clearing the remaining 25 floors to return back to the real world. There are some subplots but they are all quick affairs without too much meaning behind them. The game has Japanese voiceovers with English subtitles. If you've watched the anime in Japanese then you'll be pleased to know that they have retained all the original voice actors, including Sinon. The game manages to keep the spirit of Sword Art Online well, with the many character events such as picnics or quests feeling natural in this game world. A heavy criticsm of the game is the obvious rushed translation job. There are numerous grammatical errors, spelling mistakes and formatting issues, however, it is not as bad as a lot of reviews make it seem. It's still easy enough to understand and the humor isn't lost in the translation.
The Hollow Area component of the game, which feels very much like a separate and self-contained portion of the game, contains a bigger more satisfying subplot. Philia is the female protagonist int his area, who mysteriously attacks Kirito in the beginning of the game. Throughout the game, we learn what this huge expansive Hollow Area signifies with some surprising appearances of familiar faces. If you thought Aincrad, with its 25 levels of multiple dungeons was big, then Hollow Area is gigantic. Even the area maps alone in Hollow Area are five times the size of Aincrad's normal dungeons. One area in the Hollow Area is like one floor of Aincrad and there are 100+ areas for you to explore. The size of it just blows your mind; it takes a long while to map out each area.
However, there are massive difficulty spikes and you will easily die if you decide to explore the Hollow Area straight after the tutorial as various bosses are casually scattered around the map. Map bosses can be up to Level 140 in the first Hollow Area alone and represents a bigger challenge than the normal story bosses. The tutorial in the Hollow Area shows the exclusive stuff that you can do and how the Hollow Area work, such as Hollow missions which are additional sidequests, and Implements which are challenges. The one thing lacking in this game though are effective tutorials because the game mechanics can be overwhelming and it does not do a good job of explaining how to go about doing things. There are a few annoying features of the Hollow Area, teleport points (i.e. fast travel) are only in certain areas which sucks when maps are so big.
If you need to traverse two or three maps to get to your desired destination for an event, prepare to walk around for a few minutes from the closest warp point. This is made worse when you need to go there multiple times. Why? This is because exclusive character events in the Hollow Area needs to be triggered initially by getting to the location with Kirito only, then you travel back to Aincrad, pair up with the required character and trek back to the same area. Despite the huge amount of content, you can easily burn out due to the repetitiveness of the game. Dungeons and monster designs are often reused, with uninspired environments which doesn't fully capture your attention. That said, it gets satisfying when you're clearing Floors 90+ because you feel you have journeyed with the characters the whole way through.
It is especially satisfying once you complete Floor 100, taking down the final boss and you watch the ending. The ending was okay and the overall story, while not very important and negligible in the whole scheme of things, does a good job of introducing the characters in later arcs and reconciling the story back to Alfheim Online. The final boss battles were long but lack any sort of epicness. Furthermore, if not for the Hollow Area where you can level up faster, there would be some severe difficulty spikes from around Floor 90 onwards. The Hollow Area portion of the game allows multiplayer, but it is ad-hoc only (i.e. you need to have someone physically close to you). The game allows a simulated version of the multiplayer which allows you to party up with up to four characters.
By being able to form a multiplayer party of five characters, it helps in defeating some of the tougher enemies while earning XP points for everyone. A downside of this is that the game doesn't automatically save during multiplayer sessions so you have to watch out and keep manually saving by disbanding the party for fear of losing all your progress upon death. It's a shame that they couldn't use the music from the anime, probably due to licensing reasons. The music used here isn't bad and does eventually warm up to you. Overall, Sword Art Online: Hollow Fragment is a solid action RPG. It is really more for the fans of the light novels or anime though due to the fan service it provides and the in-jokes. The game can get repetitive but if you can sit through that, then this game is well worth your money due to the huge amount of content it provides.
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Tuesday, March 17, 2015
Sleeping Beauty
Based upon the classic fairy tale of the same name, Sleeping Beauty tells the story of a princess who was cursed to fall asleep on her sixteenth birthday. In true Disney fashion, there will be a happy ending and also a love at first sight with a handsome prince, which will feel superficial at this day and age. However, the bright colorful palette and ageless aesthetics will keep your attention even when the story does not. To pad out the story into feature length, there were a lot of dragged out scenes where it felt like they were deliberately going at a slower pace. You don't really gel with Aurora since as the viewer, you don't learn much about her nor watch her growing up. Rather, the protagonists in this movie is the three good fairies, who are funny and make for good characters. I wished that Maleficent was fleshed out as a villain a bit more and the finale could have been epic but in the end, felt just a tad bit too short and the prince being quite useless overall. Nevertheless this is a classic Disney animation that you should watch at least once.
Monday, March 16, 2015
Book Review: Captain Underpants and the Wrath of the Wicked Wedgie Woman
Review: #474
Title: Captain Underpants and the Wrath of the Wicked Wedgie Woman
Series: Captain Underpants - 5th book
Author: Dav Pilkey
Read Before: no
Comments: Quite original in plot and humour considering how the Captain Underpants series likes to use recurring gags. The story was interesting and while it may not be complex, it felt like it was well thought out and things made sense. It was enjoyable to read and there wasn’t anything that would be annoying. The villain was once again created by the protagonists which would be the only negative. It was funny and entertaining, which is what counts.
Rating: 6/10
Sunday, March 15, 2015
Toy Review: Transformers Legends LG-06 Sky-Byte
Review: #223
Name: Sky-Byte (Gelshark)
Brand: Transformers
Allegiance: Predacon
Line: Legends
Year of Release: 2014
Size Class: Voyager (LG-06)
Variations: repaint of Generations Sky-Byte, the mold of which was also repainted into Cloud Hellwarp
PACKAGING:
This is the review of the Japanese version of Generations Sky-Byte, who is packaged in a beautiful box, but also one that contains a lot of empty space.
Interestingly, the box has the name Sky-Byte in English letters (Romanji) but Gelshark in Katakana.
SHARK MODE:
Anyway, onto the actual figure, Sky-Byte is probably five times better than the Hasbro version, purely because the Japanese version is more show accurate with the darker blue and none of that tacky aqua.
Sky-Byte is based upon his RiD appearance, transforming into a mechanical shark. He is in a mid-jumping pose which means he requires external support otherwise he'll just look weird if you rest him by himself on the table.
There are some beautiful silver painted mechanical details which contrast nicely with the gorgeous dark blue.
He is a mixture of blue, white, yellow and silver, which seems like it shouldn't work but it does quite well here. Unfortunately, depending on your transformation skills, you might be able to get Sky-Byte's panels to stay together... or you might not.
Sky-Byte is a Voyager class figure, which means he is quite sizable in your hands. He is also compact in this mode so he feels quite hefty too.
There is a gimmick regarding his tail, actually, two. First is a spring loaded missile launcher but you can leave the blue missile off for a more screen accurate shark mode. The second gimmick which is moreso for robot mode is that there is a button you can press to spin the tail around.
In terms of shark poseability, prepare to be disappointed, not that I expected much. His fins might look like they can move but they can't. The poseability is limited to the opening of his jaw, which reveals some sharp teeth and empty space (wish they could have somehow included the mouth missiles of the original toy).
In the comic pack-in, he shows off the ability to fire lasers from the Predacon symbol that you can flip out from the shark nose.
This is a fantastic shark mode and is undeniably the better mode of this toy.
TRANSFORMATION:
Less of a shellformer than the original, although it still relies heavily on panels. The legs are interesting, too bad the end result is not worth it. Same with the way the shark head is utilized. Going back into shark mode is a massive pain mainly due to the annoyance of trying to get all the panels aligned properly enough to peg together.
ROBOT MODE:
Whereas Sky-Byte's shark mode was decent and impressive, the same cannot be said for the robot mode. Frankly, this is a horrible robot in terms of looks.
Let's start off with the legs. They look okay from the front but from behind, you realize it is all a front. It is formed basically of one panel and a thin piece of plastic, which makes it feel insubstantial and that something is missing.
Next, the designers decided to forego the faux chest details and actually make his shark head his chest. Neat idea but poor execution. The angle of the shark head is too high, by making it tilt up it looks and feels wrong, as well as causing a massive hollow gap underneath his torso. At least the Japanese version has the proper paint to help alleviate this flaw.
Thirdly, the proportions. To accommodate the shark head forming the torso, this inevitably cause his lower waist to be too thin to look good. This is compounded by the fact that he has large arms but not only that, his shoulders are set too far back.
With all the negatives out of the way, let's take a look at some of the better elements. His head sculpt for one is good, it's very menacing though and I would have preferred a more cheeky smiling face though.
He maintains a decent size in this mode, although a lot of it is an illusion since his right arm and legs are hollow panels. He also has an abnormally huge fin on his head, which can seem a bit odd.
His left arm is the shark tail and ends with his trademark claw weapon. You can stick the blue missile there if you like. The blue and grey claws are also adjustable.
Sky-Byte has a decent amount of poseability but it's let down by the fact that his lower legs like to unpeg. The yellow pieces don't actually clip in and stay in place which is annoying and trying to bend his knees will end up just unclipping the grey support strut.
At last his large feet allows him to maintain his balance well in a variety of poses. The panels on his back are adjustable but too bad you cannot position them as shoulder armor like the original toy. They also like to get in the way of the shoulders though.
The right arm is your disgusting awkward inward elbow version, made worse as it is formed by folding two panels together which doesn't even peg together. It's basically a mess there.
This is not the best robot mode, actually, it's one of the poorer ones in the Generations line. There are a lot of questionable design choices and flaws which could have been avoided.
OVERALL:
It's really cool that Hasbro recognized the popularity of Sky-Byte enough to give him a new figure. The shark mode is fantastic but it is the robot mode that lets you down. There are way too many visual and engineering flaws to overlook. It impairs his aesthetics to the point that it feels like a downgrade from his original toy's robot mode. Recommend a purchase only if you like the character and if you can find him cheap. The TakaraTomy version is the superior one with a faithful and excellent paint scheme.
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