Monday, November 21, 2016

Book Review: Cage of Eden Volume 14


Review:  #619
Title:  Cage of Eden Volume 14
Series:  Cage of Eden - 14th volume
Author:  Yoshinobu Yamada
Read Before:  yes
Comments:  Sengoku remains his naïve self by walking into a trap and thus are forced into investing the mysterious pyramid along with his other classmates.  Surprisingly, the pyramid has a huge space underneath filled with strange items such as machinery and plants.  This only serves to increase the mystery of the island and once again, we are teased with questions but no answers are presented.  The behaviors of characters are too exaggerated to take seriously, and while it is commendable for the author to try and focus on what would happen if a group of people are stranded on such a strange island, the feats that these people achieve are seemingly impossible.  Furthermore, it seems all the dangers in previous volumes such as the ferocious animals have disappeared and do not present a threat anymore, which makes Cage of Eden lose some of its attractiveness.
Rating:  6/10

Saturday, November 19, 2016

Eden (2014)


Eden takes place on an island.  A plane crashed and the survivors are stuck on an island with no means to escape, and no rescue in sight.  You'd expect an intense survival thriller movie but instead what Eden gives is a lot of conflict between the survivors, random things being found on the island and making out.  You end up not being able to take Eden seriously.  Furthermore, none of the characters are interesting and you do not care about them at all.  All characters are one-dimensional and from the get go, their attitude and behaviour is unusual.  Eden tries to create tension and build up the atmosphere through deaths, scarcity of resources and internal conflict but it all feels pointless.  The ending was extraordinarily weak.  Right during the middle of the big fight to end the movie, rescue appears out of nowhere.  Overall, Eden is best avoided.

Friday, November 18, 2016

Toy Review: Transformers Robots in Disguise (2015) Starscream (Warrior)


Review:  #344
Name:  Starscream
Brand:  Transformers
Allegiance:  Decepticon
Line:  Robots in Disguise (2015)
Year of Release:  2016
Size Class:  Warrior
Mold Status:  new

JET MODE:


As you'd expect, Starscream transforms into a jet.  While the color scheme is your traditional Starscream colors of grey and blue, the design of the jet bears more resemblance to the Animated model with the forward swept wings and long nose.


The jet mode is generally very good.  The back half is comprised of the robot legs but that isn't obvious.  The arms tuck in underneath the wings and they do stick out a little bit.


In terms of size, he is wider than your typical Deluxe jet.  Above is BotCon Bitstream which uses the Classics Starscream mold.


He doesn't have proper landing gear, just a nub underneath the nosecone and then resting on his undercarriage.  Speaking of which, the undercarriage is minimal which is impressive.  He also has a small gun underneath each wing.


A better jet mode than expected although Starscream does feel a little bit light and flimsy considering the size.

TRANSFORMATION:

The transformation is simple and relies on a lot of untabbing and tabbing.  The way the cockpit forms his torso and where the head is located in the cockpit was a surprise and better executed than you would first think.  Otherwise, this is a fairly predictable transformation.

ROBOT MODE:


Starscream's robot mode is fantastic.  The light blue looks great and even the grey isn't too bad.


The wings form a cape although in their official position drooped down like this, something seems off.


The headsculpt is still clearly Starscream but lacks any menace and looks too cartoony for the character.


Size-wise in robot mode is decent although he is very hollow and can feel thin when in hand.


The guns on the outside of his forearms is another element reminiscent of his Animated incarnation.  Articulation is good but bigger heelspurs would be nice.  He has a Decepticon insignia on his left shoulder (which is inaccessible in jet mode).


His shoulder pads and wings as cape gives the figure a more regal look.  There are no other gimmicks in this mode so Starscream can feel a bit boring.


If preferred, you can swing the wings back up to a more traditional configuration but it is situated too high to look good.


A decent robot mode and probably the best figure this incarnation of Starscream is going to get.

OVERALL:

Starscream was a surprise, turning up in stores without fans even knowing he existed.  The toy itself is solid but you can't help but think that the figure doesn't do anything new or clever.  There's nothing making him stand out compared to other more inventive figures in the line.  As a Toys R Us exclusive, if you can find him at RRP then he is definitely worth picking up, otherwise you're not missing much if you skip him.

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Thursday, November 17, 2016

Book Review: Attack on Titan: Before the Fall Vol. 3


Review:  #618
Title:  Attack on Titan:  Before the Fall Vol. 3
Series:  Attack on Titan:  Before the Fall - 3rd volume
Author:  Ryo Suzukaze
Read Before:  no
Comments:  The whole volume depicts how the Survey Corps and Kuklo deal with the fifteen-meter titan they encountered right outside the walls.  The Survey Corps has nothing but guns, horses and swords which obviously is quite useless against such a huge foe when they have to reach the nape of the neck to defeat it, their only hope is to stall for time, enough to get back to the safety within the walls.  The action sequences can get confusing at times, making it hard to decipher what is happening and in the end, how Kuklo manages to escape isn’t anything surprising or amazing.  Once back inside the city, the plot moves onwards a little bit with Kuklo being captures and Sharle meeting with the Survey Corps captain.  While not a boring volume thanks to its frenzy action, it doesn’t provide many advances in its story before the volume ends.
Rating:  6/10

Wednesday, November 16, 2016

Star Ocean: The Last Hope (PS3)


Star Ocean:  The Last Hope is the fourth game in the Star Ocean series.  Originally released exclusively for the Xbox 360, it was ported over to PS3 with both English and Japanese voiceovers plus an optional change in menu aesthetics (from 3D character portraits to anime-styled ones).  For a game released in 2009, The Last Hope has decent graphics but it will not wow you.  Initially, a lot of the environments appear grainy and shiny, the type you get when it's trying to put in too many details.  The Last Hope is a JRPG so you can expect a deep and involved battle system.  You will not be disappointed and it is hard at the beginning of the game with the high learning curve of the battle system coupled with stun locks from enemies that can easily kill you.  Once you get three party members though, it helps immensely and you find yourself not so close to death after every battle.  You are in a party of four, controlling only one character while the AI controls the rest.  The battle system takes place on a separate screen with enemies roaming the environments.  You press X to attack and Circle to jump.

You can hit up to three times as part of a normal combo before a brief pause by your character.  It feels kind of like a Tales game but the difference here is the Blindside ability.  You can time your dodge just before an enemy attacks and your character will run to behind the enemy.  If you have a successful Blindside, the next strike is a guaranteed critical hit and also breaks the enemy's target lock.  Apart from physical attacks, there are Skills which are special moves that you can chain together to keep your combo going.  Passive abilities are available but you are limited to only equipping two at a time.  There are Symbology which is basically magic attacks.  Lastly there is a rush gauge that is filled whenever your character lands a successful hit or is hurt by the enemy.  Once it is full you can either activate it such that you won't get any knockbacks from enemy attacks and higher attack power, or you can activate a Rush Combo which allows you to chain multiple skills together with other characters without fear of enemy retaliation.  All these form a complex battle system that works well together with different layers of play styles.

Unfortunately, the battles are sometimes hampered by stupid AI where they will not use items to heal a party member if they are paralyzed or affected by other status ailments, you will need to manually use it yourself.  This is super annoying especially when you reach some areas with enemies that constantly paralyze you which could potentially wipe your party out and send you back to your last save file.  Other annoyances include the fact that there's no manual targeting.  The game chooses the target for you which can get annoying when there are bosses that require you to defeat certain parts first or you're facing against a huge crowd of enemies and the target keeps changing so you can't even reduce their numbers.  You can switch and use any character even during battle, this means even though you can only use four characters in your party at any one time, you can swap characters as they get incapacitated during the battle and you won't get a game over until all eight of your characters have fallen.  There are Battle Trophies relating to each character which require you to perform specific actions while using that character.

Battle Trophies end up being one of the biggest grind of the game if you want 100% completion and the Platinum Trophy.  For the grinders out there, there is a Bonus Board feature which allows additional experience points, money etc if you perform specific special moves, such as defeating an enemy with a critical hit.  This is cool and handy to help out with grinding and levelling up.  Of course, there are a number of boss battles but not as many as you would expect.  These boss battles are usually about recognizing the boss's attack patterns and striking where they are weak.  You might need to use the Blindside ability smartly and while the boss battles can be difficult at times, it is very satisfying once you defeat them and none of the boss battles during the story, except maybe the final boss, that was too hard causing you to die unfairly.  One of the most common complains about The Last Hope is the lack of save points.  Rather, it is that the save points are definitely too far apart.  You cannot save anywhere, only at specific placements decided by the developers.

Save points on average are around 30 mins to 1 hour apart, which is not acceptable especially when you die, you revert back to the last save.  This is a terrible and unforgivable design in this day and age, forcing players to go through literally the whole dungeon before they can save is frowned upon.  It's manageable for most of the game but the final story dungeon where it can take up to 3 hours to get through properly without a guide if you're unlucky, since there are a few confusing areas, and having no save points is a stupid idea.  Compounding this aggravation is the fact that a lot of the times, you'll have a save point literally 1 minute after the previous one in the most unusual of areas (i.e. two in the ship and another one right after you step out of it).  The story of The Last Hope is fairly bland and uninteresting.  It has a really neat premise.  It starts off with a cutscene showing World War III and the near total devastation of Earth, forcing humans to quickly advance their technology and explore the "Star Ocean", i.e. space, for hospitable planets.  We follow Edge Maverick and Reimi Saionji, a pair of childhood friends as they explore the outer reaches of space, meeting new alien species and eventually uncovering a plot by a sinister alien force wanting to destroy the universe.

Edge and Reimi travel to various planets, developing friendships and all the other predictable events that come in JRPGs.  The English voice acting and lip-syncing is poor.  This is somewhat expected but you do end up getting used to it.  You can switch to Japanese voice acting if you wish.  More jarring are the character animations which can be awkward at times, plus, the character models have a plasticky shine and their eyes can be downright dead at times.  As a staple of the series, there are Private Actions which are effectively additional scenes improving relationships between characters.  These are crucial for unlocking specific endings at the end of the game.  Most of the story is told via extremely long cutscenes where 90% of the time, are too long and boring to keep your attention.  It is obnoxious that you are forced to sit through 30 mins to 45 mins of cutscenes after a boss battle.  Frequently, you will be watching cutscenes at least 20 mins long but there are no substance to them.  Tri-Ace needs to improve their storytelling skills.  The ending is approximately 1 hour long but it is satisfying and wraps things up nicely.

Since you spend so much time with the characters, even if the story was boring you become attached to them and feel sad that the game is ending.  It takes roughly 40 to 50 hours to finish the story alone.  Since The Last Hope takes place around the galaxy, you'll be exploring various planets and terrains.  There are huge environments which makes exploration fantastic.  However, these areas can at the same time be a bit empty.  Chests, harvest points and mining points scatter around the environments to keep it interesting.  As mentioned earlier, enemies roam the environments and battles take place in a separate screen.  There are no random encounters which makes traversing the large environments much better.  However, in tight dungeons this doesn't make much of a difference when you are forced to fight an enemy every few steps as there is not way to dodge around them.  This is frustrating especially when some of the dungeons have environmental hazards making them more like a "maze".  Considering that you're trying to figure out a path to the next area, it doesn't help that you are fighting a battle every two seconds.

Compounding the annoyance factor is that enemies chase you and by the time you want to finish up the dungeon and skip all these enemies, you can't.  Considering that you are at a much higher level compared to those enemies, it would have been nice if the developers made all the enemies run away instead of just a select few.  One thing that is for sure, The Last Hope has a lot of content in addition to the story.  There are sidequests which are all boring drab affairs, these are mainly fetch quests and forces you to walk a lot between cities.  It's annoying that there's no fast travel feature in this game which means that after the initial awe of exploring the environments for the first time, it becomes a hindrance.  Granted, it becomes a little bit better at the end of the game with more warp points, but it's still too cumbersome.  Even if you do not care much for the sidequests and only want to unlock all the story endings, you will have to complete some horrible time-wasting quests which force you to trek to and back in order to use harvesting points which only respawn by heading back to your ship.

When collecting items, what makes it worse if that you will need items which aren't guaranteed plus you need quite a number of specific items to create other items.  It's these little things that make The Last Hope extremely aggravating and annoying to play.  Post-game content includes two bonus dungeons, one of which has many floors and no save points... topped off with superbosses which can decimate your party without proper preparation and strategy.  There's also a colosseum (i.e. fighting arena) and bunny racing minigame, both of which are time-consuming and not that rewarding.  Surprisingly, the game loads really quickly when travelling between planets.  Still, it will take you literally hundred of hours to get 100% on everything which makes the game grindy since most of the content is uninteresting unless you like farming monsters repeatedly.  Overall, Star Ocean:  The Last Hope is a love/hate game.  It has so many addictive elements such as the fantastically complex and fun battle system, but is hampered with many tiny flaws including lack of save points, boring story and mundane quests which all add up to ruin the experience somewhat.  Nevertheless, The Last Hope is a meaty JRPG that is a lot of fun to play and extremely enjoyable but be prepared to throw your controller in frustration at certain points of the game.

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Tuesday, November 15, 2016

Unknown (2011)


Unknown stars Liam Neeson as Dr Martin Harris who travels to Berlin with his wife to attend a biotech conference.  After arriving, he soon falls into a car accident and when he wakes up, he finds that another person has taken on his identity.  Confusingly, his wife does not know him either.  This sets an intriguing set of events as Martin tries to find out what has happened, and if he is indeed Martin Harris.  Something unusual is happening due to the multiple assassination attempts on him as he scouts around Berlin and old contacts.  The pacing of Unknown is solid, there isn't a dull moment and it reveals the solution to the puzzle piece by piece with enough frequency to keep you interested awaiting the full picture at the end.  The revelation of who Martin actually is during the climax was slightly disappointing in that it was predictable.  Overall, Unknown is a good thriller that manages to keep its mystery under wraps enough for it to feel worthwhile to watch.

Monday, November 14, 2016

Toy Review: Transformers Adventure TAV-60 Bisk (Warrior)


Review:  #343
Name:  Bisk
Brand:  Transformers
Allegiance:  Decepticon
Line:  Adventure
Year of Release:  2016
Size Class:  Warrior (TAV-60)
Mold Status:  new

VEHICLE MODE:


Bisk transforms into a slick and sleek orange sports car with blue-rimmed wheels and blue headlights.


The back lacks details since it is formed by the folded up robot knees.  At least there is not an empty gap and thus Bisk feels solid in your hands.


Bisk is a decently sized figure and hefty in your hands, considering he is only a Warrior class which is supposed to be simpler and cheaper than your traditional Deluxes.  In the size comparison above, you can see he is bigger than Generations Titan Returns Blurr.


There are no gimmicks in this mode but you can attach the pair of guns on top of each headlights and it actually looks fairly good like this.


A solid vehicle mode that holds together really well.

TRANSFORMATION:

The transformation is perhaps Bisk's biggest surprise.  It is more complex than you would have expected and since he comes in robot mode, folding him up back into vehicle for the first time can be slightly tricky as you try to get everything to line up.  Conceptually, it is not difficult but the transformation is clever and the most innovative thing is that his claws are formed by not only the front fenders but also the sides of the car.

ROBOT MODE:


Bisk's robot mode is where this figure shines as it is the perfect representation of the cartoon model.


He does not carry much kibble which is impressive.  The only extra pieces not integrated into the core robot are the shoulder pads.  Again, Bisk holds together well in this mode.


The headsculpt is perfect for the character but there are a few flaws.  Note that the eyes, antennae and the bottom two pieces are made of soft plastic, which is understandable considering how easy they would be to break otherwise.  His head can rotate, not side to side, but as in rotating in a circle which limits its usefulness.


In terms of size, Bisk is shorter than most Deluxes but makes up for it with his bulk.  He cheats a bit in transformation as he features a faux windshield for his chest.


Poseability is better than you'd expected considering how he looks.  The huge claws have heaps of articulation and can open and close.


He is also super stable as while his feet aren't huge by any means, he keeps his balance well.


His weapons are a pair of short guns.


The guns peg on top of each claw (using the same ports as in vehicle mode) so they look more like pop-up guns than something Bisk holds.


His legs are fairly short which can be slightly frustrating when you want to pose him more dynamically.


A fantastic robot mode that's very representative of the character.

OVERALL:

Bisk is a stellar figure.  He has two almost-perfect modes in terms of play value but if for display only, he is the perfect representation.  The transformation is clever although it can be tricky the first time around.  Furthermore, he feels great in your hands, none of that cost-cutting rubbish you've come to expect.  Bisk is highly recommended whether you're a fan of the cartoon or a fan of the character or even just a fan of Transformers.

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