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Tuesday, January 22, 2019
Book Review: Undercover
Review: #809
Title: Undercover
Series: Agent 21 - 5th book
Author: Chris Ryan
Comments: While taking place in the Agent 21 universe, it follows another character, Ricky. Ricky was introduced as a homeless boy with no family and had run away from his foster home. It spends a while in order to set things into motion including Ricky’s encounters with unsavory characters and eventually meeting his Guardian Angel. He is taught the skills of being an undercover agent, without himself knowing. While it takes the fair bit of the novel in order to finally get Ricky deep within the plot of his first mission, it was an interesting process. However, this also means the plot surrounding the antagonist is shallow and boils down to greed and Ricky having to find clues to incriminate him. As per usual with all of Chris Ryan’s novels, there are some great tips such as how to track people and improvised combat. The ending tied it nicely with the previous books and was satisfying.
Rating: 7/10
Sunday, January 20, 2019
Toy Review: Transformers Generations Power of the Primes Blot (Deluxe)
Review: #481
Name: Blot
Brand: Transformers
Allegiance: Decepticon
Line: Generations - Power of the Primes
Year of Release: 2018
Size Class: Deluxe (Wave 3)
Mold Status: retool of POTP Rippersnapper
ALTERNATE MODE:
Blot, as part of the Terrorcons, transforms into a fictional bipedal monster.
This is one of the better monster modes out of the team. You can see that the robot legs are neatly tucked into his back.
Due to the way that he transforms, this is a really compact alternate mode. Above is a comparison against Titans Return Quake.
As part of the Power of the Primes line, he comes with a collector card.
The gun normally pegs onto a slot above his head, while the combiner weapon can attach onto his backpack, blending in nicely.
Blot is somewhat poseable. The arms have elbow and shoulder joints as they double up as the robot's arms, the legs are all molded in one piece therefore it is significantly more restrictive.
A great monster mode.
TRANSFORMATION:
Despite being a retool of Rippersnapper, there is actually a clever variation in the transformation scheme. The robot legs are now tucked onto his back, rather than splitting and collapsing upon itself. Otherwise, everything else will remain familiar.
ROBOT MODE:
Robot mode is also where Blot shines as a figure since he looks really good and would go so far as to say the best Terrorcon figure of the set.
He has a bit of kibble being the monster's head on his back, and the monster legs awkwardly placed on the outside of each leg.
The headsculpt is so so, the grimace and the way it is molded makes him look old and deadly serious.
In terms of size, his height is on par with other Deluxes although he is a tad bit on the skinnier side, but that's pretty much all Deluxes these days.
Poseability is great with balljointed shoulders, elbows, head and hips. While he has hinged knees and a waist swivel, he'll be able to pull off plenty of poses.
His main weapon is the triple claw on the outside of each fist which looks really cool. One of the neatest thing about the transformation is how with a simple flip out of the fists, it changes from a three-clawed hand to a normal fist with a three-clawed weapon.
If you prefer for him to retain the three-clawed monster hand, it's possible and looks equally awesome.
In terms of weapons, he has a small pistol as well as the combiner piece.
He can hold the gun in either hand, nothing special about this.
It is hard for the combiner piece to pull off as a weapon so it looks lame no matter how you choose to attach it.
As the combiner piece shares a common design, you can pull the middle piece out for Blot to use it as a small pistol.
The combiner piece can also attach onto his chest for Prime Armor.
Lastly, there are peg holes on either side of his shoulders for you to attach the gun which looks pretty sweet. An awesome robot mode overall.
OVERALL:
Rippersnapper was already a great toy and whilst a retool wouldn't guarantee it to also be a great toy, Blot succeeds. He has two really nice modes as well as a lot of versatility in his weaponry. Even if you do not intend to combine him with the rest of the Terrorcons, he is worth it on his own.
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For other Transformers reviews, have a look at this page.
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As part of the Power of the Primes line, Blot has the ability to also transform into either an arm or leg to combine with a Voyager toy from the same line or from Combiner Wars.
Blot is normally the right arm of Abominus. The transformation into an arm and how it looks isn't too different to any other Deluxes in the same line, we've seen it all before.
The same can be said for the leg form although it is a bit harder to tell what he is supposed to be. That's it for the review, thanks for reading!
Saturday, January 19, 2019
Book Review: Black Gold
Review: #808
Title: Black Gold
Series: Alpha Force - 9th book
Author: Chris Ryan
Comments: Alpha Force is having a holiday at a beautiful coral reef when an oil tanker crashes and starts leaking oil. As expected, this is a disaster for the environment and the first half of the novel shows the catastrophic effect is has. It is quite shocking at the devastation the oil causes to the ecology. Naturally, the second half deals with a conspiracy that the crash of the oil tanker wasn’t an accident. Alpha Forces finally gets to use their numerous skills to track down the mastermind and it takes on a completely different tone. It’s not a bad shift since the scenes get tenser and faster paced. The best thing about this series is how it gives you knowledge of real safety and survival tips, with the huge focus on diving and the dangers of it, it keeps your interest. While not everyone gets their just desserts, it was a satisfying ending and doesn’t go too far in terms of being unrealistic.
Rating: 6.5/10
Friday, January 18, 2019
Psychic School Wars (2012)
Psychic School Wars is based upon a science fiction novel. In it, it follows Kenji who is an average boy in middle school. He has a childhood friend Natsuki, and Kenji has a crush on Kahori. Unbeknownst to Kenji, Natsuki harbor feelings for him and the film's central theme is expressing your feelings. The new student, Ryoichi, transfers to their class and afterwards, strange things are afoot. The student council seemingly decides to create new strict rules to ban mobile phones, and Ryoichi is converting many students via some sort of mysterious power which apparently allows them to use telepathy. Unfortunately, the plot is all over the place and it can't seem to decide whether to follow through with Ryoichi's plan, Kenji and Natsuki's relationship, or Ryoichi and Kahori's relationship. As a result, it never develops any of its plot enough to anchor the film and it feels unfocused as a result. The ending is confusing, as are the motivations of Ryoichi as while he provides some explanations behind his actions, they are not enough to give the viewers a clear view on his character. The art direction is Psychic School Wars' strongest aspect, with beautiful backgrounds. The relationship between Kenji and Natsuki is also one of the highlights. However, apart from those two points, Psychic School Wars is flawed and is poorly paced.
Thursday, January 17, 2019
Persona 5 (PS4)
Finally, eight years after the last mainline Persona game comes Persona 5, for the PS3 and PS4. The PS4 version has a more stable framerate and natively renders at 1080p compared to the PS3's 720p. Other than that, the two versions are identical. Despite being a last generation game the aesthetics and design of the game lends it to compare well against other recent games. It looks absolutely amazing. First thing that strikes you is how slick and stylish the presentation is. The whole game is so slick that you cannot help but smile while browsing through the menus. The usage of red and black as the main theme colors looks great and even the loading screens has a few nice touches to make it more dynamic, making the loading times just fly away. A great example is how the battle results screen appear to be the group running after a battle, it transitions back to the environment seamlessly. Coupled with the awesome music that the Persona series is known for, and this is a very stylish game.
The game takes place in Tokyo with environments based on real life places like Shinjuku. It reuses the turn-based battle system from Persona 3 and 4, with a few refinements. Gone is the menu selection list, rather, each action is mapped to a face button or the D-pad. It takes a short while to get used to but makes battles much quicker. You control a party of four, each character can physically attack, use their gun, or use their Persona for magic. Furthermore, items, guarding and analysis is also possible. The game defaults to the AI controlling the other characters but you can assume direct control (and this is recommended).
Attacking an enemy with an element that they are weak against or a critical hit will allow you to gain one more turn. This extra turn can then be passed onto another member if you wish. If you knock down all enemies, then you can perform an All-Out Attack which deals significant physical damage. There are five difficulties: Safety, Easy, Normal, Hard and Merciless. Safety means you can just enjoy the story while anything Hard and above makes even normal encounters a challenge. The higher the difficulty, the harder it becomes to see everything the game has to offer in a single playthrough as you would need to spend multiple days to clear a dungeon. Annoyingly, if the main character, codenamed Joker, dies, it is game over.
The story dungeons are called Palaces and they represent the target's heart. They are now unique designs in contrast to the procedurally created dungeons in previous games. It's great but the dungeons are also a lot longer, seemingly endless and outstaying their welcome towards the end. Granted, they are designed to be tackled over various in-game days with generous save points that allow you to fast travel between. While the puzzles in the dungeons are generally easy and your standard affair like switches and patterns, there is a point where there is a few that is just a massive waste of time. Forcing you to move around pointlessly activating switches as a straight line even worse, switches blocking and unlocking paths, is just extremely aggravating and stupidly excessive padding in an already long game.
One of the final dungeons, which is also the longest in the game, just reuses the same annoying maze-one-way mechanic too often. It's boring and makes it extremely tedious, particularly since it isn't even a good mechanic in the first place and forces you to constantly backtrack. Sidequest dungeons (known as Requests with the dungeon known as Mementos) are randomly generated more akin to previous games. They are the game's option to allow the player to grind for more money, levels and Personas. You'll be cash strapped in this game as you don't earn much money whether this be from defeating Shadows or from part-time jobs. A new addition during exploration is that the characters can hide behind cover. This isn't just a one-off gimmick, it becomes crucial as hiding from enemies means you can easily ambush them. The addition of an "Action" button means that the mundane activity of pressing that button to jump between places feels awesome and great thanks to the smooth acrobatics of the onscreen characters.
The game is played over one in-game year. The main character arrives in Tokyo due to having a criminal record, this is a major theme for the game and will haunt the player during his whole time here. Each day, he can spend on various activities from attending school, to clearing dungeons to part-time jobs. The Confidant system is the equivalent of previous games' Social Links, where the main character can spend time with NPCs to boost friendship levels and learn their backstories. This ties into the Persona system as the character will gain extra experience when fusing Personas as well as giving the player additional useful abilities inside and outside of battle. Maxing out all Confidants in one playthrough is tough and requires careful planning.
On the dating and sim aspects, the player has five stats that they need to level up through activities: Guts, Knowledge, Charm, Proficiency and Kindness. For example, studying will increase your Knowledge and watching a fighting movie will increase your Guts. This is essential to gameplay because this determines your scores in your final exams as well as initiating events with certain Confidants. Thus as the player, you have to juggle through what you want to prioritize and do first on your free afternoons and evenings. The game allows you to visit real world locations in Tokyo but each area is just a small snippet. Still, it is novel checking out each new location and then thinking how closely it would match the real thing.
Fusing Personas is the main way to gain more abilities and get stronger Personas. You can now obtain Personas when battling and targeting the enemy's weakness. If done correctly, you're able to negotiate with them to join you. The game begins with a flashy and slick opening segment in which the main character (whom you will name) is infiltrating a casino, and then makes his daring escape. The story is told from his perspective as he recounts the past up until this point. It properly starts off with him arriving in Tokyo on probation due to holding a criminal record. He has to attend school for the next year and if all goes well, he'll be able to return to normal life.
The theme of Persona 5 is the restrictions and labels society places on certain "outcasts". It has each of the party, with their own reasons for being prejudiced against, rebelling against society's norms and helping the oppressed. The group, known as the Phantom Thieves, scouts out criminals whom the police has done nothing against, and steals their hearts. The way it works is that the Phantom Thieves enters the Metaverse, the physical manifestation of their target's desires. They navigate through this world in order to steal the target's treasure and doing this will force the target's real self into repenting for his crimes. As with most Persona games, it has a slow start but push through and it'll begin to pick up its pace. Nevertheless, 30 hours in and you still feel as if the story is in its beginnings as you still don't have all your party members yet (although thankfully, the majority of the gameplay mechanics are introduced by then).
While the game itself takes 70 to 120 hours to finish (lower end is if you follow a walkthrough and optimize your run and you can even take longer than the higher end if you take your time to find everything yourself), the story stalls in the middle. It becomes a bit formulaic and predictable until the last third where the links connecting all the events start to be revealed. Nevertheless, there are some events that could be cut without causing any issues at all and would have maintained a better and faster pacing. Due to these reasons, the underlying mystery of the story doesn't quite suck you in as much as Persona 4 did. Persona 5 also lacks in meaningful character interactions that shows the characters' camaraderie and the bonds with other NPCs that are not part of the Phantom Thieves.
The last third is also when a few story twists are thrown to the player, including ones that plays around with your expectations of the whole prison theme. The ending is about all the bonds that the main character has made and how these assist him in defeating the final boss. It's predictable but still manages to emotionally hit you all the same. Regardless, the final days where you start to say goodbye to all these characters that you have grown to know is sad and once the game is finished, you do feel like there's now a gap in your life.
New Game Plus allows you to carry over quite a significant amount of things including money, equipment and your abilities from maxed out Confidants in your first run. A superboss is also unlocked which require very specific strategies. As per usual with the series, the superboss can be heavily reliant on luck, especially at lower levels. Since you can only fight them on New Game Plus and levels don't carry, it's a bit obnoxious and tedious to gain the levels to withstand their attacks, abilities that you want, and waiting for party members to join (even if you want to solo, as you cannot pull characters out of your party until your fifth member joins).
Overall, Persona 5 is a great game and well worth the massive wait. The aesthetics of the game is phenomenal and everything feels so polished. The story takes a long while to get the ball rolling and is only towards the end where it ups the pacing. If you have played previous Persona games then Persona 5 might not surprise you with its various story developments, nevertheless, this is one of the best JRPGs for the PS3 and PS4, packed with so much content and is a satisfying journey.
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For other game reviews, have a look at this page.
Wednesday, January 16, 2019
Lost in Space - Season 1 (2018)
Lost in Space is a reimagining of the 1965 series of the same name, and also a reimagining of the 1812 novel The Swiss Family Robinson. The series is set in the future with the Robinson family on board a spaceship, with the aim of colonizing extrasolar planets. They were part of a group traveling to Alpha Centauri to start a new life. However, through various circumstances which we are not told of at first, they crash landed onto a planet through their escape vessel Jupiter.
Luckily, they had crash landed onto a Goldilocks planet with an atmosphere suitable for humans and terrain similar to Earth. While the possibility of just so happening to land onto a suitable planet for humans to survive on without spacesuits is astronomically low, you feel that there is more to it than what we are initially told. The Robinson family is comprised of John, a former US Navy Seal, his wife Maureen, and their three children, Will, Judy and Penny. From the onset, we can see that there are family issues. John and Maureen are in no good terms thanks to the former's constant absence from home due to his job. This plays into a few key moments where one will act in defiance against the other, even when it is not a good idea to do so.
In the first episode when we get to see the planet for real, the environments were quite breathtaking but at the end of the day, it doesn't feel too alien and just more like an uninhabited part of Earth. It ups the suspense with the issues that the family is facing which is crucial for their survival. Before too long though, Will becomes the first human to ever encounter an alien life form and we learn that it is a robot. The robot is hostile at first but quickly forms a bond with Will and in a corny and cheesy way, only Will is able to communicate with the robot. The origins of the robot is shrouded in mystery at first and seemed to be tied to the colony spaceship when the passengers were forced to evacuate.
The series follows the Robinsons in their journey to find any other survivors and survive in this desolate new world. Confusingly in the early episodes, we get frequent flashbacks which while it covers off the backstories, breaks the pacing as well. There are viewpoint changes as it follows another set of survivors and you can see how future conflicts will occur thanks to some of the characters' personalities (which are less than stellar, you just know betrayal and treachery is not far away).
Once the villain comes into play, you can see how selfish they truly are. It is also at this time that the nature regarding the alien robot, and the original encounter on the mother spaceship Resolute, is starting to be revealed. Annoyingly, it is given to us piecemeal, making it frustrating as you only get one tiny piece of the event per episode. As the season progresses, the actions of the primary villain just does not make sense. They are supposedly looking out just for their own survival, however, they do stuff that would actually decrease their chances. It simply feels as though the writers had to write something in just for something to happen, no matter how contrived.
The driving force of the series isn't the unknown of the planet they are on or the mystery of the robot, but just the family issues that is plaguing the characters. These issues are more in line with a typical family drama than a sci-fi adventure. We have John and Maureen arguing on the reason that they split, Judy experience trauma from a bind she was in early on and Penny being reckless. Then wrapped around this are other survivors who do not have the best intentions. All this combines into some annoying and likable characters.
Lost in Space is at its best though when it shows off the weird and unique life forms on this unknown planet. The dabs into science such as why each day is drastically shorter than the previous one or when the Robinsons find broken pieces of other ships are very interesting.
The final episode is one of the more exciting ones purely because you know that all their problems will end one way or another. The time limit created a neat tension but the flaws of the whole season still rears its head: things will definitely go wrong but they feel too contrived. It ends on an epic cliffhanger though. Overall, Lost in Space had a lot of potential but it stumbles too much in its story developments and unlikable characters.
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For other TV reviews, have a look at this page.
Tuesday, January 15, 2019
Book Review: The Ice Maze
Review: #807
Title: The Ice Maze
Series: The Kingdom of the Lost - 3rd book
Author: Isobelle Carmody
Comments: Bily and Zluty continues their journey to the Velvet City in order to save the Monster from death. The novel, like the previous two, focuses on the journey and a specific midway destination that they stop at. It is an interesting journey, as they travel through the icy mountains and if not for the help of their companions, the Diggers, they would have perished a long time ago. However, the pacing is still quite slow and there is no clear climax that the plot was aiming towards, thus feeling a little flat once the finale came and went. The best sections are when the group settles down each night and complete their preparations, whether it be creating a fire to cook or piling snow onto the wheels of their wagon such that it won’t dislodge during the night. It feels as if it is a survival excursion. A lot more details about the Velvet City and the Monster is revealed in the second half of the book, but it was clear all along that it was just setting up for the next novel instead.
Rating: 6/10
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