Tuesday, December 24, 2019

Vagrant Story (PS1)


Vagrant Story is a JRPG for the PlayStation that was developed by Square, the same developers behind the Final Fantasy series.  The game has an intriguing start to the story with an impressive yet mysterious cutscene set at a mansion.  It introduces the antagonist to the player as well as showcasing some wicked fights.  The game doesn't have any voice acting, thus the story is told via dialogue boxes.  The story gets a bit muddled and lost as the game goes on but still absorbs you.  Note that the graphics have not aged well because the game tries to pack in a lot of detail in the environments and uses realistic proportions for the character models.  Since this is all done on PS1 hardware, it can be a pixilated mess at times but it is still impressive for what it manages to achieve.  If you are playign this on a PlayStation 3 or PlayStation Vita, then turning on bilinear filtering does help smooth out the jagged edges.  The art style on the other hand is timeless, and the older styled English used complements the atmosphere wonderfully.  The music really sells the eerie feeling of being almost alone in the city with only monsters and enemies for company.

Unlike most JRPGs of the era, Vagrant Story features no random battles and no separate battle screens.  The enemies roam the rooms and Ashley, the playable character, can enter into battle mode at the press of a button.  The battle system is unique.  Ashley must enter battle mode and how often he attacks depends on the speed of the weapon he's currently equipped with.  You can target specific body parts, each with an estimation of the damage dealt and the chance of missing.  The Risk Gauge is another unique feature of the battle system.  Risk rises as you continue to attack and chain.  The amount of Risk you currently have affects the amount of damage given and taken, as well as accuracy and evasion.  For every attack Ashley does, the player can time a button press at the exact moment he hits the enemy to chain another attack afterwards.  Chaining attacks also activates specific battle abilities such as increasing damage or transferring a portion of damage given to heal.  However, performing long chains rapidly increases risk.  The player has to balance out between dealing massive damage in one turn and knowing when to stop as not to leave themselves open for an enemy's attack that might kill Ashley due to the high risk.  Similarly, you can time when enemies strike Ashley to activate defense abilities.

Finally, Break Arts uses HP and Magic uses MP.  All of these elements combine into a very deep and complicated system and this isn't even getting into the equipment.  The game does not have a tutorial on any of this, or even teach you about it at all.  It expects the player to have read the manual beforehand to get a feel for it.  Weapons and defensive equipment have affinities against enemy types, elements and attack type.  This can easily feel overwhelming at first and back yourself into a corner where you are only doing 1 damage against enemies, so you definitely need to be careful sometimes.  However, the combat system is really rewarding.  Based on the affinity system, you constantly need to switch weapons against different types of enemies to target their weaknesses.  To do this, you need to go through the menu every time, there's no shortcut.  This is odd considering that there are shortcuts to all other parts of the menu.

Defeating enemies will net Ashley no experience points.  Rather, Ashley gets stronger via gaining more skills by usage and better equipment.  A big part of the game is disassembling equipment and combining them to create stronger ones.  It is really easy to use up a lot of your time just experimenting with the crafting system.  Unfortunately, you can only craft in specific areas, and as you have a small limit on the number of items you can carry on you at any time, you need to drag it out from storage.  Sadly, navigating the storage means you have to save and load each time which feels like it takes forever, killing your enthusiasm for experimentation.  Boss battles are one of the highlights of the game.  Each one feels like the stakes are high although it is all too easy to find yourself facing one with weapons that barely do any damage.  One of the great things is that no enemy in the game is a damage sponge and thus, boss battles don't tend to drag out.

Vagrant story is somewhat dark and can feel creepy and lonely at times.  This is emphasized when Ashley travels alone for the whole game.  You do not get a party at all.  You can only save at specific save points and there isn't necessarily one before every boss, thus the stakes can be high.  Traversing through the game is via individual rooms separated by a short loading screen.  Some rooms may also contain "box puzzles" in which the player must move the boxes around to get to a high ledge.  One of the more annoying aspects is when it forces time limits to traverse to the goal (often with the player having no idea where the goal actually is) otherwise you have to start from the first room again.  In rooms where it requires platforming, it is horrible.  Ashley's jumps are stunted and since this is not a platformer, if a segment requires precise timing and aiming, then be prepared to try more than a few times.  At various points, you're expected to jump to ledges which are a tad bit high making it annoying to get there with the default jump height.  The other occasional annoyance is enemy placements.  Sometimes, you get put in a room where you have to climb, but then there will be multiple flying enemies that can also use ranged music.  This can be infuriating when they keep staying out of your range but snipe you with magic.  Doubly so when you have just passed an exhausting time limit trip.

The map system is fairly decent.  There's a minimap showing the exits of the current room you're in.  The bigger map you pull from the menu shows how all the rooms are connected.  The game takes around 20 hours to finish with a walkthrough, a few hours more if you go in blind as it is easy to not know where to go and get lost.  Once you've completed the game, a New Game Plus allows you to reply the story with the equipment you finished the game with.  The best part is that the New Game Plus unlocks new areas and bosses, as well as an easier time combining to get the ultimate equipment.  Overall, Vagrant Story is a wonderfully unique and gripping JRPG.  There really has not been a game like it before, or since.  The clumsy menu system to change equipment is the only part that hasn't aged quite well in terms of gameplay but everything else still holds up to this day.  The music, the atmosphere, the combat system which is addictive once you understand it, makes it an amazing game and very rewarding.

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Monday, December 23, 2019

Book Review: Prisoners of the Sun


Review:  #887
Title:  Prisoners of the Sun
Series:  The Adventures of Tintin – 14th book
Author:  Herge
Comments:  Continuing on from the previous volume, Tintin and Captain Haddock continue their search for the Temple of the Sun in order to save their friend Professor Calculus.  They travel through plenty of places, surviving various dangers (both man and nature), showcasing how versatile Tintin can be (and how lucky he is).  While there’s no mystery solving at all, it is still an exciting plot because of the sheer number of tight spots that they find themselves in.  As you get towards the end of the story, you start to wonder how it is going to finish with the limited number of pages left.  It ends up being a clever conclusion with Tintin showing off a neat trick, and ending on a fantastic joke.
Rating:  6/10

Sunday, December 22, 2019

Toy Review: Transformers Generations War for Cybertron Siege Galaxy Upgrade Optimus Prime (Leader)


Review:  #529
Name:  Galaxy Upgrade Optimus Prime
Brand:  Transformers
Allegiance:  Autobot
Line:  Generations - War for Cybertron:  Siege
Year of Release:  2019
Size Class:  Leader (Wave 2)
Mold Status:  remold of Siege Ultra Magnus

FIRE TRUCK MODE:


Galaxy Upgrade Optimus Prime (henceforth referred to as Optimus) is heavily inspired by the Cybertron version and thus transforms into a twin-cannon fire truck.


The truck has a lot of mechanical sculpting, so much that it can be too busy.  The back is very obviously the robot legs.


Optimus is a decent size, although a bit hollow.  Above is a comparison against The Last Knight Optimus.


The two cannons are on a hinge and swivel joint, allowing them a wide range of motion.


The molded red wheel-like sculpting may put you off and feels as if Hasbro skimped out on painting it, but if you compare it to the original toy, there was never supposed to be wheels there anyway.


There's a lot of remolding compared to Ultra Magnus, which is really impressive.  Nearly everything is completely different, only the guns and back remain unchanged.  Unfortunately, the front wheels are still situated too far forward to look good.


A great vehicle mode that feels solid and has a bit of play value thanks to the two large cannons.

TRANSFORMATION (TO CAB MODE):


Getting Optimus into cab mode is really easy since you unfold the two sides and then unpeg the various points to remove the fire truck attachments.

CAB MODE:


The cab by itself doesn't look too bad from the front.  The large distinctive grill is a nice homage but the front wheels are situated too far forward and pulls your attention to those exposed robot hip joints.


Cab mode is where the laziness or cost-cutting hits the hardest with exposed robot arms and hands, as well as the unchanged robot legs as the bed.


In this mode, Optimus is roughly the size of a Voyager.  Above is a comparison against Studio Series Deluxe Lockdown and Titans Return Voyager Optimus.


For a bonus mode it's easier to overlook the flaws, it's best to keep it in fire truck mode though.

TRANSFORMATION (TO CORE ROBOT):

There are no changes to transformation compared to Ultra Magnus.  The head flips up from the chest, the arms from the back and then you fold down the legs.

CORE ROBOT MODE:


The smaller robot mode formed from the cab looks good but still suffers slightly from an overly large torso.


The kibble isn't too bad, it's only the truck's lower grill.


The headsculpt is classic Optimus and is on a balljoint.


Optimus is quite bulky and is on par with other Voyagers in terms of height.  Above is a comparison against Siege Deluxe Sideswipe and Siege Voyager Soundwave.


Articulation is really good since the line focuses so much of poseability.


Optimus has got waist swivels, wrist swivels and ankle tilts to help keep him dynamic.


There are plenty of weapons too, with two large black guns and a smaller silver gun.


Optimus can hold the weapon in either hand.


There are small splotches of the silver battle damage on his wrists, which is little considering how much other figures in the line had been swamped with.


There are a few 5mm holes on the figure and you can peg in various weapons into it for storage or just a different way of wielding the weapons.


As the figure forms the core of a larger robot, this is the basis for the odd proportions (big torso but thin limbs).


Even though this is not the main show, it is still a decent robot mode.

TRANSFORMATION (TO COMBINED ROBOT):


The backpack splits into multiple pieces, yes, Optimus is a partsformer.  You get legs, shoulder guards and a new upper torso with wings.


Everything pegs on securely.  You just need to fold the core robot's head in and the heelspurs and everything will just peg on.  The truck's lower grill splits into two pieces which can peg onto the forearms which is a really neat touch.

COMBINED ROBOT MODE:


The combined robot mode is where it is at.  It is immediately recognizable as Cybertron Optimus's super mode.


He had a big backpack but since it is hollow it doesn't get in the way at all.  You fold the two cannons on his back if you don't feel like using them.


The headsculpt is also great.  Unlike the original which is the same head with extra bits flipped out, this is a separate head to the core robot's.


Since this is basically a Voyager figure with armor, he does not reach the heights of a typical Leader.  He is still much heftier than a standard Voyager and you don't feel ripped off because of that.


Optimus doesn't lose any of the poseability he had which is awesome.  However, with the addition of the wings and guns, the range may be a little bit more limited.


He has gigantic heel spurs so there is no danger of him every losing his balance and falling over backwards.


The two black guns normally peg onto the outside of his legs but he can hold them in this mode as well.


However, his main weapons are the two cannons.  The flip down and underneath his wings to form hip cannons which looks great.


There are pegs for Optimus to hold in this mode.  The way the joints work for the guns make them a bit more fiddly and flimsy as you need to move them in a specific way to not get it caught up among other pieces.


A fantastic combined mode with great weaponry and an athletic look.

OVERALL:

This is a nice update to the original Cybertron toy, giving him a sportier look.  While the figure is not perfect since the cab is pretty disappointing, the combined robot mode is pretty epic.  Galaxy Upgrade Optimus Prime is worth the asking price of a Leader.

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Friday, December 20, 2019

The Mummy (1999)


The Mummy is an action horror film but more focused on the action than horror.  It follows Rick, an adventurer, and Evelyn, a librarian who focuses on Egypt, as they find the hidden lost treasure at Hamunaptra.  Little do they realize that the treasure contains a cursed mummy, an Ancient Egyptian High Priest who was mummified alive for breaking taboo.  While the premise holds promise, and the film generally delivers on it, the pacing leaves some to be desired.  This isn't to say that it's bad but the beginning is definitely slow, taking over half an hour before the characters get together.  Then the ending also felt dragged out as it was taking a long time until we arrive at the climax and the protagonists and antagonist battle.  The film relies heavily on CGI for a lot of the mummies, backgrounds and beetles.  They are fairly well done considering when the film was released and doesn't detract too much from the film.  The Mummy feels more like an action comedy to be honest and that's because the lighter tone coupled with some pretty good gags makes for an enjoyable watch.

Thursday, December 19, 2019

Book Review: The Seven Crystal Balls


Review:  #886
Title:  The Seven Crystal Balls
Series:  The Adventures of Tintin – 13th book
Author:  Herge
Comments:  The Seven Crystal Balls starts off normal enough as Tintin slow gets sucked into another event.  This time it is tinged with supernatural elements involving the mummy of a dead ancient Inca.  This volume contains perhaps one of the freakiest scenes in the series and can send chills up your spine.  Otherwise, Tintin flexes his detective muscles and manages to cleverly (but still relies on a lot of coincidences) identify the kidnappers.  The most intriguing plot element is how the various people somehow fell into coma and the only evidence are shattered pieces of a crystal ball.  The art remains fantastic and there is a lot of neat little background details that makes it really fun to find.  The volume finishes up with a cliffhanger and is one of the rare volumes to have the story directly continue on in the next one, which means that the pacing felt a little bit dragged out towards the end.
Rating:  6/10

Wednesday, December 18, 2019

Game of Thrones - Season 5 (2015)


The fifth season of Game of Thrones is again at 10 episodes long with each being approximately 50 minutes to one hour long.  This season is mainly based on  A Feast for Crows and A Dance with Dragons from the novel series A Song of Ice and Fire.  To make things more confusing, the season also contains elements from A Storm of Sword, the then upcoming (and currently still upcoming) The Winds of Winter as well as original content not found in the novels.


The season is a direct continuation of the end of the previous season, dealing with the aftermath of the deaths of various important characters, and the current war efforts.  It starts off with the viewpoints of Baelish and Sansa, Tyrion, Jon Snow, King's Landing with the Lannisters, Bran and Daenerys.  However, as with previous seasons, these viewpoints will merge and change, with new additions along the way.


The dynamic between Daenerys and her dragons are interesting.  During the last season, it already showed that she cannot control them as they are growing at a rapid rate and becoming wild, while in this season, this problem is compounded.  Her leadership over the conquered cities is also tested, partially as a result of conquering so many cities so quickly without the numbers to keep them under tight control.  With the population questioning her unpopular choices, she is in a tough position having to make decisions that all have severe disadvantages.  This leads to a certain subset revolting against her in an interesting battle of power.


Baelish and Sansa's viewpoint ties neatly with Jon Snow's and Stannis' as once again, each party is plotting to advance their own agenda.  They each have their own plans and backup plans in case their original one fails.  The constant layers and layers of plotting makes it engrossing as we get to see how each character thinks and what their goal is that they're striving towards.  While Tommen proves to be a more accommodating king than Joffrey, he is shown to be too timid and soft.  There are numerous occasions where he let his authority be challenged and failed to exert it.  You can tell that other characters feel the frustration and that he could very well be on his way to losing this position.


While it doesn't seem like it at the time, once you process what happened later, you realize that htings are constantly evolving.  Things such as how Cersei plans to retain control at King's Landing by engaging the help of religious fanatics who end up becoming quite dangerous (if not consistent).  By the end of the season, the conflicts are completely flipped.  It's interesting to see how far some allegiances have shifted since particular characters had first appeared.  While at their core they have not changed, they now have alliances with other different characters.  Ever sing Jaime lost his hand, it's tough watching him fight with such a handicap, especially when he was so strong before.  He survives various battles through sheer luck but at the same time, you see him improve and start to hold his own.


Then way up north is Castle Black, where it is filled with criminals such as thieves and murderers.  While the ones we follow are at least as honorable to a degree, we're reminded that this isn't the case for everyone there.  Just when you think the pacing of the season is quite slow, it ups it with Jon Snow and the Wildlings.  His viewpoint leads to an epic scene straight out of an action thriller that rivals last season's attack on Castle Black.  The White Walkers make a heavier presence after being shrouded in mystery for so long, and with them comes a string of implications.  It was a tense scene and you aren't sure of who makes it out alive.  Jon has to make some really hard decisions which allows you to heavily sympathize with his plight.


The season continues with its frequent depictions of sexual content, gore and violent.  There are some horrible scenes in the context that they depict something that is clearly meant to unnerve.  It reinforces that this is not a perfect world, not even a good one.  Justice does not prevail, and the ones in power are normally the worst humans around.  Plenty of characters do despicable things, things that cannot be forgiven.  They choose that way because it furthers their cause but you can't help but feel that the price is too high.


The final episode wraps up some of the last plot threads from the first season.  It finishes off with a humiliation scene of a key character, as well as the surprising death of a mainstay, which is hard to get over with.  This once again changes the dynamic of the situation as many characters are left in perilous situations where we'll find out their fates in the next season.  Overall, the fifth season of Game of Thrones feels like it starts off slow and hard to get into.  However, stick with it and it rapidly escalates its stakes with many game-changing events.  The final few episodes are stellar and really reinforce the elements that make the series so engrossing.

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