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Tuesday, September 22, 2020
Toy Review: Transformers BotBots Brock Head (Series 2)
Review: #591
Name: Brock Head
Brand: Transformers
Allegiance: N/A
Line: BotBots
Year of Release: 2019
Size Class: BotBots (Series 2)
Mold Status: redeco of Duderoni
ALTERNATE MODE:
Brock Head turns into a slice of pizza, although in order to fit with the theme of the Spoiled Rottens pack, he has broccoli fillings which at first glances, looks as if the slice is starting to go off.
Apart from the painted broccoli pieces, it is pretty bland thanks to the light beige coloring.
As a BotBot he is really small, above is a comparison against Legion Barricade.
TRANSFORMATION:
Transformation into robot mode is really easy in that the legs fold out from the thinner part of the pizza. The arms them fold out from the wider part and you're done. This does mean that the head is completely visible on the bottom of the pizza.
ROBOT MODE:
Robot mode looks great with good proportions and the extra splash of green helps break out the beige.
He is pretty much the bottom of the pizza stood up, so he doesn't have any kibble at all.
For the headsculpt, he has the eyes that are sculpted and then a painted mouth, which has him snarling.
Again, Brock Head is small in this mode, above is a comparison against Legion Crosshairs.
Brock Head actually has some of the better articulation in the line, with balljointed shoulders and hips. It isn't much but then you'd have to take his small stature into consideration.
OVERALL:
The mold is one of the better ones in the line, although since this is a reuse of an existing mold, the novelty has slightly worn off. The broccoli toppings is unorthodox but if you haven't gotten this mold yet, then he will suffice.
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For other Transformers reviews, have a look at this page.
Sunday, September 20, 2020
Toy Review: Transformers Generations Studio Series Scrapper (Voyager)
Review: #590
Name: Scrapper
Brand: Transformers
Allegiance: Decepticon
Line: Generations - Studio Series
Year of Release: 2020
Size Class: Voyager (Wave 9)
Mold Status: new
ALTERNATE MODE:
Scrapper finally gets a proper figure and in the Voyager size class that he deserves too. He transforms into a yellow scooper.
It is a messy mode though as there is a lot of kibble, such as the combiner joint at the back.
Scrapper is a very nice size for a Voyager, probably one of the bigger ones in the line. Above is a comparison against Titans Return Optimus and you can see how bulky Scrapper is.
The front scoop has one joint that allows it to pivot up which is actually quite clever in how it manages it as part of the transformation.
The vehicle rolls and that pretty much rounds out the play value. Despite the messy look, it is not a bad vehicle mode.
TRANSFORMATION:
The transformation scheme is interesting without being too complex, and it tries out a few new things. The front scoop splits into three parts, two of them into his feet and the third into his right arm. The sides of the scoop forms his legs and there are a few confusing twists in order to get the wheels attached to the scoop. After that, the arms are fairly easy as you unfold him from the middle to the sides. Finally, you can rotate the torso to reveal the head.
ROBOT MODE:
Robot mode is where Scrapper's at and it looks really good, and accurate to his brief movie appearance.
The impressive thing is that he doesn't have any kibble in this mode at all, and this is factoring in his third mode as a combiner.
The headsculpt is really squished and hard to make out the details. Due to the way it is attached in order to give the figure a squat look, there are additional joints that allow it to look from side to side (as the balljoint is at the back of the head, rather than the bottom).
Just like vehicle mode, the robot mode is decent in its size, above is a comparison against Studio Series Optimus and while he may be a tad bit shorter, he looks and feels a lot bulkier.
As part of the Studio Series line, he comes with a cardboard stand.
The stand depicts the pyramids, since that was pretty much where Scrapper only showed up in the movie.
Scrapper doesn't have conventional hands. Instead, his left hand is a mace while his right is a claw. The mace sadly doesn't extend or even open up.
His claw on the other hand has quite a bit of flexibility to it. Not only is it jointed in multiple places but the claws themselves can open and close (due to transformation).
The hip joints are atypical as well since they are comprised of a hinge and a swivel to simulate a balljoint. His knees are also permanently bent like that.
The claw arm's articulation and the amazing stature of the figure provides more than enough play value and this is a fantastic robot mode.
OVERALL:
Scrapper is yet another winner in the Studio Series line. Despite having to incorporate a third mode, it does not feel like that there was any compromise at all. Both the vehicle mode and the robot mode looks great, and it provides a sense of presence.
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Saturday, September 19, 2020
Book Review: Goblin Slayer Vol. 5
Review: #931
Title: Goblin Slayer Vol. 5
Series: Goblin Slayer – 5th volume
Author: Kumo Kagyu
Comments: Volume 5 is a return to form if you’re looking for a meaty, classic, goblin slaying quest. Unless previous volumes, all the pages, from start to finish, deals with the one quest. Goblin Slayer and his party take on a special quest that takes place on a snowy mountain. The objective? To slay goblins of course. While the characters’ personalities are predictable, such as High Elf Archer bantering with Dwarf Shaman, or Goblin Slayer’s stoic responses to everyone, it never gets old. To keep things interesting, we find that this group of goblins is yet again different to what we have previously seen. While Goblin Slayer is suspicious, he never lets down his guard and prepares various contingency plans in order to succeed. This time, even he admits that it would have been difficult to clear out such a huge and powerful nest of goblins. The various types of strategies employed, and not seeing the big picture until it fully plays out by the end of the novel keeps you sucked in. The cruel and disgusting nature of goblins is emphasized again and again. This is a dark fantasy so there’s your fair share of misfortunes and it makes all the events that much more personal and grounded. The action is relentless and well planned, once you get to the halfway point, the pacing does not slow down at all. The ending is a reflection on the growth of the characters. Goblin Slayer realizes more and more how much he enjoys his new comrades, friends even, and this is a great sight to see. Although the fact that he has various romantic interests (though one-sided it may be) that doesn’t go anywhere can be a bit misleading and frustrating. All in all, this is a fantastic piece of writing.
Rating: 7/10
Friday, September 18, 2020
Captain Underpants: The First Epic Movie (2017)
Based on the children's book series of the same name, Captain Underpants: The First Epic Movie is an origin story of the superhero Captain Underpants. If you have read the books, then you will know what to expect. The movie is a parody of the superhero genre, with nothing being taken seriously and it relies heavily on crude "potty" humor (that's kid friendly). The animation is slick and it's tone is faithful to its source material. It does take a third of the film before Captain Underpants truly shines. It had to introduce the pair of best friends first, Harold and George, on their daily lives and what they had to contend with at the boring and oppressing school that they attend. However, even when Captain Underpants comes to the forefront, there are times where the movie stutters in its pacing. It picked one of the lesser interesting villains, someone who doesn't really have any crazy powers. It felt like that the series was something that would benefit from a TV series more than a movie. There are plenty of references to the book series, including the simple but fun comic strips and "flip-o-rama". Overall, this is a solid movie, but it is not a stellar one that would appeal to all ages.
Thursday, September 17, 2020
428: Shibuya Scramble (PS4)
428: Shibuya Scramble is a visual novel set in Shibuya, Japan. It was originally released for the Wii but was later ported to PC and the PlayStation family of systems, translated into English, almost ten years later. The game is unique in that it uses live-action stills and actors / actresses in its storytelling. Initially, it is weird since the text overlays against the images but it gives it its unique identity. Despite it being live-action, the game still gives up exaggerated reactions and responses, as well as crazy outfits. It is done well and gives us an idea of what anime would feel like in reality. Unfortunately, there is no voice acting. The translation isn’t completely error free either, with the occasional spelling mistake.
The game is set in one-hour blocks and told through various characters’ perspectives. There are points in the story where you have a make a decision. The twist is that one character’s decision can affect another character’s story. This leads to a multiple of bad endings but luckily, there is a handy chart showing where the branch-off points are. There are 85 bad endings in total and these can stem from just one bad decision, coming at a moment’s notice. Luckily, the effects of one character’s viewpoint on another can only happen within that hour’s block (aka chapter). This makes it easier when you hit a stopping point and need to do something different in another viewpoint to unlock it.
The story is set in Shibuya and starts off following detective Kano while he is on a stakeout. A kidnapping had happened the night before and right now, the kidnapped’s sister is currently waiting with the ransom in a briefcase. The other viewpoint is Achi who is a local of Shibuya. He accidentally gets involved in the case by being too nice of a person.
As the game progresses, a few more viewpoints are introduced. These are seemingly random characters with no connections to the kidnapping. Dive deeper into the story and it slowly becomes clear on how they are entangled into it all. It is quite interesting at how their paths intersect with each other in the most unorthodox of ways, and multiple times too. Most of the time, these interactions do not feel contrived at all.
The pacing flows and ebbs. There are certain sections in each chapter where it is very slow and the events that occur don’t feel like it relates to the plot (and they don’t). Although when it does push the plot forward, it is very good. The story manages to keep adding various facets into the scenario, some obvious, some not. Once things come into light, it is quite a revelation. There is more than one plot point at play and it’s quite clever to see how they intertwine with each other like this.
While not exactly gameplay, there are certain words which are highlighted that you can select to expand further. This could be a definition of the word, some context such as explaining the Japanese meaning of the location, or even backstories of new characters. The best ones are where it takes on an amusing tone and doesn’t take itself serious by frequently throwing in funny jokes. One thing the story does well is eventually get you to warm up to the characters, even without you knowing. Towards the end of the game, as the motivations and backstories of several of the main characters come to light, the vast majority of them are the sad types. You can’t help but feel sympathetic towards them and feel like you understand why their personality is like this.
The story does a fantastic job at wrapping up all its various viewpoints into one coherent revelation during its climax. However, at this point in the game, it is also where the many bad endings can be annoying. It can be frustrating trying to figure out how to undo the reason why you cannot progress. It also has a tendency to go through the same scene multiple times, one for each viewpoint which can get tedious.
The ending was solid but at this point you feel that the current situation is so much different to how it felt in the first half of the game. The tone changes from comedic to completely serious, and various plot threads are dropped or weakly resolved, making you wonder why they were even in the story in the first place. With that said, it manages to give a reason for plenty of background characters, and how they bond together to make it through this crisis.
There are certain quality of life issues with the game. The speed of the text cannot be adjusted. If you are a fast reader, then you’ll just have to put up with the at times, deliberate slow unveiling of text. The fact that you also cannot fast forward text or quickly skip chunks of text can be painful when replaying to get the true ending or the numerous bad endings. The game only features auto-saving, which is weird but it does save quite often. You can quickly jump from chapter to chapter via the timeline.
The story takes around 20 hours to get to the ending but there are heaps of post-game content. There are two lengthy extra scenarios, one of which is completely unrelated to the story. It tells the background of a minor character and it is overly long. It takes on a completely different tone with little relevance since it is about a character with little importance. It is so far removed from the main game that it feels completely out of place. The writing tends to drag on the situation for far too long with little point. The second scenario involving the sister of Achi is a lot better and ends up being an emotional story. It is around an hour long but it has a lot of touching and sweet moments, plus it resolves her character arc from the main story.
There are 22 side stories featuring short funny events related to a lot of the minor background characters. There’s a goofy longer scenario and several “hidden messages”. Apart from the side stories, everything else feels too bloated and hodgepodge. Unlocking these emphasizes the poor UI of the game and you’ll definitely need a guide to find out how to get to all of this content. Being unable to skip the slow revealing text to get to that one screen you need to input a specific button combination is infuriating.
Overall, 428: Shibuya Scramble is a good story but being forced to go along with its at times slow speed can be really painful. There are a lot of distractions along the way and not all of it works. The core mystery is fantastic and it leaves you eager until the very end. The live-action stills as a way of telling the story is also unique and works wonderfully well. If you don’t mind reading a ton of text and enjoy a good story then 428: Shibuya Scramble should not be missed.
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For other game reviews, have a look at this page.
Wednesday, September 16, 2020
Captain Tsubasa (2018)
Captain Tsubasa is based on arguably one of the most iconic soccer manga that helped popularize the sports genre. It tells the story from the very beginning, effectively remaking the original anime series and distilling the story from 128 episodes down to 52. Despite being based on a 40 year old manga, the story and the pacing all holds up well.
It starts Oozora Tsubasa who is an elementary school student. Ever since he was young, has been fascinated with soccer and has incredible natural talent for the sport. When he moves to a new town, he meets his heated rival Wakabayashi Genzo on his first day. Wakabayashi is also a soccer prodigy who is an amazing goalkeeper. In the last national tournament, his school won due to him never letting in a goal. On the flipside, while Wakayabashi and the rest of Shutetsu are great players, their success has made them too proud. One goal shocks them and completely crumbles their composure making them seem like sore losers.
Coincidentally, Roberto Hongo, a famous soccer player who had played on the Brazilian national team, is also in town. After seeing Tsubasa’s potential, he decides to coach him. He truly cares for Tsubasa and is selfless, reflecting on how his actions affect Tsubasa and his family. Tsubasa attends Nankatsu Elementary and joins their soccer team, the team is pretty weak. It takes a while before the first soccer match actually begins. That delay is understandable since time has to be spent showing how the team of Nankatsu has improved to the point of being able to battle against Shutetsu. Once it begins, the match spans over the course of several episodes and is exciting to watch.
Tsubasa is a naturally charismatic boy but he doesn’t let his own talent go to his head. He manages to boost morale and help allow everything to be involved and play their best. He encourages his team mates and takes losses in stride as an opportunity to get better. While Nankatsu would be tempted to heavily rely on their one star player, it tries to follow the spirit that soccer is a team game and one person cannot carry the whole team. Thus we will get tense moments as the opposing team tries to corner Tsubasa but Nankatsu’s other players are able to pull through.
After the rivalry of Nankatsu and Shutetus is settled, it then focuses on their battle to becoming the national champions. This is definitely where the anime shines in terms of competitiveness and excitement. The anime does a good job at fleshing out even the one-off opponents that Nankatsu faces. Instead of just something to beat in order to progress, it gives motivation to the other team and their reasons for trying to win. It makes it easier to care for both teams and while you feel elated at Nankatsu winning, you also feel sad that the other team couldn’t realize their dreams as well.
The anime focuses a lot on Tsubasa, as expected, so it is a shame that it doesn’t allow some of the other forwards to shine a bit more. They are more than capable as demonstrated by the fact that they were a part of the team that won last year’s nationals. However, the characters that do get their one-off spotlight give a lot of meaning to their actions.
Perhaps it is a byproduct of its origins but several of the character designs are very similar to each other, to the point where you can confuse them for each other at first glance. Nevertheless, the anime has that great upbeat exciting atmosphere. From the blurring backgrounds to emphasize speed, the commentary and dramatization of the sport, it’s a great package. It likes to exceed your expectations. Think this is too important a character to not focus on? They get removed. Thinking that it is setting up a rival for the final climactic match? They get paired almost immediately.
In order to make each match feel different, the anime tries some creative plot points such as deliberately kicking a ball at a person’s face to make them scared of the ball, or have polar opposite play styles in order to spark an intense rivalry. While you do expect Nankatsu to win, you can’t help but feel that it is not a given and you watch every advance with anticipation and worry.
It is not all positive because opponents often use unfair tactics and outright cheating that affects the performance of Nankatsu. It’s annoying and frustrating when the opponents don’t get the punishment that they deserve. Doubly so when they are smug about it, boast about it and antagonist Nankatsu over it. It’s satisfying when this fires up Tsubasa and the rest of the team as they destroy their opponent. It gets more improbable during the later matches as their opponents display excessive aggressiveness but no fouls are called. There are impossible, dangerous and risky moves that border on stunts. Perhaps the most annoying is the prevalence of injuries to characters that prevent them from playing at their best.
While the anime has shortened each match compared to the original, the final match of the first half is still quite long. Yes, it is the climax of the first half but it felt like it dragged on towards the end as it threw a lot of contrived problems that Nankatsu has to face. The sheer amount of injuries that handicaps them is outrageous.
Due to having such a big climax in the middle of the anime, and then watching it all end, you will feel a bit burnt out once the second half begins. The second half focuses on the middle school portion of Tsubasa’s soccer life. There are a lot of returning characters and it turns a few things around on its head, allowing it to quickly gain momentum. However, if you thought some of the moves in the first half were way too exaggerated, then the second half is even more so and with higher frequency. This does dial up the dramatic factor though. Unfortunately, it falls into the trap of having each of Tsubasa’s “rivals” to have their own gimmicks, as well as their unique attacks complete with calling out its attack name every time they use it, it’s quite cheesy.
A good thing to see in this arc is how everyone has improved. There were definitely a few characters who were either useless most of the time, were one-trick ponies, or just stood in the background as a filler character. Nankatsu as a team feels weaker than they were at the primary level and so they heavily rely on Tsubasa to win. Despite the lessons already learnt back in the elementary arc, Tsubasa has to learn time and again that teamwork is key.
It’s frustrating to see that while the second half pushes harder on what made the first half fun to watch, it does the same with the bad stuff too. It is tiring to constantly see that because Tsubasa’s skills in soccer, the anime goes for the cheap option of just having brute force character. s It constantly ignores the poor sportsmanship shown during the matches. Opponents would deliberately foul, cheat, physically injure and in general, be a jerk, towards Nankatsu. The amount of tackles thrown is ridiculous, this is soccer, not rugby! Then when their opponents lose, they say “oh what a great match, you’ve shown your true strength and defeated me” and everyone makes it seem like it was all okay.
It is tiring to constantly see that because Tsubasa’s skills in soccer, the anime goes for the cheap option of just having brute force characters. The final match of the anime, which is supposed to be the ultimate climax and challenge of Nankatsu thus far, feels like it drags on for far too long. It relies on too many ridiculous gimmicks in order to drum up the urgency and close calls. However, many of its attempts feel contrived and just when the whole season goes along with overlooking physical attacks, it calls in a foul. Due to the build up over the course of the whole anime, it is very hard to give us a satisfying conclusion. What we got in the end, while it tries to please everyone, can be disappointing when you first realize what had just happened.
Overall, Captain Tsubasa is a good remake but it leans more towards relying on nostalgia than being a great standalone anime. Don’t be mistaken, this is still a fun anime even if you have no interest in the sport, as long as you keep in mind that this is not supposed to be realistic. The first half feels a lot more fun and genuine, thanks to the chemistry between the characters. The second half has left Nankatsu with a weaker team and a weaker motivation for all the characters, so can feel much more highly focused on Tsubasa himself and how he is the sole reason that Nankatsu is able to keep winning, which isn’t the best message to send around.
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