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Saturday, August 18, 2018
Book Review: Sword Art Online 10: Alicization Running
Review: #769
Title: Sword Art Online 10: Alicization Running
Series: Sword Art Online - 10th volume
Author: Reki Kawahara
Comments: This volume starts out with a huge amount of exposition and setting up the background events of the virtual world called Underworld that Kirito is currently in. It’s not boring but it does feel like a huge amount of side story that takes time away from the main event of Kirito and how he is going on with his quest. One of the neat things is that we learn the meaning of the world “Alicization”, the other is that you see the seed of concepts from the author’s other series, Accel World, creeping into here (of which they share the same world but Sword Art Online happens decades earlier). Nevertheless, once it gets back to Kirito’s viewpoint, you might be surprised to find that a lot of time has passed and Kirito and Eugeo are steps closer to their goal, although still very far away. The author has created an immersive world and continues to expand upon it here, but striking further and further away from what you would expect of a traditional piece of VR software. The volume builds up to a climax with Kirito facing off with an opponent and while you know he has the capacity to win, you are not sure whether he will. This is because Kirito has the nasty habit of holding back even though he’s clearly overpowered. The ending was a bit rushed despite all the build up and the repeated mentioning that the event is important. Once you’ve finished the volume, you also know that there will be another time skip. All in all, this was an interesting volume and continues to set up an interesting story.
Rating: 7/10
Friday, August 17, 2018
The Animal (2001)
The Animal is a comedy film starring Rob Schneider in which he plays the part of a wannabe policeman but keeps failing the test. He is shown to be pathetic and often bullied by other actual policeman (as he works a desk job at the police station). However, when he gets into an accident, in order to save his life, he has animal parts inserted into him and as a result of that, he has gained abilities that transcend human. He is now able to run fast, swim fantastically and have an amazing sense of smell. Soon after this event though, the film loses all momentum and it starts to become a long drag. The humor works most of the time but it often relies on cruder jokes. In the end, it even gives up on its plot leaving a disappointing ending.
Wednesday, August 15, 2018
Recovery of an MMO Junkie (2017)
Recovery of an MMO Junkie is an anime series based on the manga, with 10 episodes plus an OVA that was released with the Blu-ray. The series follows Morioka Moriko, a 30 year old woman who had quit her daytime job to become a full-time NEET (Not in Education, Employment or Training). It wasn't as if she was bad at her job either but she decided to escape and go play an online MMORPG game all day instead.
In the game, which is a typical fantasy RPG, she creates a male character called Hayashi. In this game, she ends up meeting another player avatar, Lily, where they party up to defeat a boss. At the end of it, Moriko decides to join her guild, creating a lot of new online friendships in the process. Unbeknownst to Moriko, Lily, while a female avatar... is actually a guy, Sakurai Yuta. Sakurai is socially awkward as well and coincidentally enough, the pair start to interact with each other in real life but does not know about their online personas.
Sakurai bumps into Moriko, they go to the same convenient store, and while they don't always notice each other in these situations, it creates a sort of in-joke for the all-knowing viewer. The series is an interesting spin of the mixture between the online game world and the real world, and the different personalities that the characters take. Of course, liberties were taken in order to allow the game characters to be much more expressive than an actual game would be.
This is a comedy series with a lot of gaming-related concepts, but not enough to alienate non-gaming viewers. There are some extremely funny scenes and puts a positive spin on online gaming, such as the friendships and loyalties built. However, the humor are pretty spaced out so there will be stretches with nary a joke in sight, although it doesn't get boring at all thanks to the quick pacing. It doesn't drag out the premise for too long and this makes it all the better when you can't wait to see how each character reacts.
It's a good thing that at least the characters are clever enough to know who is actually behind the online persona. Having older protagonists (late twenties to early thirties) means fewer typical anime cliches are used here, making it feel different to others as a result. With that said, just when you thought the series was going to use some overused cliche to get Sakurai out of admitting everything to Moriko, it defies that expectation and makes for a pretty charged scene. The anime has nice aesthetics, and the bright colorful setting of the game world contrasts nicely with the real world.
Through it all though, you can't help but feel that it is very coincidental that in an online game, with the guild that Moriko is part of, all have players who live in fairly close proximity in real life. It is even more coincidental when you consider the various things that connect Moriko and Sakurai together. Unfortunately, while it introduces the real-life counterparts controlling the game characters, aside from Koiwai, the rest of the supporting characters feel underused.
The series culminates into an excellent final episode where the awkwardness and shyness of both characters are endearing. The way their relationship comes together was perfect and exactly how you would want or expect it to happen. The OVA is split into two mini stories, set after the final episode. This is neat in that you get to find out what happens afterwards and while both are side stories with the sole purpose of having some stupid fun, they're enjoyable. Overall, Recovery of an MMO Junkie puts forward a unique premise, runs with it, resolves it halfway and then sets up an excellent ending. While the laughs don't come consistently, the characters are endearing and you are eager to see how everything pans out.
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For other anime reviews, have a look at this page.
Monday, August 13, 2018
Book Review: Sword Art Online 9: Alicization Beginning
Review: #768
Title: Sword Art Online 9: Alicization Beginning
Series: Sword Art Online - 9th volume
Author: Reki Kawahara
Comments: Alicization Beginning starts the new arc that will be ongoing for many volumes to come. After the short story of Volume 8, we get a true successor to the Gun Gale Online arc although the author is mightily stretching the “fantasy” element now and makes it a bit less believable. Kirito is now in the “Underworld”, a prototype VR world but it utilizes the human thought/memories (named “fluctlight”) to create the world leading to a high degree of realism, to the point where you cannot distinguish it between it and the real world. It is hard to believe that technology had progresses that quickly but anyway, the volume starts off in a really strange way. The scenario is completely left field to the point where you wonder if the author will be able to give a satisfactory explanation on how it came to occur. This first section ends on a major event and then skips back to Kirito chilling with Asuna and Shino before jumping back into Underworld again. Noticeably, the author has transitioned into a full fantasy style of writing, losing all the technical jargon of his game mechanics in previous volumes. This feels jarring in some aspects as it doesn’t feel like Sword Art Online anymore, except for the fact that he ends up falling back to pulling up artefacts from Sword Art Online in order to power up Kirito without too much effort on his part. It can feel lazy in some ways but Kirito was always and will always be, overpowered so it can be overlooked. The Underworld melds together elements from real world and integrates it with game-type language and concepts, and it creates a world that’s interesting and makes you eager to learn more at how it works. While it is a slow burn, Alicization Beginning shows promise in Kirito’s new adventure but makes you wonder if other characters will return.
Rating: 6.5/10
Sunday, August 12, 2018
Toy Review: Transformers Generations Power of the Primes Volcanicus
Review: #458
Name: Volcanicus
Brand: Transformers
Allegiance: Autobot
Line: Generations - Power of the Primes
Year of Release: 2018
Size Class: N/A
Mold Status: new
DINOBOTS:
Volcanicus is formed by the five Dinobots: Grimlock, Sludge, Snarl, Slug and Swoop.
They look great as a group in alternate modes and they are the group with one of the most consistent color schemes.
Robot modes aren't bad either and they present a nice update to their original toys, one that's very overdue.
VOLCANICUS:
The default combination for Volcanicus has Swoop and Slug as the arms, Snarl and Sludge as the legs, and Grimlock as the torso.
His proportions don't look great in photos but it is more acceptable in hand because he feels huge and hefty when you pick him up.
The headsculpt is so so. It still looks great but a tad bit generic. It is on a swivel joint.
In terms of size, above is a comparison against Deluxe Blurr and Voyager Optimus. Being comprised of four Deluxes and a Voyager, Volcanicus towers over both of them.
One benefit of the Power of the Primes combiner is that their feet are bigger as they have Grimlock's feet piece combined with one of the spare hand pieces. Meanwhile, the hands have two thumbs which sucks.
Volcanius in theory has your standard articulation, with either ratchets or hinges for shoulders, elbows, waist, hips, knees and ankles.
Unfortunately, the flaw of Grimlock comes into play despite the compromises made. The pieces on top of the shoulders (which doubles up as holding it together) detaches too easily. The shoulders struts push the arms too far away from the body to look good.
Each of the Deluxes can function as an arm or leg so you can swap them around just for the fun of it.
Volcanicus is a bit wider with Snarl and Sludge as arms. The Enigma of Combination can be left in the feet or pegged into Grimlock's mouth.
Thanks to the tight ratchets of the hips and ankles, Volcanicus is able to pull off some dynamic poses without keeling over.
Yes, there are flaws with Volcanicus but he is quite solid and sturdy in hand, as long as you don't handle him too roughly and dislodge the shoulder pieces.
OVERALL:
Volcanicus is a nice extra if you have all five Dinobots. By no means is Volcanicus worthwhile if that was your only reason for getting the Dinobots though, but is a great bonus that doesn't compromise their individual modes too heavily.
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For other Transformers reviews, have a look at this page.
Saturday, August 11, 2018
Period Cube: Shackles of Amadeus (Vita)
Period Cube: Shackles of Amadeus is an otome visual novel (i.e. for the female target market) for the PlayStation Vita. The game follows the heroine, Kazuha, although you can input any name you wish. It takes place in the real world but she finds her brother missing. After some investigation, Kazuha finds out that he plays the online game Arcadia. There is an urban legend where if you play on the server V, it will transport you into the game world and trap you there. Naturally, Kazuha gets transported into the game's work and it is this setting which makes it stand out from other visual novels. The backgrounds are colorful and detailed, and sometimes the choices are portrayed as in-game menus for attacking and dodging.
In order to escape, they have to conquer the high level dungeon The Ark. The game has two opposing races, Angels and Demons, and whichever race finishes the dungeon first can escape while the others are trapped forever. In a twist, Kazuha is the Amadeus, the third divine sword which is said to help immensely in clearing The Ark. Thus, she is the target of plenty of players, from both factions. If players finish a special quest, they are allowed to return to the real world for a short amount of time. Then they are automatically transported back (and their real world body falls unconscious).
The first love interest is Hiroya, who is a childhood friend of Kazuha, and also a friend of her brother. Hiroya also plays the online game but he had stopped a while ago. Nevertheless, when he is transported into the game world, his level is still at a decent level (compared to the heroine's starting level of 1, which is practically suicide as it is said server V's harder than other servers). He takes it upon himself to protect Kazuha and teach her the mechanics of this game world.
Radius is a high level solo player. As typical of solo players, he is cold and does not party up with anyone. Thus it is a surprise when he saves the heroine and invites her to join him in a party of all things. Unfortunately, the interactions between Kazuha and Radius are limited and thus when they fall in love, it doesn't feel natural.
Libera is one of the first people that Kazuha meets when she is dropped into the game. Libera is a really cute girl that everyone seems to lvoe and give her presents. Unusually though, she doesn't join parties or fight monsters, she is content to just stand back, not level up and let someone else beat the game for her in order to escape. However, just like Kazuha, Libera has a strong link to the reason why everyone is trapped in the game and her background is quite interesting.
Astrum is part of the Angel faction and he is the defacto leader of the race. He has the tendency to roleplay and is filled with cringeworthy dialogue that even his fellow Angels find tough to accept. However, he has one of the Trinity of Swords, required to beat the Ark and thus he garners a lot of respect, as well as being one of the most powerful and high leveled character in the game. Astrum's route is the one where there is a little bit of padding in the form of monsters repeatedly appearing, being destroyed and then their death animation playing, which gets tedious really quickly. Otherwise, like the rest of the routes, it is too short for the romance to feel credible.
Zain is a NPC that the heroine meets in the game. Zain initially gives out special quests for the heroine to complete in order to return to the real world for a limited time. However, he starts to gain feelings and develop a unique personality. It takes a turn for the stranger though and it is never explained how he managed to gain real intelligence.
Demento is a player killer and his route is unique in that it shares the vast majority of it with Astrum. This is because he is consistently portrayed as the bad guy in all the other routes. As a result, the romance between him and Kazuha is even more shallow and unrealistic. This is a guy who has targeted players knowing that killing them here means killing them in real life, and he still went ahead and did it. Thus, when the happy ending comes, you feel that he does not deserve it and there is no justice.
The seventh and final love interest is Poyo-Poyo. He is a mascot within the game and the info broker. He usually knows anything that the characters within Arcadia need to know about the world and the current events. This is also the closest to the true route of the game but it has a disappointing and anti-climactic ending.
Each route is fairly short at around 1-5 hours depending on how fast you read, as a result, the story feels truncated. Kazuha is low lever, then before much happens they hit the final dungeon The Ark (which in normal terms in a game, that would be suicide). Then once again, in the blink of an eye, the grand reveal happens and they win at the game. It's a little bit disappointing. It's the same with the romance as there is simple not enough time to build it up.
There is too much repetition in the general events of each route making it too predictable and not enough differentiation between each route. You can speed through text already read but perhaps one of the best things is that you are able to skip to the next decision immediately, saving a lot of time. You are also able to jump to a specific chapter and route from the main menu, adjusting parameters such as affection.
There are usual visual novel extras such as a glossary, gallery and additional chapters with each of the love interests form their perspectives instead of the heroine's. Overall, Period Cube: Shackles of Amadeus has an interesting premise but the execution doesn't live up to its potential. The first few routes you complete are interesting but then the predictable structure starts to bog the game down. Each route ends too quickly such that the romance doesn't feel natural. However, it is still worth a playthrough if you are interested in visual novels.
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For other game reviews, have a look at this page.
Friday, August 10, 2018
Passengers (2016)
Passengers has a tough moral question. Jim is part of a spaceship that takes 120 years to travel to another planet to colonize, along with 5000 other passengers. Due to a system breakdown along the way, he accidentally wakes up from hibernation too early, and with another 90 years to go, he is doomed to stay on the ship forever and die. Not that he is too bored since all the ship's entertainment is available to him. This first half is where Passengers is at its best, as we start to see Jim adjust, and then slowly degenerate and go crazy with the loneliness. Eventually, he dwells and decides to wake up another passenger, Aurora, whom he had been viewing and reading her history. From then on, Passengers start to show all of its flaws and enters a predictable path on where the plot will go. We know that Aurora will eventually find out that it wasn't a malfunction that woke her up but Jim (and this will definitely happen at the critical point when they are both deeply in love). We know that there will be a forced climax to end the film, and it has something to do with all the small malfunctions that we have been seeing. It throws a twist towards the end which was interesting but was also extremely convenient (what the chances that something they need just happens to?). The ending has all sorts of plotholes since the film ignores all the obvious repercussions of what has happened. Overall, Passengers felt that it should have ended after 1 hour and as a result, it feels pad and becomes too cliched.
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