Monday, May 25, 2020

Super Stardust Ultra VR (PS4 / PSVR)


Super Stardust Ultra VR is a port of the PS3 game to the PS4 and had VR contented added as DLC.  This is a twin stick shooter and despite the VR in the title, the main game does not require VR, only the Invasion Mode DLC does.  In the game, the player controls a spaceship orbiting a planet.  The controls are simple and the tutorial is literally two screens.  The left stick moves you around the planet while the right stick is where you’re aiming to shoot.  As you’re going around the planet, you will be trying to avoid asteroids and enemies.


Your weapons will destroy the asteroids and break them up into smaller pieces.  Hidden inside the larger pieces are green power-up rocks and shooting them will reveal items to pick up.  Most of the pick ups will be bonus points but you can also get weapon upgrades, extra lives and shields.  There are three types of weapons that you can swap on the fly with the shoulder buttons.  Each weapon is useful against a particular type of asteroid (and to a degree, enemies).  Not that you cannot break asteroids with other weapons, it’s just less efficient.  You also get a limited supply of bombs which destroys all objects in the near vicinity of your ship and a boost that gives you temporary invincibility as you speed out of your current spot.


The enemies will spawn in waves.  You’ll get quick enemies that die in one hit and tanky ones that take a barrage before they fall.  Navigating through the enemies and asteroids while picking up items is a juggling act.  Things will get frantic, there’s no avoiding this.  This is the best part of the game though and is heaps of fun.  Being able to weave between obstacles while shooting in another direction at the same time is satisfying.  The controls are tight and fluid, there are no moments where death is due to wonky controls, it’s just that your skills were lacking.


Unfortunately, your ship dies in one hit (unless you have a shield which will protect you from one hit).  This can throw you off in the beginning as you’ll be weaving and then suddenly die.  With the huge amount of effects in the later levels, especially with enemy gunfire, there’s every chance a projectile will seem to appear at the last second and kill you.  You get a limited amount of lives and losing all of them means a game over.  This gives a lot of tension during boss battles, which appear at the end of every level, knowing that if you die here you will have to repeat all the previous levels.


Going for the achievements or wanting to go for a no-death run can be a killer.  The one-hit death or a max of two-hits means that the tables can quickly turn from an excellent run to retrying.  One slight mistake of overlooking a small piece of asteroid and you lose your shield or die, it’s brutal.


The game has a lot of different modes.  The Arcade mode is the classic game.  You play through five planets, with each having five stages.  Once you complete a planet, you can select to start off from there so while dying does not mean restarting from the very first planet, you will have to start from the first stage of the planet.  Depending on your skills, it doesn’t take long to beat all five planets on the easier difficulties, around two hours should do.  Higher difficulties will require more skill and time though.  One neat thing is that play enough and you can feel your skills improving.  Before, you may die in the first wave, but soon enough, you’ll be able to make it through 70% of the arcade mode without dying and eventually, the whole mode without dying.


Survival mode has you try and survive as long as you can while looping around a planet.  What make this hard are indestructible objects that keep spawning around you making it hard to navigate.  Your ship will only have indestructible boosts to help prolong the inevitable but it is difficult to make it past even 40 seconds.  Endless mode pits you against infinite waves of enemies.  Unlike the arcade mode where everything is predictable and thus you can anticipate what will happen next, these are random waves.  It makes it quite hard especially when it throws meteor storms at you which are spawning huge amounts of small asteroids.  It likes to mix the three different types of asteroids and then on top of this, there are heaps of enemies.  Each wave has a “nuke” which when destroyed will eliminate every object on the field, thus, this is the key to survival and getting a high score.


Impact mode disables everything except your boost.  Gain points by defeating enemies and breaking objects, which you can only defeat by boosting.  You can extend your boost time by hitting any object while boosting and it is addicting to try and chain it as long as possible.  While it can be frustrating when your boosting time breaks early as you couldn’t hit any objects in time, especially at the higher speed, you keep trying one more time because when you do manage to get a long boost going, it is satisfying.


Bomber disables everything except bombs.  You can replenish your bomb supply by blowing up the bombers.  You will need to use bombs with strategic timing as objects will rapidly spawn and clutter up the screen.  You’re constantly tested on whether there is enough space to dodge or if you need to clear your immediate vicinity with a bomb.  Time attack is a time trial where you try to beat each planet within a certain time.  The waves are different compared to Arcade mode.  There are items that reduce the time by a small amount.  Dying will give you a massive time penalty, adding three minutes to your time.


Blockade has your ship constantly producing a chain of asteroids.  You need to last as long as possible while objects and enemies are constantly spawning.  You will have access to all your abilities though.  Planet mode has you play one planet of your choice and isn’t much different to Arcade mode.


Invasion Zone is DLC for the base game but is included in this package because this is the VR mode.  The normal game has 3D support so you can play the other modes using the headset.  However, in Invasion Zone, the gameplay is changed up.  You now take the view of the pilot of a mech on the planet itself.  You move around with left stick, aim with your headset and right stick, and have four types of weapons.  Of course, being able to freely move the mech means you can easily get motion sickness, doubly so if you boost around.  The normal mode starts off very easy to compensate for the change in controls and is more forgiving.  Due to the low resolution of the headset, things in the distance are really blurry and hard to make out.


Finally, the game supports multiplayer, both online and split screen, in versus and co-op modes.  Overall, Super Stardust Ultra VR is a great game.  The arcade mode is a blast and the game has a ton of additional content through its many modes.  The inclusion of the VR mode is neat, even if it is ultimately short and forgettable.  This is a fantastic example of the twin-sticker shooter genre.

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Sunday, May 24, 2020

Toy Review: Transformers Generations Studio Series Soundwave (Deluxe)


Review:  #556
Name:  Soundwave
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Studio Series
Year of Release:  2019
Size Class:  Deluxe (Wave 8)
Mold Status:  new

VEHICLE MODE:


Soundwave transforms into a licensed Mercedes-Benz SLS AMG and the first thing that catches your eye is how the whole vehicle is doused in silver paint and it looks absolutely fantastic.


This is a great vehicle mode and everything packs together tightly.  The clear windows show some robot kibble inside.  It's nice that the tail lights and rims are both painted.


Above is a comparison against TLK Bumblebee and it shows that Soundwave is a tad bit smaller than a normal Deluxe.


There are a lot of nice sculpted details and the vehicle has a nice curvy silhouette.


You can roll Soundwave on a flat surface, it's harder on carpet due to the low height.  Sadly, the headlights are painted instead of clear plastic so it ruins the look just that little bit.


This version of Soundwave comes with Laserbeak, which is cast from grey plastic with red eyes.


Laserbeak can peg on the top of the vehicle.


A fantastic vehicle mode with no complaints.

TRANSFORMATION:

Soundwave's transformation is fun and leaps and bounds better than the Human Alliance version.  The sides fold out to form the arms, the back unfolds into the legs, and the front becomes the chest.  It doesn't break the toy but the two small pieces on either side of the chest needs to be rotate but there are very tight tolerances.  This means they're pretty much guaranteed to pop off at least once during transformation.  The way the top of the arms with the wheels that snap onto either side of the head, and then folding the other panels away is quite satisfying.

ROBOT MODE:


Like Studio Series Jazz, Soundwave's robot mode have bare grey plastic but there are still some dedicated robot parts that have silver plastic.  The end result is still a premium looking robot mode.


With that being said, he carries most of the vehicle's shell on his back.  The hood, windshield and rear window forms the backpack, the rear of the vehicle is on his legs, and the sides are on his arms.


The headsculpt, interestingly enough, is not painted.  Based on the Movie version, it is a messy design and makes Soundwave look every bit the Decepticon.


Soundwave is a bit shorter than a normal Deluxe, above is a comparison against Siege Sideswipe.


As part of the Studio Series line, he comes with a cardboard stand.


The stand depicts the camp in Africa that the Decepticons were using as a base in Dark of the Moon.


Articulation is as good as you'd expect but he lacks a waist swivel.  Most of his joints are swivels and hinges.  He doesn't have ankle swivels unfortunately.


There are c-joints on his forearms where you can clip Laserbeak on.


His hands are able to hold 5mm weapons.  Also, compared to his Human Alliance version, the mass is much more evenly spread.


An amazing robot mode that looks really good and is built solidly.

OVERALL:

Soundwave is one of the best Studio Series figure in the line.  He has two fantastic modes, as well as a premium paint job and a clever transformation scheme.  He is a lot of fun to play with, looks awesome and feels very solid.  Soundwave is highly recommended.

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Friday, May 22, 2020

The Spongebob Movie: Sponge Out of Water (2015)


Based on the TV cartoon series, despite the cover art, the majority of the film is 2D animation.  The plot is your typical Spongebob Squarepants plot in that it centers along the Krabby Patty formula and Plankton's attempts to steal it.  Most of the film feels like a typical episode and if you like the Spongebob cartoon then you will like this movie.  Like the first film, it mixes in live-action and eventually CGI which can feel somewhat weird but it manages to work better in this second attempt.  While it borders on extremely weird and wacky towards the end, the plot is actually half-decent.  A lot of the humor works well and it feels like all the characters are having fun.  It doesn't go out of its way to try and push some sort of lesson for the viewers.  Even though it touches upon "teamwork" as a key theme, it never gets too serious and likes to play around a lot with puns (including visual puns).  A surprisingly good film that has little of what makes some annoyed with the cartoon.

Thursday, May 21, 2020

Toy Review: Transformers BotBots Greed Feed (Series 3)


Review:  #555
Name:  Greed Feed
Brand:  Transformers
Allegiance:  N/A
Line:  BotBots
Year of Release:  2019
Size Class:  BotBots (Series 3)
Mold Status:  new

ALTERNATE MODE:


Greed Feed, in line with the arcade theme, transforms into a roll of yellow prize tickets.


While it is not immediately recognizable at first glance, it's a hard alt mode to pull off.


As a BotBot, Greed Feed is very small, above is a comparison against Legion Barricade.

TRANSFORMATION:

Transformation is two steps, and that's being generous.  You unfold a piece on each to reveal the face and body and that's it.

ROBOT MODE:


Greed Feed's robot mode is unorthodox... to say the least.


It is kind of a worm thing and there are sculpted arms on the sides.


The head is simple with painted red eyes and a black mouth.  It seems all the paint budget was used painting the top of the ticket roll in alt mode.


He's very short in this mode, easily smaller than a Legion.


Poseability is limited to swinging the arms forward.  This is an unusual robot mode that's fairly hard to like.

OVERALL:

Greed Feed tries to do something different to your usual Transformers, and even when compared to other BotBots.  Unfortunately, it's hard to like since the ticket roll alt mode is fairly uninteresting and the robot mode is too weird.

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Wednesday, May 20, 2020

Overlord III (2018)


Overlord III is the third season based on the light novel series.  The season is comprised of thirteen episodes.  It follows Ainz Ooal Gown, who is the ruler of Nazarick.  The world that he finds himself in was originally a game.  However, when the online game was scheduled to shut down, Ainz stayed until the very last minute and then somehow managed to get transported into the world.  That said, it doesn’t follow the typical rules of a game and is its own thing.  One of the benefits is that Ainz is absurdly powerful and has a legion of loyal followers who were NPCs in his in-game castle but is now sentient.


Ainz continues on his quest to dominate the world.  The main reason is to put his name out there in the hopes of finding some of his companions.  This is just in case they were transported and stuck in this world too.  We were given some small teases in the previous seasons of other players so you’re hopeful that this season further solidifies that.  The opening episode to the season was a relaxing one, showing a typical day at Nazarick.  There is some spillover from the previous season but is minor.  One of the funnier aspects is how everyone assumes Ainz is thinking five steps ahead but he is in reality, clueless and oblivious.  He’s always in shock, even with his emotion suppression in effect, and his reactions are highly exaggerated.


The second episode then does what Overlord always do, by following a different set of characters.  While this was always how the series went, never exclusively focusing on Ainz for stretches of time, it still wrecks the pacing.  While this isn’t an inherent problem, the anime ends up failing to highlight what significant these scenes have and so they feel like a waste of time.


As Ainz is building up his army and fortress, he also contends with the tone of his leadership.  He has to bluff his way through a lot of things but one thing’s for sure, he is too powerful.  He is so overpowered that he can kill his enemies in one hit with ease.  The fact that he only wants to research and experiment is what holds him back from immediately destroying the entire world.  It feels like Ainz is testing the people that he had saved, as well as experimenting with them and forming alliances.  However, since Ainz can use brute force over everything, the roundabout way he ends up going to achieve things is annoying.  This is because all the issues would not have arose if he had just gone ahead and did it himself.


Despite it being great to see Ainz finally get his hands dirty and participate in a battle himself, you can’t help but feel sorry for the humans that had dared attack him.  They were completely out of their league with no hope of winning at all.  While they were wrong, their fates are worse than death and each has a backstory that makes their death a shame.  The anime always used copious amounts of CG and it’s really not different in this third season.  It’s done poorly and very distracting in all the scenes.


As the season goes on, it highlights how Ainz becomes even more and more uncaring.  He kills masses of people and only cares about the inhabitants of Nazarick.  Although for each country or group he conquers, he adds them to Nazarick so…  The anime ends up wondering aimlessly for the first half because it suddenly gets much better at around the halfway point.  No coincidentally, it follows Ainzs instead of just other supporting characters.  The storytelling is still not the best as it leaves a lot of gaps and makes it hard to know what the characters want to do.  This peak is only for a few episodes as it returns to become bland and unmotivated as it approaches the season finale.


Overall, Overlord III is messy and has uneven storytelling that lacks impact.  It jumps around all over the place way too much.  Everything that Ainz does feels unplanned and thus there is never that moment where you’re just amazed and excited when everything comes together.

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Tuesday, May 19, 2020

Book Review: Sword Art Online 15: Alicization Invading


Review:  #914
Title:  Sword Art Online 15:  Alicization Invading
Series:  Sword Art Online – 15th volume
Author:  Reki Kawahara
Comments:  While still set in Underworld, this is effectively a new arc considering the previous volume finished off with a significant event.  Unfortunately, it felt somewhat like a filler since Kirito takes on a very very minor role.  This is also what makes it feel like a copout because you can’t help but get the impression that the author is making it up as he goes along.  Taking on two perspectives, we get Alice as she tries to recover from her discovery of the nature of her world.  It’s a passive viewpoint since she reacts to things happening rather than being proactive in deciding what to do next.  The other is that of the real world.  The author has a knack of introducing characters with odd quirks that borders on absolutely creepy at times.  The way that this new villain enters the Underworld is extremely contrived.  The sequence of events is predictable and this is the volume’s greatest flaw.  Nothing will surprise you in a good way, the surprises are mainly how the author constantly plucks some random thing out of nowhere to escalate the current situation.  Hopefully, with the amount of set up in this volume, the story can improve.
Rating:  6/10
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