Friday, September 24, 2021

Infernal Affairs (2002)


Infernal Affairs is a Hong Kong crime thriller film and one of the standout films from the city for that decade.  The film naturally takes place in Hong Kong and focuses on the police trying to take down a gang who deals in drugs.  The police has put an undercover cop inside the gang, while the gang has also placed a mole within the police.  Thus the film revolves around the pair as they try to find each other's true identity.  The film starts with a tense police operation as we see each of the moles feed information to the other side.  As the plot starts kicking, you will wonder how the film will end.  It primarily focuses on Yan, who is the undercover cop, and the struggles he is facing when he has been undercover for a whole decade.  Comparatively, we also see the stress that Lau, the gang mole who is now an inspector, is dealing with as he has to juggle actual police work while not blowing his cover.  Both of their situations are unenviable as it comes to a boiling point as each other's bosses are mounting the pressure to end the battle.  The ending will surprise you since it is unexpected (although the random romance suddenly being thrown in your face was a bit surprising too) and it fits within the themes of the film perfect.  At only 1.5 hours long, the film is paced very well with nary a dull moment.

Wednesday, September 22, 2021

Seitokai Yakuindomo* (2014)


Seitokai Yakuindomo* is the second season based on the manga. While the season is only thirteen episodes long, there is plenty of OVAs released afterwards, and it is still releasing (as part of the limited editions of the manga). This is a slice of life anime focusing on the student council at Ousai Academy. The school was an all-girls school before being forced to accept male students for the first time the year prior due to declining birth rates. Tsuda Takatoshi was one of the first male students to attend before he was forced to join the student council as Vice-President on his first day.


The student council is comprised of three others and they are all odd to a degree. Amakusa is the President and has no filter. She will spout out explicit sexual references all the time without a care. Aria is extremely rich but thanks to her upbringing, she also has no filter and thus pairs well with Amakusa. Finally Hagimura is the only other sane person of the group apart from Tsuda. Although she has the appearance of a grade schooler and is very sensitive of that fact. They are all capable people but that they’re just unafraid to voice their inner (sexual) thoughts.


The second season expects you to have watched all the OVAs released before as it starts in the second year with all the new characters already well acquainted. The new characters being Tsuda’s sister Kotomi and her friend Toki, and Uomi, the President of the student council at another school. It is at this point that you’ll realize (if you haven’t already) that all the female characters are weird in one way or another. They flaunt their sex toys or their fetishes, as if it is the most normal thing in the world (for clarity, it’s not). Kotomi, in particular, ends up having a large amount of screentime as she joins the student council in a lot of their events.


The second doubles down on everything and takes things a bit too far at times. It is a lot more explicit and daring. Aria will admit how she’s not wearing any underwear, or Amakusa will make a very loaded comment on where objects were being stuck in. The teacher is always joking how she wants to have sex with the male students. It gets to the point where the characters cross the line into creepy territory. It doesn’t even bother to hide the obvious body language now.


Each episode is split into several short segments. The shortest segments are comprised of quick gags and can abruptly jump into the next segment. Some running gags seem to be overused such as the really prominent text that points to Hagimura’s head in every scene. Other gags continue to be funny every time it’s used such as the English that is spouted out by the characters when they’re in shock (once again, mainly Hagimura).


A lot of the humor comes from one of the characters (like Amakusa, Aria or Kotomi) going too far, with Tsuda or Hagimura making a comment. Although interestingly, sometimes it is Amakusa who things Aria is going too far. Despite the content, the anime is surprisingly more reserved in its actual fan service of the characters. It also breaks the fourth wall a bit more frequently, or at least hints at things only the viewer would know and understand.


Most of the female cast is falling for Tsuda and it’s hard to pick a favorite since in a way, they all have a good relationship and chemistry with him. It helps that Tsuda isn’t your typical generic overly nice guy that plagues a lot of anime. Yes, he is still nice and clueless, but there’s just something about the guy that you can’t hate. The scenes where it plays around with this idea makes for some funny scenes like how Hagimura’s tsundere dialogue completely backfires. Amakusa also swings from showing affection to Tsuda, to leading him on only to reveal a sexual punchline that is more accustomed to her character.


The season finale didn’t feel like one until a graduation song played at the ending. Even then, it manages to twist it in a way that’s typical of the characters so there’s no real goodbye to anyone. The numerous OVAs continue on with the slice of life events and it is a natural extension. It doesn’t even acknowledge the season “finale” and just charges on. That is a good thing and it continues to improve in quality with its jokes, gags and characters. It is becoming even more obvious with how the various characters get jealous of whoever is currently spending time with Tsuda. The bigger cast also makes it more varied and fun.


Overall, Seitokai Yakuindomo* continues with the good fun that made the first season enjoyable. It doubles down on everything, including how far it is willing to go with its sexual references, at times even showing it in plain sight. However, the characters are charming that you can’t help but like and before you know it, they will grow on you. It doesn’t bog itself down with too much romance, only when it can be turned into a joke, so this anime is some good lighthearted fun. It’s definitely not for everyone but if you can accept the at times crude content, it is great.

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Monday, September 20, 2021

Final Fantasy XIV Online: Starter Edition (PS4)


Final Fantasy XIV has an interesting release history. It is the second MMORPG in the Final Fantasy series after Final Fantasy XI. However, the first release for PC was a disaster and the developer had to literally rebuild the game from scratch and re-release it as A Realm Reborn. Final Fantasy XIV Online: Starter Edition is basically a rebranded A Realm Reborn, containing the base game as well as 30 days of game time. However, in an awesome decision, Square Enix later included the first expansion, Heavensward, for free. After the initial free 30 days, you do have to pay for a monthly subscription in order to keep playing. Also note that you can play the trial version of Final Fantasy XIV which gives you access to everything up to Heavensward but with several gameplay restrictions, although those features aren’t a necessity so it is perfectly viable.


The game can be overwhelming to a new player, whether you are a new player to MMOs or a new player to RPGs. The first thing you’d notice is that the game is designed with keyboard and mouse in mind, and the controller mapping, while decent, is still an afterthought that can feel awkward at times. The DualShock 4 does have a touchpad that can be used to simulate a mouse, as well as pressing L1 and R3 at the same time will bring up a mouse pointer that you can control with the left stick, although this isn’t really that useful. The game is also inundated with a gigantic menu that will definitely take some time to become familiar with.


The combat system is one that resolves around skills on cooldown and positioning your character. You target one enemy at a time and your character will auto-attack for minor damage. The big damage comes from the skills that are mapped to the bar onscreen, which you use by holding L2 or R2 and then pressing one of the face buttons or d-pad. This allows you sixteen hotkeys that are easily accessible and then in addition, you can have up to eight different sets. It works well enough although you’ll have to make tough decisions once you near the level cap of the first expansion on which skills you want quick access to, and which skills you can afford to put onto a different set that isn’t as easy to get to. Once a skill is used, you cannot use it again until the cooldown is over.


When enemies do an area-of-effect attack, it highlights the area that it will hit so you have some time to move your character out of the way. The combat is mostly focused on one-on-one so if you end up getting into a situation where numerous enemies are attacking you at once, it can be precarious. When you first start the game, you pick a class that will fall into one of three categories: DPS, Tank and Healer. DPS focuses on high damage output, Tank on defense, and Healer on healing. These roles are important for dungeons as the single player portion is designed to be able to be progressed no matter which class you pick.


One of the bigger annoyances is the resolution that causes issues with the size of the text. Both the default of 1080p and 4K will make text too small to be read easily. Blow up the UI and you have to blow everything up, including all the text above NPCs and other players, clogging up the screen. You can’t just increase the text size and will need to compromise one way or another. The PC roots show up even more when targeting. It requires the d-pad to move between the available targets. Changing your enemy target can be awkward in the heat of battle where there are a lot to cycle through. This extends to talking to NPCs too as you need to select them first to actually commence the dialogue.


There are a lot of issues that you have to get used to with the game, but once you do, it will feel like second nature. The open world is quite impressive. It is split into different areas with loading screens in between. It’s a shame that they couldn’t have the three main cities as one big map though. Enemies roam the field and some will not target the player as they run past, while others are aggressive and attack on sight. Granted, you can easily outrun all of them if you don’t wish to fight, especially since they give pitiful experience points.


The minimap and objective markers are not that great. You will often pull up the big map that covers around 30% of the screen so you know where you are going. There are warp points, generally one per map. Perhaps the most aggravating is how the player can only sprint 20 seconds at a time. The cooldown is 60 seconds, so you have to put up with 40 seconds of slow jogging, making traversal feel like a big chore.


This is a MMO so you will see other players running around and going about their own business. Despite this, the game is quite solo-friendly. The majority of the story is designed to be solo’d, although there will be dungeons, bosses and raids that you have to team up with other players. If you don’t have your own party, you can use the in-game tool to form a party with random players. It is easy to use this tool to queue up but how long you wait before you are put into a party will vary depending on your class. If you are in a DPS role, then be prepared to wait for a long time. Whereas as a Tank or Healer, it is much faster to form a party and then continue on with the story. It takes a while before you hit the first dungeon that you need to find a party for and it is a lot of fun once you experience one.


Unfortunately, the base game is filled with fetch quests and hunt quests. They make up the bulk of the gameplay and this is the base game’s biggest problem. With only one fast travel point in each map section most of the time, it can be a chore running from place to place. You’ll often be told to go to this point only for one piece of dialogue and then told to go back. There are something called FATE events which frequently pop up in the map. These are designed for players to come together and defeat waves of enemies to gain experience points.


The story of the base game is quite boring. There is a ton of text but it is bland flavor text that hides how barebones the story is. You play as a new adventurer, rising through the ranks and seeing the aftermath of the calamity that happened a few years before (i.e. when the original XIV transitioned into A Realm Reborn, coinciding with the in-game even of the second moon destroying a lot of Eorzea). The game takes its time with a lot of world building, and with it, you learn that the world experience cycles of great calamity and then a period of peace, and it is currently up to the seventh cycle.


The game is fun for the first 15 hours or so but it eventually becomes bogged down once you approach 20 hours. It is at this point that you realize that you are hitting the same fetch quests and there’s really only so many times you can do it before becoming sick of it, especially if you are playing long sessions at a time. A patch was made to streamline the base game with quests made shorter, removal of several quests, and a boost in experience points so you don’t get gated with minimum level requirements for the main story quests anymore. You’ll actually easily become overleveled and the game will start capping your level for specific quests.


There is a difficulty spike towards the end of the game with one of the dungeons where if you weren’t expecting it, it’ll catch you off guard and wipe your party out. Especially if you are a Tank or Healer, even the trash mobs will hurt you really badly and quickly. It’s there that you have to make sure you have situational awareness and make good use of your abilities by juggling the cooldowns. However, once you’ve completed it, and if you end up coming back in the future, you might be amazed at how easy it is now that you’ve had experience of what to do, and that is a great feeling.


There are some excellent parts to the story but the overwhelming majority of it is boring. It only gets better right at the end, when finally, after so long, you have gathered all the crystals and battled against all the primal. There is a good lead up to the ending of the base game with the introduction of full party dungeons (eight players instead of the four you’ve been doing up until now). It can lead to even more chaotic scenes and epic fights. It manages to tell a strong ending to an otherwise bland story. Although at this point, since A Realm Reborn content is so old, as a newbie, you’ll be surrounded by veterans that are much stronger, much more efficient and probably will carry you through easily, making those two final dungeons a joke.


After the base game’s story, your mount, which is likely still a chocobo at this point, can now fly. This is really awesome as you can fly directly to places without worrying about following the map boundaries. This speeds up any fetch quests by a huge amount and makes travel less cumbersome and boring.


Before you can get to Heavensward, there is still a bunch of post-base game story quests that were added in patches in the lead up to the expansion. It is a long and slow chain of quests and story, which is very tiring. It locks story progression behind completing “Hard” versions of older boss battles and also complete a certain storyline (that pays off in about two expansions) that involve several 24 member dungeon raids. Just like the final dungeons, these 24 member raids are a joke since most of the players are so strong that you will never play out several bosses’ key mechanics that had made them unique and fun at the time of release.


Despite the long slog between the end of the base game’s story and the beginning of the Heavensward expansion, the finale of that chain of quests contain the best story cutscenes so far in the game. It actually manages to make a decent payoff from all the fetch quests that you had done to gain allies. It sets for a cliffhanger ending that contained significant unexpected events. If you had completed it straight after these quests were added in the patch, you would have felt gutted once you’e realized that you would have had to buy the Heavensward expansion to see the ending of what it started. Completing the base game’s story plus all the patch story quests will take around 50 to 60 hours.


Once you finally reach Heavensward, you’re in for a treat. The quality of the expansion is leaps and bounds better than A Realm Reborn. The story has the Warrior of Light (i.e. the player) moving to Ishgard, where there is a current war between the dragons and the Ishgardians. This is known as the Dragonsong War, and the Warrior of Light must find a way to end it, hopefully in peace. It doesn’t immediately address the massive cliffhanger ending but it still runs along at a brisk pace. It then slows down in the middle and while its quest structure is still mainly fetch quests, it feels less tedious than the base game. The dungeons are more straightforward as well, with less annoying gimmicks. Once you’ve pushed through most of it and you go to the final area, the story rapidly ramps up.


Heavensward doesn’t end on as high a point as the cutscene that had started it. Despite that, it was still an amazing ending, if deliberately leaving a few loose ends by the time the credits roll. It is a decent expansion, with a lot of content rivaling the base game but of a much higher quality. The main chain of story quests will take around 24 hours to complete. The quests in the patches in the lead up to the next expansion, Stormblood, close off a lot of the loose ends and give a more satisfactory ending. However, it provides closure of the existing plot threads by around the midway point, so the pacing suddenly stalls, especially considering the high points right before it. These patch quests will take another 10 hours to complete.


One thing to note is that while you can freely fly in all the areas of A Realm Reborn once you have completed the story, when you go to the areas added in Heavensward, you’ll be back down to traveling at the slowest speed. It can be painful until you advance far enough in the story to increase your mount’s speed once again.


Even with only access to A Realm Reborn and Heavensward, there is a crazy amount of content. Of course, the meaty story will take up almost 100 hours of your time but that is barely scratching the surface. You can try out and level other jobs, whether using your existing character or creating a new one. Swapping to another job is as simple as equipping the appropriate weapon. While there are a bunch of inconsequential side quests, there are some substantial ones. There are PvP modes and tons of other minigames. You can focus on crafting and gathering. Plus, there are seasonal events and the continual grind for loot and levels.


This isn’t just a generic MMO with a Final Fantasy skin; there is tons of fan service. One of the best things is how the game integrates Final Fantasy elements into the world, from chocobos to familiar monster types, to crystals and the summons (known as Primals in this game). It feels every bit a Final Fantasy game, and may well be one of the best Final Fantasy game you’d have ever played. The music starts out as just something to fill in the background but as you progress through the story, there are some epic and noteworthy pieces that take your attention. This is especially true of the theme songs that play during the credits. However, since the game was also released for the PS3 (and discontinued in 2017), the graphics aren’t super great. There are times where it is impressive, and times where it is not.


Overall, Final Fantasy XIV is a great introduction to a MMORPG. It is more focused on the storytelling and the vast majority of the story is designed to be played solo. Using the in-game tool to create a party for the mandatory dungeons is an easy and painless solution. The dragged out story of the base game, even with the streamlining, and reliance on filler fetch / hunt quests are big negatives and will likely burn you out. However, persist and once you hit Heavensward, the game is on a whole other level with an impressive story rivaling the very best that Final Fantasy has to offer. Final Fantasy XIV Online: Starter Edition is an amazing game that’s well worth your time and presents tons of value.

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Sunday, September 19, 2021

Toy Review: Transformers Cyberverse Soundwave (Deluxe)


Review: 
#680
Name:  Soundwave
Brand:  Transformers
Allegiance:  Decepticon
Line:  Cyberverse
Year of Release:  2020
Size Class:  Deluxe (Wave 5)
Mold Status:  new

VEHICLE MODE:


Soundwave transforms into a blue armored car, similar to his Animated incarnation.  He is very bulky in this mode and has a radar dish on the roof.


The back is not great since it has his exposed robot feet.  Soundwave is able to roll on a flat surface, but he doesn't actually have that much clearance.


In terms of size, above is a comparison against TLK Bumblebee.  Soundwave is of a similar size, albeit feeling a bit light since there are hollowed out parts wherever possible.


The robot weapon can peg onto the roof as well, next to the radar dish.


Instead of coming with a piece of Maccadam, he comes with an effects part (and another thing that we'll get to shortly).  This is a weirdly looking part truth be told, since it ends on a flat surface... nevertheless, it can attach to the cannon.


The hood can open up to reveal a version of Laserbeak!  This is actually quite a decent bonus.


Despite Soundwave now transforming into a car, Laserbeak still transforms into a rectangular prism reminiscent of a cassette tape.


Laserbeak has a simple transformation, the sides fold out to form the wings, flip the head up and then fold down the legs.  It's very static in this mode but you have to consider that it is also very small so there's not much more that the designer could have done.


This is a fairly decent vehicle mode.  It's a tad bit too bulky, especially the awkwardly shaped hood (given it's the robot's chest) but it has a fair few gimmicks.

TRANSFORMATION:

Soundwave doesn't have an amazing transformation and is fiddly at parts, but isn't too hard on the whole.  The hood forms the robot chest, so what this means that the arms come forward from the sides, and the legs from the back.  It's not very interesting overall and the long-ish pieces that the limbs are attached to can make it seem inelegant.

ROBOT MODE:


Soundwave's robot mode is quite stylized, he isn't that blocky looking and he has noticeably long shins.


He carries a huge chunk of kibble on his back, which is disappointing and this pieces gets in the way a lot.


The head sculpt is not too bad, once again quite stylized.  It's nicely painted though with the silver face and red visor.


In terms of size, Soundwave is on par with other regular Deluxes, but note that the Cyberverse line likes to hollow out limbs and other parts much more than usual, and Soundwave is no exception.


Soundwave retains the gimmick of his chest opening to reveal a compartment.


Naturally, as we already know from the alternate mode, the compartment is for Laserbeak.


One of the great things about Laserbeak is that the feet has a peg hole that corresponds to the pegs on Soundwave's arms, allowing it to perch on there without fear of falling off.


There are also pegs on the shoulders, so there's quite a number of options.


In terms of poseability, Soundwave has joints for his head, shoulders, elbows, waist, hips, knees and ankles.


Unfortunately, that gigantic backpack kibble gets in the way of the leg articulation, restricting how far back the legs can go.


Soundwave comes with a gun, that he can hold in either hand.


You can also use the effects part here in tandem with the gun.


Alternatively, you can use it on the radar dish, it really comes down to preferences.


Finally, the gun can also attach to his shoulders for that classic look (although he'll still be missing his handgun).  This is a solid robot mode, but nothing stellar.

OVERALL:

Soundwave is not an amazing figure but he is fairly solid.  Unfortunately, he does not try anything new so can feel a bit underwhelming as a result.  However, he has quite a bit of value for money given his multiple weaponry options and the inclusion of Laserbeak, and of course, he's the best toy version we have of the Cyberverse figure.

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