Wednesday, January 31, 2024

Raging Loop (PS4)


Raging Loop is a visual novel that has a slow beginning as it sets up the premise. Haruaki was traveling on his bike when he got lost in the mountains. Stumbling upon a small village, he gets wrapped up within its local legends and rituals. He initially meets up with Chiemi, who had helped him and given him a place to stay for the night. However, his coming is a bad omen as the small village doesn’t like outsiders. Coincidentally, or perhaps not so much, the supernatural things that happen on the very next day and he is forced to stay in the village.


Without spoiling too much, there is a certain ritual that the village has where all the villagers must participate in a type of game. It doesn’t happen often, thus many of the villagers have never been in one before. It’s based on the real-life party game Mafia, alternatively known as Werewolf, a social deduction game. Basically, it is a game where there are traitors among the group and the others must find out who they are and oust them. What makes this a deadly game is that there are very strict rules to follow, and this is a game of life or death. With each passing day, people will die and if all the non-traitors are dead, then it is game over and they win. To help balance the game for a bit, there are some other elements that helps with their logical reasoning.


The game warns you about this beforehand, but it can still be a bit uncomfortable. The game does not shy away from describing gory scenes. Characters die in inhumane ways and the descriptions of their corpses don’t leave too much to the imagination, or perhaps leaves a lot more. Either way, it strikes a balance between over-stylizing and giving too much detail. Thus, it makes each death more surprising and more impactful. This is important because once the game starts, the pacing considerably amps up.


Haruaki is an important character as he is in a unique position int eh game. He also provides most of the commentary but as the player, he is not the only viewpoint you get to see. For story purposes, the player gets to see a little bit more of what happens with other characters even when Haruaki is not present. The game has multiple endings and there are occasionally choices that dictate what ending you’ll get. Most of the endings are bad endings. There is a handy chart in-game so that you can easily jump back to the important choices, and it’s even explained in the story as an ability of Haruaki’s. He mysteriously can vaguely recall what happened in those bad endings.


The game is quite linear, despite the choices. This is because a lot of the cohices are locked the first time you play through, and they can only be unlocked once you’ve reached the various good and bad endings. This is where the “loop” from the title comes in since to the character, it is like he is going through various loops. He’s returning after death again and again but this time, he tries and does something different so that he can break the curse once and for all. The looping aspect, while not the most original, is well done here. Having Haruaki analyze and use logic, going through their thought processes, was very engaging and interesting. There are surprising developments and just finding out which characters were the “wolves” is unexpected.


The game can get very bleak and full of despair. Playing through the story for the first time, you are forced again and again to hit bad endings and even the other “true” endings that you get are depressing. You push through in the hopes of reaching that one golden ending and to fully uncover all the mysteries that the story has presented to you. The story is long though, especially with all the alternate endings you must go through to get to the true ending. You must go through the story multiple times, but this isn’t a bad thing because each time feels completely different than the first. The character interactions and the story developments are unique, yet they are all linked to each other in some way. The further you go; the more tantalizing pieces of information are revealed and there are so many mysteries that are piled up.


While you may be eager for the revelations and all the questions to finally be answered, it is not quite that easy. You must find a few other sections scattered in the story to unlock the true ending. Unfortunately, the true ending tries to wrap everything together, but it felt like all the creative juices were used in the parts of the story before the game and all the supernatural happenings. The explanation was a stretch, and the motivations of several characters were lacking. There were also questions that felt like they didn’t get answered at all. The game takes 20 hours or so to complete, depending on how fast you read.


The game’s aesthetics is unique, and the music is foreboding. Although if you have played visual novels before, you can tell that the game’s budget may not have been that high given the lackluster backgrounds and regular reuse of various assets. It doesn’t detract from the story though and it still grips you. There may be similarities between it and the Danganronpa series in terms of its premise, but it is its own unique thing and doesn’t feel like it ripped off from other visual novels. The mystery moves at a brisk pace and constantly builds up suspicions around characters. The story will constantly give you the chills and has a sense of creepiness to it, yet it is not a horror game.


Surprisingly, there is a lot of content after you get the true ending. First, there are five additional short stories that take place after the end of the story. Although to be honest, these felt thematically different to the story and thus tackled on. The same goes for the secret gag endings, although at least those were purposely non-serious. It’s just that the ending felt so final so anything that came afterwards just does not have the same importance or relevance.


However, the biggest piece of post-game content is “Revelation” mode. In this mode, throughout the story, it will inject new content that reveals the thoughts of the other characters, rather than just Haruaki. It sheds light on the character motivations and encourages the player to replay the whole story. This feels like the “complete” story as it fully reveals every single thing that happened, including events that Haruaki was not privy to. Events make a lot more sense and seeing what the thought process of the side characters is like pieces of the puzzle finally clicking into player. It’s just a shame that due to its spoileriffic nature that it couldn’t have been incorporated into the first playthrough for a new player. It doesn’t save the ending, but it goes a long way to rationalizing most of the game.


Overall, Raging Loop is a surprising hit. It’s surprising because of how good it manages to capture the atmosphere and tension of the situation. It’s surprising because it isn’t more well known given that its execution is up there with some of the best visual novels. It kept the mystique and intrigue going the whole time. All the characters grow on you, especially as you continue with the game and naturally seeing each of their personalities, strengths, and weaknesses. Despite being a game where you are supposed to find bad endings, go back, and repeat events, none of the paths feel repetitive at all as they are all unique developments. The only weakness ist he ending as well as some of the bonus content.

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For other game reviews, have a look at this page and this page.

Purchase from Amazon using this link.
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The physical copy of the game packed a few extra goodies.  It came in a cardboard sleeve containing an artbook.  Here are some samples below.











Sunday, January 28, 2024

Toy Review: Transformers Generations Studio Series Gamer Edition Megatron (Voyager)


Review:
  #783
Name:  Megatron
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Studio Series
Year of Release:  2023
Size Class:  Voyager (Wave 21)
Mold Status:  new

ALTERNATE MODE:


Based upon his appearance in the War for Cybertron game, Megatron transforms into a Cybertronian tank.


This is an okay tank mode.  He only has the "hover" mode, so the treads cannot fold downwards like the original toy.  He also has a gappy back where robot parts are exposed.


He is an okay size for a Voyager.  The cannon and turret on top cannot rotate.


The robot weapon, which is a gigantic mace, can peg on top for storage, although it looks very out of place there.


This is a functional design, but he is lacking some charm and character, can feel a bit too generic and indistinct as a result.


Perhaps the most interesting thing is how he has an asymmetrical transformation, where one robot arm forms the turret, and the other tucks in underneath.


While mostly accurate to the game, it's not as sleek or menacing looking.

TRANSFORMATION:

A simple transformation and very much like the original.  The back unfolds to form his legs.  While the turret forms one arm, and the other is untucked form the bottom.  It really is that simple.

ROBOT MODE:


For all the issues and subpar designs of the Gamer Edition subline of figures so far, the designer did not screw this one up in terms of robot mode.  Megatron looks good here.


Sure, he's a bit skinny and not as menacing but it is a nice robot mode.  It's mostly clean, the kibble on the sides of his legs are the only noticeable ones.


The head sculpt is nice, with a silver painted face.


Despite looking fairly sizeable at first glance, he's actually shorter and smaller than some other past Voyagers (which were already somewhat average in size).



He come with a cardboard stand depicting a scene from the game.


Poseability is okay, with joints for his head, shoulders, elbows, waist, hips, knees and ankles.


However, there is a severe design flaw.  His knees cannot bend that much, which is absolutely baffling considering there is no reason why this had to be.  There's a piece of plastic behind his knees that's blocking the range, and that piece doesn't do anything in either modes.


He comes with one weapon, a giant mace and truth be told, this looks like a pretty wicked weapon.


He can hold onto the tip of the weapon in either hand, so no matter what, it'll stick out a bit long.


It can peg onto his back for storage.


The ankle tilts prove to be very useful in this mode, allowing him to stand flat on a surface in many poses.


Of course, he has his fusion cannon on his right arm, but it looks somewhat puny in comparison to the rest of his body.


A good looking robot mode, if only they fixed the knee issue.

OVERALL:

Megatron is probably the best Gamer Edition figure released so far, even though that is not a hard feat.  His tank mode is average, but the robot mode looks good.  The restricted knee articulation is disappointing and something that should have been easily fixed before release.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)

Friday, January 26, 2024

Demon Slayer: Kimetsu no Yaiba - Season 3 (2023)


The third season of Demon Slayer: Kimetsu no Yaiba is 11 episodes long. The first and last episodes are both double lengths. It is set straight after the big battle of the previous season. The remaining Upper Rank demons are summoned by Muzan and this is the first time we have seen all of them together. It is interesting to finally see their designs and personalities. Naturally, the defeat of Daki and Gyutaro had made Muzan angry, which isn’t a surprise given that he wiped out all the Lower Rank demons when even one of them were defeated. It’s good to see the demon’s perspective and what’s happening there before it jumps back to Tanjiro.


Time passes quickly in the series and Tanjiro, thanks to all the severe injuries that he got, takes a while to recover. This season is known as the Swordsmith Village Arc, and it’s named that because Tanjiro needs a new sword after chipping his old one. He travels to the Swordsmith Village, which is inherently important give that it’s the only place where the weapons that can hurt and kill the demons are forged at. Sadly, Zenitsu and Inosuke are not part of this visit so it can feel a bit quiet and lonely as a result with only Tanjiro and Nezuko.


To compensate, Tanjiro joins up with Kanroji, the Love Hashira, and Tokito, the Mist Hashira. We’ve known for a while now that all the Hashira’s are unusual to a degree, and they’re usually unlikeable on first impressions. Kanroji is fine, being your typical upbeat girl, but Tokito is the complete opposite. He has already shown has an indifferent attitude towards most things and he isn’t aware of (or cares about) his surroundings. However, his personality leaves a lot to be desired. You wouldn’t expect him to be snobbish and cruel, but he is. We’ll just have to give him the benefit of the doubt to see if his background once it is revealed, will change the way we see his character.


While the beginning of the first episode was great as it got straight to the point with the appearances of the Upper Rank demons, the pacing slows down after that. Thankfully, by the third episode, it kicks back into gear and Tanjiro is once again finding himself in a terrible situation. This feels even worse than before given that he is facing more than just one capable demon. With that said, Tanjiro’s opponents this time around don’t have abilities that truly make them stand out or wow you. Their unique abilities feel somewhat like other abilities that we have seen in the past.


The anime skips past a lot of the mundane training that Tanjiro does. The downside of that is that it feels that he suddenly gets power ups in the most desperate of moments. This doesn’t detract from the usual excellent animation during the fights with all the sword effects. Yet the season tends to use the gag scenes where characters a drawn in a simpler, almost Chibi style, a lot more frequently. This can make it seem like an attempt to save some money on the animation for this season.


As per usual, Tanjiro meets characters who are resistant or cold to him at first. He will win them over with his enthusiasm and genuineness. Unfortunately, because we have seen this time and time again, it’s familiar and this seems to be a trend for the season. The structure of the season is the same predictable formula as previous seasons. There will be a relatively slow beginning, then the demons will appear, then a Hashira will arrive and do battle. During the battle, the backstories of the Hashira and the demons are told in flashbacks before the demon is finally taken down. It is a simple formula, and it works, but now that we’re at the third season, it really can’t keep repeating this same formula for much longer before it becomes fully stale.


Despite the demons being Upper Rank, they seem to be more easily defeated compared to Daki and Gyutaro from the previous season. Maybe this is a testament to how much stronger Tanjiro got, or a reflection of how strong the Hashira’s in this season are. But then again, if that is the case, then it just makes it seem like the Flame Hashira Kyojuro and the Sound Hashira Tengen from the previous season, were relatively weaker. Nevertheless, this season’s climactic battles don’t hit the same heights with its emotional punches. It falls short of the impact that the second season’s battle had.


Despite Kanroji being the Love Hashira, and you wondering what the Love breathing techniques would be like, they aren’t that unique. Kanroji has one gimmick with the sword that she uses but the slashes and attacks are just like any other breathing techniques, so that was a bit of a letdown. Kanroji didn’t get a big role here either, especially considering how her part of the battle ends. It just felt that there was a fair amount of hype and build up, but ultimately a lot of characters does not have a large role or played out their potential.


The final episode brings back some of the high emotional punches that the anime is known for, but it doesn’t quite reach the same heights. It is still entertaining but because the villains are nowhere near as compelling as previous demons, that’s where the letdown happens. There is a development that hits hard, even though you know that the plot would not allow it, the way that it explained it away, or the lack thereof, did not make much sense. We know that Nezuko is special but the way that she develops her abilities was not handled very well.


Overall, the third season of Demon Slayer - Kimetsu no Yaiba is good. It doesn’t surpass the second season, but it reveals a lot in regards to the overall plot. We learn about the origins of the demons as well as the goal of Muzan, which is a huge step towards understanding their motives. The internal hierarchy and how the Upper Ranks interacts was enlightening and we can look forward to them having a larger role now that we know what their designs are. The season had a slow beginning but even when the battles happen, the quality is uneven. This is a by-product of how well the previous fights were, so in this season, it is a case of high expectations, but the end product was not able to meet those, at times, unreasonable expectations.

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For other reviews, have a look at this page and this page.
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