Friday, April 30, 2021

The Lego Movie 2: The Second Part (2019)


After quite a significant wait, the official sequel to The Lego Movie finally arrives (although we had a few spin-offs including the Lego Batman Movie and Lego Ninjago Movie).  After the surprise reveal at the end of the first movie, Lego Movie 2 continues the theme of the Lego universe being a metaphor / acting out of the imagination of the children playing.  The story continues straight after the first move with the sister's Duplo invading, and it is an ugly interaction.  All out war has commenced and the world has turned stark.  Eventually, Emmet and gang goes onward to another adventure in order to save their world.  The Lego Movie 2 dials up the music factor, and at times, it feels like they are constantly pumping out singing sections.  There are some neat twists but at the same time, you can't help but see that it is reusing a lot of the same types of humor, so it can lack ingenuity.  Given we were already expecting the real life aspect, it isn't as mind-blowing but there are some excellent imaginative sequences.  The animation continues to look great and overall, The Lego Movie 2:  The Second Part, while not as deep or fun as the first, still packs in quite a number of pleasant surprises.

Thursday, April 29, 2021

Toy Review: Transformers BotBots Special Optics (Series 5)


Review: 
#651
Brand:  Transformers
Allegiance:  N/A
Line:  BotBots
Year of Release:  2020
Size Class:  BotBot (Series 5)
Mold Status:  redeco of Eye-Goon

ALTERNATE MODE:


Special Optics transforms into a microscope with a camo paint job.


This is a surprisingly good alternate mode, right down to the different types of lens over the plate.


As a BotBot, Special Optics is much smaller than a Legion figure, but is actually larger than average for a BotBot.


This is a solid alternate mode, although the paint scheme is unrealistic, the sculpting is really good.

TRANSFORMATION:

Angle the bottom down and then pull out treads to form the base.  The arms pull out from the sides, while the top with the eye pieces lift up to reveal the eyes.  Finally, in a very imaginative and clever use, the three lens in microscope mode lifts up to now act as a gatling gun in robot mode.

ROBOT MODE:


Special Optics has a unique robot mode, it's not completely humanoid thanks to the tank tread feet.


It has an overall tank feel to it, thanks to the treads and also the gatling gun sticking out from its chest.


The headsculpt is pretty much just some eyes painted on, and the balljoint kind of acts as the mouth.


Special Optics is one of the taller BotBots in robot mode, above is a comparison against Legion Crosshairs.


Poseability is limited to swinging the arms forward and back, as well as moving the head around.

OVERALL:

Special Optics is a neat little figure with two fantastic modes.  Although the robot mode is an acquired taste and the paint scheme is not the most logical, it's still a fun figure.

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For other Transformers reviews, have a look at this page.

Wednesday, April 28, 2021

To Love Ru Darkness 2nd (2015)


To Love Ru Darkness 2nd is the second season based on the manga series. It serves as the finale of the series with its fourteen episode season, plus four more OVAs. The aesthetics has changed yet again, with character proportions being softer and more rounded. The season starts off pretty much as a direct continuation of the last. The situation hasn’t changed at all except that Momo is continually pushing forward her plan to build a harem for Rito. As a part of that, she has started pushing several characters forward to at least acknowledge their feelings, if not actually try to confess to Rito. It eases you back into the season with a typical clumsy day of Rito but quickly becomes serious against with the arc involving Mea and her goal on Earth.


There is steady progress being made on all objectives. The main theme of the season seems to be that everything is laid on the table and there are no more secrets anymore. Once everyone has revealed what they were trying to hide, or at the very least informed everyone of their intentions, they’ll gain acceptance.


That isn’t to say that the journey will be a pleasant one as there are plenty of painful moments, both for the characters and as the viewers while watching it unfold. Mea goes through an existential crisis due to her conflicting objective as a weapon and as a normal human being friends with Nana. Naturally, she likes living her life here. This is just another excuse for Rito to show his one and only distinctive feature (apart from his superhero level clumsiness) by being kind and have Nana warm up to him even more. As suspected, Mea is emotionally unstable and she shows these moments a lot more frequently this season. It is up to everyone else to try and mellow her out.


Mea’s master was always in the shadows and directing things in the background. The first season didn’t reveal too much about them but in this season we quickly get new information, from their appearance to their name. However, Mea’s master’s appearance isn’t too much to be excited about. It’s actually fairly underwhelming as their character archetype is too similar to several others, not bringing much to the table. Plus, you’ll know that they’ll change their tune once they interact with Rito and others for a little while. Like everything else in the season, it’s melodramatic.


While Momo is still dead set in her harem plan for Rito, it becomes more and more obvious that she is the forward one. Rito does what he does best to everyone except her and when others start to realize their fondness for Rito, Momo should be ecstatic. Only that Momo gets a bit jealous and envious, it’s somewhat sad to see her like this. The heavy fan service elements remain. Pretty much all scenes will have a fan service element to them, which means that it is way too much and frequent. The characters will be going through a serious conversation and then the fan service will take over, whether it makes sense or not. The worst ones are where there is clearly no need for it but it is placed there just because. The scene and its dialogue was already hard to take seriously, being quite cheesy, but adding the fan service on top means it drops to being terrible and pointless.


Adding to the above is that there are a lot of moments where it feels like filler. The main reason for this is that it is the same type of events happening again and again. Rito and another character will be interacting before Rito will accidentally do some ecchi things to the girl. The girl gets angry but secretly improves their feelings with Rito. Lala’s inventions or Oshizu’s psychic abilities has a high chance of being the reason for Rito’s accidents. It’s on a constant basis and there are really only so many scenarios it can do this for before it gets stale.


This was always going to be the case but with such a huge cast, the anime tries to cover a bit of everyone. Naturally, some characters will get more screen time than others. Momo, Mea and Yami gets the lion’s share, since they are the main characters, but supporting characters such as Rin and Kotegawa get a surprisingly large focus as well. Lala is always in the background but it is nice to see that she gets some focus in several scenes.


The season finale expands on what the Darkness subtitle meant, although it was mentioned and teased many times prior to it. It goes completely off the rails though, and is like a distillation of what the series was about into its purest form. However, it resolves it in a strangely fitting way and while the ending is an ending, it leaves several things to be desired and doesn’t wrap up everything.


Then there are the OVAs, which are a continuation of the season, with more slice of life type of activities. It’s basically more of the same, and has an open ended ending, with no resolution at all. Just like the season finale, it leaves it at status quo and considering the source material has ended with no sequel series, it’s kind of disappointing that we don’t see the ultimate fate of the characters.


Overall, To Love Ru Darkness 2nd has a little bit more focus than the first season. It resolves the tension between Yami and Mea, but does little in Momo’s plan. Rito just continues his normal daily life of falling into sexual positions with all the girls and everyone’s feelings keeps running around in circles. The non-ending is definitely a downer, and while the characters have grown just a tiny bit over the course of the season, it’s not enough and sad to see them just continue on as they had always been.

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Monday, April 26, 2021

Gal*Gun: Double Peace (Vita)


Gal*Gun: Double Peace is a rail shooter for the Vita, PS4 and PC. If you have more than one of those systems and this game interest you, then opt for anything other than the Vita version. This is because while playable, the Vita version has optimization issues. The load times are long, it takes something like two minutes to even boot up the game, and then each level takes another minute or so. While the stages are short, being only around five minutes long each, it’s unacceptable. The worst thing is that there is an equally long load time before event scenes.


The story is ridiculous which matches the concept of the game. Taking place in Japan, there was a rumor that a few years ago, a male student suddenly gained popularity and all the female students fell in love with him. He eventually said yes to one of them and found his true love, and an angel was said to have been sighted. Naturally, this urban legend ends up happening to the main character, Houdai. However, the angel screws up and he gets an enhanced version of this, 32 times more powerful in fact, and so must find his true love by the end of today or never experience love again.


Therefore, the game spans over one day and has Houdai walking to school and then going through the school to find that person. All the while, all these female students (and not a male student to be seen anywhere) runs up to him to claim him for herself. To wade through these obstacles, Houdai has access to a pheromone shot, and shooting the female students will give them euphoria. This renders them harmless, since if they manage to get close to Houdai, they’ll actually damage his HP.


The controls are easy but will take quite a bit of time to get used to. The left stick moves the reticule and the square button will shoot. The left shoulder button will slow the movement of the reticule while the right will activate Doki Doki Mode. In Doki-Doki Mode, it is a mini-game where you use the touchscreen to make the girls pretty much explode with pleasure and subdue every other girl on the screen in the process.


Unfortunately, the shooting mechanics is clunky. It doesn’t help that the Vita suffers from framerate drops that makes it even harder to aim fast and accurately. It is recommended to go straight into the options menu upon starting and lower the sensitivity of the aiming, it’ll help a lot. You’ll still have fun but you will be struggling in certain sections. Zooming in allows you to see through certain objects and get a head start on shooting a girl, or even one that you would have missed otherwise.


The rail shooter nature means that it won’t necessary wait until you shoot all girls before moving on. If you wait for girls to come closer, they may never come. Or you only get a one or two second chance to shoot something before moving on. Since you take on the role of Houdai sneaking through the school, the camera pans in such a way that it feels like you are looking left and right before moving on, peeking around corners and crawling on the floor. It works well to put you into his perspective.


While the story mode is short, it features multiple routes such that are each around two hours long, so it will expand into a roughly 10 hour game. There are multiple love interests that you can pick, and within each chapter, you can select a different stage to help stave off the repetitiveness. Getting the true ending takes some effort since it requires both a minimum rank for your performance, as well as selecting all the correct responses to max out the love interest’s affection. Going through a character’s route is as simple as literally picking that route at the beginning of the game. While there are the predetermined heroines, there is a route that allows you to effectively choose the girl that you want your true love to be, which is an interesting take.


There is a simple affection system during the story (and it resets each time you play), which is based on dialogue selection. In certain stages, you can also pick alternate paths. It literally pauses and allows you to choose between left or right. Unfortunately, the localization is not ideal. There are a lot of scenes where the characters will speak (particularly in mini-games) but there will be no subtitles. The same can be said for the weak points of girls, since each girl has one of four weak points (head, bust, waist or legs) and hovering over them will supposedly show you which one. You end up having to rely on the color coding because it’s left in Japanese. As you play the game and get familiar, you’ll know what each of these prompts will mean.


There are some really annoying and cheap levels. The minigames where you are shooting tiny targets that are constantly moving is frustrating, especially if you are aiming for perfect scores. This wouldn’t be so bad if you can either retry them straight away (the other levels allow you to do this) or if it saves right before, but no, if you want another shot, you have to do the level right before it. The minigames outstay their welcome, and maxing the last one out for a true ending is ridiculous and very poor game design.


Overall, despite its flaws, Gal*Gun: Double Peace is a fun game that you don’t have to take seriously. The concept is so crazy that it works. Sure the Vita version doesn’t run the best and it is annoying load times, and the clunky shooting mechanics can feel messy at first. However, once you get used to it after a few rounds, it is a really enjoyable experience.

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For other game reviews, have a look at this page.

Sunday, April 25, 2021

Toy Review: Transformers Generations War for Cybertron Earthrise Sunstreaker (Deluxe)


Review:
  #650
Name:  Sunstreaker
Brand:  Transformers
Allegiance:  Autobot
Line:  Generations - War for Cybertron:  Earthrise
Year of Release:  2020
Size Class:  Deluxe (Wave 3)
Mold Status:  new

VEHICLE MODE:


Sunstreaker transforms into an approximation of a Lamborghini and it looks really good, apart from the fact that the yellow on the transparent plastics don't quite match the plastic, and the roof doesn't sit flush with the rest of the vehicle.


However, this this is a pretty decent vehicle mode, especially since the back is not a mess of exposed robot parts, and actually can pass off as a real vehicle.


In terms of size, Sunstreaker is fairly decent, above is a comparison against TLK Bumblebee.


The exposed engine block is detachable, this is useful especially if you want a sleeker vehicle.


An excellent vehicle mode.  It's a shame with the mismatching yellows and massive transformation seams on the transparent plastics.

TRANSFORMATION:

Sunstreaker shares a bit of engineering with Earthrise Wheeljack but has several unique twists of his own.  The front splits and extends to form the legs, and the interesting thing is that you flip the hood over to reveal a faux vehicle hood as the feet.  The back splits to form the arms, and the head flips out from the chest, which is the vehicle's roof.

ROBOT MODE:


Sunstreaker has a great robot mode, with a perfect amount of black to help break out the yellow.


He is kibble free, which is quite impressive and somehow unexpected to be honest.  There are several hollow parts such as his thighs (avoidable) and his legs (unavoidable due to transformation).  On the whole, it isn't too bad.


The headsculpt is okay, it's Sunstreaker although it seems a little bit too neutral.


In terms of size, he is appropriately very similar in height with Siege Sideswipe.


This was mentioned in the transformation section but an unexpected element is how the real vehicle's front is on the bottom of his feet, whereas the top is a faux sculpting with larger headlights.


Articulation is really good, he has joints for his head, shoulders, elbows, waist, hips, knees and ankles.


Thanks to his large feet and ankle joints, he is very flexible and able to keep his balance even on one leg with some fiddling around.


He comes with a weapon, although that is a loose term.  It's his engine block, completely unaltered.


Officially, he holds it in his hands like a gun, it's a stubby, flat and wide gun though, so it's not that impressive.


However, there are peg holes on his forearms and pegging the engine block there as a sort of shield works much better.


Alternatively, you can still peg it on his forearm but the other way around and it looks better as some sort of forearm flamethrower or blaster.


You can use the same spot as in car mode to store the engine block when nose in use.


This is a great robot mode, much better than initial stock photos would suggest.

OVERALL:

Sunstreaker is a good solid figure, not amazing, but definitely not the worst we've had in recent times.  The character badly needed an update from the Classics version (since the Combiner Wars version sucked) and Earthrise delivered.  He's missing a proper gun, or at least something that's not an unaltered engine block and that's his major flaw.

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