To a T is a weird game, from the creator of the Katamari series. Whereas the Katamari series at least still has a concept that sounds interesting and understandable on why it can be addictive, T a T… doesn’t really. It has a unique premise that sounds like it could work, you play as a character who’s stuck in a T-pose (the default pose of character models in games and computer animation), and you see how this affects their life.
The game starts off by giving you the ability to customize the appearance of the character somewhat, plus name them whatever you like. The default name is Teen, and he’s a 13 year old boy living in Japan. The game is basically a slice of life story, as Teen goes to high school. Soon after the story starts, you’ll realize that Teen’s T-pose issue was always there since birth, although there is some cryptic dialogue from his mother that suggests that there may be more to it.
However, the game is slow paced, and is designed to be relaxing and chilled, with little tension, if any. All the gameplay are mundane things to do, such as getting Teen to school, using the right stick and the shoulder buttons to manipulate his arms so that he can eat or do other things. It’s amusing to see how he copes with doing normal things with his arms stuck in a T-pose, and it can be clever every so often, but since it’s mostly the same, it can get mundane and bland.
The controls are very easy, giving that you just use the analogue stick to move, a button to run, and the rest of the buttons as prompts which perform different things depending on the context. It’s a semi-open world, as Teen can explore his neighborhood. Everyone speaks gibberish, but you are expected to read the text dialogue to understand what they are saying. There are some weird things in Teen’s world that are just accepted, such as him permanently stuck in a T-pose, and the giraffe that makes food that just seems to be everywhere.
Teen has a dog, named Dog, who follows and guides Teen around. Dog acts as the objective marker, since it’ll lead you to where you need to go next. The game has fixed camera angles, and usually side on so that Teen runs from left to right. However, these angles will shift, which makes exploring confusing since you can’t see what’s coming up ahead, or lose your orientation due to the camera shifts. There are some minigames scattered around, but aside from the main story, there aren’t many side activities. You get to explore the town and collect currency, but there’s not much incentive to do so.
The story starts off focusing on Teen not appearing keen to go to school. There are no surprises why, given his condition, there are bullies. It will eventually move on and resolve that issue, given it’s a coming-of-age story. Unfortunately, that story is bland and down to earth, except for the random strange things that are accepted as normal in this world. It picks up in the final third of the game, where the story really takes a turn for the strange, yet somehow still makes sense. That’s not to say that the plot twist was not predictable, but it has a heartwarming finale.
There’s plenty of casual fourth wall breaking, even though the characters act clueless about it. The story is split up into episodes, complete with an “opening” and “closing” theme. There’s eight episodes, which are around half an hour to an hour each, depending on how much you want to get sidetracked. So, the game itself takes four to five hours to finish. After the story, you can reload your save and explore the town but nothing new unlocks.
Overall, To a T is an interesting and experimental game, although it lacks a gameplay hook. The story itself is good, given it’s more of a chilled and relaxing slice of life game as it slowly explores Teen’s life and background, giving a reasonable explanation for his permanent T-pose. The ending is interesting but given the slow pacing and mundane content, it is hard to say whether the payoff is worth it. A lot of the game feel boring given all you do is run around and read dialogue.
-----------------------------------------------
(As an Amazon Associate I earn from qualifying purchases)

















































































