Wednesday, April 8, 2026

Invincible - Season 3 (2025)


The third season of Invincible is only eight episodes long. Each episode is roughly 40 minutes each. Taking place a while after the last season, Mark is working for Cecil as a superhero. Although with Cecil being Cecil, he has his plans and backups in case Mark breaks out and does his own thing. Given that Mark’s dad did just that and caused a lot of damage, it’s understandable but can feel unfair and brutal from Mark’s perspective. It explores Cecil’s history, and the early part of the season explores Mark’s response to all this.


Mark and Cecil’s relationship pretty much go as well as expected. You really can’t have a relationship that’s built on distrust and deception. This part of the plot was quickly resolved though but it doesn’t feel rushed. The season them moves onto Mark’s alien half-brother, Oliver. Oliver is growing quickly and rapidly gaining his abilities. He’s just like Mark when he discovers his powers, being eager to use them to help others.


Mark sets about training Oliver but obviously it’s not as easy as they’d assume. It doesn’t help that Oliver is still a kid at heart, despite growing up so fast. His ideals do not perfectly align with Mark’s and it can be horrifying when Oliver explains his reasonings after doing something, and Mark realizes that it just reminds him of their father. It is a distressing moment and hammers home the realisms of such a scenario, even if it might not make for the best story. This is also the point where it gets much more violent and gory. It’s a heavily stylized kind of violent but can still feel over the top and unnecessary.


Another continuing subplot is Mark’s personal life. It isn’t focusing on how he handles being both a superhero and a teenager, but more so being just a typical teenage drama. Rather than deconstructing the genre, we just see Mark as he matures but still gets a bit awkward when he needs to when asking the girl he likes out. It is sweet when it needs to be but the season tends to focus on these moments a bit too long.


There are similar issues with previous seasons, such as the constantly shifting scenes that focus on one subplot in one episode and then another one in the next. It affects the pacing by jumping around all over the place. By doing this, it also has the byproduct of making it easier to forget what happened in that subplot up until now and you need some refresher. A lot of things happen during the season such that it feels it’s both moving too fast, as well as moving too slowly. It’s moving too fast because we are rapidly cycling through the threats. As soon as Mark has managed to subdue one villain, another one pops out and each time, it gets bigger.


On the other hand, it feels too slow because the slow scenes drag the episodes length out without adding much value. They break the pacing and clog up the story. Each subplot can feel disjointed, so that the season doesn’t feel coherent. In eight episodes, it can go through eight different subplots, if not more. If it was all interlinked, or if there was a common thread through all of them, then it would have made much more sense.


While Mark is shown to be powerful and he even has the superhero name of Invincible, given that he is the protagonist, the show goes out of its way to show that this may not be the case. Mark gets hurt all the time and if he wasn’t superpowered, he would have died a long time ago. The other heroes struggle a lot more and Mark encounters threats where you don’t think he might be able to overcome.


Mark being overwhelmed by his enemies, comes to the forefront in the final episode, where yet another ultimate threat comes. The show got gorier as the season went out. There are some genuinely shocking developments, both in terms of the gore as well as what happens. No character is safe, and they do things to characters that you don’t expect.


Overall, the third season of Invincible has its highs and lows. It is interesting to watch and there are some good story developments. Although it can feel muddied and confused at where it wants to go at times. As a result, it can be disjointed in how it tells its story, making it hard to tell how this arc in this episode relates to the next one in another. Characters come and go, and so it can be hard to remember just who is who.

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For other reviews, have a look at this page and this page.

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Sunday, April 5, 2026

Toy Review: Transformers Generations Studio Series Scavenger (86 Movie) (Deluxe)


Review: 
 #894
Name:  Scavenger
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Studio Series
Year of Release:  2025
Size Class:  Deluxe (Wave 29)
Mold Status:  new

VEHICLE MODE:


Part of the Constructions, Scavenger transforms into a neon green excavator with purple treads.


This is a good alternate mode, with everything tucking into it nicely.


He is an okay size for a Deluxe.


The small robot gun can peg onto the side.


The arm and scoop are hinged, and that presents the only play value in this mode.


There aren't even any plastic wheels underneath the treads, so Scavenger cannot roll at all.


It's a good look excavator, just sadly there's not much paint to help highlight the sculpted details, given the higher focus on animation accuracy (plus the cost savings help).

TRANSFORMATION:

While the designer really shouldn't complicate things for the sake of complexity, Scavenger's transformation is quite simple, and very boring in this regard.  He transforms very similar to his previous Combiner Wars version.  The treads are his legs.  The top has the sides being the arms, and you fold the arm onto his back.

ROBOT MODE:


Despite the simple transformation, Scavenger still looks great in robot mode and he has good proportions.


He has the arm and scoop as a backpack, and yes, it does stick out a fair way.


The head sculpt is awesome, and the silver paint for his face really brings out he details.


He's a little bit taller in robot mode than your average Deluxe, and thanks to his blocky aesthetics, feels good in hand too.


Articulation is decent, he has joints for his head, shoulders, elbows, hips, knees and ankles.


He comes with a small black gun.


He can wield the gun in either hand, and while it may appear small at first, it is actually a very nice sort that proportionally fits him.


The gun can store on his back when not in use.


The color scheme is fine, and similar to the excavator in that he has purple below and green above.  The addition of silver for his chest helps.


He has a rather long torso, kind of requires for combined mode, but otherwise, this is a good robot mode.

OVERALL:

Scavenger isn't compromised much by being part of a combiner.  As a result, he has two solid modes and is actually not a bad figure as a standalone.  The robot mode is quite nice, and the only let down may just be the predictable (and generic feeling) engineering.

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For other Transformers reviews, have a look at this page and this page.

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Wednesday, April 1, 2026

Toy Review: Transformers Age of the Primes Fugitive Waspinator (Deluxe)


Review: 
 #893
Name:  Fugitive Waspinator
Brand:  Transformers
Allegiance:  Decepticon
Line:  Age of the Primes
Year of Release:  2025
Size Class:  Deluxe (Wave 1)
Mold Status:  Retool of Legacy United Animated Bumblebee

VEHICLE MODE:


Fugitive Waspinator is the redeco / retool of Animated Bumblebee we never had in the original toyline, so it's nice that it has finally happened.


He transforms into a sporty hatchback, that's predominantly dark green.  Despite the small size, they still couldn't paint all the essentials, the rear window is unpainted.


The biggest negative of this toy is the absolutely tiny size.  He is half the size of a normal  Deluxe, and you can see that he's almost the size of a Core.


Unfortunately, there is a patch of lighter green which clashes with the rest of the vehicle


The robot weapon can attach one of two ways.  The first are at the back as rocket boosters.


The second are at the front as some type of offensive weapon.


While he looks fine, there are some more disappointing aspects of the toy such as the unpainted rear window, and the diminutive size.

TRANSFORMATION:

The small size can be forgive if he has a transformation that's more involved than the average Deluxe, right?  Alas, the figure fails in this area too, and Wasp actually has a really bland and generic transformation.  The front splits to form the legs, the back and the sides are the arms.  Fold the roof down for the chest and reveal the head.

ROBOT MODE:


Wasp's robot mode is pretty good, since this is supposed to represent his Earthen mode, before he got mutated into a mechanical wasp.


The greens work together very well.  He has a bit of a backpack, being various pieces of the car there.


The only retool in this mode is the head, and it looks great.  It perfectly captures the character.


Given the trend for contemporary Transformers being much smaller in vehicle mode and then expanding into a bigger robot (hence why they are all packaged in robot modes now), you might be forgiven that maybe Wasp isn't that much smaller in robot mode.  Unfortunately, that's not the case, he's still almost half the size of a Deluxe, and barely taller than a Core.


A quick comparison against Bumblebee, the original mold, and they look very different thanks to the contrasting color schemes and unique heads.


Articulation is fine, he has joints for his head, shoulders, elbows, waist, hips, knees and ankles.


He comes with two weapons, both are blasters.



Those blasters can attach to his back as a booster jet.  And you can attach the stinger components as well so that it's like the rockets are firing.



Although given his backpack already protrudes quite a bit, adding the boosters made it stick out even more.


Alternatively he has hold them as handheld weapons.


And finally, fold his hands in and you can attach the stinger components for his (well, Bumblebee's) trademark weapon.


Due to the way the pegs are located, using those stingers by themselves doesn't look great, they're angled out too much.


Unfortunately, his feet doesn't use the front of the vehicle anymore, but if you look closely, the sculpting is there.


Despite him being very poseable, his small size makes it hard to actually utilize those joints, which is a shame.


This is not a bad robot mode, the biggest flaw is the tiny size that ends up negatively affecting everything else.

OVERALL:

Fugitive Waspinator doesn't have a bad design, but just the victim of cost-cutting and an attempt as "scale".  The biggest thing holding him back is his tiny size in both modes.  Not only do you feel he is not worth the price point, but it also makes it harder to pose him as he becomes a lot more fiddly as a result.  He's only worthwhile if you're a fan of the character, or you get him heavily discounted.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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