Wednesday, June 17, 2026

Symphonia (PC)


Symphonia is a 2D platformer that has aspects of Metroidvania but doesn’t fully embrace that model. There are sections where you wouldn’t be able to reach the first time you encounter it, but they are usually for a collectible so it’s not as a whole new area unlocks, and you are supposed to backtrack to try and progress the game.


You play as a violinist, and the game’s story doesn’t have any voiced dialogue, and there is very limited written dialogue. It’s told mostly through the visuals. The violinist travels to the Heart of Symphonia, in the hopes of meeting the orchestra only to find all its members missing. The violinist then goes ahead to find the missing members return them. The game is in 2D, so you (usually) go from left to right. The game has gorgeous art as well, and the levels look stunning.


As a platformer at heart, the jumping mechanics, and the feel of it, are extremely important. Symphonia nails that. The normal jump is so so but use the right trigger and the Violinist will use the bow from the violin to strike the ground to jump higher. Well, basically it’s just a higher jump but the feeling as if you’re vaulting off a pole is addictive, and it makes platforming a whole lot more fun.


There are no enemies in this game, it’s pure platforming, which makes the level designs more important as there is nothing else to distract you. The game requires some precise platforming but has a lot of leeway so that it doesn’t feel unfair or stalls you for too long. Usually you are able to figure out what to do and give it a few tries to progress. Dying is not punishing as you respawn at the start of that section, and each section is small enough so that it is not that painful to redo.


Another major ability also utilizes the bow. Whenever you see a red cushion, this means that the Violinist can stick to it (like a vampire) and then vault off it. It can be finnicky as you can get confused between using the normal jump button and using the trigger button, but once you get used to it, it’s smooth and satisfying. The wall jump mechanic is like every other game and doesn’t feel quite as polished as the other gameplay elements.


Apart from jumping, the Violinist can also play his violin. Playing it anywhere doesn’t really do much, but at certain points in the game, he can play it for a collectible. There are other types of collectibles in the form of notes that are scattered through the levels, a lot of them are obvious, even though most of them require you to go out of your way to collect it.


There are four main areas, with the first one being a tutorial of sorts. As the difficulty gets higher progressing through the areas, there are different types of obstacles rangin from rotating boxes spikes and air currents. There are some sections where you will die multiple times because it is hugely reliant on getting the timing perfect. Earlier on, it’s annoying but manageable as you don’t feel it is completely impossible, so you keep trying until you get through it. In the later areas, the last one in particular, it crosses the line and becomes unfair. It’s frustrating when it is so reliant on perfect timing because then you get a de facto time limit. If you don’t do it in one go, you’ll die.


When you have a time limit, it feels like it wrestles control away from you. The platforming sections are less about pure skill where you can do it at your own time, and more about forcing you to play it the developer’s way and restricting you. Now you must rush through those sections and it’s not as fun if you don’t like that type of gameplay. The later gimmicks / abilities can be imprecise, especially the one where you latch onto something, but it is slippery and doesn’t suit using a controller.


Unfortunately, where the controls feel tight in the beginning, it loses that by the end. If you get to do it at your own time, it’s fine but combined with the forced timed sections and it’s a recipe for disaster. For a game billed as a “non-violent” platformer, there is an actual final boss that is anything if not violet, and it’s one of the worst levels, bringing out all the flaws of the control scheme. The story takes three to four hours to complete and a lot more if you want to collect everything (which are usually the hardest challenges). However, there is a sense of artificially extending the gametime since it stretches the final level’s five to ten minute section into over half an hour as you are forced to repeat huge sections of it due to dying.


Overall, Symphonia starts off as a strong platformer, and refreshingly fun thanks to its focus on pure platforming. It was perfectly balanced and you wanted more. However, by the last third of the game, it destroys all its goodwill with the introduction of some imprecise abilities combined with lazier level designs that are nowhere near as tight as it should be. You know what to do, even though it becomes ever more reliant on trial and error gameplay, but the control scheme fails you. It crosses the line with its final boss and its seemingly never ending final section that just feels unfair and cheap.

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For other game reviews, have a look at this page and this page.

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Sunday, June 14, 2026

Toy Review: Sonic the Hedgehog x Transformers Collaborative Wingtail


Review: 
 #909
Name:  Wingtail
Brand:  Transformers
Allegiance:  Autobot
Line:  Sonic the Hedgehog x Transformers Collaborative
Year of Release:  2025
Size Class:  N/A
Mold Status:  new

VEHICLE MODE:


Wingtail is based on Tails, a character from Sonic the Hedgehog, and he transforms into a propeller biplane.


It's a great alt mode, looking good from all angles.


Being a plane helps its size, as it looks bigger than a Deluxe.  However, Wingtail feels lighter than he should.


The robot weapon acts as a thruster at the bottom of the plane, complete with a blue fire blast effect.


Take the blaster away and Wingtail can still balance on its three landing gears (although the wheels cannot roll, they are cast in one piece of plastic).


A shot with Blue Booster, and Wingtail looks much bigger.


The propeller can spin, and the canopy can open.  It's a fantastic plane mode.

TRANSFORMATION:

Despite the simplicity, Wingtail can be a pain to transform as there are a few parts that are only held on by 5mm pegs and they like to pop off.  The back section splits into two and they are just kibble around the robot's waist.  You can then unfold the legs from the back.  The front is the torso, while the arms are right behind it and you can fold the four wing panels around the arms.

ROBOT MODE:


Wingtail tries to take elements of both its inspiration, and a mechanical robot, so that it looks somewhere in between.  It's a very cartoony look.


Wingtail has a massive amount of kibble, and it's ridiculous.  Effectively half the plane hangs off the robot, but in particular, the back of the plane around the waist constantly gets in the way.


The head sculpt is okay, it's a tad bit too organic looking, with only the solid blue eyes kind of the main robotic element.


In terms of height, Wingtail is around the typical Deluxe, but looks way more simple, and like a toy for a younger audience.


A comparison against Blue Booster, and Wingtail looks chunkier and clumsier compared to the slightly sleeker look of Blue Booster.


If you look at Wingtail from the side, you can only see the legs, that's how bad the kibble is.


Articulation is okay, with joints for his head, shoulders, elbows, hips, knees and ankles.


His robot weapon is a silver blaster with a blue fire blast effect.


He can hold the weapon in either hand.


His legs are hollow, as are his arms, so he has a feeling of cheapness and hollowness around him.


It's not the best robot, and despite the kibble, at least he is not unstable.

OVERALL:

Wingtail is the weaker one of the set.  It has an awesome vehicle mode but the robot mode is a letdown.  It looks too cartoony and unlike a robot, while the sheer amount of kibble just detracts from the figure as a whole and makes him unfun to play with.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)

Wednesday, June 10, 2026

Toy Review: Sonic the Hedgehog x Transformers Collaborative Blue Booster


Review: 
 #908
Name:  Blue Booster
Brand:  Transformers
Allegiance:  Autobot
Line:  Sonic the Hedgehog x Transformers Collaborative
Year of Release:  2025
Size Class:  N/A
Mold Status:  new

VEHICLE MODE:


Blue Booster's vehicle mode is based upon the blue race car that Sonic drives in the Sonic racing series.


It's a good vehicle mode, and he looks good from all angles.  There's a decent amount of paint applications, including the rear taillights, and the red rims.


He is roughly Deluxe size, but as you can see, he's quite a bit shorter than the usual vehicles.


The canopy can open up, although you can't really sit anyone inside, not that the sets comes with a Sonic mini-figure or whatnot (which now seems like a missed opportunity).


He is comically short, so he feels stunted and deformed.


It does look slick from the front though, the curves look really good on this figure from certain angles.


He comes with two accessories, but they can't both be stored in vehicle mode, so the shield is designed to peg onto the item capsule and be set aside.



The item capsule itself has two sides that you can rotate between, one side is an Autobot insignia, while the other is the invincibility power-up icon.


The wheels roll and that's the extent of the play value.


Blue Booster comes with Wingtail, which is based upon the vehicle that Tails drives, and yes, they do look good as a set.


A good vehicle mode, the only negative is the short length, which is semi-accurate to the games, but just looks really deformed in physical form.

TRANSFORMATION:

The figure kind of starts to fall apart from the transformation, in terms of that it is not designed very well.  The front extends to form the legs.  The back splits into two along with the arms.  Then you stand him up.  It's a simple transformation, the problem is that the way the pieces are jointed together seem to be awkwardly placed and doesn't move quite the way you would expect them to.

ROBOT MODE:


Blue Booster's robot mode is nowhere near as good as vehicle mode.


He has blocky limbs, which isn't necessary a bad thing, but they are too big and so will get in the way of each other, especially his bigger shoulder pads.


The head sculpt (and the robot design as a whole) is based upon Sonic the Hedgehog.  The head sculpt manages to straddle the line between robotic without being too organic and still look familiar to its inspiration.


Again, he's roughly Deluxe size in robot mode, although he feels lighter and more fragile, given that he has a lot of hollow parts (which is surprising given that this is a Collaborative figure, and they usually don't skimp out with overly hollow parts).


Next to Wingtail, they look fine, Wingtail is a bit more cartoony than Blue Booster.


Articulation is theoretically good, he has joints for his head, shoulders, elbows, waist, hips, knees and ankles.


He comes with two accessories, a shield, and the item capsule which has a fold out handle.


The shield attaches to his forearm, while he can hold the item capsule, so it's kind of like a handle weapon.


The articulation is theoretically good because in practice, for one reason or another, such as the tighter joints and awkward placement of said joints, Blue Booster is not fun to pose.


Blue Booster can at times even feel like a floppy mess, even though it's not actually flopping.  The legs in particular are not great, and his arms feel like solid blocks.


The design is also overly simplistic, so it's lacking some sculpted details that can elevate the sophistication of the design.  Instead, it's too cartoony and looks off.


It's not the worse robot mode in the world, but it's not great either, and it's a slight disappointment given the usual higher quality of Collaborative figures.

OVERALL:

Blue Booster is one to get if you can either find the pack cheap, or you are a big fan of Sonic the Hedgehog.  The figure has flaws, in terms of that it feels like that there was a lazy designer, or that the budget was too tight so they had to cut some corners.  It's fine if you just leave him for display but if you wanted to pose and play around with the robot, it can be disappointing.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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