Wednesday, February 28, 2024

World End Syndrome (PS4)


World End Syndrome is a visual novel with a nice and unique aesthetic. What makes it so is the animated backgrounds. So not only does the aesthetic makes it look like a piece of art, but each background scene has something that is constantly moving, whether it is the pinwheels, or the fan spinning, or the waves breaking. It gives the visual novel a dynamic feel, even if the character designs are using more traditional aesthetics.


The story follows a male protagonist that you can name yourself. He moves to a small seaside beach town. There, he attends school and joins the mystery club, which is predominantly comprised of female members, and each of them is a romance candidate. The town has a legend where every 100 years, yomibito (the rising dead) reappears to kill and coincidentally this is the 100th year. When playing through the story the first time around, you will hit a compulsory bad ending that feels like it comes out of the blue. It truncates the whole story as it comes straight after introducing the characters. However, this sets up the mystery element and as you go through each of the various characters’ routes, you will learn about each girl as well as revealing a little bit more of the mystery.


The gameplay and story progression largely revolve around the player progressing day by day in the month of August. Each day is usually split into three segments: morning, day, and night. During each segment, you can decide where to go within the town and this will determine which character he will meet. Meet enough of a specific character to trigger their route and ending. It’s nothing revolutionary and can be quite boring as you go through similar motions each day. It doesn’t help that each day can feel short and has a lot of fluff until the bigger story moments. There is also a lot of trial and error as you do not get any hints at all on where the characters you want to meet are… which can lead to a lot of wasted time.


Naturally with these types of games, there is a romance element between the protagonist and the different girls. Unfortunately, the story takes place over a few months, and it only takes two hours or so for each route. There isn’t that much time to build these relationships. It does a commendable job, but it is very hard to shorten character development. As a result, most of the time, the characters just suddenly confess to each other, and it lacks that spark and chemistry.


In terms of gameplay, the game makes a very weird choice. It constantly breaks up the sections with a message asking if you wanted to save. At a minimum, after each in-game day (which may only take a few minutes), it will ask if you want to save. An autosave, or even just omitting these points (as you can save quite frequently anyway at points in the story), would have been an easy quality of life improvement. The other thing is that while you can open the backlog to reread text that you may have missed, you cannot jump back to scenes. There is also no way to jump to specific points in the story. You have to replay a huge chunk of the game, which is a pain if you made mistakes but didn’t want to waste that much time.


With the various routes focusing on each heroine, the game is repetitive in its story structure. This becomes predictable as each route has the same key scenes such as the moments where the significant backstory of the chosen heroine is revealed. Thus, the game becomes a bit of a chore by the time you’re on the third route. Each route will end with something weird but also reveals just a little bit more of the mystery surrounding the town. You will have the typical harem romance story that tonally clashes with the darker mystery which usually only shows up from time to time. With the way the story teases the mystery, including a cutscene at the beginning of each route that reveals a little bit more each time, it has a lot to prove that all this fluffing around is worth it.


The concept of the story is sound, but the mystery was thematically so different it doesn’t quite gel with the slice of life romance elements. The true route in which it reveals everything had a lot of predictable elements to it which most players would have probably already guessed. It saved a bigger reveal for later, but it wasn’t that amazing to the point of justifying the repetitive loops. The other thing was that even after playing the true route, it still doesn’t justify the journey of playing 70% of the story five times, for a payoff that is disjointed from them. It would have been better if the diverging routes were instead merged into one longer story that had better character development and build up.


Despite the various routes, the game is still short. You can replay sections of the story to see if you can pick up on the foreshadowing now that you know the big reveal, but the game makes it painful to skip. You can only fast forward events rather than skipping them entirely or jumping to a specific section. There are some collectibles scattered throughout but they are hard to find without a guide and ultimately do not unlock much. All in all, it takes around 15 to 25 hours to complete depending on your reading speed and whether you follow a guide to know exactly where everyone is each day. The music of the game has a creepy tone to it, which is further enhanced with the voice acting. The way that they whisper their dialogue at specific moments would lead you to think that there is a horror tinge to it, but it doesn’t.


Overall, World End Syndrome has a good concept for a story, but it doesn’t quite pan out. The aesthetics are unique and the moving elements in each of the backgrounds are a nice touch that sets it apart from other visual novels. Unfortunately, the story arcs are somewhat shallow, even the big emotional payoff at the end of the game doesn’t quite justify it. Having to repeat most of the same story elements multiple times is tiring and repetitive. This leads to a visual novel that’s slightly above average, but not much so.

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For other game reviews, have a look at this page and this page.

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The physical copy of the game comes with an artbook, here are some samples below.









Sunday, February 25, 2024

Toy Review: Transformers Generations Legacy United Animated Optimus Prime (Voyager)


Review:  #787
Brand:  Transformers
Allegiance:  Autobot
Line:  Generations - Legacy United
Year of Release:  2024
Size Class:  Voyager (Wave 1)
Mold Status:  new

VEHICLE MODE:


Based upon his Animated appearance, Optimus transforms into a stylized truck (without the fire truck elements on the back).


The back is a bit messy, as there are exposed hinges, joints and the robot feet on top.


Size-wise, he's fine.  He looks bigger thanks to his chunky look.


The original design had two wheels and there are two prominent wheels here but for some reason they are set quite far behind so it looks weird.  There is another set of wheels underneath the cab.


The robot axe can store on the back.


The designer kept the aesthetics of the figure fairly faithful to the Animated aesthetic and resisted the urge to G1 the design, which is appreciated, and it's solid vehicle mode.

TRANSFORMATION:

Transformation scheme is standard, there doesn't seem to be the same ingenuity as the original line.  The back splits to form the legs, while the front the torso and arms.  The grey bumpers folds into the torso.  To be honest, it is a boring transformation.

ROBOT MODE:


Despite the lacklustre transformation scheme, the robot mode looks great, and again, seems to keep a lot of the Animated aesthetic.


He doesn't have much kibble, only the roof which doesn't jut out much at all.


The head sculpt is great, and the baby blue used for the face is a perfect match.


Again, size-wise he's fine.  His does look big and chunky, but in particular, his legs feel hollow.


Articulation is great, with joints for his head, shoulders, elbows, wrists, waist, hips, knees and ankles.


He comes with an axe for his weapon.


The axe can be held in either hand, and the the translucent blue blade is a great touch.


The axe can store on his back via a peg and slot.


What's neat is if you have some blast effects, they can be attached to the back of the axe to replicate the rocket axe action from the cartoon.


Finally, the handle can extend and you can attempt to have Optimus hold it with both hands.


However, Optimus' range of articulation for his arms and hands are not wide enough to easily let him hold the weapon with both hands.



The other minor issue is the lack of heel spurs.  You'd expect him to have at least some small ones, and since the ankles don't allow front / back tilt movement, there are some poses where he struggles to stay upright.



Other than that, this is a strong robot mode.

OVERALL:

Optimus Prime is a nice update and this is a good figure.  The transformation scheme is boring, and the vehicle mode looks a bit weird with how the wheels are spaced out, but it is surprisingly faithful to the original design.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)

Friday, February 23, 2024

Miss Kobayashi’s Dragon Maid S (2021)


Miss Kobayashi’s Dragon Maid S is the second season, with 12 episodes and an OVA. It follows Kobayashi, working as a programmer in an office. Tohru is her maid, whose real identity is that of a dragon. Tohru is strong and possesses magic. In the first season, several other dragons had arrived and started living in the human world. This season continues the slice of life and doesn’t bring anything different or new to the anime. The first few episodes deal with the arrival of yet another dragon, Ilulu, who is slightly different in that she is aggressive against humans but eventually gets pacified by Kobayashi anyway.


After Ilulu joins the cast and family, things return to normal and it’s just the characters learning about the human world and experiencing new things. It is a comedy so there will be times where Kobayashi, being the somewhat reclusive person that she is, doesn’t quite know some of the things Tohru and Kanna is asking about. The writing and developers are predictable, it’s the characters that somewhat help alleviate this.


The anime does not have any stakes at play. Every so often, one of the dragons might react violently or get angry but it is mostly played for laughs. This season, we get to learn a lot more about the backstories of several of the characters, such as how Tohru and Elma met and became the enemies that they are now. Similarly, we see how Tohru and Fanir’s first explosive meeting was like, which was hard to fathom before consider Fafnir’s usual short temper. It’s a bit sweet seeing how innocent some of the characters could be, such as Ilulu and her quest to find a job that gives her satisfaction and fulfilment. It turns out that she is a nice dragon on the inside. Kanna remains the cute elementary girl that can really do no wrong.


Despite the first season focusing mostly on Kobayashi and Tohru, given the introduction of so many characters, each episode has various segments that each focus on a different character. This is either a good thing in that it adds a bit of variety, or a bad thing if you haven’t really grown attached to many of the characters. You might feel that the anime keeps going back to some characters that you may not like.


The events of each episode feel inconsequential, even for a slice of life anime. No matter what happens, there is generally no urgency in anything. The dragons that have come here, even when they might have been dangerous at first, will soon mellow and get used to human life. They will start to question their previous way of life. Then again, just when you think that the characters are normal, they would do something that reminds you that they are great magical beings. They can transform, use magic, and do all kind of things but are still so innocent. They have the same problems that humans do on the inside which is what makes them much more relatable.


The second half of the season has some better events where the comedy works better and as a result, is funnier. When Elma tries to fight for better working conditions, or when she looks after three children, it blends in normal worries with their dragon specific issues, to create something more interesting than normal. The dragons usually have some sort of anti-presence magic going on but whenever they accidentally slip up, due to a strong emotion that they’re feeling, it can be funny when they must wipe the memories of the humans that have seen them.


As there is no major plot, the season kind of just ends. It tries to close it off with a heartwarming gathering of all of the characters in an outing but still fizzles out. It doesn’t help that the OVA continues as if it is just another episode. The animators have once again resisted the temptation to do a fan service episode. The season does have its own share of fan service, but it isn’t too much or too frequence, it’s just mainly frequent comments and shots of the characters’ various chest sizes.


Overall, Miss Kobayashi’s Dragon Maid S is more of the same. This is good or bad depending on whether you liked the first season or not. That said, the season provides a lot more context for each of the characters, so that we understand their motives a lot more. The characters, jokes and gags felt more natural this time around as the anime has managed to find its feet and strike a good balance between its various elements.

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For other reviews, have a look at this page and this page.

Sunday, February 18, 2024

Toy Review: Transformers Generations Legacy United Animated Bumblebee (Deluxe)


Review: 
#786
Name:  Bumblebee
Brand:  Transformers
Allegiance:  Autobot
Line:  Generations - Legacy United
Year of Release:  2024
Size Class:  Deluxe (Wave 1)
Mold Status:  new

VEHICLE MODE:


Based upon his Animated incarnation, Bumblebee transforms into a sporty hatchback with a singular black racing strip.


He's technically part of the police force so he has a blue siren on the left side.  This is an okay vehicle mode although the rear really needed some red paint for the tail lights as it is just a blob of unrecognizable yellow as it is.


Unfortunately, in an effort for "scale", Bumblebee is absolutely tiny.  Rather than a Deluxe, he is more like the size of a Core class figure, which is extremely disappointing and feels like a rip-off.


In vehicle mode, there are several ways to attach his robot accessories.  The first is attaching them to the front as a sort of attacking mode.



The other way is better, which has the rockets on the back, and the drill pieces look like flames when attached at the end.


This is an okay vehicle mode, but lacking in both size and paint.

TRANSFORMATION:

Sadly, Bumblebee loses the innovative way of transformation from the original toy.  It's a lot more standardised which means a lot more boring as well.  The front splits to form the legs, while the roof forms the torso and the sides the arms.  There's actually nothing here that is surprising, which feels like a regression of the original Animated line, which aimed at innovative and elegant transformations.

ROBOT MODE:


Robot mode is good, and he looks like Animated Bumblebee, but with proportions tweaked to also fit the Generations aesthetics.


He carries some kibble on his back, mainly just the rear of the vehicle.


The head sculpt is clearly Bumblebee, the designer didn't bother to make it more G1-esque, so it can look a little bit weird with such a stylized head with a more blocky body.


Again, size-wise he is horrendous.  He is absolutely tiny and this is not really acceptable.  Sure, his transformation is definitely above a Core class, but to make him this tiny makes him impossible to justify the Deluxe price point.


He looks good with the other Animated figures done so far in the Generations line, although it seems the design focus was more towards keeping the Animated aesthetics, as Prowl was definitely more G1-fied in comparison.


Articulation is great, with joints for his head, shoulders, elbows, waist, hips, knees and ankles.  Although his ankles only really has up / down motion, rather than side to side.


If you look closely, his feet actually has molding to replicate the vehicle headlights, since the original toy used the vehicle's front as the feet.


He comes with two rockets and two drill pieces.



The rockets can attach on his back, and you can then attach the drill pieces to the end of them to replicate a jet pack.


It doesn't actually look half bad, considering the drill pieces isn't very fiery like.


Alternatively, he can hold the rockets as handheld weapons, but this is a bit more of a stretch in comparison.


The individual drill pieces can attach to his wrists, but they weren't designed to be handled separately, so the angle is weird and doesn't quite work.


The drill pieces and the ports in his wrist were angled in such a way so that the drill halves can combine into one, and it works wonderfully here.


That's about it, since the toy is more about articulation and the flexibility of the accessories.  It's a good robot mode, hampered only by the small size.

OVERALL:

Bumblebee has the potential to be a great update but is let down in a few areas.  His small size is inexcusable, no matter how much the line wants to adhere to scale, it's just not good value for money.  The updated transformation also feels a lot more generic and boring.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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