Thursday, February 7, 2013

Book Review: The Demigod Diaries


Review:  #306
Title:  The Demigod Diaries
Series:  Heroes of Olympus - companion book
Author:  Rick Riordan
Read Before:  no
My Comments:  A decent companion book, the short stories are much more satisfying and less shallow than the ones in The Demigod Files.  There are four short stories, each of them a decent length (each them around 40-70 pages long), and are enjoyable to read (instead of feeling like filler).  There are still various other content that are used to pad out of the length, and most of the feel pointless.  You get some pictures of areas in the series, word searches and ridiculously, a whole page dedicated to repeating the prophecy.  In terms of the short stories, The Diary of Luke Castellan was interesting, even if it felt like a somewhat awkward retcon.  Percy Jackson and the Staff of Hermes was great (and my favourite story in this collection), particularly since it was written in first person, something we haven’t seen since The Last Olympian.  Leo Valdex and the Quest for Bulford felt contrived but a good read nonetheless.  The Son of Magic, a short story written by the author’s son, was impressive (considering who wrote it) but you’d notice a distinct shift in the writing style.  It also felt out of Percy’s world, not part of the main narrative, and you can see where some of the inspirations come from.  The promised revelations were ordinary.  This is a worthwhile companion book to read.
Rating:  6.5/10

Wednesday, February 6, 2013

Toy Review: Smallest Transforming Transformers (WST) Hot Rodimus


Review:  #124
Name:  Hot Rodimus
Brand:  Transformers
Allegiance:  Autobot
Line:  Smallest Transforming Transformers (or Worlds Smallest Transformers)
Year of Release:  2004
Size Class:  N/A (Wave 2.5)
Variations:  none except for a packaging variant (depending on whether he was released in 2004 with the rest of the Wave or in 2006 as a Toys R Us promotion)

VEHICLE MODE:


Actually first off, I got the one that was offered in a Toys R Us promotion as it's the one in the monochrome red box.  It's actually smaller than I expected.


Hot Rod transforms into the futuristic sports car that we've come to known, and it's a pretty accurate representation.


The back lacks any detail since it's where his robot feet stores.  There are obvious transformation joints thanks to the different plastic colour.


For a figure this small, I was surprised at the amount of paint apps he has and the sculpted detailing, very impressive.


As a Smallest Transforming Transformer, Hot Rod is exceptionally tiny.  He is much MUCH smaller than a Legends toy.


If you wish, you can plug in one of the robot guns onto the engine, however, you can only put one at a time, meaning that there'll always be one left over with no way to store it in vehicle mode.  Still, this is an amazing vehicle mode for the size.

TRANSFORMATION:

While the transformation is simple (it has to be since there's not much to work with), it's quite fiddly due to the small size.  More often than not, I found that I would detach things that weren't supposed to detach for transformation (but wasn't glue together in case it breaks off I guess) such as the side pipes on his forearms and the canopy of the car.  I don't have the G1 toy so I don't know how faithful the transformation is compared to it, but I thought it was well done.  The only awkward part is getting the head/hood to flip around to form his robot chest.

ROBOT MODE:


The robot mode is a faithful representation of the cartoon model and the G1 figure.  All the important elements are there from the spoiler on his back to the forearm side pipes to his shin details.


Granted, there are some unavoidable problems such as his proportions.  He also doesn't look too great form behind due to the blocky nature.  He doesn't have any problems standing up.


The head is on a panel and thanks to the transformation joints, it can flop around.  If you want him to look forward, you have to position it just right.  Personally, I think the face sculpt looks a bit too human.


Hot Rod comes with his twin guns, they initially come attached to a plastic sprue which you have to cut out yourself.


He has miniature fist holes for you to attach the guns.


As you'd expect, he doesn't have much articulation.  The only worthwhile joint is his elbows which are balljointed (mainly for transformation purposes).  Once again, the sculpting is good.


And also once again he's absolutely tiny, much much smaller than a Legends toy (and probably smaller than Minicon toys too).  It's unbelievable how small he is.


Just for fun, here he is with his Masterpiece representation.

OVERALL:

A neat little figure that'll display quite well.  It's fairly impressive how they managed to engineer this Transformer at such a tiny size.  The only thing is that you gotta be careful with some of the pieces you accidentally detach as it'll be very easy to lose them.

------------------------------

Other Transformers reviews can be found here.

Tuesday, February 5, 2013

Book Review: Breaking Dawn


Review:  #305
Title:  Breaking Dawn
Series:  Twilight - 4th and final book
Author:  Stephenie Meyer
Read Before:  yes
My Comments:  Now, where to begin, I guess the first thing I should say is… it’s only worth reading once.  As I found out while reading it again, you pick up on a lot of flaws in the writing, story and just the series in general.  It’s a huge book, and there are three distinct sections.  The change from each section is sharp, each causing a completely different feel, which I believe makes it more suitable if the author managed to split it into two books instead.  Anyway, if possible, Bella is even more selfish than before, especially towards Jacob and Edward.  Causing extreme pain to them, seriously, why have ever had the indication that Bella wanted a baby?  Developing this sudden attachment from the first day of her pregnancy and stubbornly carrying it when it was killing her, causing worry from everyone.  Furthering that, the irrational choices of the characters are very annoying.  Perhaps even more apparent is that Bella’s and Edward’s relationship are more superficial and shallow than ever before (there seems to be no reason for their love other than physical attractions).  I’m pretty sick of the whole ‘perfect’ angle the author is going for.  Then there’s the wtf moments, remember Bella’s pregnancy?  Author brings up an apparently logical explanation of how Edward can still do it even though technically he doesn't have blood running through his body or the question on how he manages to replenish his ‘supplies’ but hey, I’m not vampire expert.  How about Jake’s imprinting then?  I’m sure many people find it weird, but I guess it makes sense and is a satisfying conclusion to the triangle relationship.  The introduction needs more work; it’s a weird angle to take and very different feel to the first three books.  The writing seems worse, with more padding and unnecessary descriptions, I mean, it’s already a long book, I don’t want to waste my time, just get to the point already.  Jake’s break from the wolf pack felt contrived, seriously, many parts of the book feel very dodgy in how it happens, it’s like, I just want this to happen and a few pages later, “tada!”, through some illogical explanation, they succeed, just too easy.  The child… Resnesmee, wow, I cannot find a worse name for her, a mouthful and the explanation on how her “special” ability works on Bella is, once again, illogical.  The whole book is melodramatic, to the point of annoyingness.  By halfway point (actually, even earlier than that), you’ll get sick of the whole “I don’t want to hurt you” type message.  It seems characters are positioned in such a way that they’re perfect and are a godsend, most powerful and most righteous and ethical, just simply, “the best”.  However, the biggest flaw…  YOU DO NOT SPEND ALL THAT TIME TO BUILD UP A FIGHT AND THEN NOT HAVE ONE!!!!  Imagine the disappointment when that happens, you got all these characters with some ridiculous abilities (they’re like superheroes now, detaching from the vampire theme), and the pre-battle events happen… then, sorry mate, we’re all friends now -_-.  Maybe a good read the first time if you love the series, but it’s hard to not notice all its faults.
Rating:  6/10

Monday, February 4, 2013

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe


A bit of a disappointing film to me, since it was so boring and bland (unlike the book).  It seems that the writers tried to spice things up and add in more action... at the cost of changing some things around (if you can't change it to something better, don't change it at all).  As a result, there were many scenes in which it was lame, and in the end, doesn't make it more exciting than it was before.  There were many moments where it was cringe-worthy.  Sure, the book might not be the most exciting of books, but the movie adaptation was so boring that I found myself often just drifting away (this is not helped by the long running time).  The best bit was probably the end where the final battle was taking place, and even then, it was more of a display rather than a real fight.  A lot of things weren't explained clearly, stuff that would explain why subsequent events would happen, so if you hadn't read the book, you might have difficulties understanding some of the plot.  The best part of the movie would be the music used, since it's so grand and moving.  The special effects were well done, especially since the movie heavily relied on them.

Sunday, February 3, 2013

Book Review: Twilight: The Graphic Novel Volume 2


Review:  #304
Title:  Twilight:  The Graphic Novel Volume 2
Series:  The Twilight Saga - Graphic Novel (2nd volume)
Author:  Story – Stephenie Meyer; Illustrated and Adapted by Young Kim
Read Before:  no
My Comments:  There’s no doubt that the art is very nice… but why did they have to do it in black and white?  It’s not that I mind black and white (Japanese mangas are great in black and white), it’s just that the drawings are quite complex and have a lot of detail, which makes it seem more suited to colour instead.  As it is, it feels a bit bland, but I guess at least the limited coloured pages stand out more for important moments.  As you’d expect from an adaptation, there are a few compromises in terms of story.  It’s actually quite serious here, if you haven’t read Twilight before (which I doubt will be a big portion of readers who pick up this graphic novel), then it’s very hard to understand all the background information, as they are just glanced over or completely ignored.  The graphic novel doesn't quite convey the relationship between Bella and Edward (it makes it look much more superficial than it already was), and frankly, loses all the humour and exciting events.  It’s good to have a quick glance through the book to enjoy and appreciate the art, but the plot fails in capturing your attention.
Rating:  6/10

Saturday, February 2, 2013

Toy Review: Transformers Prime Breakdown (Legion)


Review:  #123
Name:  Breakdown
Brand:  Transformers
Allegiance:  Decepticon
Line:  Prime
Year of Release:  2012
Size Class:  Legion (Wave 2)
Variations:  repainted into Fallback and a green redeco that came with Beast Hunters Apex Armor

VEHICLE:


Breakdown transforms into his distinctive blue armored car.  Awesomely, all the windows are painted black.


There's a spare tire at the back, and generally, this is a very well formed vehicle.  Apart from the two hinges on either side, it's a very accurate vehicle to the show.


All four wheels roll and this represents Breakdown's only play value.  The sculpting is impressive.


Perhaps one of the greatest surprises is that the grill sculpting is pretty much identical to the larger version, with all the vehicular elements here.  It's painted silver too (and this area represents the major paint application).


It's a very tiny vehicle, feeling far more smaller than you would think.  Breakdown is supposed to be bulky and big in this mode, but he comes off as far too small when you hold him.


There are only two slots on the roof for his weapon to plug into, and at least it looks pretty good there.  It's an excellent vehicle, if a bit small.

TRANSFORMATION:

Breakdown poses a very interesting transformation, which is better appreciated when you're transforming him from robot to vehicle.  It's complex for a Legion classed toy, and you would have expected something simple if you had just based it off from the promotional pictures.  The legs were interesting, as was the torso of the robot.  The arms are the ones that is as simple as you'd expect.  A satisfying transformation that's fun and intuitive.

ROBOT MODE:


The first things you'd notice about Breakdown's robot mode is that he's very wide, and also that his arms seems like the shell halves of the vehicle mode.  In both cases, you would be right.


Since he unfolds so much to make such a compact car into a wide and bulky robot (illusion-wise), Breakdown can feel a bit fragile but he's actually very solid.  For some odd reason or another, the hips tend to pop out too easily.


The head sculpt is amazing, possessing three different types of paint (I just love the red painted face).  Sadly, it's tiny.  So small, in fact, that my camera had a really hard time focusing upon it.


If you look carefully, you'll notice how brilliantly show accurate he is.  In particular, the shoulder design and the knee caps.  The designer have faithfully sculpted these details in, which is amazing at this size.


Furthermore, he has the three wheels in the right placement from the back, just like the show and his larger toy.


In order to achieve the illusion of big and bulky, Breakdown loses height in favor of width, and it shows here.  He's shorter than a lot of current Legion toys (let alone past ones).


Breakdown has a transparent purple gun for his weapon.  It reminds me of the triangular weapons the Vehicons wield.  Breakdown can hold it on either hand, or he can plug it onto some slots on the sides of his arms (the same roof slots in vehicle mode).


I prefer that he hold the weapon in his hand since due to the angle of the arm panel, the gun is situated in an awkward angle.


Poseability wise, Breakdown's leg is static, with only the hips that can be moved (he does have large feet so he's stable in a lot of poses), while his shoulders are on ball joints and the elbows hinge inwards.


An excellent robot mode.  It's really only held down by the weird shape of his arms and the tiny size.

OVERALL:

A great little fella.  I highly recommend him if you're a fan of the character, or the Voyager class figure is too expensive (as good as that toy is).  Breakdown possesses two wonderful modes linked together by an elegant and interesting transformation.  He only loses in some play value due to the static nature of both modes.

--------------------------------

Many more Transformers reviews are right this way.

Friday, February 1, 2013

Tales of Graces f


I love JRPG games, for their story, their game play and their music.  Tales of Graces f is an EXCELLENT game, and one of the best I have ever played.  It's probably one of my favorite games.  What made this game so fun to play?  While the story wasn't the best, it was still enjoyable, but the battle system is a blast that doesn't get old or boring during the whole length of the game.  The leveling up system is basic (I'm talking more about the stats and learning new moves here, which is governed by things called Titles) but allows a lot of options and choice.  I really like how the story isn't you typical save the world from an evil monster type of affair.  Yes, there is still one, but it isn't until late into the story that it truly appears, but the main focus of the story is upon friendship.  It might sound lame, and at times, the cheesy dialogue makes you want to cringe, but it works really well overall.  There's no melodrama and the threats are plausible and feels real enough to care.  The voice acting could be better, as is the lip syncing.  Most of the characters have stiff movements but that just adds to the charm, and feels like the classic games of old.  I really like how they added in some 2D animation scenes, which provides a nice breath of fresh air (it also helps in giving the characters more emotions that the 3D character models could not).

With a game this long (the normal story mode will take around 40 to 50 hours, taking your time), the story can go astray at times and feels very boring.  Thankfully, these moments aren't frequent and can be easily forgiven.  The ending to the normal story mode wasn't that great.  I mean, after those difficult boss battles, it seemed a bit... of a letdown.  It was long but it didn't provide a full closure to the story.  The game has a rare trait in that none of the characters are truly annoying.  That doesn't mean they're likable either, but you won't be frustrated at the actions of one and want to hit another.  Sure, Pascal was weird to me at first but she grew on me.  Still, the story was well written and enjoyable to play through, it gave enough of an objective to get through the game.  I've heard that many people thought the Childhood Arc wasn't good, and I disagree.  I didn't think it was too bad and I enjoyed it.  If you compare it to the rest of the game, sure, it might be one of the weaker sections but it was still very fun to play through.  It isn't very long, taking you around 5 hours, if you just want to breeze through it, it'll be much shorter than that.  It lets you get more used to the Battle System (which isn't easy to learn).

Now, talking about the game play, this would be a perfect game if not for a few flaws that ruins it at certain points.  The first flaw would be that the game uses save points...  It isn't a problem in the earlier parts of the game since the save points are very numerous, spacing around on average one every 10 mins.  However, in the latter parts of the game, particularly in the last few dungeons, the save points are disgustingly and frustratingly far apart.  You would spent over an hour in the dungeon... WITHOUT being able to save.  What's worse is that sometimes they tantalizingly show a save point but you can't get to it until maybe another twenty mins later.  This is stupid in that more than a few times I wanted to stop playing but I couldn't save, I had progressed pretty far into the dungeon, around twenty to forty  minutes' worth of trekking, and I don't know when the next save point is going to pop up.  They have got to change this and allow for saving anywhere so people can start and stop whenever they wish.

Speaking of dungeons, the latter dungeons are too long for no good reason other than to artificially extend the game time.  By that time, because a lot of the environments are very similar, you want to get to the darn boss that you know is at the end already.  This is especially true in the last dungeon, where it was much longer than I anticipated, if you take your time to explore and try to get everything, it'll take you around two hours, if you don't die that is (and forced to go back to your last save point).  In the last few areas where there was nothing constructive, I just wanted to get to the end and the final boss so I can view the ending.  What surprised me too in this game was the load screens between areas.  At first, they seem like an annoying break but you eventually get used to it.  I would have preferred if entering and exiting rooms didn't have this load screen as it's just plain annoying (I understand why towns and dungeons would require a loading screen).  At various places in the game, it gets you to solve puzzles, they're pretty easy but the one in the final dungeon was annoying as it forces you to keep backtracking, it's sole purpose was to make you waste a lot of time...  I like the minigames too, well, except the card game Magic Carta where the computer would just cheat on higher difficulties, my favorite has to be Shot Cube.

Onto the next thing, if you haven't played a Tales game before and don't know what to expect, then you're going to have to learn a lot in order to become competent with the battle system.  There is an extremely high learning curve.  This was my first Tales game, and the battle system was so complex I just kept learning and learning about it right until and past the final boss.  It doesn't help that the game does an extremely poor job of explaining the other aspects of the game like dualizing (combining/merging items to create a new one) and how the Mixer works.  The battles are a lot of fun to play though, as it doesn't get boring.  I like the idea of different directions of the left stick corresponding to different attacks, but it works better in theory than in action.  It can get confusing with all the action going on sometimes.  The last flaw (more like an annoying aspect) is the difficult spikes.  So, you're strolling along, defeating monsters left, right and center with ease and then a boss battle comes up.  What happens?  You're thrashed.  This happens a lot.  You either end up overcoming by intensely studying the patterns of the boss, dodging attacks like hell and dying a few times or you lower the difficulty.

It's very stupid when you can defeat the normal encounters so easily but struggle to defeat the boss on the same difficulty level.  It wasn't as if I was not fighting too, I fought every single monster (and more) along the way, yet I would still die.  I guess you could say the game forces you to play smart, but it's not fun when you are being forced to play a certain strategy just because the designers wanted you to do that, it's cheap.  A lot of the bosses have annoying characteristics and attacks, kudos to the people who are so good at this game that they can defeat them so easily.  For the other people, these boss battles are frustrating as hell, and there's no sense of achievement at the end if you end up lowering the difficulty.  Even though the game doesn't punish you for changing it, it seems like you haven't overcome that barrier, but it's so frustratingly hard and cheap for the designers to do this, it ruins some of the fun.  The higher difficulties (and the game overs a lot of difficulties, Easy, Normal, Moderate, Hard, Evil and Chaos, the last two has to be unlocked) such as Evil truly lives up to their names, Evil mode was evil and Chaos mode is just unbelievably difficult (and there are trophies assigned to finishing the game on each as well which sucks, and the trophies don't stack, this means that finishing on Chaos doesn't unlock everything below it, you gotta fight the final boss four times).  That's all the negatives that I could think of for this game, it has been a positive experience.

The 'f' part in the game refers to the Epilogue that is exclusive to the PS3 version set six months after the normal story mode.  Taking your time, it can be anywhere from 10 hours to 20 hours to finish this section, which was much longer than I had initially expected.  However, the dungeons in this arc has no purpose other than to get you lost.  If you go in blind, you'll be wandering around trying to find the right path.  It's trial and error.  With EVERY new dungeon like this, it gets old real quick and frankly, quite a bit frustrating and annoying.  This artificially extended length has no real meaning and I found the story in this arc to be weak.  It does provide a better ending though, and closes a few plot loopholes.  This makes it seem like the original Wii version is incomplete as without this part, many various little plot points would still be questioning.  The drop rates of monsters are also lower than you would want.  If you wanted to get enough materials for certain items for everyone, prepare to grind for a few hours, even when you try to increase the drop rate as much as you can.  Anyway, this is still a welcome addition as I'm glad to see the relationship between Asbel and Cheria settle down and find a conclusion.

I love the design of this bright colorful world, it suits the anime feel perfectly.  Even though this was a Wii game at first, there were many moments where it was stunning.  Due to the simpler design, the graphics are sufficient for this world.  This is a massive game, it will keep you occupied for a while, even if you're not aiming for the platinum trophy (which will take around 100 hours).  There are plenty of sidequests and extra areas to explore, which, in addition to the PS3 exclusive epilogue, gives you plenty of value for money.  Lastly, I have to mention the soundtrack.  I was surprised at it since I didn't expect it to take on the form that it did.  The theme song grows on you and I love it now, while the rest of the music is quite good.  There are a  few pieces that you fall in love with instantly (Mad Dance is my favorite, insta-classic, too bad the boss itself is such a pain), most of the music does what it has to do, enhancing the scene in which it was played in.  I loved this game overall, it's one of the funnest game I have ever played, except for a few bouts of frustration, I enjoyed every single moment.

-----------------------------

Other game reviews can be found on this page.

Blogger Widget