Wednesday, August 19, 2026

God of War Ragnarok (PS5)


God of War Ragnarok is the sequel to the rebooted game from 2018. It’s a third person puzzle hack and slash. If you’ve played the 2018 game, then this game will be instantly familiar, and maybe overly so. The core gameplay loop remains the same. Perhaps the biggest surprise is that the story starts a few years after the previous, where Atreus is now a teenager, although he remains quite annoying, especially in the earlier parts of the game where he’s rash and lacking the life experience of Kratos.


Still steeped in Norse mythology, Kratos and Atreus have been living in hiding, trying to avoid the consequences of their actions from the previous game. Ragnarok is coming, and they were okay to ride it out. However, they were forced into action. Kratos is the one that’s unwilling at first. He’s lost much of his bluster and rage from the original games, and displaying a lot more wisdom and reasonableness. Still, that only holds him back so far, and the story focuses on the father and son relationship, and how Kratos can sometimes struggle with connect with Atreus, and yet he really cares for him.


Gameplay wise, this is still a hack and slash. Kratos has two main weapons, his Leviathan Axe, and his Blades of Chaos. The axe is more suited for one-to-one combat, while the blades have a move set that makes clearing swarms of enemies easier. Light and heavy attacks are mapped to the right shoulder buttons. Complementing that is the ability to block using his shield. He can aim and throw either weapon at enemies. And through a combination of different button holds, Kratos can execute different moves. Completing his move set are Runic attacks that can be swapped in and out, depending on your preferences.


It’s a robust enough combat system, and it is a more personal system given that the camera is permanently closer to Kratos (no different than the 2018 game). This can also make it feel claustrophobic, as you’ll often get enemies flanking Kratos, where he’s facing the wrong way and needs to evade an incoming attack. Atreus is almost always there, and he can help during the battles by firing arrows or stunning the enemies. He’s mostly controlled by AI, but you have limited control such as having Atreus fire the arrows on command.


There is a light RPG system where Kratos and even Atreus gain experience. It isn’t used for leveling up in the most traditional sense but rather is used to unlock more moves. Use these new moves enough and they get enhancements, thereby encouraging the player to mix up combat (which you would also want to do to avoid combat getting too repetitive and stale). Furthermore, loot is a big part of the gameplay loop. Beating enemies will cause them to drop loot, but you’ll get most of them from exploration. There are always constant branches in the main path where there’ll be a chest hiding (and often, even in plain sight on the main path). To the point where the characters even make jokes about Kratos constantly diverging to find a crate. The loot is then used to upgrade his weapons, armor and other accessories.


Unfortunately, the game’s structure is already very similar to the 2018 game, and this game doesn’t evolve it much more. It instantly feels samey, and playing through the first ten hours, it ends up being predictable. This is because each chapter is structured almost the same in that you’ll explore, solve some puzzles, fight some enemies, get to the end with a bigger cutscene, and then make your way back fighting some more enemies. It’s tiring and feels like a lot of it is filler. Which can be said for the puzzles, most of the puzzles are simple, but can border on annoying. These puzzles can be boiled down to finding something for Kratos to throw his axe at to hit a switch, thereby breaking through an obstacle to progress. It’s not deep and while it is a good change of pace from the combat, it’s not… fun or satisfying.


And that brings us to the game’s biggest problem, there’s too much filler. The game’s story, measured in hours to finish, isn’t that long. It only takes 25 to 30 hours. However, it’s the feeling of the journey that makes it feel long. The original game could get away with something like this, given that was more about the personal journey between father and son. This game, on the other hand, is on a larger scale, and you can say that the story could be cut in half and you wouldn’t lose any of the impact. There are just too many slow scenes that are pointless. There are long treks of repetitive nature. The characters constantly get sidetracked. All too often, they need to go to a location but need something else first. So, they go there to get it, but then need another thing, taking a big loop only to not need to in the first place, and we get back to the original intent.


The story also takes way too long to get interesting; it literally takes 15 hours before we get to the first bit of truly interesting plot. The game starts off okay, with Odin and Thor visiting Kratos and Atreus, while they are still on the run from Freya hunting them down. It evolves to the pair needing to deal with Ragnarok, the prophecy that foretells Asgard’s (and thus Odin’s) downfall. But for most of the game, you don’t see much of them doing much about it, despite the urgency. It’s only until the last third of the game where it feels overly brief and rushed to wrap up the story. It feels as if the developers ran out of time to properly do it justice, yet they still managed to find time right before the titular Ragnarok to send Kratos on yet another pointless detour.


Once Kratos heads into the final fight, it’s over in little more than an hour. While the climax isn’t completely underwhelming, it felt like it tried to close things off too quickly. It doesn’t help that the game has an amazing ability to not really create a likeable character. Almost all of them are annoying and extremely flawed to the point of not even being good to hate. The finale doesn’t answer much either, or a lot of the teases earlier on are not touched upon. That’s the biggest disappointment of the game; it sets things up but then they’re either cast away or revealed to be pointless. It truly does feel like a waste of your time.


After the story, there are still a lot of side activities to do. Each area you’ve been to has huge sections where they are optional and not visited as part of the story. There are hours of content, but whether you want to do more of the same stuff is up to you. Despite the fantastic graphics, and the high production values, yet it still somehow loses the wow factor. The combat and RPG elements become overwhelming. There are multiple ways to upgrade equipment, and then the characters themselves. It’s easy to lose track of what you want to upgrade next. Combat has a lot of options, and by midway through the game, you can finally use it to your full advantage, which is rotating weapons and utilizing the special attacks. It makes combat a lot more varied and enjoyable, but due to the sheer number of options, can be easy to lose track of.


There’s still one more major piece of content after completing the story and that’s the free DLC, Valhalla. It acts as an epilogue to Kratos’ story, for both the Greek and the Norse saga. It is a rogue-like, but despite that, it is still very story heavy. You are supposed to play through “runs”, and completing a full run will give progress the story. Dying is expected (unless you’re playing on the easiest difficulty) and you get stronger after each run. Yes, you do lose the temporary bonuses you get from the run, but you can then buy permanent bonuses to get stronger each time. Naturally, this means that the DLC is heavily combat focused, which isn’t too bad and can become addictive. It takes around five to seven hours to complete, depending on the difficulty you play it at, and it is a very substantial piece of content, especially considering it was free.


Overall, God of War Ragnarok doesn’t come close to the highs of the 2018 game. It had all the essentials to be an even better game, with the graphics, the core battle system, and the story coming off such a great game. Instead, it felt like it was half a step forward, like it was an extension of the game, rather than a proper sequel. The combat felt iterative, and the story was told poorly. Being semi-open world means that the story pacing suffers, and it already suffers from being overly slow for 80% of the game. There’s too much filler in the game, and so it feels like it constantly loses focus, and thus nowhere near as epic as what you would expect from the series.

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Sunday, August 16, 2026

Toy Review: Transformers Cyberworld Wheeljack (Cyber Changers)


Review: 
 #923
Name:  Wheeljack
Brand:  Transformers
Allegiance:  Autobot
Line:  Cyberworld
Year of Release:  2025
Size Class: Cyber Changers (Wave 2)
Mold Status:  new

VEHICLE MODE:


The Cyber changers size class is a simple line, and Wheeljack transforms into a sports car, which has a slight deformed stubby look to it.


The back is not great, but could be worse.  You can see the robot feet but at least it's not completely gappy.


The figure is smaller than a Deluxe, but bigger than the older Core class.


Wheeljack actually surprisingly has a lot more paint apps.  There is a lot of red and green, and it makes the vehicle mode look very decent.


The wheels roll and that's about it for play value, and given the size, it's not a horrible vehicle mode.

TRANSFORMATION:

Wheeljack shares the same basic transformation as Bumblebee from the same line, and very similarly to the rest of the Cyber Changers.  The back splits to form the legs, the sides are the arms, and the front folds down to form the chest, which also houses gears so that it automatically moves other pieces within the torso in place.

ROBOT MODE:


Given the simplified transformation, naturally Wheeljack's robot mode is heavily compromised.


He has a lot of kibble, there are large chunks of the car that just hangs everywhere.


The head sculpt is okay, and at least the mouth plate and sides are properly painted silver.


In robot mode, again, he's shorter than your typical Deluxe.


All the budget for paint went into vehicle mode, so most of the robot dedicated parts are unpainted white.  Thankfully, the black helps break it up.


Articulation is limited, he has joints for his shoulders, hips and knees.  Unfortunately, he doesn't have a weapon either.


For a basic representation of the character, the robot mode is okay and naturally he is for a younger audience.

OVERALL:

With all the Cyber Changers have so many similarities, they all share similar flaws and strengths.  One thing to keep in mind is that the line is designed for younger audiences and in that, Wheeljacks succeeds.  He's built so that he feels like he can withstand rougher play.  It's a shame this is the best representation we can get of the character thus far, because at its core, this is a very simple toy.

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For other Transformers reviews, have a look at this page and this page.

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Wednesday, August 12, 2026

Toy Review: Transformers Generations Studio Series Alpha Trion (One) (Voyager)


Review: 
 #922
Name:  Alpha Trion
Brand:  Transformers
Allegiance:  Autobot
Line:  Studio Series
Year of Release:  2026
Size Class: Voyager (Wave 30)
Mold Status:  new

BEAST MODE:


Alpha Trion is based upon appearance in the Transformers One movie, and transforms into a robotic lion.


He looks good at first glance, but he's very skinny and lacks mass and bulk.  There are some transparent pieces including his tail and the various spikes, these are made from a softer rubbery plastic.


Size-wise, he is okay, but only because he is in beast mode, so looks bigger than he really is.  As mentioned, he lacks bulk and feels quite light for this price point.


You can see that he is long due to the way the hind legs are designed.


The head has a transparent purple horn, and the mouth can open and close.


Articulation is actually not great, he can move his front legs a little bit, but the rear legs are pretty much locked into place as they do not have meaningful or useful articulation, which is disappointing for a Voyager figure in this day and age.


While Alpha Trion looks good at first glance, he is more static that you'd like and expect.

TRANSFORMATION:


Alpha Trion has a relatively simple transformation, since the rear legs straighten to form the robot legs.  The front legs are the robot arms.  The only tricky part is moving the piece behind the beast mode's head and rotating it to the back in robot mode, which will also reveal his head and torso in the process.  It can get caught somehow.  An annoying thing is that the tail is detached as a weapon which is fine, but the rest of the spikes also needs to be detached from various places to attach to the tail weapon.  These are small pieces, so feels like they will be easily lost.

ROBOT MODE:


Okay, if the beast mode is not amazing, surely the focus would have been on robot mode and made it super great?  Well, that's not fully the case either.


Robot mode is similar to beast mode in that again he looks fine at first glance, but handling him, you will find minor issues here and there.


The head sculpt is fine, and captures the design quite well, which is not always a given for the Transformers One figures.


Robot mode shows off how much smaller he is compared to a typical Voyager, which is really disappointing.  His engineering is not that complex, there aren't an abnormally high amount of paint applications, and as we'll see later, he is missing some critical joints, so there's no excuse for being this small.


Articulation is okay, he has joints for his head, shoulders, elbows, waist, hips and knees.  Critically, he is missing ankle tilts and he really needs them due to the way his feet was designed.


The beast mode's tail becomes a whip weapon, and the spikes are detached from various places of the figure and reattached here.


He can hold the weapon in either hand, and thanks to the transparent plastic used, it looks really nice.


As mentioned earlier, he lacks ankle tilts, and while it is not essential in most figures, it feels needed here due to the way his feet are designed, which is similar to high heels in that there is a front section and a heel section, with a gap in between.  So he doesn't feel like he stands flat in a stable manner like this.


The figure manages to capture the hunchback look of the character design, and the older nature without going overboard (such as the green moldy piece on his back).


Unfortunately, Alpha Trion is missing his cape.  It would have been hard to pull off, as plastic would be too bulky, but a cloth is too finnicky.  As a result though, this figure does feel like he is missing something.


Despite the flaws, this is still the best rendition of the character that we have, and he looks fine, it's just that he has potential and that could have been easily rectified.

OVERALL:

Is Alpha Trion worth it?  Probably not at full price.  He is an average figure, he doesn't have any major flaws, but just enough minor nitpicks that you feel that the figure is a missed opportunity.  He is like 80% of the way there, and just needs a little bit more effort to be great.

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For other Transformers reviews, have a look at this page and this page.

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Sunday, August 9, 2026

Toy Review: Transformers Generations Studio Series Windcharger (86 Movie)


Review: 
 #921
Name:  Windcharger
Brand:  Transformers
Allegiance:  Autobot
Line:  Studio Series
Year of Release:  2026
Size Class:  Deluxe (Wave 30)
Mold Status:  new

VEHICLE MODE:


Windcharger transforms into a red muscle car, although he has the cartoon proportions, which means he looks "mushed" together.  


It's still not a bad looking vehicle, and he has some nice sculpted features, although said the back are exposed knee hinges from robot mode.


Due to his proportions, he is quite short compared to contemporary Deluxes, and he is slightly smaller than normal, but similar in size and mass to the other Minibots like Brawn and Huffer.


The rear wheels aren't great if you look at the vehicle from a certain angle, as it's on a hinge / panel, and you can see through it.


While the gun pegs underneath, the other effects piece attaches at the front.  Apart from that, the wheels roll and that's it for gimmicks.


It's still a decent vehicle mode, it just depends on your tastes and preferences.

TRANSFORMATION:

Windcharger has one of those neat transformations where the roof of the vehicle folds in panels upon itself into the legs, even includes the rear wheel tucking in, thereby removing a lot of kibble in robot mode.  The rest of the transformation is pretty stock standard, with the sides forming the arms, and the torso revealed when the roof folded away.

ROBOT MODE:


It's an excellent looking robot mode and very clean looking.  Although given that this type of transformation has been done a few times now, it's not as mindblowing, but still quite impressive.


Since most of the vehicle is in his legs, this means it doesn't randomly sticking out of the robot mode elsewhere.  That said, this does make his lower legs very chunky.



The head sculpt is a classic G1 cartoon look, and has a hinge at the back so he can face up.


As mentioned earlier, he is smaller than a typical Deluxe, as you can see, he is quite short, but the proportions are good and he does look great.


Articulation is nice, with joints for his head, shoulders, elbows, waist, hips and knees.


He comes with two accessories, a small grey guy, and an effects part that emulates his magnetism powers.


He can hold the gun in either hand.


While the effects part attaches to his chest.


Both the gun and the effects part can store on his back.


One thing to note is while the leg transformation is impressive, this robs him of ankle tilts.  Instead, he has the tilts at his knees, so they do look a bit weird if you tilt them too much.


He also lacks proper feet, but that's based on the cartoon design, so he just has big lumps instead.


A great looking robot, and with just enough versatility in his accessories to make it fun.

OVERALL:

Despite his small size, Windcharger is a nice figure.  He has an interesting transformation, even if it is something we have seen before, it's still impressive.  The vehicle mode is weaker due to its purposely deformed look, but the robot mode is where he shines, and he looks fantastic, and plays well.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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