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Sunday, February 22, 2015
Tomb Raider (2013) (PS3)
Tomb Raider is a reboot of the series, which was released in 2013. It gives a fresh perspective on Lara Croft's origin story and we get to see how she transforms from an everyday archaeologist to a gun wielding, nimble adventurer. When it was released, there was a lot of comparisons with the Uncharted series. While the comparisons are justified and you can feel that they are similar in a lot of ways, Tomb Raider plays very differently too and personally, I like Tomb Raider over any of the Uncharted games. Tomb Raider is a third person action adventure game with a sizable portion being a third person shooter. In combat, Lara first starts off with a bow and arrows, before obtaining more weapons such as a rifle, shotgun and pistol. Using the bow and arrows is fantastic and they are your main weapon for most of the game. The reason for this is that the bow allows silent stealth kills, perfect for picking off enemies from afar.
What's more, in the early beginnings, there was a focus on survival aspects, such as using the bow to hunt animals. You would be slowly shuffling through the forest, you eye on a deer, you would aim for a headshot and once the kill was completed, you went to the body to obtain meat. However, the survival aspect dials way down afterwards as the story takes precedence. Combat mostly involves shooting, you will need to take cover (Lara automatically crouches when enemies are nearby). Lara isn't very good at melee combat, this is probably the most awkward part of the system so it's best if you don't let your enemies get close. The number of enemies that attack you at once never gets overwhelming. At the start, you'll be facing off against two or three enemies but near the end of the game, you'll be in these big firefights involving 10+ enemies shooting at you.
The best aspects of Tomb Raider would have to be the exploration. Each area is huge in size, with a lot of hidden nooks and crannies to find goodies. Tomb Raider has a lot of collectibles, just a bit over 170. You will need to scour the maps to find them all and it is heaps of fun. Each area is not only big horizontally but also vertically as well. You will leap, climb and shimmy up ledgers, cliffs and boxes in order to get to where you want. The climbing system is easy to pick up; Lara automatically grabs anything that can be grabbed once she is near it. While exploring, you'll also be able to find something called "salvage". These act as currency for you to upgrade your weapons. Instead of just giving you the weapons and be done with it, Tomb Raider constantly introduces new weapon upgrades such as increased damage, silencers and increased firing rate. This encourages you to keep searching the areas for more salvage and keep on upgrading.
There is also a leveling system, every time you do something whether it be reach a story point, break open some boxes or killing an enemy, you earn XP. Once you level up you get a skill point which allows you to learn a new skill. These skills range from melee counters, showing all collectibles on the map or get more items from enemies. Once again, this keeps you going, wanting to get to the next part, explore, attack enemies, for more XP to get more skills. The game takes place on an island but this still allows a wide range of environments. You'll go through forests, climb up cliffs, trek inside mountains and explore a sinking ship. Each area allows plenty of distractions in addition to the main path such that you never feel that Tomb Raider is a linear game. You're able to fast travel to previous areas to find the rest of the collectibles during the game, which is appreciated.
One element which I felt the game could do better was the Quick Time Events (QTE). For the first few times you needed to press a button for the QTE, you end up mistiming and die. The timing of these QTEs was weird but thankfully, the checkpoints are generous and you don't lose much time whenever you die. On the whole, the game is manageable and difficulty is just right in Normal mode. Of note is that there is no aim assist in Tomb Raider but you'll soon get used to it. There are your standard scripted events such as Lara running from collapsing buildings or sliding down a river in which you have to dodge obstacles. Some may feel contrives but some of them are fantastic in giving you a sense of urgency and adrenaline rush. In addition to the story there are "Secret Tombs" which are optional puzzles. These puzzles are fun and take a little thinking to solve. They never get too hard but isn't so simple as to be immediately clear on the solution. They provide a nice distraction and are satisfying once solved.
The story involves Lara on her way with a team to find the lost civilization of Yamatai. Her ship sinks and they are scattered across the island. In trying to escape, they discover the background of the island and it is one heck of an adventure. After the first two hours, you will be totally engrossed in the story and wanting to know what happens next. It does take on some supernatural elements near the end. The story also takes a good amount of time to finish, around ten hours or so, and every single second of those hours is enjoyable. The graphics are amazing and the game is very pretty. Each area looks fantastic and there is heaps of detailing which you can't help but appreciate. This is one of the best looking games for the PS3. Music is good but they're mostly regulated to the background, it's rare to find a track that stands out as super awesome to the point that you want to track it down. There are some minor flaws in Tomb Raider but all the good stuff outweighs them. Tomb Raider is one of the best games I have played with an engrossing story, fantastic game play and is pure fun.
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Saturday, February 21, 2015
Bad Boys II
Obviously, the sequel to Bad Boys and the thing with sequels is that they have to be bigger, badder and better, right? Bad Boys II got the first two right but it fails to be better than the first movie, which already wasn't a masterpiece. Bad Boys II seemed to have gotten overboard and just threw sense out the window. While the beginning wasn't too horrible it then quickly degraded into a film with a horrible storyline, crude humor, random explosions and actions that does not make sense. Marcus and Mike are constantly arguing in this movie, the problem being that it feels pointless and does not lead anywhere. Marcus is showing intention to transfer out and it seems like it will play a big role but in the end, just gets shoved somewhere in the back. Mike does not listen to anyone anymore and spontaneously does stupid things which seems out of character and irrational. Then movie is also at least thirty minutes too long with the climax seeming forced and one of the biggest pieces of rubbish I have ever seen. It was one of the weakest excuse ever for a gunfight and the amount of impossible things that happen was just too much.
Friday, February 20, 2015
Book Review: 07-Ghost Vol. 2
Review: #469
Title: 07-Ghost Vol. 2
Series: 07-Ghost - 2nd volume
Author: Yuki Amemiya / Yukino Ichihara
Read Before: no
Comments: While the story becomes a little more interesting as it opens up the background of the world, it still doesn’t capture your attention. Characters feel cliché and while the author pushed hard to create some touching scenes, it can feel lacking as you haven’t have had time to warm up to them yet. The characters are wooden and one dimensional. Fight scenes (and in general, any important scene) are hard to make out. Things happen and you have to study the frame in detail to make out who’s holding what and what they’re actually doing. The illustrator really needs to somehow make their drawings more clearly. It also falls into the trap of everyone look so pretty and handsome… with similar features.
Rating: 5.5/10
Thursday, February 19, 2015
Toy Review: Transformers Age of Extinction One-Step Changers Lockdown
Review: #218
Name: Lockdown
Brand: Transformers
Allegiance: Decepticon
Line: Age of Extinction
Year of Release: 2014
Size Class: One-Step Changers (Wave 1.5)
Variations: while no redecoes or retools, the transformation is shared by various other One-Step Changers
VEHICLE MODE:
Lockdown transforms into a Lamborghini Aventador, however, this toy is not licensed and so is only an approximation.
Despite that, Lockdown has a fantastic vehicle mode, including a nicely sculpted rear, only let down by the "wounded down" side windows.
Flipping him over, you can guess how he transforms, you can see the whole robot there...
He is nearly Deluxe sized, just being a little bit smaller than his Deluxe self. Considering these are priced just a bit below Deluxe but contain much simpler engineering, they don't feel that they're worth the money.
A decent vehicle mode with some good paint applications and nice sculpting.
TRANSFORMATION:
This is a one-step figure, Lockdown takes the approach of a spring-loaded transformation. Pressing the button on the windshield splits him apart into this robot mode, it's not a drastic change and the engineering isn't impressive.
ROBOT MODE:
Lockdown's robot mode turned out to be quite decent, especially compared to other one-steps. He has good proportions and is faithful to the character model seen in the film.
Thanks to the simple transformation, Lockdown carries huge amount of kibble around him, most notable, the car shells sit all around him.
Lockdown's headsculpt takes on his visor helmet. It is fixed though so he can only look ahead.
In terms of size, he is also smaller than a Deluxe. Poseability is limited, he can only swing his arms forward (and only forty-five degrees at that). That's it.
Lockdown does what he needs to in this mode and it turns out to be better than expected.
OVERALL:
You must take into account the target market when assessing this figure, Lockdown's play value is his simplicity and speed at which you can convert him. In that aspect, Lockdown has succeeded. He has two fantastic modes and while his poseability is non-existent, I can't help but keep converting him from mode to mode because it's so quick and easy, not to mention more fun than expected.
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Tuesday, February 17, 2015
Bad Boys
Considered one of the films by Michael Bay
with a more coherent plot and better pacing.
Bad Boys’ story is about two cops going on to bust the guys who stole a
lot of heroin from the police department.
The interaction of the two characters played by Will Smith and Martin
Lawrence is easily the best aspect of the film.
They were funny and played off against each other well; it is easily
believable that they are longtime friends and excellent partners. The plot is your standard run of the mill
type affair, nothing about it is extraordinary, even the action and gun fights
seem tame. It’s a realistic and
believable story. It does feel a little
bit too long by the time an hour has gone and you want things to speed up. Bad Boys is an average film with some decent
set pieces.
Monday, February 16, 2015
Book Review: 07-Ghost Vol. 1
Review: #468
Title: 07-Ghost Vol. 1
Series: 07-Ghost - 1st volume
Author: Yuki Amemiya / Yukino Ichihara
Read Before: no
Comments: For the first volume in the series, it feels somewhat lacking and disappointing in that the story doesn’t have a key plot feature to suck you in. While the art is nice, it’s hard to decipher what is happening in the frames during action scenes. Are they punching each other or are weapons coming out of their hands? It’s hard to tell. It feels very drab and weighed down. Characters are drawn with typical cliché poses and there aren’t enough special unique things to make the story interesting.
Rating: 5.5/10
Sunday, February 15, 2015
Short Peace: Ranko Tsugikime's Longest Day (PS3)
Short Peace is a multimedia project comprised of four short anime films and a video game (called Ranko's Tsukigime's Longest Day). Each piece is supposed to represent a different setting or era within Japan. The four shorts total up to 1 hour and 8 minutes and the game itself can be finished in under an hour. Therefore, the total package is only going to provide approximately 2 hours of entertainment and for something that was released at full retail price, that is pretty poor value for money. Onto the actual content though, the shorts are preceded by a short opener which to be honest, doesn't really make much sense or in any way prepare you for what is going to be shown next. I can't say I like the aesthetics. Furthermore, there are only Japanese voiceovers with English subtitles.
Possessions:
The first short is Possessions. A traveler is caught in a storm in the forest and arrives at an abandoned shrine. He decides to stay there fro the night to wait it out. Throughout the night, he encounters strange things and events due to the restless spirits. It has a neat feel to it and felt like there was a hidden message within it all. However, the final part was a bit weird and hard to understand.
Combustible:
The second short carries yet another aesthetic being more like traditional Japanese artwork. This takes place in ancient Japan and we see the tale of a couple from being childhood friends to where they are now. One of them becomes a firefighter, a huge blaze takes over the suburb which also acts as the climax and finale. The ending was predictable but otherwise a fairly intense short.
Gambo:
I found the third short, Gambo, to be the weirdest yet and my least favorite. It is a story of a demon (in the form of a red ogre) that ravages a village, taking one daughter per night back to his lair. A white bear (who name is the title of the short) mysteriously decides to defend the village and attack the demon. There is some gore in this one and a lot of blood spurting.
A Farewell to Weapons:
The last short takes place in a post-apocalyptic Tokyo, with crumbling skyscrapers. A team of men, wearing enhanced weaponized suits take on an automated robotic tank. The whole short revolves around the battle and it is very exciting. There were some intense combat and heavy casualties. Unfortunately, it is dragged down by an ending that it's somewhat stupid and juvenile. Nevertheless, this is the best short film in the collection.
Ranko Tsukigime's Longest Day:
The final piece of the package is a 2D sidescroller beat 'em up. The aesthetics of the game is beautiful and the game play is fun. Unfortunately it is overshadowed by one fact: the game is short, so short that it is finished within an hour on your first go. The game has ten stages and each stage takes anywhere between 1 minute to 4 minutes to finish. The aim of each stage is to go from left to right, you can jump, attack by swiping your weapon, slide and shoot. It is a crazy game and it reminds you of Sonic. It's really fun dashing through the level, destroying all your enemies and reaching the goal in the fastest time possible. Defeating an enemy will cause it to explode in a cascade of rainbow colored objects which sets off a chain reaction destroying nearby enemies. It's quite satisfying and easy to get the hang of. Each stage is timed in the sense that there are these spirit enemies trying to catch you from behind. You can shoot to hold them off at bay if they come too close but you can run out of ammo. This makes exploring each level sucky as you can't slow down and figure out what you might have missed.
The game has a collectible system that isn't tracked, meaning you don't even know which stage has the missing collectible you want. There are three boss fights and they're different from the normal levels. You end up dashing up the screen in one, fightin ga dragon on a hoverbike in another and defeating a masked man in the ring in another. All of them rely on you memorizing their attack patterns. The story is nonsensical and disappointing. The opening anime cutscene is beautiful but subsequent cutscenes have different aesthetics and not necessary good aesthetics either, which ruin the immersion. While comprehensible in the beginning, the story breaks down near the end of the game where it is near impossible to understand what just happened. Once again, the voice acting is done in Japanese with English subtitles. However, the English subtitles is overlaid in a transparent black box (think YouTube caption boxes). In some instances, you can still see the Japanese textbook underneath which seemed quite lazy. In the end, the core game itself is fun and a blast to play.
Overall:
Short Peace: Ranko Tsukigime's Longest Day is a unique package. It is definitely not for everyone and there are some questionable elements. The four anime shorts are average while the game's mechanics are solid, even if the story is hard to make a sense of. Due to the short nature of the package, it's best to wait until this goes down in price and only if you're interested.
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