Search This Blog
Sunday, May 8, 2016
Toy Review: 2002 New Year Special Convoy (G1 and Action Master Optimus Prime)
Review: #314
Name: Optimus Prime
Brand: Transformers
Allegiance: Autobot
Line: Generation 1
Year of Release: 2002
Size Class: G1 and Action Master
Mold Status: repaint of G1 Optimus Prime and Action Master Optimus Prime
PACKAGING AND CONTENTS:
2002 New Year Special Convoy (henceforth "Optimus") was released exclusively in Japan to celebrate the 2002 new year (i.e. an excuse to reissue the G1 Optimus mold yet again).
Nevertheless, Optimus comes in fancy packaging showing the contents of the figure, and the back has a great piece of artwork.
This version of Optimus comes with a bunch of accessories, including all of his original accessories. That means you get both versions of his rifles, fuel pump and the connecting rubber piece, four missiles, a die-cast Matrix of Leadersheet and chain to loop the Matrix with.
You get a card which shows the original toy artwork on one side and his tech specs on the other.
A weird inclusion is the mouse pad with the Autobot logo. Not really something you'll want to use and wear out.
Of course, you will have all the stickers to put onto Optimus himself.
A bonus sticker sheet filled with different sizes of the Autobot insignia is included too.
VEHICLE MODE:
Covering Optimus' cab first, this is a boxy cab but looks fantastic. The only negative are the holes for headlights.
He's very clean looking from the back and it makes its more impressive considering that later Optimus Prime toys have so much junk in the hitch area.
There is a huge amount of chrome on this toy: the fuel tanks, fuel stacks, grill and headlights.
Despite being the Autobot commander, G1 Optimus isn't actually that big. He's about the size of a Deluxe. However, he does have a decent amount of die-cast metal meaning he'll be quite hefty in your hands.
Without a doubt, the vehicle mode is incomplete without his iconic grey trailer.
The rear of the trailer is a bit plain. With the smooth surface, you would have expected a sticker or two to give some detail but alas, it was not meant to be.
The trailer attaches to his hitch but it doesn't clip on securely, it just relies on gravity (i.e. lifting the trailer up does not lift the cab up).
With the trailer, he appears much bigger now.
The trailer has some nice sculpted details but the Autobot symbol and blue and white stripes on the sides look fantastic. All ten wheels have chromed hubcaps and rubber tires.
Opening the back up you can get roller out.
Roller is a blue little vehicle with six rolling wheels and looks like it can fit some Diaclone figures if you happen to have any.
Roller himself is actually hollow in the middle, being deceptively light when you lift him up.
Roller has a port on top to carry one of Optimus' accessories. The main one is that you can plug Optimus' rifle on top.
The other option is to attach the fuel pump. Note that the rubber connection piece actually deteriorates easily and becomes hard and easy to snap even when kept sealed.
Next, you can open up the trailer itself to reveal the Combat Deck, which is one of the neatest aspect of the figure.
The repair drone pod has three joints and a swivel, which gives it a lot of flexibility. There are also two spring-loaded missile launchers, with very powerful springs.
The cockpit of the drone pod can open up where you can put in a Diaclone driver.
Most of the sticker sheet goes into decorating the base, and it gives so much detail it's quite crazy. The various screens showing statuses and other stuff truly gives the feeling that this Combat Deck is manned and used to monitor the Decepticons.
Roller can also be launched (you can actually also launch him with the trailer closed up, since the trigger is on the outside). It's another powerful launcher and will fling Roller far across the table.
Officially part of the instructions, Optimus looks like he can make the Combat Deck mobile. Whether he will fit on any roads is another matter entirely...
The other more practical way is to stick the drone pod outside. It's still odd but gives the vehicle mode some fire power. Overall, Optimus' vehicle mode provides heaps and heaps of play value, he's a playset on his own!
TRANSFORMATION:
Being a figure that's over 30 years old now, Optimus has a simplistic transformation but clever and ingenious during its time of release. Optimus has the distinction of the robot mode being nearly fully incorporated into the vehicle. The only extra pieces you need to attach to complete the transformation are the fists. It's a short and simple transformation but fun and impressive.
ROBOT MODE:
The iconic Optimus Prime toy is a fair representation of his cartoon self. There are some concessions made such as the gappy torso and blocky look overall.
There are no kibble in this mode. This gives Optimus a clean robot mode.
The headsculpt is clearly Optimus albeit a bit squashed. The head is unfortunately fixed into place though.
Opening up the windshield, there is a gap. In vehicle mode, you can actually store the fists in here to not lose them (or you can put Diaclone drivers as was originally designed for). The Matrix included in this set is also designed to plug into this gap.
The Matrix has a tiny slot which holds it upright. You can just see the Matrix behind the blue-tinted windows, which is the main difference in this version of the toy. That and the blue eyes. The original has transparent windows and yellow eyes.
He's a bit taller than a Deluxe in robot mode. The die-cast is now situated in his feet and the windshield, so the weight distribution is steady.
Poseability at the time is decent, since he has shoulder, elbow, hips and knees joints.
That said, the knee joints are near useless since if you bend his knees, it's almost impossible to keep him standing.
Optimus can hold his gun, although the handle is just long enough for him to hold securely. An odd design.
The difference between the two guns is that one is thicker while the other is thinner and appears longer.
The cool thing with getting both guns in this set is that Optimus can dual-wield to blast some baddies.
Optimus himself can interact with the Combat Deck, though the repair bay function which involves standing the trailer up. It looks quite cool.
He appears much too big to man the Combat Deck itself though, it's really scaled for humans.
A great robot mode and one of the best in the G1 toyline. Fitting for the Autobot commander.
ACTION MASTER:
This set also comes with the Action Master figure, repainted to have a show-accurate color scheme.
Action Masters is a weird concept of the Transformers toyline, since they don't actually transform. They usually came with a transformation playset base accessory.
They are supposedly super poseable and maybe they were compared to the G1 figures but it's still very limiting. You only have joints for the head, shoulders and hips. The G1 Optimus figure has more points of articulation!
The headsculpt is excellent though, it's like a stylized cartoon head.
The Action Master is a small figure in terms of size. Probably around Scout sized.
It's hard to find a pose for the Action Master without him fall over or in a neutral pose. Quite disappointing as an action figure.
His small size means he can interact with the Combat Deck. The Combat Deck itself looks good filled with Legends and Legion figures too.
OVERALL:
G1 Optimus Prime is an amazing figure for its time and is a figure that lives up to being the flagship toy of the Transformers line. Optimus brings a lot of play value and the core robot is fantastically designed. The Action Master figure is underwhelming though. As a set, this presents great value with all the additional stuff that you get, however, it commands a hefty premium nowadays. Nevertheless, it is highly recommended that you get at least one version of the G1 Optimus figure because he is such a great toy.
--------------------------------------------
For other Transformers reviews, have a look at this page.
Saturday, May 7, 2016
Dante's Peak
Set in the fictional town of Dante's Peak, Pierce Brosnan plays Dr. Harry Dalton, a volcanologist. You can see where this is going. He is sent to Dante's Peak to check out the unusual happenings of the dormant volcano, which eventually erupts and chaos ensues as the town tries to evacuate. Before that happens though, you will have an hour of set up which isn't as bad as it sounds. The way the danger was slowly escalating, setting the tone until the first eruption was great. The events that lead to the situation seemed believable. Once the eruption happened and people panicked, you can start to feel how despairing and horrible the situation would be if you were in it. While the movie deviates a bit by having Harry save his lover's grandma and children by going back up the volcano, there were some interesting moments. The ending felt abrupt but after the biggest event happening in which the pyroclastic flow of ash comes down, there's nothing else that the writers could have done to extend the moment. Overall, a good movie that's more believable and better than Volcano, which was released in the same year.
Friday, May 6, 2016
Book Review: Terraformars 1
Review: #572
Title: Terraformars 1
Series: Terraformars - 1st volume
Author: Yu Sasuga
Read Before: no
Comments: A fantastic start to the series, Terraformers spotlights a crew of 15 people who travelled to Mars to complete the terraforming of Mars (i.e. to make it habitable for humans to live on). How did they do it? They used moss and cockroaches and after 500 years, it appears to be in its final stages. However, the cockroaches have evolved into humanoids and the crew have no idea what they were going to encounter when they arrive to exterminate these "cockroaches". What is nice about this volume is that it follows the start and end of this crew's mission. The design of the evolved cockroaches is freaky, and it hints at a lot of mysteries going on in the background. It makes you intrigued to learn more, although there's a lot of explicit content in the form of gruesome deaths. Still, Terraformers was addictive, the art is fantastic and is a great read.
Rating: 7/10
Wednesday, May 4, 2016
Toy Review: Transformers ROTF Scattorshot
Review: #313
Name: Scattorshot
Brand: Transformers
Allegiance: Autobot
Line: Revenge of the Fallen
Year of Release: 2010
Size Class: Scout (Wave 6)
Mold Status: new
VEHICLE MODE:
Scattorshot transforms into an anti-aircraft truck with a ramming plow. He has an unique vehicle mode, and is clearly inspired by the Cybertron character of the same name.
This is a great vehicle mode, with limited breaks and gaps in the vehicle mode. There are some robot bits and pieces at the back of his tray but that's about it.
Scattorshot is a fairly small figure since he is in the Scout class.
The guns can aim upwards, and can also swivel but since the swivel is mainly for transformation, it can look weird.
A solid vehicle mode that looks great. The blue paint used is a nice shade and the front plow is an interesting choice.
TRANSFORMATION:
Scattorshot's arm transformation can be confusing and unintuitive at first but overall, it is executed well. His legs forms like how you would expect but it feels a little bit lazy that the back of the truck doesn't do anything and ends up becoming a huge block around his head.
ROBOT MODE:
Scattorshot's robot mode is equally good although the giant block surrounding his head may be harder to accept for some.
At least it's a distinguishing and deliberate feature. It doesn't end up as bad as you would have though. He doesn't have any other pieces of kibble though.
The headsculpt is okay, the overall stature of the figure reminds me of a gorilla. An interesting feature is that his chest is sculpted to look like the front of the vehicle mode (whereas the actual front is part of his legs).
Once again, he is a decent size in this mode, carrying quite a bit of bulk.
His articulation is great since he's got heaps of balljoints. It's a bit tough to squeeze your fingers to turn the head around though.
With a pair of guns, Scattorshot is well armed. However, those guns are permanently attached. No chance of losing them I suppose.
His large feet provide heaps of stability in this mode. A lot more grey comes out too so he isn't as monotone.
Scattorshot has a waist swivel too.
A fantastic robot mode that looks decent and is also fun to pose.
OVERALL:
Scattorshot is a solid Scout classed figure. He has two decent modes, and you can't really fault either. For his relatively inexpensive price, he is worth a purchase.
-----------------------------------------------
For other Transformers reviews, have a look at this page.
Tuesday, May 3, 2016
Jurassic Park III
The third installment of the Jurassic Park series, it brings back Dr Alan Grant from the first movie, but it still takes place on Isla Sorna. During a parasailing incident near the island, a kid goes missing and Alan is eventually tricked into going onto the island. Noticeably, there aren't as many intense dinosaur action sequences as the sequels. While Jurassic Park III tries, the dinosaur sequences just does not feel up to scratch and you don't really care for the characters as much. This is due to the lack of stalking and lack of tension to the threats. The characters aren't fleshed out so you can't empathized with them as much. The plot is average, it is not horrible but it feels simple and it feels as if the whole movie is a series of events that are just sequenced together haphazardly. A saving grace is the shorter length of the movie which allows the pacing to be faster.
Monday, May 2, 2016
Book Review: No Game No Life Vol. 2
Review: #571
Title: No Game No Life Vol. 2
Series: No Game No Life - 2nd volume
Author: Yuu Kamiya
Read Before: no
Comments: After Sora and Shiro's stunning victory in the first volume and becoming Elkia's King and Queen, they set their sights on obtaining more knowledge of the world and planning where to strike next. They obtain a Flugel, a higher race by winning through a word game. The word game was clever and you have to slowly read through and digest what has happened in order to fully understand how they won. Then the big unexpected thing happens and they challenge the Werebeasts, in an effort to win all their land, they bet their race piece, i.e. their rights as human beings. The volume finally ends on a huge cliffhanger and with no idea what is going on. Volume 2 really sets the tone of the series, being witty, clever and very funny. There were a few moments where the dialogue was a bit rude and shocking (Izuna from the Werebeasts). Otherwise, a fun light novel that'll keep you addicted.
Rating: 6.5/10
Sunday, May 1, 2016
Persona 4 Arena Ultimax (PS3)
Persona 4 Arena Ultimax is the sequel to the 2012 fighting game, naturally based on Persona 4. This time around, there are more playable characters from both the cast of Persona 3 and Persona 4, including Yukari, Rise, Junpei and Ken. Unfortunately, Margaret, Marie and Adachi are only playable via DLC purchases. Still, Ultimax boasts 19 "normal" playable characters and is enough to provide a decent variety. As an added bonus, there are "Shadow" versions of nearly all the characters, these Shadow versions have unique abilities which makes up for their lack of Persona moves. The story is a direct continuation from Arena, taking place literally the next day. You can immediately tell that Ultimax has much better storytelling than the first. It now presents the story in sequence, without the annoying cliffhangers that plagued the original. Even though Ultimax swaps perspectives from time to time, there is no more repetition and multiple retelling of the same story with slight alterations. The story is engaging from the beginning, with a good twist in terms of the events that lead up to the characters fighting, and how this all connects to the Midnight Channel. The plot takes place between two perspectives with slightly alternate events, just like the original Persona 4 Arena.
The day after the original P-1 Grand Prix, the Midnight Channel strikes again and now a red fog has arrived to engulf Inaba. The protagonists must save their friends, and an ominous yet familiar tower looms over the town. We finally get to find out who the true culprit was after Arena so disappointingly left unanswered. Ultimax presents the story through two "episodes". In the Episode P4 side of things, we follow the Persona 4 cast, as Yu and his team find out what's wrong with Inaba, as well as finding and defeating the culprit. Meeting up with everyone else, including the new Persona 3 characters, there was a surprise inclusion of Adachi. In the story, the cast fights Shadows who have taken on the guise of other characters, thus presenting the excuse required for characters to fight each other. The ending was interesting and had a cool final boss battle, although in the end, the story mode is a bit on the easier side. The identity of the true culprit was also slightly disapopinting as it is a new character.
The Episode P3 side follows the Persona 3 cast, led by Labrys. The overall arc of the story remains the same but now it is the Persona 3 characters fully exploring and fighting the Shadows, defeating the culprit and regulating the Persona 4 characters into the sidelines. It's a way to effectively double the length of the story and it provides different enough spin on the events for it to feel worthwhile. The story is told in a visual novel style, with pretty 2D backgrounds and a lot of text. There are 2D animation cutscenes from time to time but the majority is comprised of character portraits (the only animation being the mouths moving while speaking), all dialogue is voiced. Just like the first game, the music and animation are fantastic. There are amazing 2D graphics, with great fighting special effects, all of which are pretty and flashy. The music reuses some of Arena's tracks as well as remixing a few new ones. The fighting mechanics remain largely similar with attacks mapped to four buttons: weak, strong, weak persona and strong persona. There are button combinations for special attacks, special moves, grabs, throws, jumps, blocks, bursts (i.e. get-out-of-a-sticky-situation move) and dashes. It is your typical fighting game moves, and you can map some common moves into the shoulder buttons of the controller to make it easier as it can get awkward trying to input the correct combinations in the rush of battle.
There are minor tweaks to the game mechanics such as holding down the weak move button to execute special moves. For most people who have played Arena, they will get right into the rhythm of things. After you finish the 10 hour story, there are a bunch of modes for you to enjoy: Theater Mode, Training Mode, Network Mode, Arcade Mode, Versus Mode, Lesson Mode, Golden Arena Mode, Score Attack Mode and Challenge Mode. The Theater Mode allows you to download online matches of other players, or your own, to watch. The Training Mode puts you in a battle to try out and practice any moves with a particular character. The Network Mode is the online component of the game, you can fight against your friends or other players. You're able to use in-game currency to purchase avatars and other cosmetics. The Arcade Mode recreates the Arcade version of the game, pitting you against eight CPU characters. There are some dialogue in between the rounds which correlates with the full Story Mode. The Versus Mode allows you to select a particular character to fight again, as well as local co-op. The Lesson Mode teaches you the basics of the game, as well as introducing the new abilities.
The Golden Arena Mode is an interesting inclusion and a lot of fun. Depending on the difficulty selected, you will fight against 50, 100, 200 or infinite rounds against other CPU characters, denoted as "floors" of a dungeon. It has RPG elements such as passive skills that help you in battle (HP recovering, auto-poisoning the opponent etc) and experience system. You level up your chosen character and are able to distribute the stats however way you want. There's even a social link system with other characters providing more passive boosts. Your HP carries over each round, so if you barely just managed to defeat the previous opponent, you'll start off the next round with that limited amount of HP. It provides a good challenge even on the lower difficulty, but it is satisfying. The Score Attack Mode is against 10 CPU characters and you aim to get the highest scores from finishing a round with higher health, faster time and other factors. Finally, there is Challenge Mode, where you're tasked with performing specific button combinations with each character who ends up being very difficult. There are over 300 challenges to complete! Overall, Persona 4 Arena Ultimax presents great value for money with a lot of content, although it does basically all boil down to fighting your opponent again and again. Nevertheless, the story mode is decent, the fighting mechanics are great and there's even a neat RPG-like mode, Ultimax is well worth your time and money.
--------------------------------------------------------
For other game reviews, check out this page.
Subscribe to:
Posts (Atom)








