Saturday, January 13, 2018

Book Review: The World God Only Knows Vol. 12


Review:  #715
Title:  The World God Only Knows Vol. 12
Series:  The World God Only Knows - 12th volume
Author:  Tamiki Wakaki
Read Before:  no
Comments:  While the search for the Goddesses are continuing (and taking a painstakingly long time), Elsie’s detector goes off and Keima is dragged into another conquest yet again.  This time it is Akari, from the biology club, who is trying to convert a robot to the “perfect human”.  Of all the arcs out there, this might be one of the weirder ones and even then, it doesn’t fully resolve itself as it just reveals a bigger mystery.  The Goddess plot thread which had been hinted from a few volumes back is finally starting to gain traction with the return of a character that hasn’t had a big role in a while.  The humor still works in the volume and there are some funny pieces of art.  The somewhat faster pacing helps a lot.
Rating:  6.5/10

Friday, January 12, 2018

Space Jam (1996)


Space Jam has a unique blend of live action and traditional 2D animation, similar to Who Framed Roger Rabbit.  It is not as clever in that a significant portion of the film takes place in Looney Tunes land where only Michael Jordan himself is live action.  Despite this, it carries a whacky plot that somehow works.  Michael Jordan has retired from playing basketball and struggling at his professional baseball career.  A race of aliens wants to enslave the Looney Tunes and the deciding factor will be upon a basketball game, of which the Looney Tunes scout Michael.  It takes a short while to set up the theme, as you'd know the big game at the finale is coming up.  The game at the climax is exaggerated as you'd expect, and the amount of Michael Jordan "awesomeness" is a little bit overbearing.  Despite that, the humor and gags are good and the film is entertaining as a family film.

Thursday, January 11, 2018

Phoenix Wright: Ace Attorney - Justice for All (DS)


Phoenix Wright:  Ace Attorney - Justice for All is a visual novel, original a Game Boy Advance game, it was translated and ported to the Nintendo DS.  You play as the lawyer, Phoenix Wright, whose job is to defend his client and clear them of murder.  The gameplay is a mixture of part visual novel, part point-and-click adventure.  Phoenix will spend time investigating the crime scenes and questioning the witnesses.  Traversing the various settings via a menu, you cannot progress further into the story until you have obtained all the evidence, thus you know you will always have the evidence you need during the Court sections.  During the investigative segments, you have the options to talk to the characters, presenting items to trigger further conversations and examining the environments for evidence.  As you talk to the characters, more about the case in question will emerge.

A new mechanic called the Psyche-Lock is introduced, which is just a fancy way of asking the player to come back until you have enough evidence in order to tease more information from the character.  The court sections are definitely more exciting as this is where all the twists and turns are revealed.  During these sections, Phoenix is able to question the witnesses' testimony, finding contradictions, pressing them and presenting evidence to his advantage.  The "puzzles" are harder this time around, and picking the right evidence can be tough.  There are often leaps of logic in order to identify contradictions and what evidence to present.  Some sections, such as the Testimony, you have unlimited chances and can just keep pressing each statement to trigger the next section.  Other times, you have a Health Bar which depletes if you state the wrong thing or present the wrong evidence, and can result in a game over.

Luckily you can save the game and suspend it at any time.  You can play the game using either the touchscreen or buttons, although the touchscreen is a little bit more intuitive to use.  The writing is the game's drawcard and its strongest point.  Throughout each of the cases, heaps of red herrings and twists are revealed.  There are often times where it feels like it is getting sidetracked and it stretches it a bit when trying to wrap those points back into the plot.  In order to keep surprising the player, it takes a turn to the more fantastical and as a result, is harder to believe.  Returning characters come in the form of the Judge and prosecutors, as well as major side characters who somehow manage to keep getting involved in murder cases.  The case clients are all new characters though.

The cases are long, taking a few hours to get through each one, and even if you have a strong suspicion on who the murderer is, you don't know how or why.  Justice for All blends in the perfect mix of drama and humor.  There are heaps of running gags of the spineless Judge (who is easily swagged, much to many's annoyance), and the seemingly evil prosecutors whose only purpose is to get a guilty verdict on Phoenix's clients, even when it is obvious they are not guilty.  Each case has plenty of highs which are perfectly matched with the adrenaline-pumping music.  The thrills and satisfaction you get when Phoenix yells out an objection and expertly backs it up with logic is unparalleled.  There are a total of four cases.  Unlike the first game, there is no additional bonus case for the DS port, which is disappointing.

Each case takes longer than the previous.  As the first case is a tutorial, it is fairly short but the last will take several hours to complete.  The tutorial starts straight in the courtroom with a classic case of amnesia in order to form the excuse to guide the player through the gameplay flow and mechanics.  The first case is a random murder while the second case has Maya being framed for murder.  The third case is more about how the murder happened considering the situation and the fourth case is a murder that takes place in a hotel where Phoenix is encouraged to take on the client to prove them innocent.  The fourth and final case is definitely one of the best with the highlight being a returning character and the fact that it ends up not turning out to be like the other cases.

The fourth case touches on an element that's interesting, testing Phoenix's integrity and the tough choices that he has to make.  How the case closes was spectacular and neat, fitting perfectly with where it was going.  Towards the end, it did become somewhat of a mess with the trial being dragged on for so long that you start to forget what the initial purpose was.  Luckily, the time investment for the conclusion and ending of the game was worth it all.  The game takes around 15 hours to finish which was approximately the same length as the first game.  Overall, Phoenix Wright:  Ace Attorney - Justice fro All is a fantastic game with an addictive story.  While the majority of the game plays the same, the addition of Psyche-Locks gave it something new but most importantly, the stories of each case was addictive and captures your attention, hooking you until you've seen it through to the end.

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Wednesday, January 10, 2018

Tesagure! Bukatsu-mono Encore (2014)


Tesagure!  Bukatsu-mono Encore is the second season and is once again consisting of 12 episodes of approximately 11 minutes each.  An original work not based on any manga or light novel, it is animated in MikuMikuDance (MMD), with the same level of quality in animation as the first season.  The animation is fairly good thanks to the simple aesthetics and colorful palette.  Continuing from the end of the first season, this is about how a high school girl, Koharu, was roped into joining a club with no prescribed club activity.  The club members spend their time discussing about other club activities and it was revealed at the end that this was deliberate, helping the newbie grow and mature through "trial and error".


The anime follows the characters Yua Suzuki, Hina Satou, Aoi Takahashi and Koharu Tanaka, with Koharu being the newest member and most teased upon as she is "always boring and uninteresting".  The first episode is unfortunately a waste of time, being a clip show summarizing the events of the first season.  Then, just as you are wondering when they are going to introduce the two new characters, since Yua and Hina graduated at the end of the previous season, they pull the rug from under your feet and breaking the fourth wall, states that they're going to go for the "characters don't age" route and bring back the two to reinstate the club.


The characters are essentially repeating the first 12 months again as if the first season did not happen, or rather, they are in a parallel universe yet still remembers all their memories...  If this is confusing, then just ignore any sense of logic and accept that they keep on doing what they have been doing.  Most of the episodes uses the exact same formula, where characters pick a topic/club activity, discuss about it in terms of what first comes to mind, then how it is portrayed in manga and anime, before suggesting new twists to it.  Then it skips to the assembly hall where they find help to put their new twists into action.


Topics discussed include basketball, judo, art club, volleyball and kendo.  However, Encore does try to shake things up, including a school festival episode where they play a song, which was really good.  It takes the fourth wall breaking to the extreme where at one point, the characters state that they animators are going to run out of time and to make it less difficult for them, they will not move much during the episode.  Cue 0.5 frames per second for the rest of the episode, so it seems like stop motion.  Another episode has half-finished animations and coloring.  Thankfully, these stunts work as intended and doesn't get on your nerves, becoming fairly enjoyable in the process.


Most of the enjoyment comes from the gags and jokes, but it uses puns a lot, which is very difficult to get unless you are a natural speaker of Japanese.  Therefore, episodes can get fairly boring since it is mostly just four characters sitting around a table talking to each other.  Overall, Tesagure!  Bukatsu-mono Encore is more of the same thing as the first season, so if you enjoyed the first, then you'll enjoy this one.  Granted, the jokes and pacing seem to be more even, and characters have a lot more defining personality traits rather than being generic like before.

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Monday, January 8, 2018

Toy Review: Transformers Robots in Disguise (2015) Grimlock (Legion)


Review:  #428
Name:  Grimlock
Brand:  Transformers
Allegiance:  Autobot
Line:  Robots in Disguise (2015)
Year of Release:  2015
Size Class:  Legion (Wave 2)
Mold Status:  new

DINOSAUR MODE:


Grimlock, as per usual, transforms into a dinosaur.  What is not as per usual is the fact that he is green and black.


This is a pretty good dinosaur mode actually with excellent sculpting and colour scheme.


Above is a comparison against RiD (2015) Legion Twinferno.  Grimlock himself is fairly big for the size class.


There is a little bit of poseability here with the swiveling arms and balljointed legs.  He legs elbows and knee joints so he's limited in what he can do.


A good little figure that captures the character model well.

TRANSFORMATION:

This is where Grimlock will surprise you since he has a novel and clever transformation.  The dinosaur legs forming the arms is nothing special, and neither is flipping the tail onto the back and flipping him upside to reveal the head.  No, what's clever is how his legs form which is the upper torso of the dinosaur splitting in half and then covering the head.  It works so well here and is so neat that it will surprise you.

ROBOT MODE:


Grimlock's robot mode is stocky and looks great, although lacking a bit of paint to bring out the sculpted details.


He carries the dinosaur tail on his back as well as the arms sticking out on the side of his legs.


His headsculpt includes his face mask, painted gold, and making him look more like his G1 self.


Grimlock is average height for a Legion.


He retains the same poseability as dinosaur mode, which are balljointed shoulders and hips.


The black and green works surprisingly well.  The lack of a weapon hurts though.


A great robot mode.

OVERALL:

Grimlock is a good toy.  He has two strong modes and a surprising transformation for something this size.

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Sunday, January 7, 2018

Book Review: Going Wild


Review:  #714
Title:  Going Wild
Series:  Going Wild - 1st book
Author:  Lisa McMann
Read Before:  no
Comments:  Going Wild stars Charlie, who is moving with her family from Chicago to Arizona.  With it, she has to deal with all the problems this brings, such as making new friends, settling herself into an unfamiliar environment and to top it all off, her parents are now too busy with their jobs to be at home much.  The gimmick here is that Charlie gets a bracelet in the mail, with an unmarked sender, and she slowly discovers that this gives her powers, super strength and speed amongst other things.  Parallels are drawn by the characters to a superhero origin story and in a way, this fits.  Going Wild actually takes a long time to reveal Charlie’s newfound powers, instead opting for a more daily life routine, and dealing with more down-to-earth problems instead:  bullying, friendship and competition.  Despite that, it’s an addicting mix and the pacing ramps up dramatically in the end when the original owners are tracking Charlie down and secrets start to be revealed, where the readers learn that there is much more behind it then initially thought.  The ending is a cliffhanger, which is the only negative thing about the novel since it felt unfinished.
Rating:  7/10

Friday, January 5, 2018

Antz (1998)


Antz is a computer animated film with a focus on ants.  Following Z, a worker ant who is bored by his mundane life of digging tunnels, he swaps positions with his Soldier buddy to attack a termite colony.  This situation spirals out of control and a bigger scheme is discovered.  Antz is clever in its approach, from the concept of integrating common day items from an ant's perspective, to the humor which works on both levels.  Children will take delight in the animation and what the characters are doing, and their expressions, while adults laugh at the dialogue humor.  There were a few moments where the pacing slowed down but it built nicely into a grand finale that showcases the spirit of teamwork.  Antz is an excellent film brimming with adventure.

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