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Saturday, October 19, 2019
Book Review: King Ottokar’s Sceptre
Review: #873
Title: King Ottokar’s Sceptre
Series: The Adventures of Tintin – 8th book
Author: Herge
Comments: The plot of the Tintin books continues to improve and King Ottokar’s Sceptire has one of the best ones yet. Tintin naturally gets himself involved in some sort of conspiracy yet again (and it feels that the whole reporter thing is not mentioned much anymore). This time around, it is about the symbolic sceptre of a foreign land’s king being stolen. Tintin feels more capable, able to stand his ground and rely a little bit less on luck in order to solve the mystery. While the mystery never got too involved, by the end of it, it does feel satisfying enough to be worthwhile.
Rating: 6/10
Friday, October 18, 2019
The Disappearance of Haruhi Suzumiya (2010)
The Disappearance of Harushi Suzumiya is a movie based upon the light novel series. It adapts the fourth volume and is best to watch after you have finished the first two seasons of the anime. Why? This is because the movie cleverly integrates previous moments that happened in the anime into its plot. While the anime had already shown this type of foreshadowing, it’s a lot more obvious here and satisfying as everything clicks and you realize what had just happened. The plot starts off simple enough, it is Christmas and the SOS Brigade is preparing a Christmas party. However, before that day could come, Kyon wakes up and finds out that the world has changed and Haruhi has disappeared. Everyone else’s personalities have changed and it’s as if Haruhi had never existed in Kyon’s life. This is an interesting premise and you know just something is up, particularly since Haruhi is involved. As Kyon starts to unravel the mystery of how this happens, it defies your expectations again and again. When one part becomes clear, it throws a spanner in the works and completely redefines the situation, it’s really interesting and you are eager to see how it all unfolds. While there are slower moments, particularly in the first half, it is worth the patience (especially since this is an extremely long movie at 2 hrs and 40 minutes). The resolution of the problem is a huge turning point for Kyon. It is a critical moment for Kyon as he reflects on everything that has happened to him since going to high school and how he wants to continue. The Disappearance of Haruhi Suzumiya has a great film that is a lot deeper and significant than at first glance.
Thursday, October 17, 2019
Super Robot Wars OG: The Moon Dwellers (PS4)
Super Robot Wars OG: The Moon Dwellers is a spin-off of the Super Robot Wars OG spin-off series. The OG represents Original Generation and means that the game contains only original designs unlike the main games which take designs from various other properties. It was released for the PlayStation 3 and PlayStation 4. It's a remake from a few previous Super Robot Wars games but with various changes. The Moon Dwellers is the first for the series in a few ways including the first game to be released for the PS4 and the first game to have an English and Chinese translation.
The Moon Dwellers is a tactical RPG. You'll be placed onto grid maps with a bunch of characters that you can move around. During your turn you can move the characters, attack and use abilities. Super Robot Wars had always had some of the best tactical RPG gameplay and it doesn't disappoint here with a lot of complexity and layers, even if you don't care for it all, it's still heaps of fun. During each level, you can only send out a limited number of robots so you need to pick and choose your favorites. Each robot has different stats and abilities. During your turn, you can select from a variety of attacks which have different attack powers, ranges and limitations. Each pilot has their own abilities (which doesn't take up the turn when you use it) that gives you a distinct advantage from a 100% accuracy to decreasing damage.
Placement of your robots on the field is extremely important. Not only do their placements affect which attacks they can use, pairing up robots can have them assist you during assaults or defend during enemy attacks. You have the option to pair up robots such that they take up one square, move together and attack together. This adds yet another strategic layer as you can pair up a slow and fast robot for quicker movement, do some bonus attacks or supplement each others' weaknesses but at the cost of attacking once together instead of each one separately per turn.
Certain pairings gives you a chance of using Union Attacks where two robots in proximity with each other do a special high damage and flashy attack. The game has animations on by default, which, while cool to look at, makes the gameplay slow. Depending on your preferences, you may find it more fun to turn off animations as the pacing will be speedier and you get to see the results of your choices immediately.
Each level has a set of victory and defeat conditions. The only negative is that in the early levels, these conditions are simple and makes the level end too quickly. It lacks the epic large scale and long battles that you would want in a tactical RPG. The game on the whole on Normal is fairly easy, even more so when there is a Quick Save function with no penalties whatsoever. It seems to encourage save scumming and even on the off chance you lose, you retain all your experienced gained in the battle that you died at.
The game is presented in an isometric view with 2D-looking sprites. It's what Super Robot Wars had always used, and the designs of the robots are in super-deformed style. However, you do wish that they could have upgraded the presentation a bit more. You have the option to move the map around to get a better look and also a 2D overhead view, which is extremely useful in the city levels since the varying heights of each square makes it difficult to see where you're going.
After every level you have the option to customize the various robots and pilots. Each robot have a set of stats that you can increase using the money you gained. Furthermore, you can swap weapons, accessories and change forms. Pilots on the other hand gain experience via destroying the enemy and gain additional skills upon leveling up. It's an addictive mix and this isn't to mention the swappable weapons, items and passive skills that you can equip. There are so many things to customize that it's crazy and overwhelming when you first get to it.
As is customary for the series, there are heaps of robots and pilots to choose from, you get access to 20+ when you're one-quarter through the game and unlock more and more as you go. Keep in mind that during each stage, you usually fill eight to twelve slots (granted, you can sortie in pairs, boosting it to 16-24 robots) so you have much than you require. You end up using only your favorite ones since there aren't enough enemies to evenly level everyone up at the same time. Although to be fair, the game is easy enough such that you can swap characters midway through the game and still be okay, especially since experience scales.
The story is told via a visual novel style. The structure is predictable, there'll be a story segment, then the battle, then another story segment before going to the menu for you to customize your robots before repeating. The story segments are quite lengthy and it heavily references the events from past games so it can be confusing for a new player. It presents a glossary for the background of certain terms and events to help alleviate this. At certain points, the story branches and you have to select a perspective to follow.
As you near the end of the game, there is a massive difficulty spike in one of the stages. It's completely unexpected and you end up having to fight three bosses (one of which is an ambush that just suddenly appears), a slew of enemies with high HP and each of the bosses having special abilities that damage your whole team so you need to defeat them as soon as possible. It ends up becoming a battle of attrition, taking upwards of two hours as you struggle to conserve and spend your SP, manage your ammo and EN for attacks, and decide when to use your items or return to the mothership to heal. It's somewhat of a slog and can feel unfair at times, particularly since you've probably only focused on a few units and have a bunch of weak units that die in one hit.
Unfortunately, the game outstays its welcome in the final two episode bosses. Not only do they have massive amounts of health but they have special abilities that allow them to always have the chance of evading an attack (so 100% accuracy means nothing) and periodically buffs themselves. This is extremely annoying and frustrating when these abilities activate so frequently. It doesn't feel challenging, just feels obnoxious, cheap, long and drawn out. Nevertheless, when the theme song plays just as you're about to defeat the final boss, it gives a really great sense of accomplishment. Perhaps it's more accurate to say that if you prepared well (as in, knowing what is about to come up) then you'll have a much easier time. It's still possible to clear all stages on your first go but it may be inefficient compared to what you could do.
While you can select Hard right off the bat, after you clear the game and reload your save data, you can select Ex-Hard mode which is Hard mode but for an extra challenge, you cannot upgrade your robots. It requires a lot more strategy and careful planning, as well as utilizing the skills of your pilots to the max. Then once you clear this, you'll unlock Ex-Special mode which is a more chilled way as it provides many bonuses.
Overall, Super Robot Wars OG: The Moon Dwellers is a great tactical game. While the core gameplay hasn't changed much over the years, there are layers and layers of strategy, from assist attacks, to skills and upgrades, it's an addictive mix. The plentiful amount of characters that you can use means that players are free to play around and determine their favorite team to use. The only negatives are the damage sponge enemies in the last few episodes and no easy way to replay levels without starting a new game. Otherwise, the game is highly recommended providing plenty of content.
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For the day one bonus, there are two keychains included.
Wednesday, October 16, 2019
One Week Friends (2014)
One Week Friends is a 12 episode anime based upon the manga series. The anime follows Hase Yuki, who is a normal high school student. He develops a crush for a fellow classmate, Fujimiya Kaori, and works up the courage to speak to her. His intentions were to become friends at first and get to know each other but as a big shock to him, Fujimiya outright rejects him.
The rejection is to be expected once we find out Fujimiya's reason. As the title suggests, Fujimiya has a memory problem. That is, Fujimiya can only remember one week's worth of memories if they involve people that she holds dear. Except for family and people she doesn't care about, she will forget them by Monday next week. It's a really specific sort of amnesia and one that you'll just have to accept. Thanks to Hase's persistence, the pair do become friends but then Hase has to deal with the issue of building up a bond with Fujimiya, only to start all over again the next week. There are some genuine sweet moments but also melancholy when you realize that the progress will be reset very soon.
It does get better though once Fujimiya starts to keep a diary and thus at least she isn't shocked of Hase randomly coming up to her to ask to be friends. On the other hand, it's also sad to see her being bullied. Thanks to her condition, Fujimiya has isolated herself from other classmates in order to not cause pain. Unfortunately, this means that everyone else kind of views her in a negative and cold light.
The first half of the anime has slow pacing, as it tends to repeat the same beats in each episode. Perhaps a bit annoying is the fact that some of the challenges that the pair face are resolved through contrived coincidences. Seriously, Hase just finds something that Fujimiya lost through luck, because of all the places to lose it, he just happens to know to search that one unlikely area more thoroughly than others. Hase has a tendency to easily get jealous whenever it involves Fujimiya. Other people talk to her easily? He gets jealous. She mentions someone else to make conversation? He gets jealous. This feels melodramatic for no good reason since Hase shows it so obviously.
The cast is rounded out by Hase's friend, Kiryu, and another classmate, Saki. Kiryu has a cold outward demeanor, and has an attitude that makes it feel that he doesn't care. However, throughout the anime, we see that Kiryu does care for Hase, even though he frequently calls out his faults. While Saki is a forgetful girl, so it feels somewhat of a contrivance at times considering Fujimiya's plight. Fujimiya's memory loss isn't natural and we slowly get to know what caused it in the first place. While it seems to be improving as the series goes on, it remains the core gimmick.
The plot moves forward at a much faster pace towards the end of the series, which is surprising. Although considering it involves the late introduction of another character, it can feel hit or miss. There is a tendency for the characters (in particular, Hase) to do some idiotic things which dampen the mood somewhat. The plot may not take the direction you'd expect it to since it never create any tension between the characters. The ending retains the status quo and doesn't provide too much closure.
Some of the redeeming features of the anime include sweet scenes involving the main characters. Are they just friends? Do they have mutual feelings? Coupled with the beautiful backgrounds, art styles (which makes up for the more simplistic character designs) and serene music, and there are some truly gorgeous scenes. Overall, One Week Friends has a good premise and executes it as well as you'd expect once the main gimmick is introduced and where it goes on from there. The pacing is a tad bit slow and there's not much progress in the plot as a whole. However, the characters are likable and there are some good scenes.
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For other game reviews, have a look at this page.
Tuesday, October 15, 2019
Book Review: The Black Island
Review: #872
Title: The Black Island
Series: The Adventures of Tintin – 7th book
Author: Herge
Comments: The Black Island marks a noticeable improvement in the storytelling, being a lot more coherent. Unfortunately, the plot isn’t that strong and even by the end of it, you felt as if it never really lifted off properly. That said, Tintin goes off on his own adventure, travelling across multiple countries and stumbles upon yet another illegal happening. Through sheer luck and coincidences, Tintin uncovers the black operation. As per usual though, there are plenty of great gags and Tintin’s affections for Snowy is a bit more apparent here.
Rating: 5.5/10
Sunday, October 13, 2019
Toy Review: Transformers Generations Studio Series Rampage (Voyager)
Review: #519
Name: Rampage
Brand: Transformers
Allegiance: Decepticon
Line: Generations - Studio Series
Year of Release: 2019
Size Class: Voyager (Wave 6)
Mold Status: new
BULLDOZER MODE:
Rampage transforms into a red bulldozer. While he combines to form Devastator, he isn't yellow like the one in the film, probably such that there is a bit more variety in the color scheme?
Nevertheless, this is a passable bulldozer mode. While it looks good from a few angles, there are plenty of gaps.
Notably, it is hollow between the treads and the cab, which is disappointing. The robot stand stores underneath and helps fill in some of that gap though.
The treads are solid plastic and so don't function as real treads would do. There are plastic wheels to help it roll though.
Above is a comparison against Titan Returns Optimus. Rampage is short but bulky, in line with today's reduced Voyagers.
It is an okay bulldozer mode, there are definitely compromises made in order to allow it to combine and form a reasonably screen accurate robot.
TRANSFORMATION:
Getting Rampage to robot mode is quite simple since the bottom folds out to form the singular leg, and the treads folds out to form the arms. Lift up the head and flip out the hands and you're pretty much done.
ROBOT MODE:
Robot mode is pretty good in that it is screen accurate, whether you like the design or not is another story. At the very least, he has a unique robot mode.
He has plenty of kibble, the most notable one being the blade on his black, as well as the cab behind his "leg".
The headsculpt is perfect and contains a lot of character. Being red though does remind you of Scavenger instead.
Because of the way he is designed, you need the little black stand in order for Rampage to even stand. Don't even think about not attaching it.
Rampage is really bulky in this mode thanks to his wide frame. Above is a comparison against Siege Soundwave.
As part of the Studio Series line, he comes with a cardboard stand depicting the pyramids.
The stand takes up a lot of space so you're more than likely just going to leave it stored in the box.
Poseability is not Rampage's strong suit. You can forgive him in the leg department, but his arms are extremely restricted.
His arm is all one piece with only three swivels in the shoulder area.
His waist has a few ratchet joints which helps in dynamic posing. His fingers are fairly nimble too. You have a little bit of freedom in how to position his treads but since they're solid, there's only so many positions that they look good as the whips that they are supposed to be.
Considering the limitations of the design, the robot mode is pretty good all told.
OVERALL:
If you like the design, then Rampage is a good toy. Since it has to double up as a combiner and considering the very unique design, then the compromises are easier to stomach. Still, Rampage does look striking and good on your shelf and he will complement the rest of the Constructicons well.
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For other Transformers reviews, have a look at this page.
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Rampage forms the left leg of Devastator. Getting into leg mode is actually more involved that one would expect, since it requires a few twists of the treads. It's definitely stable and solid, which explains the solid piece used for the robot arms.
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Saturday, October 12, 2019
Book Review: Incredible Stories from Space
Review: #871
Title: Incredible Stories from Space
Series: N/A
Author: Nancy Atkinson
Comments: This non-fiction book covers various missions and their results that explored and is currently exploring, the solar system. Covering all major missions from New Horizons to Kepler, it provides an interesting insight to not only the scientific results from these missions, but also the issues encountered by the teams. One of the most impressive aspects is how complex these missions are, and how much effort goes behind making them work. There are numerous obstacles to overcome and when you realize that a spacecraft is somewhere in the middle of space with no way of physically going there to fix any malfunctions, it makes it all the more impressive at how the teams adapt and find novel solutions. The plentiful pictures and illustrations do a great job at instilling a sense of wonder and amazement. A real machine that was actually on the surface of the moon Titan took a picture; this is exactly what a foreign place in the solar system looked like at that point in time. It’s unbelievable and the author does a great job at explaining all this.
Rating: 7/10
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