Review: #697
Name: Wreck-Gar
Brand: Transformers
Allegiance: Autobot
Line: Generations - Studio Series
Year of Release: 2021
Size Class: Voyager (Wave 13)
Mold Status: new
VEHICLE MODE:
Based upon his appearance in the 1986 movie, Wreck-Gar transforms into a "futuristic" motorcycle. This is the closest in design we've gotten in a figure since the original.
Each side has a flip down kickstand, so that Wreck-Gar is perfectly balanced on a flat surface. The back stores the bladed weapon.
No matter how good it may look, there are some disappointing aspects, especially being a Voyager figure. For one thing, there is a gap right below the seat, which looks a bit weird and out of place.
In terms of size, Wreck-Gar is pretty big to be honest, especially for a figure nowadays. Above is a comparison against Siege Optimus.
It's also not recommended to try and roll the figure, because while the wheels do roll, there are painted spokes and you run the danger of scraping the paint off those instead. Otherwise, this is a solid vehicle mode.
TRANSFORMATION:
The transformation is very simple, especially for a Voyager. Wreck-Gar is kind of like a partsformer, which is disappointing. This is because the front and rear wheels detach before being plugged back in robot mode. The back unfolds for the legs, and the front splits to form the arms. The torso then collapses with the spine that is the seat into the torso.
ROBOT MODE:
Robot mode is also great and screen accurate. It perfectly captures the blocky G1 aesthetics, without being too blocky.
Wreck-Gar barely has any kibble, and it is interesting to note that he has really long and sharp spikes on his limbs. Interestingly enough (and quite clever), the wheels slot through those spikes.
The head sculpt is fantastic, and they managed to give him his moustache and beard without resorting to soft flexible plastic.
In terms of size, Wreck-Gar is standard Voyager height. The cost-cutting of hollowed limbs isn't as apparent here, he feels solid in your hands.
Articulation is good, with joints for his head, shoulders, elbows, wrists, waist, hips, knees and ankles.
Annoyingly though, his hips use a pin joint with predetermined spots that click into place, and they are too far apart such that Wreck-Gar don't look natural if you want him standing in an A-pose, you'll have to keep his legs perfectly straight down.
As part of the Studio Series line, Wreck-Gar comes with a cardboard stand, depicting the Junkion party scene.
The weapon can be held in either hand but more suited to his right, given that he has his wheel shield on his left.
Unlike the Reveal the Shield Deluxe from over ten years ago, he doesn't have any fragile breakage issues.
OVERALL:
Wreck-Gar, despite his simplicity, is a solid Voyager figure. He's fun in that he actually feels less like a fragile figure and more one that you can handle without worrying you'll break something or can't transform him with instructions.
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