Sunday, November 4, 2018

Toy Review: Transformers Generations Studio Series Megatron (Voyager)


Review:  #470
Name:  Megatron
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Studio Series
Year of Release:  2018
Size Class:  Voyager (Wave 2)
Mold Status:  new

TANK MODE:


Based upon the version of Megatron from Revenge of the Fallen, he transforms into a Cybertronian tank.


The tank is generally much better than previous attempts although the back is still somewhat of a mess of exposed transformation joints.


There are plastic wheels beneath the treads which allows the figure to roll.  This figure comes with small side guns that can tilt up and is pretty cool.


Megatron is a Voyager classed toy and above is a comparison against Generations Combiner Wars Motormaster.  Megatron is a decent heft but does have some hollow gaps.


True to the movie design, although a bit stupid looking, is the exposed head between the two front treads.


A decent tank mode.  There's just something charming here that makes it work.

TRANSFORMATION:

The transformation to robot mode is pretty interesting.  The treads and the sides of the tank twist to form the legs while the arms unfold from the turret.  Getting everything to tab and lock together in tank mode can be annoying but otherwise Megatron is well designed.

ROBOT MODE:


The robot mode is truly where this figure shines as it is much more screen accurate than the previous Voyager and Leader toys.


The accuracy extends to the back too which is impressive, this includes the back thrusters and leg guards (which loves to pop off at the slightest touch).


The headsculpt is great, only being let down by the bland unpainted grey plastic.  If this figure ever gets a silver coat of paint, it would look amazing.


In terms of size, Megatron is big and bulky in robot mode.


However, due to transformation, his torso is completely hollow.  This is slightly disappointing but at least since everything tabs together so well, he is still solid in hand.


As part of the Studio Series line, the figure comes with a cardboard stand.


In Megatron's case, it is from the forest fight scene, and is the exact same as the one that came with Optimus.


While Megatron doesn't come with any extra weapons, his giant clawed cannon for his right arm is more than enough.


The left hand is jointed in three sections and the skinny fingers are made from a softer plastic to prevent breakage.


The articulation is great and perhaps on what sells the figure is how the treads for feet now split in two and closely mimics the character design.


A fantastic robot mode and is strong enough to be the sole reason to get this figure in the first place.

OVERALL:

Megatron is a good toy.  While you may be skeptical of a Cybertronian alt mode, the tank is pretty well done and the robot mode is just stellar.  Megatron is menacing in robot mode and the screen accuracy is a very nice touch.  The biggest letdown is the hollow torso and the unpainted grey plastic but they can be overlooked in light of the engineering achievement.

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Saturday, November 3, 2018

Book Review: Pandora Hearts Volume 20


Review:  #789
Title:  Pandora Hearts Volume 20
Series:  Pandora Hearts - 20th volume
Author:  Jun Mochizuki
Comments:  Oz continues to battle within him and tries to find who he really is.  It is a sad beginning but eventually, he learns that he has friends that he can rely on and that he isn’t meaningless.  It’s a hopeful scene and it’s great to see that all his companions end up standing by him, despite knowing his true nature.  It hits doubly hard when we find out Oscar’s background and how Jack manipulated him.  It’s a very complicated plan and a confusing one with many layers.  The volume ends on a sad note and yet another twist.
Rating:  6/10

Friday, November 2, 2018

Spider-Man: Homecoming (2017)


Spider-Man returns to the Marvel Cinematic Universe with his first standalone movie, although Iron Man naturally makes an appearance, as well as a few other cameos.  The scope of Homecoming is noticeably smaller compared to the other films but this isn't a bad thing.  It focuses upon Peter Parker coming to terms with being thrust onto the side after his stint from Civil War, and trying to deal with high school issues at the same time.  He has his sidekick, Ned, who eventually finds out his secret identity but unfortunately, Ned is more of an annoyance most of the time rather than being the funny support that the writers wanted.  While it handles Peter's normal day to day problems of having a superhero alias fairly well, the pacing stutters from time to time.  The introduction of Michael Keaton as the Vulture for the villain is pretty good.  The Vulture is updated with a better suit and capabilities and while his distaste for Spider-Man and motivations aren't too rationale, he feels more fleshed out than a few other MCU villains.  The upgraded spider-suit and skipping the need for an origin sequence was great as those has been done to death already.  Overall, Spider-Man:  Homecoming is a fun lighthearted film that perfectly suits the character.

Thursday, November 1, 2018

The Elder Scrolls V: Skyrim (PS3)


The Elder Scrolls V:  Skyrim is the fifth in the open world RPG series by Bethesda.  After a quick scripted intro scene where you find yourself as a prisoner on the way to being beheaded, you discover that dragons have returned to Skyrim.  10 minutes later and having escaped from the dragon you are given complete freedom to explore the world.  At first, it is overwhelming because the game doesn't railroad you at all and you are truly free to do whatever you wish.  It is extremely easy to get sidetracked since you'll get numerous quests just from talking to people along the way to a destination.  This is in addition to the main story quest.  As you're travelling from town to town, you'll find dungeons that you can't help but explore, with it ending up being bigger than you expected.

Pulling up the map will astound you at how big the world truly is.  You would stop and think that you have traveled pretty far but turns out it was only a small section between the two towns.  Skyrim is a huge game and very easy to spend hours losing yourself in it.  There is a compass at the top showing the general direction to locations and quest markers.  You can fast travel at any time to previous locations.  While it is a big world it is far from seamless.  Understandably, bigger towns require a loading screen to get in, but more annoyingly are the loading screens to enter buildings.  You don't want to sit through loading screens just to check out what a store might have yet you are forced to.  If you have autosave turned on (and this is highly recommended due to the likelihood of crashes), then loading screens are even longer as it has to accommodate the saving process.

The first time you are let loose upon the world will stun you with its expansive beauty.  The game looks great, from the sun shining down upon the plains to the snow covered mountains, it's full of vibrant detail.  That being said, despite the heavy amount of patching, the PS3 still struggles to run the game.  From the beginning of the game, you will get occasional framerate drops and whenever the game autosaves, it freezes the action for a second or two, which is very distracting.  As your file size gets bigger, it gets more likely to be stuck in a loading screen when entering a new area or shop... forcing a restart of the PS3.  It's not game-breaking, just extremely annoying.  The game can be played in first-person or third-person view.  Although it is harder to aim in third-person since it still uses the crosshairs to aim, it is welcome for people who are prone to motion sickness.

You pick your race in the beginning but then you can slowly explore what you want to specialize in.  You map abilities to the two shoulder buttons, and there is a quick select such that you can equip different "favorite" abilities during combat, which is helpful.  You basically aim the crosshairs at the enemy and then press the shoulder button corresponding to whichever hand to attack.  You can equip a number of one-handed or two-handed weapons, as well as magic such as fire and lightning attacks.  In addition, as you explore and discover special words, you'll gain the ability to use Shouts, which is mapped to the trigger button.  These are also magic type attacks but unlike spells, you do not need to use Magicka.

Leveling up is done by usage.  The more you use something, the more that skill will increase.  Then as the skill increases, so does the experience for your level.  Once you gain a level, you get to select a Perk, which is a supplementary ability for any of your skills.  Inventory management is based upon the amount of weight that the character can carry.  All items have a specific weight, and if the total weight exceeds your current limit, then mobility is heavily restricted and you can only walk instead of run.  You can also pick up a slew of useless items such as buckets and spoons.  The main story quests involve you returning to Skyrim, somehow as a prisoner on the way to being beheaded.  However, a dragon, long thought to be lost in Skyrim, appears.  You soon discover that you are a Dragonborn, someone who can absorb the power of a dragon after they are defeated and gain the ability to use Shouts.

As the Dragonborn, you are destined to defeat the dragon leader terrorizing the land, Alduin.  You travel the lands of Skyrim in order to improve your skills, master your abilities and gain enough strength.  Dragons will randomly roam the land too and the first time you fight one, it's an epic rush.  It is a solid story but some unskippable dialogue (in that you cannot skip to the next set even if you have already read the subtitles) is a tad bit annoying.  While the story doesn't have epic set pieces and is always told via your character's viewpoint, there are a lot of varied objectives which keeps things interesting.  While the game as a whole is huge with plenty to do, the story quests are surprisingly short.  You're able to finish it in less than 10 hours if you really push it, and it ends somewhat anti-climatically.

The story quests are only a tiny portion of the game.  There are nine other major questlines as well as a plethora of smaller standalone quests and Radiant Quests, which are repeatable quests.  In the major questlines, all of which rival in complexity and quality to the main story, you'll become the leader of thieves, a dark assassin, a master of magic, get turned into a werewolf and find deadly artifacts.  Each major questline easily takes 5-10 hours to finish.  There can seem to be a never-ending number of standalone quests too and while the objectives are varied enough, it eventually boils down to fast-travelling to the destination, talking to a NPC, clearing a dungeon to defeat an enemy or obtain the item, and returning to the quest-giver.  Thus it will soon get tedious (but this will probably be at least 30-45 hours into the game).

A thing to note is that after the vastness of the open world, the dungeons feel awfully cramped since they are usually comprised of linear corridors.  Every so often, you might get into a larger area but it can get quite boring and tedious after you've played through a lot of them that they start to feel the same.  Most of the dungeons are either caves or ancient ruins, filled with enemies and limited exploration.  The amount of things that you can do in Skyrim is astounding.  You can smith, alchemize, steal, pickpocket, lockpick, get married and own a house.  There are plenty of combat styles from sneak attacks, to magic to archery to one-handed and two-handed weapons.  You can use heavy or light armor, charge in and tank enemy attacks or stay afar to snipe them.  It gives so much freedom in how to approach the game.

Due to the freedom, enemies are all scaled to your level (apart from a few scripted dungeons).  This means no matter what order you play the quests or where you explore, it should be doable at your level.  With such a big world and complex game mechanics, glitches are expected.  While main questline NPCs cannot die, all others can, even those who gives you random quests and merchants, which can be extremely annoying.  Friendly fire is a thing and while fighting a dragon, even if you do much as touch a guard who is fighting at the same time, they'll suddenly stop targeting the dragon and gang up on you instead.  Overall, The Elder Scrolls V:  Skyrim is a crazily huge game.  It offers so much freedom in how the player can approach in playing the game.  Even the vanilla version alone without the DLC provides hours and hours of content.  You might think you'll get into the game and smash out the main questlines first but it is so easy to get sidetracked from the get go.  Skyrim is truly a RPG that immerses the player into its world.

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Wednesday, October 31, 2018

Saekano: How to Raise a Boring Girlfriend ♭ (2017)


Saekano:  How to Raise a Boring Girlfriend ♭ is the second season based upon the light novel series, beginning with an "Episode 0" followed by 11 episodes.  The series follow Aki Tomoya, who in the first season, while riding on his bike during spring break, comes across a girl whose white hat blows away.  He picks it up and is stunned by the girl's beauty.  This inspires him to make a game to capture this magical and fateful moment.  Tomoya is an avid otaku, loving anime and dating sims while purchasing all their merchandise.  From little, he wanted to be a game producer.


He recruits various members into his circle.  The heroines is Megumi, who is Tomoya's classmate.  Her role in the circle is a bit vague but mainly for modeling.  She doesn't usually display her emotions but is very perceptive.  Her dialogue and reactions are really funny.  Kasumigaoka Utaha is the scenario writer.  She is also an established light novel author.  In this season, she finalises the game's story and sets her eyes on the future as she is moving to university soon.


Sawamura Spencer Eriri is the illustrator of the game.  She is an erotic doujinshi author who's pretty popular and famous.  She is a childhood friend of Tomoya's and is a tsundere, unable to display her true feelings but easily feels jealously whenever Tomoya spends time with another girl.  Hyodo Michuru is the music arranger and she is Tomoya's cousin, having been born on the same day at the same hospital.  They are pretty close to each other.  Michuru is in a high school band with Tomoya as the manager.  Like the first season, Michuru barely gets any screentime here, since the focus is on the other three heroines.


Unlike the equivalent in season one, Episode 0 won't confuse you and chronologically happens before the first episode of the season.  It is a pool episode, where the group visits the pool to help with the pool scene within the game.  It is an excuse for as much fan service as possible since the main episodes don't have too much fan service in them.  This second season explores even more of the backgrounds of the characters, such as the interactions between Eriri and Utaha before they joined the circle.  This was something that wasn't even hinted at in the first season.


It pulls out several emotional punches.  As the jobs of several of the characters are starting to come to an end, what is their role now?  What are they going to do for the future?  Their circle surprisingly finishes their game in this season and the after events are perfect and the most logical follow up.  Time does pass in this series since Utaha is graduating and indecisions galore as she ponders the very real reality of what to do afterwards such as university and career decisions.


As hinted in the first season, a rival circle led by another past friend of Aki's is putting out a dating sim game as well.  Aki's friend is more commercially oriented and is painted as more of an antagonist.  The group, known as Rouge en rouge, is well known and sells doujinshi by the thousands during Comiket, thus it seems like a hopeless uphill battle for Aki's group, Blessing Software.  This competitive angle isn't fully realized and seemingly drops to the wayside only for a quick resolution in a later episode.


Megumi herself gets a lot of character development and when she finally expresses her emotions, the impact is much greater because of it.  That episode where she and Tomoya speak their feelings to each other is one of the best episodes in the series and leads to more than a few sweet moments.  However, it is sad to see that each of the heroine's feelings not being reciprocated by Aki.  Aki has to choose one at one point but for now, he is avoiding that in order to avoid awkward moments within the team.


It can be painful and sad to watch when some of the girls are hurt by Aki's actions.  While he has made some bad decisions, they were innocent mistakes since he is so clueless at dealing with these things, which just makes it all the sadder.  The season takes a surprising turn for the finale and really hammers home the fact that people move on, and sometimes to better and grander things.  Considering the scale, you can't blame the characters for their decisions and while it is painful and feels like a betrayal, they are only doing what any rational person would do.  It is this angle that makes the ending stand out and make you sad to say goodbye to the characters.


With that said, there are some pacing issues since the anime seems to chop and change abruptly multiple times, with time skips, flashbacks and character angles.  It can get confusing as to what is happening relative to the current story arc.  Overall, Saekano:  How to Raise a Boring Girlfriend ♭ is a nice follow up second season where the plot progresses significantly and takes on a completely unexpected (but logical) direction.  There are some editing issues but it packs in quite a number of emotional punches and makes the characters very endearing.

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Monday, October 29, 2018

Book Review: Pandora Hearts Volume 19


Review:  #788
Title:  Pandora Hearts Volume 19
Series:  Pandora Hearts - 19th volume
Author:  Jun Mochizuki
Comments:  As with the rest of the series, this volume has a few massive revelations.  As Oz is now captured by the Baskervilles, his true origin is revealed and how he is tied to Jack.  It is a surprising revelation and once again, it throws everything you had known about him upside down, to the point where it is just confusing.  Gil’s betrayal is a big shock but we see how it is affecting him as well.  The last few chapters of the volume is where the great parts are at as it feels that the bonds the characters have between them are more substantial than it appears.
Rating:  6.5/10

Sunday, October 28, 2018

Toy Review: Transformers Generations Studio Series Brawl (Voyager)


Review:  #469
Name:  Brawl
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Studio Series
Year of Release:  2018
Size Class:  Voyager (Wave 2)
Mold Status:  new

TANK MODE:


Brawl, who is based upon the first movie's incarnation of the character, transforms into a M1A1 Abrams tank.


This is a great looking tank from most angles.  The only area where it kind of falls apart is the semi-visible silver hands peeking out from underneath the turret.


Due to transformation, the turret cannot rotate.  The robot mode weapons can attach to the turret, where they do look a little bit awkward.


Brawl is a Voyager classed figure and above is a size comparison against Generations Combiner Wars Motormaster.  Brawl is a decent size.  While the treads are molded, there are plastic wheels underneath which allows him to roll.


A wonderful alt mode, looking fantastic (and yes, his head is still semi-visible near the front of the tank).

TRANSFORMATION:

Getting Brawl into robot mode is quite simple but effective.  It works well although even though there aren't any engineering surprises.  The rear splits into half to form the legs, and the turret form the arms.  However, the figure has a reliance on the tank shells either folding upon itself in panels or covering the limbs.  One of the more interesting parts is how neatly the chest plate attaches to the torso and locks everything (including the treads) into place.

ROBOT MODE:


This version of Brawl aims to be as screen accurate as possible, and thus he is a bit more spindly and alien looking than previous figures.


The figure is fairly clean looking although you can see that a lot of the tank ends up as kibble behind his arms and legs, cluttering up the figure.  The cannon also points straight down and can get in the way sometimes.


The amount of detailing in the headsculpt continues to surprise you, with some really intricate sculpting in the eyes and mouth.


Brawl comes with two weapons which attaches to his forearms, a gun and a double claw with a mini-Gatling gun.


There are a few aesthetics issues though, mainly centering on his arms.  The hands and forearms are huge compared to the skinny shoulders, with the kibble surrounding the arms not helping matters.


Articulation is your standard affair and although his feet are large, they don't have any jointing so can be awkward to balance in certain poses.


In terms of size, he is a shorter now but since he retains his bulk, still looks impressive.


As part of the Studio Series of toys, Brawl comes with a large cardboard stand to display the figure upon.


The background of the stand is the ruined city in which Brawl did battle.


There are plenty of sculpted detailing and the silver paint serves to highlight these complex areas.


It takes some getting used to but Brawl's robot mode is wonderful.

OVERALL:

Like most of the Studio Series line, Brawl is a solid figure.  While he may not be as good as some of the others in the line, he's still fun and looks impressive in both modes.  To be honest, the only major issues of the figure is pure aesthetics, being that the skinny shoulders doesn't quite match well with the kibble-laden hands.

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