Wednesday, January 28, 2026

Super Mario 3D World + Bowser’s Fury (Switch)


Super Mario 3D World + Bowser’s Fury is effectively the console version of Super Mario 3D Land. Of course it’s not the same game, and doesn’t share any of the levels, but it’s more so the spiritual successor. Originally for the Wii U, unsurprisingly, it was finally ported to Switch. It’s designed to have four play co-op but can be played singe player. As a result of that co-op focus, there are four different characters to choose from: Mario, Luigi, Peach and Toad. Each character has slightly different movesets and jumps differently.


As with all Mario platformers, there is a simple story to put things into perspective. In this one, Mario sets off to save the Sprixies who has been captured by Bowser. Mario travels through the land and through the levels to save them. The early worlds and pretty much the whole story mode, are designed to be easy to help ease you into the game. The platforming in these levels doesn’t require too much finesse or precise timing.


If you’ve ever played a Mario game, you’ll feel right at home since the controls as mostly the same. By default, Mario can jump, run and air slam. Jumping on most enemies can defeat them. However, get some power-ups and Mario can transform and gain different abilities. Returning abilities including Mario being able to throw fireballs and floating a bit longer in the air. The new ability that this game introduces is a cat costume and allows Mario to climb up walls. You can’t climb up to the top of every wall though, since he'll eventually lose grip.


Unfortunately, like 3D Land, the camera is fixed in an isometric like view. You can rotate the view using the right stick at times. Unlike 3D Land though, the game lacks any real 3D effect, so this camera angle hinders the platforming. It makes it harder to judge the depth and distance of a jump, even with the shadow underneath Mario to help guide you. Suddenly, jumping onto an enemy or to a platform becomes much harder and you die because of missing your landing.


The game is structured like most Mario games. There is a hub world where you select the levels to go in. Each level is not massively long; most can be finished between five to ten minutes. Each level is timed, and combined with the coins you collect, the secrets you find, and the enemies you defeat, will result in a score at the end of the level. The levels are a combination of side scrolling and larger 3D areas. It’s not completely free roam, and there are clear boundaries of the levels (they basically float in midair). The bright and colorful graphics make it nice to look at though.


The levels themselves will have the usual obstacles like jumping onto moving platforms, enemies roaming about, underwater sections, and the like. There are collectible green stars in each level, and you will need to collect a certain amount to continue to progress through the game. There is also another collectible, being stamps, which aren’t hidden as much as the green stars. Due to the Wii U roots, there are some sections where it requires the touchscreen to interact with the objects. If you’re playing the game docked, you can use the controller to mimic the touchscreen but no matter which method you use, it just feels awkward and breaks the flow of the game.


There are other types of levels that help to increase the variety. An example is the Toad levels, where you move Toad around a small stage to collect everywhere. The difference comes in that Toad cannot jump and you can rotate the small area to find the paths that crisscross around. These levels inspired a spin-off game (Captain Toad Treasure Tracker). There are also plenty of boss battles but most of these are easy and simple 3-staged affairs.


The final worlds of story mode are harder, and you may have to retry a few times, although a lot of them are still the camera perspective causing issues, which combined with levels where there is a fixed scrolling progress, can make is frustrating. Getting to the credits takes around six to eight hours, depending on how fast you progress and whether you would like to go for all the collectibles. After beating the final boss, it unlocks new worlds, with harder levels, which can be somewhat annoying. There’s also a tendency for those bonus levels to be modified versions of earlier levels, reusing a lot of the level designs.


Instead of only porting the original game from the Wii U, this version includes additional content. It’s selectable via the title screen and is a completely different mode called Bowser’s Fury. Instead of being additional levels in the same vein as the original game, it’s more like a proper 3D Mario. Instead of selectable levels to clear within a time limit, it’s more open, taking place completely on what is effectively a hub world.


The story has Bowser being taken over by something dark (and oily), and Mario partners with Bowser Jr. to find and collect enough Cat Shines to heal Bowser. You’re free to roam the world, or what’s unlocked of it (since more will appear as you progress through the game). Bowser, who is in a giant size and in a rage, constantly shows up and attacks Mario. This is used to find some of the Cat Shines. However, Bowser appears too frequently when you don’t want him to (i.e. when you’re exploring), and too infrequently when you do need him to break something. It’s not a great mix and is bordering on annoying, especially towards the end of the content.


Given there are no levels to load, it’s all within the same open world, just represented as islands separated by water. It feels seamless, even though granted, this probably means you use time traveling between the islands. The other cool thing is that when you collect Cat Shinies, the islands will change, and new challenges reveal themselves. All in all, this is a fun teaser of what is to come for the future of 3D Mario and takes around three hours to complete the story content, double that if you want to collect everything. That’s a lot more additional content than you’d expect for a Wii U port.


Overall, Super Mario 3D World + Bowser’s Fury is a fun port of the Wii U game that a lot of people would have missed. The camera perspective can throw you off, and you may never get used to it, and the story levels are quite easy. This isn’t a bad thing as you’ll never get properly stuck without being able to progress. The bonus levels are where the challenges lie and those can get frustrating. The additional content Bowser’s Fury is a fantastic addition, plonking Mario’s abilities from this game into a 3D open world. It’s a great package overall and packs in a lot of content.

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For other game reviews, have a look at this page and this page.

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Sunday, January 25, 2026

Toy Review: Transformers Timelines Starscream (Hearts of Steel) (Deluxe)


Review: 
 #879
Name:  Starscream
Brand:  Transformers
Allegiance:  Decepticon
Line:  Timelines
Year of Release:  2025
Size Class:  Deluxe
Mold Status:  new

PACKAGING:



In a surprise announcement, the designs from Hearts of Steel was going to be released in toy form for the first time.  The first set came in a two-pack with Optimus and Starscream.


It comes in a really nice box with a piece of great artwork on the front.  This is actually a sleeve which you can take off.



The box inside can then be opened up between its two halves and reveal the figures, so that you can keep them in their box and still display it if you wanted to.

JET MODE:


Starscream transforms into a steampunk flying machine, that's reminiscent of the older propeller planes.


It's a very messy jet mode at first glance, with a lot of bits sticking out, but it kind of works after you study it for a while.


He's nowhere near as compact as Optimus, so he's actually a fairly decent size for a Deluxe.


A quick comparison against Optimus shows that Starscream definitely appears larger in alternate mode.


From the side, you can see the huge amount of undercarriage kibble.  This contributes to the messy look, and it's really the robot legs that crosses the line to making the jet mode become too unwieldy.


However, there are still some really nice details.  He has a spiky theme to him, and if you compared him to the Hearts of Steel design, it's actually fairly accurate too.


While there are flaws, this is a unique alternate mode and a breath of fresh air to some of the more generic offerings we've been getting lately.

TRANSFORMATION:

Like Optimus, there are times where Starscream suffers from feeling flimsy and hollow, particularly around the thinner pieces of the wings.  Starscream's transformation resolves around unfolding everything from around the propeller.  His legs are the bottom, while the arms arms are next.  The wing assembly is nearly one piece that just folds onto his back.  There are some pieces that are annoying to unclip if you can't get a proper grip on them.

ROBOT MODE:


The annoyances and sacrifices in jet mode is made worth it when you see the robot mode.  It's a great rendition of Starscream, and gives him a hardened retro look.


He carries a significant amount of kibble, being the majority of the wing assembly, on his back, which is a shame.


The head sculpt is okay, the side pieces are way too big, and gives him one of those sea-serpent inspired faces.


He's around normal height for a Deluxe.


A comparison against Optimus, and they look great together.


Articulation is decent, he has joints for his head, shoulders, elbows, hips, knees and ankles.


However, the wings on his back are fixed into place and cannot hinge backwards, so can get in the way of his arms.  Furthermore, the piece above his head is accurate to the design, but still annoying in practice.


His weapons are a pair of null rays that attaches to his forearms.  They're shaped more like gatling guns that his iconic null rays.


He can also hold the guns in his hands if you prefer.


A fantastic robot mode overall.

OVERALL:


Starscream has more flaws than Optimus, but this also makes him just that little bit more interesting.  The jet mode is definitely too thick and chunky, but the robot mode makes up for it.  The design is awesome and he just displays and stands out so well.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)

Wednesday, January 21, 2026

Toy Review: Transformers Timelines Optimus Prime (Hearts of Steel) (Deluxe)


Review: 
 #878
Name:  Optimus Prime
Brand:  Transformers
Allegiance:  Autobot
Line:  Timelines
Year of Release:  2025
Size Class:  Deluxe
Mold Status:  new

PACKAGING:



In a surprise announcement, the designs from Hearts of Steel was going to be released in toy form for the first time.  The first set came in a two-pack with Optimus and Starscream.


It comes in a really nice box with a piece of great artwork on the front.  This is actually a sleeve which you can take off.



The box inside can then be opened up between its two halves and reveal the figures, so that you can keep them in their box and still display it if you wanted to.

ALTERNATE MODE:


Based from the Hearts of Steel design, Optimus transforms into the cab of a steam train.


It has a very retro feel to it, and it's a very well formed train cab from all angles.


Unfortunately, like with most modern Transformers, the alternate mode is very compact, and so he is quite tiny by Deluxe standards.


A quick comparison with Starscream, the other figure from the set.


He has tiny plastic wheels underneath to allow him to roll, given he doesn't have functioning train wheels (they're just for show).


He's a bit static in this mode too, with no other gimmicks and not even a hitch to try and connect train compartments to him.


Given the compact nature, he can appear a bit short and stubby, but is otherwise a solid alternate mode.

TRANSFORMATION:

Despite being so compact, he stretches out in robot mode and therefore during a few places, the pieces can feel overly hollow and flimsy.  You will need to remove the blue roof and the smokestack for transformation.  The front is the torso, the rear and the bottom of the cab form the legs.  while the part right behind the engine are the arms.  It's not a difficult or innovative design, but it works fine.

ROBOT MODE:


This is still clearly Optimus through and through.  The front of the train forming his chest looks great, and having the cowcatcher as a waist skirt is a clever idea.


Perhaps due to the compact and minor partsforming nature of the transformation, but Optimus does not have any kibble at all, which is very impressive.


The head sculpt is nice, again, there's a little bit of retro feel in its design.


He stretches out to be taller in robot mode, although he's still very slim compared to others.


Another quick comparison between him and Starscream.


Articulation is great, he has joints for his head, shoulders, elbows, waist, hips, knees and ankles.


He comes with two weapons,  a gun from the smokestack, and a shield from the roof.


He can hold the gun, and the shield can peg onto his forearm.


The shield looks fine.  The gun, given it's just the smokestack with a barrel folded out, looks somewhat comical.


The robot design itself suits the steam train motif, the blockiness of the shoulder armor and overall design, really fits into the theme.


This is a fantastic robot mode that's unique amongst the sea of G1-inspired figures we usually get.

OVERALL:


Timelines Optimus Prime is a good figure.  The only flaw being that the train mode is quite small. Other than that, both modes are perfectly clean in terms of kibble.  While the retro look is perfectly executed here.

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For other Transformers reviews, have a look at this page and this page.

(As an Amazon Associate I earn from qualifying purchases)
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