Tuesday, August 16, 2011

Toy Review: Masterpiece Rodimus Prime with Offshoot (Hasbro Version)



Review: #38
Name: Rodimus Prime w/ Offshoot
Brand: Transformers
Allegiance: Autobot
Line: Masterpiece
Year of Release: 2011
Size Class: Masterpiece
Variations: the Japanese TakaraTomy version was released first as MP-09 Rodimus Convoy, and had the inclusion of a trailer

VEHICLE MODE:



Rodimus transforms into futuristic sports car, that is accurate to the on-screen representation of the third season cartoon. There are numerous changes to the Japanese release here, most notable is the exclusion of the trailer, but another thing that jumps out at you is the change to blue headlights, it doesn't look that good here.



The transparent blue plastic used is much darker than the Japanese version, it works much better this way on the windshield. The back doesn't have any paint, so it looks fairly bare and boring, but at least Rodimus keeps the chrome exhausts and it looks great here.



The biggest panel break on mine is definitely the front hood, the spring loaded piece on mine doesn't want to sit flush against the rest of the car, and it's something I have seen on other samples. I've only just noticed in this shot, Rodimus is pretty wide, while the front seems a bit narrow.



Apart from the head, there's not much obvious robot bits sitting along the bottom. Rodimus has really tight clearance in vehicle mode though, he can only roll on smooth surfaces. I can't seem to transform it such that all his wheels are touching the table (although I didn't try very hard).



The back of the car is also situated too high, such that you can clearly see a gap underneath. It doesn't help that it is a big empty gap, which is unsightly. Also, there's a bit of transparent blue plastic on top of the car, I wished they painted this in red as it is very obvious (it's a transformation hinge).



If you look carefully, there are a few gaps in car mode here and there, the most notable ones are formed where the arms plug into the body.



Onto the gimmicks, Rodimus doesn't carry too much in vehicle mode, but they are still quite nice. The first one is that his windshield opens up like in the movie, a very nice touch that I didn't think they needed to include.



By opening the windshield, you can see there are some fairly intricate sculpted details, including seats, steering wheel and some other car aspects. The bad part about this gimmick is that it wears the orange paint down on the hinge, straight out of the packaging and mine already has paint scraped off, that area is constantly being rubbed against other pieces during transformation.



The other gimmick is that you can flip up a small piece on the engine and it reveals a rectangular hole, you can then plug in either of his guns or Offshoot. The engine loses the chrome from the Japanese version but is instead painted in silver.



I think Rodimus looks awesome with the gun plugged in. One thing I forgot to mention is that Rodimus retains the rubber wheels (although I'm not sure how good the quality is, guess I'll just have to wait and see how soon before the tires start to split).



You can also rest Offshoot in gun mode, Targetmaster style. I say 'rest' and not 'plug' because I don't think Offshoot plugs in, it's more like the shape of the engine kinda fits with the gap underneath Offshoot, and he can sort of rest there, that's how he was done in the stock photos and the instructions are very vague for this feature.



Rodimus is decently sized, about leader-classed sizing, I've compared him to Cliffjumper above. Rodimus also has a little bit of heft to him, just a tiny bit heavier than you would expect. Did I mention how the windshield has a nice glossy sheen to it?



A sleek vehicle mode that makes for a great display piece, you can even display him with the interior showing, a great touch. The matte red plastic used is nice, albeit feeling a bit cheap for a 'Masterpiece' figure, I really wished there were more die-cast metal on him to recreate that luxury feel that this line is supposed to convey.

PACKAGED CONTENTS:



Being a Masterpiece figure, Rodimus gets packed with a few extra goodies. Carrying over from the Japanese release, he has this twin guns, spinning saw attachment and a wielding torch attachment. Exclusive to this Hasbro version is Offshoot (his 'Targetmaster'), a second Matrix of Leadership, and a sticker sheet (the stickers are for his forearms). Not too bad for extras, unfortunately, since the trailer is now gone, there is no way to store these extra accessories, so you better find a safe place to put them before you lose them!



Upon careful study, I do believe that although this Matrix is extremely similar to the one packaged with Masterpiece Optimus Prime, it has different sculpting for the handles. It's made from plastic, and fully painted so it looks okay, it would look better if it was chromed though. The Matrix can also be slid open.



The two guns (or Hot Rod's guns) have a few extra painted details which doesn't make it look as bland.



A really nice gimmick is that the two guns can combine to form Rodimus' rifle, which looks great, and avoids a mishmash look that can be common with this type of gimmick.

OFFSHOOT:



Diverging a bit, we now focus on Offshoot. He has a really nice robot mode, the arms are a bit weedy, especially compared to his legs, but his overall stature is great.



He has barely any kibble, and surprisingly for what is basically an accessory, he features an abundance of paint, which brings out the detail. He only bares a passing resemblence to his G1 counterpart, Firebolt, though.



The head sculpt is great, however, his mouth is a bit undefined, and it seems that he has a big jutting chin. I do like how the two cannon barrels lie on his back.



In terms of size, I would have thought he would be bigger, but alas, he seems smaller than even RtS Legends Megatron.



He is clearly bigger than a Minicon though (Chainclaw pictured above). BUT, when compared to the DOTM Legion toys, Offshoot is Legion sized, he is the same height as Legion Bumblebee.



Offshoot's articulation is amazing, he has the lot, and puts a lot of larger toys to shame. Only two things missing, a waist swivel and elbow swivel, otherwise, he is near perfect in this area. One thing to note is that his feet are too small, and he tends to fall back very easily, bigger heelspurs wouldn't have hurt, but otherwise, he is perfect in every way.



Transformation is fairly simple, but it's interesting enough for it's size, more involved than I initially expected. In the end, he turns into a block with a handle and two barrels. At least it's not immediately obvious as a folded up robot, and is plausible enough looking like a gun.



I think it's a bit too thick to look good, I mean, it's nice, but a bit too thick perhaps (the robot arms).



Not much can be said about this mode, the barrels can be tilted, but it's a very solid mode, everything pegs together very nicely.

TRANSFORMATION:

The initial transformation going into vehicle mode, can only be described as painful, frustrating and nerve wrecking. Why the last one? Well, Rodimus is truly breakable, and he is definitely NOT a kids toy. Granted, I thought he would be harder, but then again, I had already studied how he was going to transform, and I had a good video to help me get through the process. The instructions are nowhere near detailed enough and at some points, completely useless and incorrect. Compared to his Japanese release, a few things are fixed, such as the leg panels being more secure. That said, although there are pegs to keep things in place, you feel like you're stressing the toy to make it fit, and some of the pegs aren't very thick, they will stress and break very easily. My one is definitely going to stay in robot mode for a very long time. The trasnformation back to robot is a lot better and more fun, I thought the way the windshield ends up into the body is a really nice aspect. Rodimus carries the whole back of his car as a shell, but considering everything, theoretically, this is a nice transformation.

ROBOT MODE (HOT ROD):



I'll start off with what I like to think of as the 'Hot Rod' representation. It's a very nice robot, well proportioned, and very screen accurate. The blue headlights look too dark on the vibrant colour scheme, and that's my only complaint in terms of colour. The two hood pieces that form his chest juts out to the side, something which I don't like.



Rodimus carries the back half of the car on his back (in compressed form), and there is a tab that clips on, with some effort, you can make it stay on. Although some say that Hasbro's version is leaning more towards the Hot Rod toy, the mold sculpting seems to indicate it favours Rodimus Prime more, especially the crotch design.



I like the darker grey plastic used here, especially for the face, it doesn't make him look as 'pale'. The chest flame design is also least pronounced, but I like the subtle look to it.



The head sculpt is pure awesomeness, it conveys the character very well, and one of the best headsculpts I have seen. The head is situated on a joint slightly too high in terms of the body, so it does look weird in some shots. It's on a ball joint so has pretty much the full range of motion.



On both hands, you can open the forearm out and switch it out for a clip of some sort.



What is this clip thingie for? Well, it's for some of his attachments, I think it is a nice gimmick but do wished that they would have integrated the flame wielder and saw directly into the figure instead of detachable accessories.



The first attachment is his wielding torch, being sculpted in red doesn't make it look as impressive as the black Japanese version.



The second attachment is his buzzsaw, since all the transparent plastic on Rodimus is now blue, the same goes for his saw. A big trade off, as it does not look good in blue, it's supposed to be 'spinning', so the white on the Japanese version works a lot better. The saw itself can spin on the attachment, but it doesn't spin freely.



The next gimmick is Hot Rod's flip down visor, and that is really AWESOME. I always love flip up battle faceplates or visors and this is no exception, being casted in transparent blue plastic just enhances the effect. The toggle to flip the visor up and down is a bit hard to activate, especially for big clumsy adult hands.



Hot Rod can hold his twin guns, his hands are articulated in three bits, the thumb, and then the rest of the fingers have two joints each to bend and grasp the guns.



The hands are poorly designed though, they cannot full grip the gun otherwise they push it out (even though they peg in), Masterpiece Optimus Prime's hands are still easily the best articulated design yet.



It's even harder to grip Offshoot, he falls out a lot easier than the guns.



In Hot Rod's hands, Offshoot feels a bit short and stubby, a longer barrel would have helped the look.



You can also position his arms in such a way that it looks like he's using his side exhausts on his arms as blaster, just like he did in the 1986 movie.



Hot Rod's backpack does jut out a fair bit, but it is a lot better in person than pictures show. Like in vehicle mode, the spoiler sits fairly loosely and flops around on mine.



Above is the clip that comes off fairly easily, at least on this version, with some fiddling, you can get it to stay.



In terms of size, Hot Rod is pretty much leader sized, although he is as tall as a leader, he does not have the same mass. Hot Rod contains noticeably less plastic.



Then there's no comparison with the first Masterpiece figure, he is a LOT shorter, something that is slightly annoying. The only die-cast component of Hot Rod is his feet, everything else is plastic, such a disappointment, especially compared to how much die-cast Masterpiece Optimus has (each Masterpiece mold afterwards contains a really low amount of die-cast).



Either way, this is a really nice looking robot mode, sure, he has a couple of annoying flaws, but they are minor, Hot Rod makes an excellent display piece.

TRANSFORMATION TO RODIMUS PRIME MODE:



To convert into Rodimus Prime, there are three things that are changed. The first is the spoiler, above is the Hot Rod configuration.



Now this is the Rodimus Prime configuration, no difference right? I don't know why they bothered, as you only fold the spoiler up by about five degrees, you cannot discern the difference unless you study and stare at it.



Next, extending the legs, above is the Hot Rod configuration.



Pulling the legs down, a second joint is pulled down, you have now elongated the legs for just a little bit. Again, this is barely noticeable.



Finally, the biggest change, you can pull up the face and switch Hot Rod's face out for Rodimus' older face. It's quite an elegant design and works a whole lot better than Masterpiece Starscream's face changing gimmick.



I prefer Hot Rod's younger face, but this is a good sculpt, and does evoke a more mature character. Simply put, most of the differences in Rodimus Prime mode is negligible, so calling this a third mode is a big stretch.

ROBOT MODE (RODIMUS PRIME):



Wait... this still looks the same!! Nah, it's just that he is barely different. Rodimus looks like Rodimus Prime from the cartoon than the Japanese version, as the colouring is leaning too far towards Hot Rod instead.



Rodimus can hold his rifle, and it is an impressive looking thing.



One thing I forgot to mention earlier was that the elbows are really weird, there is a small red plastic piece that likes to pop out. This little piece is supposed to secure the elbow joint, and once it pops out, the elbow sags a bit. I just thought it was a really weird design flaw that they didn't pick up (it wasn't present in the Japanese version as it was molded into the elbow).



As Rodimus Prime was the successor of Optimus Prime, naturally, his chest compartment opens to reveal something special...



His Matrix! It is a completely different mold, much smaller, and does not open. You can take it out and get Rodimus to hold it if you wish.



However, why settle for such a tiny thing when you have that second larger Matrix? I think it's a bit of a stretch to call this toy a triple-changer (or the original version a quad-changer) as this Rodimus Prime is more like a minor negligible gimmick than a true third mode. Granted, it does not compromise the engineering and design, so it's a nice little bonus.

OVERALL:

Costing as much, or in my case, cheaper than a Leader, Masterpiece Rodimus Prime is a relative bargain! If you're interested in him, grab him at once, don't hesitate, as he's selling out really fast. He is at heart a decent toy, and a lot of the flaws that plagued the first Japanese release has been fixed. Playing with him, it is very obvious he was designed to be Hot Rod from the start, as there is pretty much no indication of any dedicated hinge or parts for either of Rodimus Prime's modes (for the vehicle mode, the trailer pretty much contains the shell that clamps over the vehicle mode). Yes, he does not have the trailer, but I don't think you're missing much, and you get his bonus Targetmaster Offshoot who is a completely new mold. I had fun with him, he looks great, displays well, and I do not regret grabbing him at all, even though I wasn't terribly interested in him from the start. The more I look at him, the more I prefer him over the Japanese version.

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I have posted some extra photos that I took in a separate post, which you can access here.

Credit: the pictures and text are all my original work, but I've linked a few pages to TFwiki.net.

Have a look at my other reviews if you liked this one, thank you!

Monday, August 15, 2011

Toy Review: Transformers AA Terradive



Review: #37
Name: Terradive
Brand: Transformers
Allegiance: Decepticon
Line: Autobot Alliance
Year of Release: 2010
Size Class: Deluxe (Wave 3)
Variations: retooled in the DOTM line as Space Case with a new head

JET MODE:



Terradive transforms into an orange and black jet, that is based off the Sukhoi Su-47. It is a very striking colour scheme, and it is one that I immediately like. The orange is a nice shade, and the black paint is really good, most of the plastic is of the glossy type.



Terradive features 3pt landing gear, although they don't roll, they are molded solid wheels. You can clearly see the trident stored on the bottom, but I really love this jet. The overall shade, with the winglets and then the forward swept wings, make this a distinctive and memorable jet. It's not the standard thing that we get with a lot of jet Transformers nowadays.



Terradive is thin, there is not much undercarriage kibble, most of the bulk is at the back of the plane where the legs and arms are situated, but they are not obvious. Everything pegs together nicely, there are no loose bits flopping here and there.



Too bad the cockpit is a smokey, leaning towards opaque, orange plastic, if it was fully transparent, it would look a lot better.



Terradive does look a bit cluttered from the back, but overall, a great looking jet. There are plenty of paint applications to keep everyone happy.

TRANSFORMATION:

I admit it, I do not really like the transformation. I still haven't completely figured out the front, as to what causes the nose to catch and what doesn't. The arms are in a such a position that you would have to bend the plastic in order to get it out from plane mode, which worries me in the long term. There are a lot of thin plastic parts that move during transformation, creating a lot of opportunities for them to snap. It's not a fun transformation, but it does the trick.

ROBOT MODE:



Despite the precarious transformation, the result is well worth the effort, as Terradive is just stunning. He has a lot of great visual aspects that jumps out at you, from his awesome trident weapon to the way the cockpit and winglets form his chest.



The legs are a bit iffy, and doesn't work as well as the rest of the figure. One thing to note is that all Terradive figures have extremely loose hips, but nothing that some nail polish or superglue can't fix.



The chest juts out when viewed from the side, but the major thing is how gappy his chest it. It works against him, a lot, viewed from any angle other than the front and you can see that his chest is a mess of panels and doesn't look very solid. Everything pegs together in place, but he lacks mass.



His weapon can be held either by one or two hands, there are two sections of the handle that are thicker and sized just right for his hands to grip. You can leave it like it is in alt mode and wield is like a spear.



Or (the preferred way) you can extend the prongs to form a trident, with purple tips. I personally don't like the purple, I would much rather prefer silver or even red. He also has too many different base plastic colours, from black, to orange, to white, to grey, it's visually messy.



You can store the weapon by folding it in half and clipping onto a clip on his left shoulder (the same place for jet mode), or you can (just barely) clip it onto his back.



The head sculpt is another reason why I like this figure, it is very original and contains so much character, it is unbelievable. I think it is my favourite head sculpt ever, no kidding, I loved it when I first saw it. He has a clear lightpipe, but it's neutered due to the eyes being painted red.



If you're craving for a ranged weapon you can also switch the hands back into thrusters and pretend it's a hand-mounted gun, it works fairly well.



Poseability is excellent, just have to watch out for those loose hips as he will most likely do the splits whenever you touch him. An excellent robot mode, with some minor flaws.

OVERALL:

A great jet mode, albeit a bit bulky towards the back, I was really hyped for this figure, but I found myself like his wave mate Tomahawk better instead. Why? Terradive's trasnformation feel flimsy and I can see a lot of areas where there might be problems, and the robot mode, while it has a lot of character, has a really gappy torso. The trident weapon is awesome, but it is dragged down by a lot of tiny design flaws that could have been smoothed out. The legs and feet are okay, but I felt the wing transformation down there was a bit lazy, I don't know how to improve it, it just feels incomplete. However, that being said, Terradive is still an excellent figure, and one that I recommend picking up.

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Check out this link for Seibertron's gallery of this figure (named Hunt for the Decepticons Terradive).

Credit: the pictures and text are all my original work, but I've linked a few pages to TFwiki.net.

Have a look at my other reviews by clicking here, thank you!

Friday, August 12, 2011

Book Review: Flight of the Fire Thief



Review: #80
Title: Flight of the Fire Thief
Series: The Fire Thief Trilogy - 2nd book
Author: Terry Deary
Read Before: no
My Comments: I wouldn't say this is a bad book, but I don't think it is that great a book either. It’s entertaining and there is a lot of puns and humor that does make you chuckle and laugh. The story is quite good, and the way the trilogy fits today is quite intricate and fascinating. The suspense does get a bit annoying, as you would need to get to the end of the third book to get the final answer that you wanted to know. It’s based on Greek mythology, although reading the Percy Jackson books, the way it’s portrayed here and the personality of the gods and even appearances just doesn't seem right. The story may get a bit dull for a while, as there are some events that are dragged out or seem completely irrelevant but overall I think the author has created a good story. It doesn't have that pull or attraction that keeps you sucked in and reading it til it’s finished.
Rating: 6/10
Rereadability Factor: 5/10

Thursday, August 11, 2011

Toy Review: RtS Wreck-Gar



Review: #36
Name: Wreck-Gar
Brand: Transformers
Allegiance: Autobot
Line: Reveal the Shield
Year of Release: 2011
Size Class: Deluxe (Wave 2)
Variations: there is a better painted United version, United Scrapheap was a retool with a different head, and Generations Junkheap is yet another retool with a different head.

BIKE MODE:



Wreck-Gar transforms into a off-road motorbike, and at first glance, he looks pretty good. He has a kickstand on the left, and if you have another version of this mold, there are holes on the seat that correspond with clips on the robot mode so you can have then ride securely on top of each other.



Sadly, Wreck-Gar is plagued with the condition of all the silver parts being cast in a flat grey plastic, as such, he doesn't look as great as he should have been. The exhaust pipe and rim of the back tire doubles up as his axe weapon, which I thought was great integration into the bike.



That's about as far as the positives go, prepare for a lot more negatives coming your way. First of all, while the overall shape of the bike is spot on, if you look more closely, you will see a lot of robot bits, pretty much most of the lower half of the bike is robot bits that doesn't do a very good job of imitating a bike. You get to see the hands, waist piece, chest, and if you look from the bottom, you will clearly see the head (this in particular is not a major problem as you've got no reason to look at Wreck-Gar from that angle...).



Wreck-Gar is a big bike with one exception... he is thin. There's a rubsign on the front which shows an Autobot symbol when you press your hand on it and heat the sticker up. The handlebars and side mirrors are made of rubber. After thinking about it for some time, I've decided that in my mind, this is a mediocre bike mode, and it only gets worse from here (relatively).

TRANSFORMATION:

The transformation, in theory, is quite good, and they are improving on Transformers that transform into a bike a lot. I mean, Animated Prowl was pretty good, but Wreck-Gar is about on par in terms of transformation. One thing to note, the handle bars, I've been really careful with mine so thankfully they haven't broke yet, even if you don't manually flip the handlebars and use the Automorph, you will still break it eventfully. This, in my mind, is a huge oversight during the prototype or testing stage, this shouldn't happen. Reverse transformation can also be a pain when trying to align the legs right. I haven't transform Wreck-Gar all that much, as I'm worried that this transformation might be the one that breaks him.

ROBOT MODE:



After transforming Wreck-Gar (and maybe breaking a handlebar or two along the way), we get to the robot mode, and it's one of the best robot modes from a bike Transformer ever (Animated Prowl is still my favourite). He is asymmetrical, and it works really really well. He is also reasonably accurate to the G1 model, you can pivot the front wheel to become a sort of shield on his left arm.



He has barely any kibble, and what he does have, enhances the look. I really like how the front and back part of the bike form his shins. If you look closely, most of the bulk is in the lower half, I think around half his height is due to his legs.



The rubsign is now situated on his leg (which is a stupid place to be if you ask me). The left leg is permanently bent, you cannot straighten it out completely. There is still an overabundance of grey here, some silver paint would go a long way.



Wreck-Gar's weapon is his axe, if you don't unfold it, it can be interpreted as a circular saw.



When you unfold one blade, the others are geared to open as well. It looks wicked, and one of the best melee weapons I have seen on a Transformer.



You might see that there is a C-clip joint on the axe, which you can use to store it on his back, in addition to being practical, it looks good there too.



The head sculpt is brilliant, it captures the essence of Wreck-Gar well, the smile, and the 'evil' look. His facial hair is made of soft plastic, which is slightly annoying, and he is supposed to have lightpipe, but his eyes are paint red instead.



Wreck-Gar is poseable, I don't think there are any restrictions to the joints that he has.



Now, onto the bad points, the first is his hands. When you plug in his weapon, it is just slightly too big for the hand, causing a huge stress mark, like the one pictured above. I've since learnt that you should just plug the end in and be done with it, or shave down some of the plastic.



The other widespread problem is his shoulders, the ball joints seem to be stressed very easily due to the pin being a bit too big. It's annoying, making the shoulder loose, but what I hope doesn't happen is the plastic eventually cracking. These two problems ruin what is a fairly decent robot mode.

OVERALL:

For such a pivotal figure (especially one that people like to buy multiples of), you would hope that the toy would be good. The problems Wreck-Gar has ruin the figure overall, it's good in theory, but what was actually produced is plagued with flaws. This is seriously the first toy I have gotten that I have majorly regretted purchasing. From the break issues to the annoyance of getting the bike together, this is the first figure I will recommend you be wary of getting.

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Click here for Seibertron.com's gallery.

Credit: the pictures and text are all my original work, but I've linked a few pages to TFwiki.net.

If you like my format, click here to browse my other reviews.

Wednesday, August 10, 2011

Toy Review: Transformers ROTF Dirge



Review: #35
Name: Dirge
Brand: Transformers
Allegiance: Decepticon
Line: Revenge of the Fallen - NEST Global Alliance
Year of Release: 2009
Size Class: Deluxe (Wave 7)
Variations: there was a repaint as Jetblade in the Autobot Alliance line

JET MODE:



Dirge transformers into a jet that is loosely based on the Harrier Jump Jet. The colour scheme is really nice, from the shade of dark blue plastic, to the gold-bronze highlights. Under each wing is a missile launcher, and he features three-point landing gear, although they are molded solid.



It is a bit of a mess to look at from the back, but the transformation seams are minimal. There is a lot of sculpted details including a seat that you can see inside the cockpit. The nose cone is also made of rubber.



Taking out the missiles and viewing Dirge from the side, you can see how cluttered and messy he is. He's actually quite a thick plane, with a lot of robot kibble tucked underneath. Somehow, despite this, Dirge still works and looks streamlined.



I think Dirge looks best from top down, and I like that it is a good tribute to the G1 version, but they resisted to colour the wings completely bronze (which would have ruined the aesthetic). The two intakes on either side are a bit too big and round, but a really nice jet nonetheless.

TRANSFORMATION:

The most innovative aspect of this figure, and it was this part that won me over. I haven't seen such a ingenious and abnormal transformation in a long time. Just comparing the robot and jet modes, you cannot possibly fathom where the parts end up, it's that unusual. Being unusual is not enough, Dirge is fun to transform, and when going back into a jet, everything pegs and clicks into place very securely. One thing I don't like is how hard it is to pull the halves of the conehead apart, there is not enough of a grip, and there is the danger of stripping the red paint off the crest since it pegs together so well. The wings might feel a bit flimsy due to the numerous joints and hinges required for transformation, but those are the only complaints I have of the transformation.

ROBOT MODE:



After all that twisting and contorting... you get this ugly robot. I admit when I first saw pictures of him, and up until the point where I saw his transformation, I thought he was disgusting and I can safely skip him. Getting him, and fiddling around, he has grown on me, a lot.



He has some ward kibble, the major one being the cockpit on his right arm, it works better than I expected, but still not that great. He has what I like to think of as a shield, on the outside of his left hand, made by the fuselage of the plan. By far the biggest negative is the small size of him, he's really short, thin and spindly.



He has a flat side profile, but I like how everything pegs together securely. There are quite a few false elements, such as the air intakes on his shoulders, the cockpit chest and the thrusters.



He has one of the better Mech Alive gimmicks of the line, as you rotate the shoulders, it spins the thrusters in his chest. It's unobtrusive, and doesn't get the way of anything, it's not trivial either.



In classic Seeker fashion, you can detach the missile launchers from the wings and peg them onto his arms, like Null-Rays. It does overwhelm his arms, but it's nice for attack poses.



There are a lot of details on the face, and I think he has some pretty thick lips. The head shape overall is not really cone-shaped but more like a melon. Still, it's a great head sculpt, and he features clear lightpiping.



The legs are awkwardly shaped, and contain a ton of joints (five joints in total for one leg), making him somewhat hard to stand flat on the table. The feet is oddly shaped and the wings hanging off them gets in the way in some angles.



Only complaint with regards to his poseability is that you cannot bend his elbows forward without making his palms face the air, otherwise, he's great. A robot mode that you'll warm up to with time.

OVERALL:

If you can get past the exterior, and stand back and have a look at Dirge, you will start to appreciate the engineering that has been put into him. I think he is a really innovative toy, the jet mode is a bit hindered but the transformation is a stand out and the robot mode is more fun than you'd expect.

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A better quality gallery of Dirge can be found on Seibertron.com.

Credit: the pictures and text are all my original work, but I've linked a few pages to TFwiki.net and Wikipedia

Have a click here to browse my other reviews.
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