Monday, June 14, 2021

The Legend of Heroes: Trails of Cold Steel III (PS4)


The Legend of Heroes: Trails of Cold Steel III is the third game in the Cold Steel subseries of The Legend of Heroes series. It was first released for the PS4 and later ported to PC and Switch, for those who prefer power or portability.


The game picks up one and a half years after the second game, despite the short amount of time, everyone’s appearances have matured quite a bit. While it is beginning a new story arc, it is highly recommended to have played at least the first two Cold Steel games. Due to several returning characters from previous games in The Legend of Heroes series, as well as heavy references to those events, you’ll gain more enjoyment if you have played the Trails in the Sky trilogy and the Crossbell Duology. However, they aren’t a necessity as you’ll be able to gather mostly what’s happening since the characters summarize the events.  If you haven’t played the first two Cold Steel games, and you have the patience and time to read through huge chunks of text, then the game provides detailed summaries of those events.  It isn’t a perfect (or even a good) replacement but it will do in a pinch.


The game’s opening chapter is typical of the series. It starts with a climactic event, before jumping back several months to show the events leading up to it. Rean, having graduated from Thors Academy and having become famous for his part in several high profile events, has been reallocated to become an instructor at the Thors Academy Branch Campus. There, it is no coincidence that he becomes the instructor of Class VII. The first hour is almost completely cutscenes, and a huge amount of characters, both old and new alike, are rapidly introduced. You better get used to this though because the cutscenes can be a bit too long, severely skewing the story to gameplay ratio and can be quite exhausting at times when it is cutscene after cutscene after cutscene. There is tons of text but not everything is voiced.


Trails of Cold Steel III has a complex battle system. Take the battle system from the second game, and then tack on several new mechanics. It is turn-based and instead of the rotating circle menu, all actions are now mapped to the d-pad and face buttons in order to speed up gameplay. Furthermore, you can speed up the animations as well as completely skipping them to streamline the battles even more.


Each character has three different types of attacks: normal physical, Crafts which are special physical moves, and Arts which are magical moves. The latter two have additional effects. Hitting and being hit will give you CP used for crafts and also allow each character to use their ultimate moves known as S-Crafts.


There is a bar on the left hand side to show the turn order. Each action by your character will delay their next turn by a variable amount, so you need to be careful not to spam your strongest moves in quick succession as that’ll probably give enemies multiple turns before your next. Characters can move and position themselves on the battle field, use items and swap party members at any time. Physical attacks have one of four different attributes. Enemies may be weak or resistant against particular ones. Use something that they are weak against and you’re more likely to “unbalance” them which can lead to additional assist attacks from linked party members.


The new additions to the combat system include a guard bar, which depletes when you attack. If you manage to fully empty the guard bar, the enemy breaks and is susceptible to critical hits as well as losing a turn. Then there are Brave Orders, which uses BP. These don’t use up a turn and bestow helpful buffs. With the addition of Brave Orders, you are expected to use them and enemies will seem buffed up as a result.


The minigames are also revamped as well. The new card game is a lot more involved and requires way more strategy than in previous games. There are elements from Magic the Gathering and Yu-Gi-Oh in its design. Fishing is less button mashy but still very simple.


Despite the new location and mechanics, the gameplay loop is very familiar and similar to the past games. While Rean is an instructor, he still splits his time between teaching (basically the other side of being a student) and free days. There are plenty of optional side events which while are mostly comprised of fetch quests, they are made much more interesting due to the characters. The story doesn’t progress day by day. You only see events for a few days at a time before skipping forward several weeks. However, the characters pack in so much within a day that it’s hard to believe all that could have happened in such a short amount of time.


Like previous games, the story is a slow burn. This is a massive game, even ten hours in and you would have barely made a dent into the first chapter. The story gathers pace at around the midpoint where it threatens to reverse a major event that happened in the second game. This is much like how the second game reversed something in the first. You’d think that it wouldn’t dare to do this since it made such a big deal out of it and this development threatens to demean everything.


The story basically has Rean teaching what he has learnt to the new Class VII. As part of Thors Academy, each chapter focuses on the field exercises that the classes take a part of. These allow the characters to travel all over Erebonia, in places both old and new. The secretive society, Ouroboros, does something fishy at each location and Rean learns slightly more after each encounter. The story can be a lot more political than previous games. A large focus is Crossbell’s annexation into the Erebonia, which brought with it a lot of issues integrating it into the Empire as well as causing tension with neighboring countries.


The graphics, having been built specifically for the PS4 this time, are polished and runs at 60 FPS. So if you have been playing the previous games on the Vita where it would chug, it is much smoother here. Playing on a PS4 Pro will also allow it to render at a native 4K resolution. While it looks good, the graphics won’t wow you when compared to other AAA heavy hitters. The story has flashbacks to events of previous games though and that’s when it is obvious at how much the graphics have improved on the character models themselves, even if it might not have struck you at first.


Other nice quality-of-life improvements including the snappy load times. It’s great considering how many areas you have to go to frequently. Complementing this is the immediately availability of the quick travel menu. There is a high speed mode which allows you to play any part of the game at a faster speed (roughly 1.5x) as well as being able to fast forward or completely skip events. Plus, there’s the usual excellent soundtrack to go along with everything.


The game is not too hard overall. Several bosses may give you a bit of a challenge. Some bosses do have annoying traits and these are the unfair ones. These bosses have the ability to constantly heal and buff themselves in one turn. It is ridiculous when they heal three times in a row and stack buffs at the same time. Giving bosses the ability to heal is the cheapest and laziest way a developer can make them more “challenging”, and this is the worst part of the game. While it is rare, when it’s there, it’s frustrating as all hell.


Other bosses are cheap in that they have party wide attacks that no matter how many buffs that you have, it will put all your characters’ HP into the red. This attack is then followed up by the other boss immediately having their turn and does a party wide attack to kill them all in one hit. High evasion rates mean nothing because these bosses have insane accuracy. It’s just frustratingly unbalanced when you’re doing so well and then one attack is all they need to completely decimate your party. It’s just a terrible design choice that ruins a lot of the game’s pivotal story moments.


The game really forces you to play a specific way, which mainly involves maxmixing your break damage to disable the boss. Then you spam delay moves to give your characters tons of turns before the boss recovers.


If only there was a faster way to retry a battle instead of waiting for everyone to die. There are times where you know it is too much of an annoyance to try and get your advantage back and just wish to restart the battle. It happens mostly when a boss spams a party wide attack that causes multiple status ailments and it’s the second boss in a boss rush so you don’t want to reload, mess around with your setup and then face the earlier boss again.


The prevalent of guest characters makes it feel like you never spend enough time playing as the new Class VII, even though that might not be the case. Forcing you to use those characters can be annoying as you haven’t spent too much time with them in this game to be familiar with their strengths. When all the characters get together, you can be sure that there will be plenty of corny and cheese lines, although these are a staple of the Cold Steel series. Rean is also super popular with the ladies, and… it can be a bit too much this time around.


It takes a long time but after around 40-50 hours, it will finally reveal some of the answers to the mysteries that it had been building up for so long. It explores the past of several major characters of the previous games and how they are connected to Chancellor Osborne. After about 70 hours, we get to the good stuff. As typical of the series though, it doesn’t reveal everything or even all that much, but it is enough to give a tantalizing taste of what is to come (in the next game). The story has gotten a lot more intricate with its ties to past events in the Sky trilogy and the Crossbell duology as it constantly references those events.


The game has a samey feel to it if you have played previous games. The boss rush at the final dungeon here you’re facing pretty much all the characters, are predictable but no less epic. When we finally get to learn about the crazy plan of the antagonists, it portrays it in such a way that they have a weak justification for their actions. Unfortunately, the game ends on a massive cliffhanger, it literally ends right in the middle of a scene. The ending doesn’t have the same emotional impact as the previous two games’ endings but it was still pretty crazy in terms of what happens and how many things that several of the characters were hiding. There are heaps of questions left unanswered but it sheds light to several long running arcs that started from as far back as Trails in the Sky. It basically threw a bunch of stuff at you out of nowhere for the final scenes to leave you in shock or surprise. What happens is completely unexpected but is poorly explained, and it is hard to say whether they will reverse some of those events in the next game.


Reloading your cleared save data for a second playthrough will allow you to carry over pretty much everything, including your levels.  This is the ideal way to play through the Nightmare difficulty, which significantly buffs up the enemies, with the bosses still giving you a decent challenge without being too difficult.  The only annoying thing with the second playthrough is that it doesn’t keep your equipment in their slots.  You’ll be spending a while fiddling around with all the characters’ slots to get to back where you left off.


Overall, The Legend of Heroes: Trails of Cold Steel III is a great game but not quite as good as the first two. This is because the game is more towards setting up the scene for the fourth and final game instead. While it is a massive game, taking at least 70 to 80 hours, even with a guide and playing on high speed mode for the cutscenes, the bulk of it don’t involve massive or crazy questions. Rather, the game is used to build up a mountain of questions. The gameplay loop is structured too similarly to previous games so that might cause some fatigue to players and the abrupt ending to serve as a big cliffhanger to the next game can only be described as brutal, in the sense that it felt like the developers had to find a point to end, and so ended it right in the middle something big happening.

------------------------------------------------------------

For other game reviews, have a look at this page.

------------------------------------------------------------


The Early Enrollment Edition, which was the only edition at launch, comes with a mini artbook and a soundtrack CD.  The CD has a selection of five tracks, three of which are battle themes and the remaining two are music that plays when you’re in the town.  They’re all great tracks, and the titles of the five are:
- Brave Steel
- Start Line
- Pancake of the Way Home From School
- Sword of Biting Gale
- Proud Grudge


The artbook has 23 pages (including the front cover) and has the cut-ins and menu portraits of Rean, Class VII and several other playable characters.  Then it finishes it of with key visuals, some concept art and location art.  These are cool as extras but nothing worthwhile to pay additional for.  A sample of some of the pages are below.




Sunday, June 13, 2021

Toy Review: Transformers Generations War for Cybertron Kingdom Blackarachnia (Deluxe)


Review:
  #664
Brand:  Transformers
Allegiance:  Maximal
Line:  Generations - War for Cybertron: Kingdom
Year of Release:  2020
Size Class:  Deluxe (Wave 1)
Mold Status:  new

BEAST MODE:


Blackarachnia transforms into an organic black widow spider and this is a really good spider mode.


Naturally for a slender spider that transforms into a robot, all the mass is in the center and there are chunks of kibble underneath.  However, it is actually compacted fairly well here and not too obtrusive given the size.


Being a spider as well as a female Transformer, Blackarachnia is fairly small for a Deluxe figure, above is a comparison against TLK Bumblebee.


The spider legs are jointed in two places, although the two legs will share the same joint that connects it to the body.  Still, this gives you enough freedom for some spider poses.


One of the most impressive thing about this figure is how well the robot parts store in spider mode.  There are grooves with the legs that perfectly snap the arm claws into place, and the gun pegs securely on top.  This is something that even the Masterpiece figure could not do as elegantly.


As part of the Kingdom line, Blackarachnia will come with a random card / sticker.


This is an impressive beast mode and while yes, there are compromised, it's acceptable at this size and price point.

TRANSFORMATION:

This is also where Blackarachnia shines in terms of elegance and simplicity.  The legs unfold from underneath, as does the arms.  At the same time, you flip the head out and the black panels that form the spider's body fold up as a backpack.

ROBOT MODE:


The robot mode is equally as good as the beast mode, if not better.  This is a very show accurate Blackarachnia that we never had during the show's original run.


There are no kibble on this figure at all.  The legs are technically kibble but her show model also has this so it doesn't really count.


The head sculpt is okay, there's something that's just a bit off, maybe it's the eyes or the lips.


In terms of size, she is approximately the height of an average Deluxe but of course, a lot more slender.


Articulation is decent, she has joints for her head, shoulders, elbows, claws, hips, knees and ankles.


There are a few different ways that you could fold the spider legs, it just depends on your preference.


She comes with a gun that's inspired by the original, although this is a solid piece, lacking a launcher gimmick.


Her claws are molded in such a way that she can easily hold the gun.


The focus over recent Generations figures to include ankles tilts does wonders in making the figures a lot more stable when posing.


You can also pose the spider legs in such a way to replicate its usage as guns in the show.


This is a gorgeous robot mode.

OVERALL:

Blackarachnia is a fantastic figure.  It is impressive that she has two great modes, and a lack of kibble in both.  She's slender and light, but you don't feel ripped off just because she is so well engineered.

-------------------------------------------------

For other Transformers reviews, have a look at this page.

(As an Amazon Associate I earn from qualifying purchases)

Friday, June 11, 2021

Tooth Fairy (2010)


Tooth Fairy is a comedy film starring Dwayne Johnson in the titular role of Derek, a professional ice hockey player.  He has become disillusioned and feeling the threat of new players taking over from him.  It all started with the daughter of his girlfriend lost a tooth and he almost reveals the truth that the tooth fairy doesn't exist.  Contrary to what he believes, they do exist and due to his actions, he ahs has been summoned and regulated to performing tooth fairy duties as punishment.  He gains wings, a new costume, and a bunch of gadgets to help him.  So you would think with the title of the film and the way that the first third of the film focuses so much on it that the tooth fairy aspect would take center stage.  That is not the case, and it turns into a very generic family film in which it shows the viewers that you should dare to dream, and if you believe, you will achieve.  It was never amazing to begin with, but the slowdown in the pacing makes it bland and uninteresting that not even Dwayne Johnson to help spice it back up.  The plot is too predictable and the jokes / gags doesn't tread any new ground, which leads to Tooth Fairy being average overall.

Thursday, June 10, 2021

Toy Review: Transformers BotBots Brash Butterhead (Series 5)


Review:
  #663
Brand:  Transformers
Allegiance:  N/A
Line:  BotBots
Year of Release:  2020
Size Class:  BotBot (Series 5)
Mold Status:  new

ALTERNATE MODE:


Brash Butterhead transforms into a popcorn machine, complete with popcorn that's ready to eat.


One of the good things about this figure is how he looks like a machine from all sides, even from the back, there's no gap or anything here.


As a BotBot, Brash Butterhead is small though, above is a comparison against Legion Barricade.


This is a strong alternate mode that's well painted and immediately recognizable.

TRANSFORMATION:

The transformation can be a little bit awkward but you flip the top of the machine onto the back, and then pull the middle up to reveal the head.  The back of the sides pull out to form the arms, and then the legs pull from the bottom.

ROBOT MODE:


Robot mode isn't as good due to the proportions.  The issue with Brash Butterhead is that the arms are situated too far back from the body so it looks like he is overweight and clumsy.


This doesn't affect his balance too much since he still stands easily enough.


Funnily enough, he has an angry face on which kind of suits the whole hot popcorn theme.


The only height he gains is from his short stubby legs so he is still quite short when compared to a Legion figure.


Articulation is poor as you can only swing the arms front and back.

OVERALL:

Brash Butterhead is a neat figure although there are better BotBots around.  Nevertheless, he is fun enough on his own and the popcorn machine itself is worth purchasing the figure for.

-------------------------------------------------

For other Transformers reviews, have a look at this page.

Wednesday, June 9, 2021

Spider-Man (1994) - Season 4 (1997)


The fourth season of the animated series Spider-Man is shortened to only eleven episodes. Each episode has the subtitle of Partners in Danger, which is the theme for this season. This means that team ups are a lot more common for both our heroes and villains alike. It even finds opportunities to continually namedrop it in the dialogue.


Peter, and as an extension, Spider-Man, is still trying to get over the loss of Mary Jane from last season’s finale. It is weighing heavily on his mind and as a result, he is seriously considering giving up as Spider-Man, as he doesn’t want to hurt anymore people. Of course, no Spider-Man means no show and given that he’s tried to give up and failed before, there’s no reason to believe that this time will be any different. Basically, peter just needs some encouragement to remind him of why he became Spider-Man. Yes, people get hurt because of him but there are more people that are saved from injustice thanks to him.


The disappearance of Mary Jane basically puts her out of the picture in order for Spider-Man to become familiar with someone else. Thus it feels as if it is selfish at times for Spider-Man to feel pain and longing in one scene, to then forget and cuddle up to someone else in another. However, he does constantly acknowledge the confusion that this brings to his feelings. He has a lot of complicated relationships, and this is another big focus for most of the season.


There is a surprising evolution of a recurring character that had appeared from the first season up until now. Viewers knowledgeable about Spider-Man would have expected this development, but it was how long it took before the writers took advantage of it that was interesting. Then again, with the partnering theme, it is a natural pair-up for Spider-Man. Thus it had to take some time to set up the events to properly introduce the character. Despite the good thing that’s going on between the characters, like everything else, nothing lasts.


There aren’t as many new villains introduced in this season. It’s mainly recurring villains that we have seen before including several that hadn’t made an appearance in quite a while. It is impressive that the writers fought the temptation to just keep introducing new characters but instead decide to go back to old ones and continue on with their story where it had left off. There are one or two annoying characters that butt into other people’s business. It actually puts those characters, despite their “good” intentions, in a bad light. They’re selfish deep down, not really caring and only want to make themselves feel better by lying that what they’re doing is helping. While not to the scale as the earlier seasons, heaps of people still don’t like Spider-Man or default to him being a villain, even S.H.I.E.L.D. has pegged Spider-Man as an enemy on more than one occasion. Despite the whole partnering theme, we don’t see many other Marvel superheroes showing up.


This season is one of the weakest one as the story arcs aren’t nearly as interesting. This is probably explained by noting that the bulk of the season is original writing that was not based on any issues of the comic. It focuses on sought after technology that we have seen before and while it is a natural extension of those previous arcs, it feels too similar and this familiarity makes it dull. Furthermore, by touching upon past events, it gives it an excuse to repeatedly and frequently reuse the older animation as flashback summaries. There are also several unexplained circumstances that are just waved away which is lazy and anticlimactic.


Overall, the fourth season of Spider-Man is average. The peak was probably the third season and due to its long-running nature, we can see the quality is starting to dip. The story arcs aren’t nearly as interesting, focusing on characters and events that have already been done several times before. There is a surprising twist near the end of the season that was somewhat worthwhile. If you like Spider-Man, then this season gives you more of that but otherwise, it feels as if the writers are running out of ideas.

----------------------------------------------

For other reviews, have a look at this page.
Blogger Widget