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Wednesday, May 9, 2018
YuruYuri San Hai! (2015)
YuruYuri San Hai! is the third (and so far, final) season of YuruYuri which is based on the manga of the same name. It follows the four characters of Akari, Yui, Kyoko and Chinatsu as the members of the Amusement Club, which is just a fancy way of saying that they can do anything they want. The anime also follows the members of the Student Council, being Ayano, Chitose, Sakurako and Himawari as they interact with the Amusement Club. The series is part of the slice-of-life comedy genre, following the characters as they attend school, during the weekends and during vacation (where they always seem to have homework to do and it always seem to be summer).
Despite having already two previous seasons plus three OVAs, the anime somehow manages to find new ways of humor and many different gags which keeps it fresh and enjoyable. We still get the running gags of Chinatsu's terrible drawings and Ayano's tsundere attitude towards Kyoko, so it's not as if they started with a clean slate. It does frequently focus on Chinatsu and her lack of artistic skills in most situations but it is now revealed that when she is sick, tired or not in her peak performance, she does fabulous artwork.
The gags are hilarious, especially when characters misunderstand another character's current situation, making it seem like they're acting out of character. Their reactions resulting from this are priceless. Poor Akari continues to get the short end of the stick multiple times but it is not as bad as previous seasons. The running gags of Akari disappearing, her hair buns and even Chitose's nosebleeds from her fantasies simply don't turn up as often anymore. YuruYuri continues to show the characters' feelings and friendships towards each other. Despite some appearances (such as Chinatsu occasionally being very mean and cruel), they truly care for each other.
Ancillary characters such as Akari's sister and Chinatsu's sister, are more fleshed out and entired sections of episodes involve them heavily. Akari's sister has an unhealthy fixation on Akari, which can lead to some of the funniest scenarios in the season. There does seem to be at trend of showcasing coincidences where the characters will meet other characters' siblings (whom they haven't met before so they don't recognize them). Only afterwards will they then find out who they really are and it dawns on them. Each episode usually covers two stories, and usually stars all the cast in one way or another. The screentime between all the characters seems to be fairly even.
Events covered include cherry blossom viewing, Yui being scared of spiders and trying to find someone to help her get rid of it, and snow building. There is a wider variety of events and at least it isn't perpetually summer anymore. There are a few more mundane types of events but it managest o make them interesting enough to keep watching like peeling apples into the form of rabbits, and yet another sleepover but now the power goes out and Kyoko is up to her mischievous self. Each character has their own unique traits and personalities but this season dials up the cuteness of each character, from their appearances to their actions to the scenarios that they find themselves in. There are frequent sleepovers, dates between the characters and homework sessions.
Kyoko remains as charming as ever with her randomness and pranking, becoming endearing in her own way. While Chinatsu's affection towards Yui is quite over the top. It is similar with Kyoko and Chinatsu. There's a fair few confessions (whether serious or not) between the characters, and mentions of girlfriends. The season finishes off with a neat ending, complete with a friendship related motivational speech by one of the characters saying how luck they are to have such good friends. Overall, YuruYuri San Hai! is a fantastic third season to an already great series. It continues to be funny, bringing in new scenarios and new gags such that it is never boring. The characters are memorable and you will be sad when the final credits roll and you realize that you've digested every episode that the series had to offer.
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For other anime reviews, take a look at this page.
Monday, May 7, 2018
Book Review: The World God Only Knows Vol. 18
Review: #743
Title: The World God Only Knows Vol. 18
Series: The World God Only Knows - 18th volume
Author: Tamiki Wakaki
Read Before: no
Comments: An excellent volume once again, and also very packed with content. Dealing with the aftermath of Keima’s rejection to Chihiro, and the complication of Ayumi witnessing it firsthand, Keima has trouble getting back on track in order to awaken the last goddess within Ayumi. Giving to a more intense atmosphere, Vintage is quickly proceeding with their plan, to the point of getting into action and significantly derailing Keima’s efforts. It was great seeing the interaction between Ayumi and Chihiro, and the awkwardness of Keima’s interactions with those two. You know that Keima is going to succeed eventually (otherwise the world would be destroyed and that definitely would not be the ending) but the interesting part is how. Unlike previous efforts, Keima is on uncharted territory and he has to adapt as developers are progressing quickly and unexpectedly. This is what makes this goddess arc so engaging as the stakes are high and Keima keeps digging himself into a trap now that a few of his previous “conquests” remember what happened and their feelings strengthened. Of course, the humor is still here to help keep things somewhat lighthearted despite the heavier atmosphere and this balance is kept in perfect sync.
Rating: 7.5/10
Sunday, May 6, 2018
Toy Review: Transformers Movie the Best MB-13 Bonecrusher
Review: #444
Name: Bonecrusher
Brand: Transformers
Allegiance: Decepticon
Line: Movie the Best
Year of Release: 2018
Size Class: Deluxe
Mold Status: repaint of the original 2007 Movie's Bonecrusher
PACKAGING:
Interestingly, after a one year hiatus, the Movie the Best line returns with multiple waves and Bonecrusher is one of them.
He comes in a really nice windowed box and artwork of his iconic pose in the movie.
VEHICLE MODE:
Bonecrusher has an extremely unique vehicle mode, being a Buffalo mine-protected vehicle. The distinguishing feature here is the claw used to clear away mines.
He features six rolling wheels in this mode and the fourth pair of wheels, the spare ones on the sides, are painted. This couldn't be avoided since it forms a part of the transformation.
One of the things about using older molds is that you come to realize how much more solid they seem to feel in your hands. Above is a comparison against Movie Wreckage, and they're around the same size.
The windows are painted a metallic blue with some sparkle and a "Bonecrusher" tampograph. Compared with the original release, the beige is lighter.
Of course, the main play value, and draw, in vehicle mode is the claw. It's articulated with two hinge joints. Unfortunately, it cannot rotate and the gearing mechanic takes up one-third of the length and is a solid piece where another hinge there would have been handy.
The claw can also split into two to form a more conventional claw. His "automorph" feature is that pulling on the lever will automatically split the claws. It doesn't work very well though.
A fantastic vehicle mode with plenty of play value thanks to the claw.
TRANSFORMATION:
While simple in theory, the figure does a great job at translating the movie model into toy form without making it too complicated. Basically, the top half forms the arms and the bottom half forms the legs but there are a few neat twists here and there to make it more screen accurate. However, the spare wheels form the torso and they are supposed to clip onto the torso piece but it likes to dislodge and doesn't clip on properly.
ROBOT MODE:
Considering the toy technology back when it was released and the complexity of the designs, it's surprising at how well this Deluxe figure captures the character.
The claw splits into two and sits on his back giving Bonecrusher a unique look. The main pieces of kibble are on his arms since they awkwardly just hang off there.
The headsculpt is really good and captures the angry frustrated look of the character.
Size-wise, he's almost as tall as a normal Deluxe which is surprising since he looks wider than he is tall.
Despite having wheels for feet, Bonecrusher is super stable thanks to the four spikes surrounding the wheels that acts as heelspurs at whatever angle the feet at.
While having the standard combination of hips and knees for the legs, the arm articulation is restricted since the shoulders rotate and lift up as well as rotating, but he doesn't have proper elbows.
The lack of elbows is somewhat alleviated thanks to his extending arms. You can unfold his forearms making it much longer, while gaining another joint for his "elbow" (where his wrist used to be).
Of course, the claw on his back can be used for attack and it splits into four pieces but you can angle them however you like.
This is an awesome robot mode despite the restricted arm articulation. He looks menacing and packs in plenty of play value.
OVERALL:
Bonecrusher is an excellent mold. If you missed out on the original release and later repaints, then this is a great substitute. It has the best paint job yet and even 10 years later, the figure's design is excellent and even surpasses some recent figures.
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For other Transformers reviews, have a look at this page.
Friday, May 4, 2018
Teenage Mutant Ninja Turtles: Out of the Shadows (2016)
The sequel to the first Teenage Mutant Ninja Turtles film, it is on the whole an enjoyable flick. The return of all the cast is a plus. Despite the continued ugly designs of the turtles, it captured their personalities fairly well. Shredder returns as the villain but is unfortunately severely reduced in scope, and acts in a stupid manner for the whole duration. It is unbelievable for a character that is supposedly so calculating, to be such a gullible idiot. The worse thing is that you can't seem to take the new villain seriously. That actually goes for the whole film, on the one hand, it seems to be serious with sombre music and grounded dialogue while on the other, it is cheesy and filled with corny jokes and toilet humor. The tone is inconsistent and it hurts the film's identity. The outrageous stunts and scenarios doesn't help either and while the action sequences were great, you'd want more. The weapon combat sequences were great and it seemed like the turtles did not get to shine much in this department. The plot is very simple and amounts to little more than a big fetch quest and retreads a few themes already explored in the original which makes it tiring. Overall, while it is not terrible, Teenage Mutant Ninja Turtles: Out of the Shadows feels more like a B grade film rather than the A grade it was aiming for.
Thursday, May 3, 2018
Book Review: Neon Genesis Evangelion: The Shinji Ikari Raising Project 16
Review: #742
Title: Neon Genesis Evangelion: The Shinji Ikari Raising Project 16
Series: Neon Genesis Evangelion: The Shinji Ikari Raising Project - 16th volume
Author: Osamu Takahashi
Read Before: no
Comments: The volume starts off with another normal day in which the girls are trying to get Shinji’s attention and some time to spend with him. However, more serious things happen soon afterwards and the headquarters is under attack. Thus the trio enters virtual reality again to fight off the threat. Then again, it’s really just an exaggerated and slight handwave since you know that there will be no problems in the end. Actually, it feels like they didn’t even bother putting much effort into it since it is all so wishy washy. The slice-of-life type events and humor was already the focus though and there are some funny scenes as a result. In particular, the extra/bonus chapters at the end were some of the better ones in terms of humor. It’s hard to decide which paring you should cheer though, Asuka or Rei?
Rating: 6.5/10
Wednesday, May 2, 2018
YuruYuri Nachuyachumi! + (2015)
YuruYuri Nachuyachumi!+ is two episodes
worth of original video animation (OVA) following the first two seasons and a 60 mins OVA, which was originally based upon the manga series of the same name. It takes place directly after Nachuyachumi!
and even references a few events from the camping trip of that OVA. As expected, it is summer vacation for the
characters and they hang out together to have some fun.
The first episode doesn’t actually have
that much happening since it is a water balloon fight for the first half, which
admittedly, was quite funny to see, and then the second half is the characters
reminiscing about their camping trip.
They sift through all the photos that they had taken and then talk about
that trip.
The second episode is a lot more fun with
yet another sleepover of the characters at Yui’s house, and the Student Council
gang sleeping over at Sakurako’s house.
The parodies of the characters playing Super Smash Bros. and Animal
Crossing is some of the funniest scenes we’ve had and Kyoko’s tomato pajamas
makes another appearance, which never gets old. The humor and gags you’d expect from the
series comes back in full force and it is hilarious from start to finish. The characters remain as charming as ever and
you can see why they are all good friends. Overall, YuruYuri Nachuyachumi!+ is fun and
presents more of what made the first two seasons great. Better yet, it finishes off with a quick note
of the third season.
Tuesday, May 1, 2018
Tales of Symphonia Chronicles (PS3)
Tales of Symphonia Chronicles contains Tales of Symphonia which was originally on GameCube and Tales of Symphonia: Dawn of the New World which was originally on the Wii. They are both remastered into 720p HD and released as a bundle for the PlayStation 3, complete with widescreen support, Trophies and minor additional content such as extra Titles and moves.
Tales of Symphonia
Tales of Symphonia was originally released for the GameCube, then ported to PlayStation 2 where it was only available in Japan. Now, it is remastered for the PS3 and PC and is the definitive version of the game. Despite the upscaling to 720p and general sharpening of the character models and environments, the game is still fairly pixilated, especially when it zooms in during certain scenes. The colorful art style and cel-shaded graphics helps to alleviate some of that though and on the whole, it holds up quite well. Tales games are renowned for their battle system and despite being an earlier title in the series, the battle system is Symphonia's greatest strength and still heaps of fun to this day. There are plenty of nuances and complexities but is easy enough to pick up and get used to before you start diving deeper into it.
The battle system is called the Multi-Line Linear Motion Battle System and takes place in a separate 3D screen (transitioning from the environment, dungeon or cutscene) where the characters move in a straight line towards or away from an enemy. The X button is used for physical attacks while the Circle button is for Tech attacks. Tech attacks are special moves of sorts that use up TP. The battle system is real time and you can set up to six Tech moves which you activate depending on the direction you point the analogue stick towards. The Square button is used to block while the Triangle button pauses the action and opens up a menu where you can use items, set strategies and change equipment on the fly. Your party consists of four characters with the player controlling one while the AI controls the other three. There is a Strategy menu for the player to set high level behaviours, it works okay and the AI isn't that stupid most of the time. There's also a multiplayer mode where a second player can use another character during battles.
In addition to the now staple Overlimits where the character doesn't get staggered, and Mystic Artes which are the characters' ultimate moves, there is a feature called the Unison Attack. The Unison Attack is much easier to trigger than Mystic Artes, a gauge near the bottom of the screen fills up as you do combos against the enemy. Once it is full, you can execute a consecutive series of Tech attacks from each of the party members and depending on your choice of attacks, you might get a special combined move at the end. It's flashy and fun. You gain money and experience after every battle. There is a skill system in which you equip "Ex Gems" in order to get Ex Skills. These give you passive effects which you can mix and match to your own playstyle. Characters learn new Tech attacks not only upon leveling up, but it also depends on the usage of their previous Tech attacks. This system gives the player incentive to keep swapping Tech attacks and trying out new ones, and it ends up being addictive.
Apart from the battle screen, there are dungeons and towns which are relatively in scale with the characters. The World Map is grossly out of scale but in typical JRPG fashion, you will eventually get the ability to travel in sea and air, speeding up travel. You get a huge sense of freedom since there are plenty of optional places that you can visit. Enemies roam the environment and coming into contact with one will trigger a battle. The enemies usually rush towards you once spotted so it can be hard to avoid them. This is especially true since dungeons are usually narrow paths, making avoidance near impossible. Dungeons are mainly short in terms of size but they have puzzles to extend the time required to get through them. This may require constant backtracking. While the puzzles are easy enough in the beginning, the later ones are confusing and annoying to get through. It isn't helped with the overabundance of enemies which respawn extremely quickly.
Tales of Symphonia has a fixed camera for most of the game, which helps hides treasure and the like. On the World Map though, you can rotate the camera side to side but not up/down. While the gameplay is immense fun, the story is on the weaker side. It follows Lloyd, along with his childhood friends Genis and Colette. The trio must travel on a journey to save the world since Colette is known as the Chosen, a half-angel who at the end of the journey is able to restore the world and provide peace for the future, in a neverending cycle. As you'd expect of a Tales game, there are plenty of twists to the plot and it diverges pretty soon afterwards. In no time at all, you would reflect back to the beginnings and think how far you've gone... and how insignificant those events were. The ending was okay and certainly predictable but you get a sense of satisfaction upon viewing it.
At certain points in the story, you are able to do things in a different order and story events are altered as a result. The main story events are voiced (you can pick from either English or Japanese voiceovers) but there are a lot of other scenes which are unvoiced. In particular, skits, which are short optional cutscenes where character portraits appear and are usually funny, are not voiced. They were originally voiced in the Japanese version, thus you cannot control the speed of the dialogue, so it is weird when it is silent yet you have to wait a set time before the next piece of dialogue comes up. One thing the game is not short on is content. There are plenty of sidequests and minigames, some of which are missable. Not all are good though since the minigames can be unfairly frustrating. They can give up meaningful rewards such as additional Titles which you can equip to your characters such that when they level up, they get additional stat boosts.
There is a big bonus dungeon (which unfortunately you cannot save in and there is another stupid gimmick in there where it will be game over if you fail it) and a monster arena. Furthermore, if you're aiming for the Trophies, this game has some of the grindiest and most time-consuming ones with only three story-related Trophies and requiring a minimum of three playthroughs. It's worse when you realize that you cannot skip any of the cutscenes. On the whole though, the game takes 40-50 hours to finish if you're following a walkthrough. This rises to 40-50 hours if you play it blind since some of the dungeons are pure evil. The New Game Plus allows you to select various bonuses using Grade, which is earned during your playthrough depending on your performance. Overall, Tales of Symphonia is a fabulous game. The gameplay has aged gracefully and still as fluid and wicked as it was when it was first released. The graphics holds up okay, in part thanks to the bright colorful aesthetics and the story falls flat in certain areas. It is well worth a playthrough if you are into JRPGs.
Tales of Symphonia: Dawn of the New World
Tales of Symphonia: Dawn of the New World is a direct sequel to the first game, taking place two years later. It was originally released for the Wii but is not ported to PS3 at 720p resolution. The battle system is called the Flex Range Element Enhanced Linear Motion Battle System. Building upon the original's battle system, it adds the Elemental Grid on the bottom left hand corner. It is one big slot along with four smaller slots and each one is filled with the different elements. When you use Artes with the same element as the one in the big slot, it is slightly powered up. This Elemental Grid also ties into the monster catching mechanic. Apart from that, you attack using the X button and one of the directions of the analogue stick. You can use Artes (which can be magical or physical attacks) using the Circle button, while you block using the Square button. During battle, you can swap characters on the fly, use items, change equipment and adjust the AI's strategies to a certain extent.
A bar at the bottom of the screen will fill whenever you attack and once full, you can either execute a Unison Attack (a combination attack with your various party members) or a Mystic Arte (which is that character's ultimate move). You can also free run whenever you like with no penalty. Once it gets going, the battle system is heaps of fun, especially when you grasp its nuances. Your two main party members are Emil and Marta. They will be your playable characters for the whole game. At certain points in the story, the cast from the first Tales of Symphonia will join. Their levels are predetermined, they do not earn experience and their equipment cannot be changed. This is annoying and restrictive and as a result, you won't end up using them much. As your party comprises of four members, the remaining slots are filled with the monster catching mechanic. Dawn of the New World requires the player to recruit monsters during their travels to fight for them.
Nearly all monsters are can be recruited, and they can level up and earn new moves and skills just like Emil and Marta. Once they hit a certain level, they can evolve into a new monster (which is either a palette swap or a slightly altered design from the base monster, nothing too drastic like Pokemon or Digimon). As with a lot of monster catching games, it is down to luck which can be very annoying. First off, it relies on the Elemental Grid in which you need the main element to match with at least four out of the five minor elements. You can influence the elements with you and your allies' moves. Then you need to defeat the monster while they are matched up for a chance at recruiting them after the battle. If by chance you have two or more monsters that can be recruited, then the game randomly selects one for you to try.
While the first game has a good difficulty curve in that if you don't actively run away from battles, your level will be enough to defeat the boss, you'll be in for a shock here. You need to actively run a few laps around each dungeon during the early parts of the game in order to get past the boss. Dawn of the New World loses the world map exploration. We are presented with a menu system instead, which while not bad since it's efficient and recent Tales games don't have a world map either, you feel the loss more since the first game had it. The game loses the cel-shading in favour of full 3D and more realistic body proportions. It is obviously that this was originally a Wii game since a lot of the character models and environments have jagged edges. The enemies roam the environment and they will respawn really quickly. If the area they are in goes out of frame, they will have respawns. Battle transitions take a few seconds to load every time you enter a new screen, which feels like a very long time.
One of the biggest issues surrounding a JRPG sequel is the fact that the games tends to reuse the same dungeons (like Final Fantasy X-2 and Tales of Xillia 2). Dawn of the new world helps alleviate this by adding in new paths after the old bits. Some of the returning dungeons require you to solve the same puzzle again which is cheap, while others remove it which is a sigh of relief. There are various new dungeons too, just enough that you don't mind the reuse. With that said, the use of different camera angles in the returning dungeons help mask the fact that they have the same layout. There are various sidequests involving the characters as well as the Katz quests. These pop you into various dungeons, some exclusive to these quests while others are a repeat of story dungeons. They earn you high quality rewards and provide better grinding opportunities. Unfortunately, they tend to reuse the same dungeons again and again and again multiple times which gets repetitive and boring real quick.
Out of the two main characters, Emil is a coward who cannot stand up for himself. At the beginning, he is useless and annoying, even his fighting style is slow and weak. Thankfully, he quickly gains a little bit of courage and his fighting style becomes quicker. However, he still retains a heavy amount of self-doubt and self-pity, apologizing often, it's easy to see why so many players dislike him. He gets much more tolerable though towards the end of the game. Marta on the other hand is energetic and strong. For some reason, she loves Emil when we first meet her. You suspect it might be because of Emil's other personality but she spends the whole game being fairly obvious about her love, teasing Emil, getting jealous and playing around with it. They are joined by the spiritual being Tenebrae, a dark cat-like creature. He is snarky and funny. On the whole, the humour works a lot better in the sequel than the first game, especially the skits, which are all fully voiced.
Apart from Colette, all of the characters from the first game have different voice actors. This is jarring especially if you are coming straight from the first game. The story starts off with Marta bumping into Emil. She has Ratatosk's core on her head and she must travel around the world in order to regain the rest of the cores to awaken Ratatosk and save the world. There are plenty of people out there who are against her and want to obtain the core for their own purposes. The story is overall simpler and it benefits from it. It's also shorter, most players can finish between 30 to 40 hours. Despite Marta's love at first sight with Emil, they experience significant amounts of character development such that their relationship will grow on you and culminates into an emotional ending.
The later parts of the end can start to feel weak due to monster encounters starting to have high HP making it a chore to eliminate them. Furthermore, there are cheap optional bosses with multiple healers and cutscenes start to feel dragged out with the contents being dry and boring. The game actually has multipler endings but you can see them all on one playthrough easily enough. Once you've finished the game, there is New Game+ along with the returning Grade Shop. You earn Grade based on your battle performance and then can use these points to purchase benefits in New Game+ such as double experience, carrying over monsters and as such. Just like the first game, the Trophies are extremely grindy. You also unlock a Gallery which shows off official and concept art of the game. Overall, Tales of Symphonia: Dawn of the New World may not be as charming and fun as the original but if you give it a chance and overlook Emil as a character, it has its strengths. The battle system is still fun, the story while simple is at least easy to follow and it doesn't feel too contrived as a sequel.
Overall:
Naturally, it is easy to recommend Tales of Symphonia Chronicles. You get two fantastic Tales games, including the popular Tales of Symphonia. Both games are fun and while the sequel isn't as good as the original, it's still heaps of fun and worthwhile to play.
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