Sunday, January 27, 2019

Toy Review: Transformers Generations Power of the Primes Sinnertwin (Deluxe)


Review:  #482
Name:  Sinnertwin
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Power of the Primes
Year of Release:  2018
Size Class:  Deluxe (Wave 3)
Mold Status:  heavy retool of POTP Snarl

ALTERNATE MODE:


Sinnertwin transforms into a two-headed beast and you can't really tell but he is an extremely heavy retool of POTP Snarl.


This mode is okay.  He has two tails (not articulated) and his front legs have knee joints while the hind legs are all molded as one.


As part of the Power of the Primes line, he comes with a collector card.
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It is hard to tell in the photo above but Sinnertwin is actually a fairly small Deluxe.  He is noticeably smaller when held in hand.  Above is a comparison against Titans Return Quake.


The robot gun normally pegs on his back but the combiner piece can peg on his sides but looks really awkward.


Perhaps most disappointing is how the neck joints only allows up and down movement, not side to side.  This severely restricts his potential for various attack poses.


It is not a bad beast mode but is more static than you'd expect, and for no good reason.

TRANSFORMATION:

This is where Sinnertwin is most obvious as a figure that shares engineering with another toy.  The transformation is generic and boring, resulting in what you can describe as functional and practical but lacks ingenuity.  The twin heads folds onto the robot's back, the rear of the beast unfolds for the legs and the front legs become the robot's arms.

ROBOT MODE:


Sinnertwin's robot mode has slight proportion issues with long arms, big chest and relatively skinny legs.


He has both heads on his back as kibble and the beast's hind legs sticking out on the sides of his legs.


The headsculpt is square, reminiscent of the original toy.


He is average height for a Deluxe but a lot more hollow.


Articulation is pretty decent.  He has joints for his shoulders, neck, elbows, hips, waist and knees.


He comes with two weapons, a small gun and the combiner piece.


The shoulders are balljointed and thanks to transformation, there's also a rotating piece it is attached to.  Unfortunately, trying to move the shoulders will sometimes move the hinged piece instead.


The combiner piece can be pegged onto his shoulders as a sort of guard, which looks better than trying to hold it like a gun.


There is a small piece that you can detach from the combiner piece that is sculpted to be a gun.


Lastly, the combiner piece can peg onto his chest as Prime Armor.


This is an average robot mode since nothing really sticks out that captures your eyes.

OVERALL:

Sinnertwin can only be best described as a toy that doesn't excel any anything but is very solid in other areas.  We've seen his transformation before, and both modes don't have any flaws but are not terribly exciting either.

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As a Deluxe in the Power of the Primes line, Sinnertwin is able to transform into either an arm or leg to combine with a Voyager.


As an arm Sinnertwin officially has the heads of the beast mode sticking out oddly and the legs don't really peg in anywhere.  They rely on friction to hold it in place.


Leg mode is basically an undefined yellow lump.  It still works though.
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