Review: #504
Name: Cog
Brand: Transformers
Allegiance: Autobot
Line: Generations - War for Cybertron: Siege
Year of Release: 2018
Size Class: Deluxe (Wave 1)
Mold Status: new
VEHICLE MODE:
Cog transforms into a long armored vehicle, although as you can tell from the look of things, it's little more than the robot mode lying down.
That being said, he is heavily armed and considering the amount of things that his figure has to do, this is a pretty good vehicle.
He has three pairs of rolling wheels, with smaller plastic wheels underneath the rear treads.
In term of size, he is the same length as previous Deluxes. Cog is actually one of the biggest Deluxes in the line, which is nice.
The vehicle mode is comprised of two pieces, which can be separated into two smaller vehicles that is inspired by the G1 character. The two smaller vehicles only connect via a small tab, so easily detaches when you're handling him.
A decent vehicle mode, although you have to give it some slack for being such a fantasy vehicle...
TRANSFORMATION:
Unfortunately, being a Weaponizer, Cog utilizes partsforming in order to transform between his three modes. The two vehicles separate, with the back becoming the legs. Meanwhile, you detach the weapons on top of the front vehicle and then reattach them as the robot arms, before finally attaching the torso and legs together.
ROBOT MODE:
Cog's robot mode is definitely the better looking mode and he carries a distinct look thanks to the sharp silver paint, and a nice deep blue.
The figure itself is fairly hollow though as you can tell from the back so his weight doesn't match his size when you hold him in hand.
The headsculpt is classic G1 and looks good. It can only turn from side to side and since it's in the middle between two larger pieces of plastic, turning it can be annoying as you try to get your fingers to grip.
In terms of size, he's roughly the same height as standard Deluxes but again, feels noticeably lighter/hollow than you'd expect.
Cog has good articulation with joints for his shoulders, elbows, hips, knees and even ankle tilts.
Due to transformation, the shoulder is comprised of two joints so is not as versatile as a balljoint.
He comes with a pair of pistols that he can hold in either hand.
His arms and legs detach when forming his other modes, and during posing these can loosen and start to come off. This is the biggest detractor against his play value, but is nothing too bad.
As part of the Siege line, Cog has plenty of 5mm pegholes so you can add additional weapons or have a play around on how Cog wields his own weapons.
A fun and good looking robot mode.
WEAPONIZER MODE:
Cog is part of the Weaponizer subclass, meaning that he can become weapons for other robots in the line. You detach the arms and legs, all the pieces ends up forming a shield, shoulder cannons, feet pieces and a pair of guns.
The default character to show off this mode is with Sideswipe and boy, do they look great combined.
While it's not as involved as an actual Combiner, the designers has done a great job in making these additional armor pieces compatible with the rest of the line, and this adds tons of playability.
The second mode for Cog is a shield and a bigger shoulder cannon.
This one isn't as integrated and the shield in particular looks weird. The shoulder cannons are pretty impressive though.
OVERALL:
Cog presents heaps of play value, especially if you have at least one other figure in the Siege line. While his vehicle mode is fairly weak, the robot mode is solid and the Weaponizer options make him so much fun. Cog is highly recommended and is a well designed figure.
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