Review: #590
Name: Scrapper
Brand: Transformers
Allegiance: Decepticon
Line: Generations - Studio Series
Year of Release: 2020
Size Class: Voyager (Wave 9)
Mold Status: new
ALTERNATE MODE:
Scrapper finally gets a proper figure and in the Voyager size class that he deserves too. He transforms into a yellow scooper.
It is a messy mode though as there is a lot of kibble, such as the combiner joint at the back.
Scrapper is a very nice size for a Voyager, probably one of the bigger ones in the line. Above is a comparison against Titans Return Optimus and you can see how bulky Scrapper is.
The front scoop has one joint that allows it to pivot up which is actually quite clever in how it manages it as part of the transformation.
The vehicle rolls and that pretty much rounds out the play value. Despite the messy look, it is not a bad vehicle mode.
TRANSFORMATION:
The transformation scheme is interesting without being too complex, and it tries out a few new things. The front scoop splits into three parts, two of them into his feet and the third into his right arm. The sides of the scoop forms his legs and there are a few confusing twists in order to get the wheels attached to the scoop. After that, the arms are fairly easy as you unfold him from the middle to the sides. Finally, you can rotate the torso to reveal the head.
ROBOT MODE:
Robot mode is where Scrapper's at and it looks really good, and accurate to his brief movie appearance.
The impressive thing is that he doesn't have any kibble in this mode at all, and this is factoring in his third mode as a combiner.
The headsculpt is really squished and hard to make out the details. Due to the way it is attached in order to give the figure a squat look, there are additional joints that allow it to look from side to side (as the balljoint is at the back of the head, rather than the bottom).
Just like vehicle mode, the robot mode is decent in its size, above is a comparison against Studio Series Optimus and while he may be a tad bit shorter, he looks and feels a lot bulkier.
As part of the Studio Series line, he comes with a cardboard stand.
The stand depicts the pyramids, since that was pretty much where Scrapper only showed up in the movie.
Scrapper doesn't have conventional hands. Instead, his left hand is a mace while his right is a claw. The mace sadly doesn't extend or even open up.
His claw on the other hand has quite a bit of flexibility to it. Not only is it jointed in multiple places but the claws themselves can open and close (due to transformation).
The hip joints are atypical as well since they are comprised of a hinge and a swivel to simulate a balljoint. His knees are also permanently bent like that.
The claw arm's articulation and the amazing stature of the figure provides more than enough play value and this is a fantastic robot mode.
OVERALL:
Scrapper is yet another winner in the Studio Series line. Despite having to incorporate a third mode, it does not feel like that there was any compromise at all. Both the vehicle mode and the robot mode looks great, and it provides a sense of presence.
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